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So, assuming I have a ranger and got access to Double Shot via the Archer archetype. Can I use 1 action for Hunted Shot and then 2 actions for Double Shot? If so, how would the penalties go?

thanks!


Whoa, reading up on Sacred Geometry, this feat's amazing :O

Quick Study seems to be rather fine for me. Now, what other exploits are these guys running?


So, folks, I'm aware that in 3.5 Wizards are powerhouses with cool and sometimes game-breaking stuff from lvl 1 (Abrupt Jaunt ACF, for instance), to cheesy prestige classes (Incantatrix and Dweomerkeeper metamagic abuse).

I know that Metamagic isn't 'a thing' in Pathfinder. I'd like to know what are the cool and powerful tricks/combos available to them on Pathfinder. How do Arcanists stand in comparison to them?

tl;dr: what's good, what's bad and what's broken in PF Wizards? What about this Arcanist guy?


Slayer's sneak attack isn't that great if you don't have a way of realiably apply it to all your attacks. That's why I insist on multiclassing him with Magus 6 for Prescient Attack.


Can I suggest Eldritch Archer Magus/Slayer? With Prescient Arcana he gets to deal Slayer's SA damage on a full attack. He also gets extra damage with Ranged Spellstrike. That's gotta put him at the top.


Yuukale wrote:
a character focused on dealing damage


As the title says, I'd like to know what would be the ideal numbers a character focused on dealing damage should aim for on a given level? Is there such formula or recommendation?

So, what total attack bonus is ideal by lvls 5/10/15/20? How much dmg/turn should a dps have in order to kill a BBEG in... 3 rounds? (Is 3 a reasonable number of rounds for a single character to down a BBEG?)


Claxus, you said that it's possible to get SA on every attack, I don't know many, besides:

1- oracle with special sight to use fog/darkness to blind opponents
2- magus arcana at 6 to allow SA

what else is there to allow SA on every attack?

The hellcat stealth only allows for sniping, having two shots at best with the combat trick, right?


I wonder how does a fighter gets more damage than a Zen Archer. I'd believe that the Zen outperforms due to having more attacks in a flurry and either having an additional attack or a bigger die using ki.

Has anyone ever done the math to this?


Hey folks! Is it possible to have at least: 11+bab, 5d6 sneak attack and be able to cast the Sense Vitals spell ? my point here is to deal as much ranged sneak attack dmg as possible (with a bow, preferably). I thought of buying a wand with the spell in it but wands don't have much love in pathfinder (as opposed to 3.5's eternal wands and wand slots on weapons).

Any thoughts ? thanks, guys!


You'll want Magus 6 for Prescient Attack to sneak attack all day long.


eh, the Eldritch Archer is far better, it's also compatible with the Myrmidarch if you don't mind one spell less for each spell level.

Dnoisette, in case I don't follow the Arcane Trickster suggestion above and stick to sorcerer 1/eldritch archer 19 - what metamagic feats do you suggest?

say: rime, intensified, piercing spell, spell pen/greater... ? Anything else? Do you always take piercing, spell pen+greater together?


But Snowball says "Spell Resistance: No"

Did I get something wrong?


I was calculating here and these are the feats I came up with on this Trickster Build:

Spoiler:

1- Point Blank Shot

3- Rapid Shot

5- Accomplished Sneak Attacker
Bonus Feat: Precise Shot

7- Rime Spell

9- Deadly Aim

11- Multishot

13- Intensified Spell

15- Clustered Shots <or another metamagic>

17- Hammer the Gap <or another metamagic>

19- Improved Precise Shot (I know this is late but it's when the BAB meets the pre-req). The BAB might be low but if you make the Eldritch Archer also a Hexcrafter, an Evil Eye hex might go a long way together with the Prescient Attack)


So, guys, I was thinking here...

Rogue 1 > Eldritch Archer 6 > Arcane Trickster 10 > Eldritch Archer +3
(Arcane Trickster achieved through Accomplished Sneak Attacker feat)

You need at least Eldritch Archer 6 for the Prescient Attack to deny your enemy's Dex. This build has 7d6 SA, CL18 and all the other snowball-arrow goodies above mentioned.

What do you think?


dnoisette wrote:


I've built and am currently playing an Eldritch Archer, using Snowball with a Sorcerer dip for max DPR.

May I ask how is your dip? Only lvl 1 for archetype? also, which one? Boreal?


thanks a lot. somehow I've never realized that bracers of armor were the most effective form of armor for dex-focused chars. I feel embarassed =x

also, any other tips on the remaining feats?


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Guys, I'd like your help on this build. It's lacking some items and a trick (or feat) but I'm out of ideas. It has some quite high arrow damage output, even despite its low 'to hit'. What should I wear for armor? what are some nice properties?

Level progression:
Sohei Monk 6 -> Ninja 1 -> Evangelist of Erastil 10 -> Sohei 8 -> Ninja 11

Feats and tricks:
(1)Point Blank Shot; (1)Combat Reflexes
(2) Mounted Combat Feat
(3) Precise Shot
(5) Rapid Shot
(6) Mounted Combat Feat
(7) Deific Obedience
(9) Weapon Focus / (Ninja trick) Vanishing Trick
(11) Clustered Shots / (Ninja trick) Dazzling Display Feat
(13) Manyshot / (Ninja trick) Shatter Defenses Feat
(15) Deadly Aim / (Ninja trick) ???
(17) Improved Precise Shot / (Ninja trick) Invisible Blade
(19) Hammer the Gap

Equipment:

Arrow Splitter Bow
Bracers of Falcon's Aim
Tome of Understanding +5 (Wisdom)
Headband of Mental Prowess +6
Boots of Speed
Bane Baldric
Greater Sniper Goggles


also, when the appropriate level comes, is "arrow splitter" bow worth it ?


If I have weapon training from fighter and I take 1 lvl as sohei, do I get to flurry with that weapon or do I have to wait until I get sohei 6 ?


Shatter defenses sounds nice. Also, smokesticks are nice too.

I just won't go any other class because I'd like to try mixing Monk Flurry (either sohei or zen archer) and Sneak attack.

I think I can pull a "slayer sniper (with weapon training) and sohei monk" - thus getting all the goodies of both, dpr-wise.


hmmm... interesting, if a bit far from what I've had in mind. Anyway, thanks a lot. I must ask though: are there other ways to make your target consistently flat footed?


Guys, suppose I want a ranged rogue. Other the ninja's greater invisibility talent, what else can I do to full-sneak attack with a bow?


explain the dmg numbers? but their sources are all in parentheses o.o'
look at my post just after claxon's post.

the wisdom to hit comes from Evangelist of Erastil as well, third boon. You get to use your wisdom bonus to hit and on damage o.o'


Leonardo Trancoso wrote:


Monk(Zen Acher)/Magus(Kensai)

malz, achei que tava falando da 3.5 xD


Zen Archer

BAB: +18 (evangelist levels add to monk levels to determine his flurry bab, right?)
Attribute: +10 (Wis +5 with all level increases added for a final +10)
Evangelist: +10 wis
Point Blank Shot: +1
Deadly Aim: -6
Weapon Focus: +1
Total: +34

Sohei
BAB: +18 (evangelist levels add to monk levels to determine his flurry bab, right?)
Attribute: +10 (Wis +5 with all level increases added for a final +10)
Evangelist: +10 wis
Point Blank Shot: +1
Rapid Shot: -2
Weapon Training + Gloves: +5
Deadly Aim: -6
Weapon Focus: +1
Total: +37

With a +5 weapon, tomes and all other enhancements being the same, the final difference in to-hit between these two builds is of 3 points.

Sohei is 3 attack points ahead of ZA


Leonardo, I'm trying to keep this to Pf-only (despite compatibility being... possible)

Well, updating the list since I can't edit old posts:

Zen Archer/Evangelist

* 8 attacks (flurry+haste)
* 2d10 + 12 damage (2 W.Specialization + 10 evangelist) = 16d10+96 total
* Monk's robe

Sohei/Evangelist has:

* 11 attacks (flurry+rapid shot+manyshot+haste)
* 1d8+15 (3 Weapon training + 2 gloves + 10 evangelist) = 11d8+165

Fighter/Evangelist has:

* 7 attacks (4+rapid shot+manyshot+haste)
* 1d8+11 (4 Training+2Gloves+4WS+GWS+1 dmg evangelist) = 7d8+77

You're right, the extra attack + monk's robes put the Zen Archer ahead in max damage.
Mean damage might have Sohei winning due to larger static and smaller dice pool.

Fighter doesn't stand a chance. I kindly remember that Dr is not an issue with clustered shots.


slacker, I didn't add an extra attack due to haste because everybody will assume haste (either boots of speed or fellow caster buff) - Nice point on the sohei extra attack though.

Also, you're right, extra 70dmg > extra 7d8 dmg. Will change that


fixed the unarmed strike part. sorry, my bad.

well, I'll post "to-hit" here in a few moments.


From my calculations Sohei wins the damage game with Zen Archer coming as a close second. I'll also show the fighter just for completeness sake.

Zen Archer/Evangelist has:

* 7 attacks (flurry)
* 2d8 + 12 damage (2 W.Specialization + 10 evangelist) = 14d8+84 total

Sohei/Evangelist has:

* 9 attacks (flurry + rapid shot + manyshot)
* 1d8+15 (3 Weapon training + 2 gloves + 10 evangelist) = 9d8+135

Fighter/Evangelist has:

* 6 attacks (4+rapid shot+manyshot)
* 1d8+11 (4 Training+2Gloves+4WS+GWS+1 dmg evangelist) = 6d8+66


Gwen, come to think of it, Monk`s robe is even better for the Sohei, since they don`t advance the unarmed damage past level 4. This perhaps allows the monk to get the full 2d10 (or 2d8 if evangelist) unarmed damage.

Also, I know that it may be quite difficult but... are there reliable ways to get sneak attack on ranged attacks? Items, feats, anything. Something that allows me to land my sneak attacks on every attack every turn.


Guys, so far I`m not counting items (other than the gloves for those with weapon training) because I'm assuming everybody will get a +5 bow (or +2/3 and complete the rest with features such as Sohei's ki strike) and get their attributes to the top.

https://docs.google.com/spreadsheets/d/1nrbLavMR4vMX_1QyO7hqfcTePdAK4W7Le_h eoNTfBYk/edit?usp=sharing

Assumptions:

* 20 point-buy

* All classes but paladin: 10-20-10-10-15-7

* Paladin: 10-20-10-09-10-14

* +2 to Main attribute (dex for all except for the monks, which are Wis)

* All ability score increases go to the main stat.

* Rapid Shot and Manyshot are taken by all except by Zen Archer Monk

* Evangelist of Erastil included just to see when it's beneficial to go this route or not.


Gwen Smith wrote:
Nice list! Do you happen to have the attack/to hit bonuses for each of those?

To-hit bonuses are a bit more complicated, but I'll try, but first, some questions that I need to know:

I'm back to d20 from a long slumber, and I'm quite fresh to pathfinder, so, I must ask you: what's the ability generation method used in these boards? 20 points? 25?
80 points distributed 1:1 ? (lots of games back in 3.5 I played used this)

Also, is there anything I need to know about equipment? Any magic property out of the SRD for bows that stand out? (I mean, I know bane, distance, etc...) Any "must-have equipment" for any kind of damage-dealing builds ? Are tomes expected in the final budget?


I came up with a list of unique static damage, extra dice and number of attacks the classes we discussed can access.

I'm not taking into account haste nor feats everybody can get. I'm counting though, rapid shot and manyshot due to monk flurry)

Wm Fighter: 6 attacks (4+RS+MS) / +14dmg (10 weapon training + gloves + WS+GWS)

ZA Monk:7 attacks flurry / 2d10 weapon dmg or an additional flurry.

Sohei Monk: 9 attacks (flurry+RS+MS) / +6dmg (3weapon training+gloves)

Ranger: 6 attacks (4+RS+MS) / +10dmg (instant favored enemy) / 2d6 weapon damage (gravity bow)

Pally: 6 attacks (4+RS+MS) / +23dmg (smite + divine favor)

Cavalier: 6 attacks (4+RS+MS) / +20dmg (challenge)

Inquisitor: 5 attacks (3+RS+MS) / +5 dmg (judgement of justice) +4d6 superior bane -

Did I get anything wrong? I think this helps better seeing what each class brings to table


^actually, a ranger gets +10 to damage on his favored enemy (and anyone can be his favored enemy with instant enemy). A fighter gets +5 (+10 with gloves, +14 with greater weapon specialization) and both the paladin and cavalier can get +20.

I can only see the inquisitor getting +7 with his destruction judgement. Is there anything else I'm missing?


Is the Weapon Master archetype better for Fighters than the Archer one? Because of the crit-enhancing shenanigans?

Also, what's the normal ceiling on ability scores by level 20? is it 40? 50? (taking into account both items and tomes, etc...)

Last one: no way to get different alignment paladins, right? (I've just looked up cavalier, but paladins seem to be better, way more rounded)


^ by the same token, Ranger/Evangelist of Erastil could also work wonders. Though I don't know if it's worth it losing master hunter. +wis to attack and damage is damn sweet.


Erm... has anyone ever tried to compare the damage of these things?

Ranger vs ZA Monk vs Sohei Monk vs Paladin ?


Under A Bleeding Sun wrote:


The most damaging archer IMO is the Ranger Instant Enemy build. Put bane on a bow and memorize as many instant enemies as you can, maybe even buy a few level 3 pearls of power. Instant enemy a foe to instantly add +8 attack / Damage and an extra +2d6 damage. On the 4 arrows alone your looking at an average of 60 before adding anything else. The +8 is likely more than a paladin gets from smite, so you basically always hit and clustered shots doesn't care about DR. I often see these guys pushing 200 by 11th, something my Zen Archer has maybe hit twice.

As far as SA goes, I have an archer in a game who took a level in wave oracle and has obscuring mist. That will land you a lot of SA's, though you still have to be close.

Is there anything special to an "Instant Enemy Build" or is it just a ranger who picks this spell and the good archery feats? Any special multiclass or archetype or anything else I should be aware of?


Curiosity: are slayers superior to rangers despite not having spells? I mean, those sneak attack dice and the slayer talents certainly make up for the spell loss, no?


Just done reading Porpentine's "One" build/guide. It looks downright awesome.

As for Pallies, mounted archery doesn't rock me hard as stealthy archery, which I can still achieve with a monk build.

Wonder if rangers are actually capable of competing in terms of damage. I come from 3.5 where rangers weren't the prime deal on it (back then I took the rogue/scout swift ambusher route to build my archer).


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Guys, I've long heard that Pathfinder is the "archer edition" and I'm wanting to better understand this.
Why do people say this and what would be the most dmg-dealing archery build there is? How high is this in comparison with other damage dealers?

Are there any handbooks or guides on the subject? Is the hybrid class Slayer worth it?

thanks in advance