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So, assuming I have a ranger and got access to Double Shot via the Archer archetype. Can I use 1 action for Hunted Shot and then 2 actions for Double Shot? If so, how would the penalties go?

thanks!


So, folks, I'm aware that in 3.5 Wizards are powerhouses with cool and sometimes game-breaking stuff from lvl 1 (Abrupt Jaunt ACF, for instance), to cheesy prestige classes (Incantatrix and Dweomerkeeper metamagic abuse).

I know that Metamagic isn't 'a thing' in Pathfinder. I'd like to know what are the cool and powerful tricks/combos available to them on Pathfinder. How do Arcanists stand in comparison to them?

tl;dr: what's good, what's bad and what's broken in PF Wizards? What about this Arcanist guy?


As the title says, I'd like to know what would be the ideal numbers a character focused on dealing damage should aim for on a given level? Is there such formula or recommendation?

So, what total attack bonus is ideal by lvls 5/10/15/20? How much dmg/turn should a dps have in order to kill a BBEG in... 3 rounds? (Is 3 a reasonable number of rounds for a single character to down a BBEG?)


Hey folks! Is it possible to have at least: 11+bab, 5d6 sneak attack and be able to cast the Sense Vitals spell ? my point here is to deal as much ranged sneak attack dmg as possible (with a bow, preferably). I thought of buying a wand with the spell in it but wands don't have much love in pathfinder (as opposed to 3.5's eternal wands and wand slots on weapons).

Any thoughts ? thanks, guys!


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Guys, I'd like your help on this build. It's lacking some items and a trick (or feat) but I'm out of ideas. It has some quite high arrow damage output, even despite its low 'to hit'. What should I wear for armor? what are some nice properties?

Level progression:
Sohei Monk 6 -> Ninja 1 -> Evangelist of Erastil 10 -> Sohei 8 -> Ninja 11

Feats and tricks:
(1)Point Blank Shot; (1)Combat Reflexes
(2) Mounted Combat Feat
(3) Precise Shot
(5) Rapid Shot
(6) Mounted Combat Feat
(7) Deific Obedience
(9) Weapon Focus / (Ninja trick) Vanishing Trick
(11) Clustered Shots / (Ninja trick) Dazzling Display Feat
(13) Manyshot / (Ninja trick) Shatter Defenses Feat
(15) Deadly Aim / (Ninja trick) ???
(17) Improved Precise Shot / (Ninja trick) Invisible Blade
(19) Hammer the Gap

Equipment:

Arrow Splitter Bow
Bracers of Falcon's Aim
Tome of Understanding +5 (Wisdom)
Headband of Mental Prowess +6
Boots of Speed
Bane Baldric
Greater Sniper Goggles


If I have weapon training from fighter and I take 1 lvl as sohei, do I get to flurry with that weapon or do I have to wait until I get sohei 6 ?


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Guys, I've long heard that Pathfinder is the "archer edition" and I'm wanting to better understand this.
Why do people say this and what would be the most dmg-dealing archery build there is? How high is this in comparison with other damage dealers?

Are there any handbooks or guides on the subject? Is the hybrid class Slayer worth it?

thanks in advance