| Yondu |
I currently GMing a highly customized Skulls and Shackles campain with 4 to 5 players.
The party is a Rogue / Slayer, a Tatooed sorceror, a Ubarbarian THF, and a Druid/Ranger with natural attacks, all level 6 or 7.
During the last session, they were on Ricketty Grove and investigating of the watcher disappearance.
They've already found the deceased watcher and slain a cyclops manhunter (as described on the Inner Sea Monster Codex).
It was a monster by the book, it was a difficult fight but they manage to get him without loosing a PC.
I've decided that there was a second Cyclop, wife of the one they have slain, and more linked to the Stealth than the previous one, so I've replaced the intimidation skill by stealth and gave her a Stealth Magic Item (+ 15 in stealth + Blur Effect on natural surrounding), that's gave her a +17 stealth, quite effective, and she start to hunt them, try to kill them with a big rock going down the mountain, shooting the druid transformed in a bird...
They've decided to track her but without taking any stealth option, or magic defence... They finaly arrived on a platform where the big Rock was lying and try to find tracks, without success (I've made a Survival opposed check because the Cyclop was a ranger also, and win to him by pips). The barbarian decided to taunt the Cyclops, made a great test and the cyclops who was hiding at a range, decided to attack the barbarian with his bow first, then switch to her two handed axe, the barbarian decided to charge, take a critical AoO, hit the Cyclops, and at her, action take two attacks and down the barbarian, the Druid/ranger decided to close stealthly to attack the next round, the cyclop had the initiative, spot him, close to attack him and put a critical on it, killing it on the spot.
Whith two PCs down in two round, the other two managed to heal the barbarian who put down the cyclops in one round.
The Cyclops is CR 7/ 8 (with the item they have recovered after the fight plus the items of the Cyclops for around 25000 GP of treasure), I've have had lucky throws and choose not to fudge the dice because they have so badly manage their hunt (no stealth, no invisibility,...).
Does my monster was too strong for them ?
Should I've fudge my dice because of player's bad play ?
I've had a heated argument after the game so I want a external point of view...
Thanks