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Hi, i have a few questions about poison.

-1- Is it possible to gather several doses of ingested, or inhaled, poison into just one ?

It makes sense as you can put several arsenic doses in a beer, so why not in a vial. But making sense isn't being legal.

-2- Are harvested poisons from live animal considered live matter if they have been concentrated with the "concentrate poison discovery"?

https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo-a lchemist-discoveries/concentrate-poison/

-3- If they are, can you use the unguent-of-timelessness to make them usable for a longer time? (or a custom magic item with similar ability, let's call it a "fridge")

https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/ungu ent-of-timelessness/


Sorry to necro this thread, but i have a few other questions:

-10- Since you can attack with these tentacles, can you make trip, sunder, disam attempts with them ?

-11- If yes, does the tentacle collapse on a successful attempt? Or even on a failed one?

-12- Is tentacle damage subject to DR? I assume they are spell damage

-13- Can it be enhanced with empower/maximize spell?


Hi, I have a few question about the Parasitic Soul spell.

First of all, I would like to know if you can use parasitic soul on a non native outsider.

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/

Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

http://www.d20pfsrd.com/magic/all-spells/p/parasitic-soul/

From what i understand you can't put your (or any) soul in a non native outsider body since his body and soul form one unit but the magic jar topics I read on this forum about similar questions are not clear.

That being said, if you can't put a soul in an outsider body, can you use the parasitic soul ability to handle souls to put a trapped outsider soul in another creature's body ? What happens to the body ?

Thanks for your answers.


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Thanks for all your answers.

I'm sorry, i should have posted some links:
http://www.d20pfsrd.com/magic/all-spells/c/create-undead/

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/

I'm the PC who wonders what to do with a dead planetar. The char is a lvl 17 LE Urgathoa priest. I really like the idea of "recycling" such a holy entity and feel i should use it for something.

I didn't think of the Nightshades but i could ask my GM to allow me to create one from the corpse. Given the god, a Miracle spell could work i think but it's not RAW.

As a side note, is it possible to restore to undeath a destroyed undeath with a miracle spell ? My best undead buddy/minion was just destroyed. I have access to similar/better corpse, but we shared so much, i miss her.


Hi, I would like to know what happens when a planetar, or a similar outsider, is killed and his body is raised as a juju zombie.

-1- Does it keep all his spell-like abilities ?

-2- Does it keep all his spells cast as a cleric even if he became an evil abomination ?

-3- Must he (or any cleric raised as a juju zombie)worship another god to keep his spell ?

Thanks for your time answering.


Dot


He's wrong, you're right.

"Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit."

"Benefit: When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you cast command undead, your duration is doubled."

(4 (real CL) + 4 (undead mastery)) x 2 x 2 (desecrate) = 32

That being said you can animate 32 HD worth of hit dice but you're still can't control more than 16 HD of undead. Undead mastery don't raise this number.

"No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit."

This feat is still useful if you want to create variant skeleton like bloody skeletons. They cost and count twice their HD to create but not to control.

The real limit of a necromancer is not the number of minions you can create in a cast but the number of minions you can control and the availability of corpse and onyx.


I allow PvP.

I think it's a necessity to have a healthy RP. My players don't use it often but it can happen from time to time. I also expect them to really play their char and they do it quite well.

One time they left a dying teammate alone. His char led them to two near-TPK and they didn't want another. He also "knew too much". What would have you done ?

Another time, a war oracle (a mercenary leader) was paid to stop a riot. He slaughtered them all. Only to find out later that killing people antagonize their family a bit. Another player had two of his siblings killed which led to a really interesting cold war.

Yesterday a swarm attacked the (lvl 2) players. Two of them had burning hand available. One of them fled (a sorcerer). The other was put unconscious by the bugs and died later. A third tried to help him and finally died. The team fall back. A player punched the sorcerer for his cowardice that doomed two teammates. Scared, the squishy sorcerer casted burning hands on him. A fight started with other players trying to stop them which ended with another death (thanks to a lone monster that spotted them). Both players were satisfied, having plaid their char.


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Quote:
OK, the basic rule is "No Evils" Sit down with him and tell him you are having less fun DMing the game due to this. Ask for suggestions. Tell him you are instituting "No Evils" and that this is not the type of campaign you want to run, you want a heroic game.

That's so narrow minded.

I'm currently playing a LE power hungry necromancer and working fine with a mostly good team. I'm gathering power (contacts with devils, tomes of forbidden knowledge, raise powerful minions..) while helping the team.

I really have no reason to betray them, my char saw the other chars as powerfull tools. The better minions are those who don't know they are. We do have an heroic game. Now trust has been built. Even evil ones have loved ones.

What the char is doing could be done with almost any alignement. Anyone can see freeing someone/thing as a "good" action, or find a reason to gather power "for the greater good". It has nothing to do with being evil.

On how to handle him, you can give him reasons to stick with the team. "It's dangerous to go alone there" "it's faster/easier if you have a team with you". Make him need the team as much as the team must need him.


Thanks for your answers.

I think i'll go the "be a loyal companion killing and destroying what i tell you to do so" road and cast Quest/Geass every weak and make clear I'm the boss.

I have one last question:

My pet lizard used his soul lock ability on the recently deceased dragon creating a soul gem.

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons/cacodae mon

http://www.d20pfsrd.com/bestiary/monster-listings/templates/zombie-juju-cr- 1

Can i still raise him as a juju zombie ? If so the fact i have his soul in a gem could make him more...obedient.


i, i'm playing a lvl 9 (soon 10) LE cleric of Urgathoa. My party just killed a large youg red dragon. The party is not evil but ok with undead i control. I have won their trust.

Last time we played, we killed a young large dragon with 16hd. My teammates asked me what i would do with the corpse.

I could make him a fast zombie but my animate dead hp pool is actually full.

I have seen the create undead spell and think i could take a higher risks/higher rewards road but i have a few questions:

http://www.d20pfsrd.com/magic/all-spells/c/create-undead

-1- If i use the dragon corpse for this spell to create a wight, do i get a dragon wight or just a wight ?

I think it's just a wight but would like to be sure.

-2- If that's not possible I plan to raise him as a juju zombie:

http://www.d20pfsrd.com/bestiary/monster-listings/templates/zombie-juju-cr- 1

Can I use the Geas spell to keep him under my control ? (using a rod of thredonic spell)
http://www.d20pfsrd.com/magic/all-spells/g/geas-quest
http://www.d20pfsrd.com/feats/metamagic-feats/threnodic-spell-metamagic

Can i give him several instructions during one geass spell (such as don't attack anyone i didn't asked you to, obey my commands...) ? or do i need one geas spell for each instruction ?


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Quote:

3) Allowing evil alignments is already a bad idea, but having a mixed party is basically just saying to your table, "I'm going to start this campaign where you can all play whatever alignments you want with the full understanding that it will eventually explode when alignment-based disagreements and conflict rip the party apart." It just never works. No, not even then. Stop it. If you want to role-play as an evil jerk who does whatever he wants, go wreak some havoc in GTA where your antics are expected and aren't going to ruin the game for everyone.

You can have a argument between any alignement. My players don't mind playing with evil chars, they become suspicious about chaotic chars.


I'm currently playing an Urgathoa LE undead lord with a good aligned team.

We have no problems working as a team and restoring order. My char works with them because it haste her quest for power.

I do limit my raise ability to dangerous non civilized creatures using undead orges to fight ogres. It's a small compromise but they accepted the idea that it's better for them that an undead ogre take a bullet than them.

The evil char in a good team need to be usefull and need to work do be taken as a "necessary evil".

I even enjoyed getting our NG ascetic monk to drink.

For now, my undead are:
-a gargantuan necrocraft shaped as a flying whale with wings : our private not-so-safe aircraft (size modifier to fly skill does suck)
-a large necrocraft dog (her first): my char's mount since i don't want my old war horse to die in dangerous encounters, something my buddy NG monk could like
-"Robert" a human armored skeleton (the corpse companion) : i ordered him to obey and keep from arm a cute orphan i save from a flood and intend to take as an apprentice
-"Big-dor" a fast zombie stone giant my char's personal bodyguard

An evil char is like any char, he can have friends. My teammates are now my friends. I would never do them arm even if i'm evil.

That doesn't keep me from bargaining with a devil when they're looking away and keeping sensitive knowledge...

As a follower of Urgathoa, it's totaly normal to look for an undead life.

Solutions could be:

-explain him and your gm that the lichdom is not worth it. As said before a lich is actually far less powerfull than a normal pc would be. The 120k gold is a real killer. Give him other ways: becoming a juju zombie is enough to get immortality (not aging) and undead strengh and weakness and is very easy to achieve, not costy and won't require very evil acts.

-befriend him : really, if he's your friend, he will hesitate, he will seriously consider other options or to delay his undeath, Urgathoa wants you to become an undead, any undead would work. Evil PC can have friend and want them to be happy, you know.


Hi, i'm looking after a way to use

Reveal Weakness (Su)

When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.

as part of an attack.

http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo--- arcane-schools/elemental-arcane-schools/void-elemental-school

-1- Can i use a conductive weapon to do it ?

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/conductive

I think not since there's no touch attack.

-2- Can i use it with a weapon using ascetic style + school strike ?

http://www.d20pfsrd.com/feats/combat-feats/ascetic-strike-combat

http://www.d20pfsrd.com/feats/combat-feats/school-strike-combat

-3- If it does work, can I pick school strike even if the char is not a wizard but a variant multiclassed wizard (void)

I think not but i would like to be sure.


Sorry for the necro but i would like to had my two cents.

Evil chars are often as poorly played as good chars.

I sometimes play an evil char and my gm/teammates like them most of the time. I even master an campaign with evil chars in which some PvP happened.

The trick is to really think about WHY does the char sticks with the other chars. My evil PC don't kill their teammates because they do think they NEED them.

When a character has been killed it was because:

-1- he was taking huge risks and lost double-crossing the team to get more loots (a player died when he came back with less experienced mercernaries to "finish" the dungeon on his own while the others came back in town.

-2- the character was dumb and led the team in very dangerous situations and didn't show any sign of contrition or regret so the others though he was just too dangerous to stay with him, and knowing too much. They didn't really kill him, it's just when he needed the team to survive, the team passed.

-3- a character was sacrificed to an very angry and powerfull NPC as a show of good faith because he destroyed something very valuable while dominated to avoid a very incoming TPK. (The character took risks that led him to be possessed)

In fact the team now consider their teammates as reliable and skilled and they will take risks to save them since they will be hard to replace.

Again you need to really think WHY your char won't run away and need the team. (that can be said of CN alignement too btw).

That said I would not allow a CE char nor betrayal without proper motives and the only PvP i made as a player was with a LN samurai that killed another teammate since he slandered me several times to clean my honor. I don't recommend PvP but that has nothing to do with evil or not, any alignement can lead to pvp.


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Oh my...that's a serious answer. Thanks all of you for your advices.

After reading, i think juju zombie could be a reasonable solution.

http://www.d20pfsrd.com/bestiary/monster-listings/templates/zombie-juju-cr- 1

That let me a few new questions:

-6- Can somone confiirm the juju zombie his memory of his past life ? The fact he keep his previous class levels leads me to think yes but i'm not 100% sure.

-7- Urgathoa being who/what she is, can a juju zombie still enjoy a good wine or meal ? If not what are the undead who could ?

-8- If the create undead spell is cast in a desecrate area, does the pc get +1 hp per hit dice ? (or twice if there's a dedicate altar or unholy reliquary item) This could be quite powerfull.

http://www.d20pfsrd.com/feats/general-feats/create-reliquary-arms-and-shiel ds

http://www.d20pfsrd.com/magic/all-spells/d/desecrate

-9- I wonder if the fresh new juju zombie would look very different than the dead people before she died, maybe paler if a gentle repose spell is cast almost immediatly after the create undead spell. If not a daywalker spell might not be needed at all, just some make up.

http://www.d20pfsrd.com/magic/all-spells/g/gentle-repose

http://www.d20pfsrd.com/magic/all-spells/d/daywalker


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Quote:
2.) I am unfamiliar with that ritual, nor do I have much info on making liches for PCs; they're mostly a GM thing.

http://www.d20pfsrd.com/occult-adventures/occult-rules/occult-rituals

Quote:

3.) Depends a lot on the game. If it's an evil game or if there's a very strong reason for the rest of the party to work with a lich, it can work.

It could also make the lich PC markedly stronger than the rest of the PCs, if there is no kind of compensation. Since a lich's CR is +2 on top of its regular, the rest of the party members would each be a CR 8, while the lich would be a CR 10 (using your level 8 class and assuming you each have appropriate wealth by level).

A level 11 PC (min level that can become a lich) has 82k gp which is much less than needed for becoming a lich. The philactery cost 120k so you need to be level 13 to get the gold needed. To be able to succeed in the ritual he would probably need to do expensive researchs, craft magical items boosting knowledge skills...

I wonder if a lvl 13 lich with less 20k gold equipement would be more powerfull than a lvl 13 char with equipement, let alone a level 15 one with lvl 15 equipement. Do the lich template really worth it ?

Quote:
Maybe they are using that Urgathoa Necklace item that lets you heal with negative energy? (It also is a salt shaker, including undead salt, because reasons.)

undeath domain power :

Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier

undead lord

http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/undead-lord

Unlife Healer (Su)

At 8th level, the undead lord’s spells, spell-like abilities, and supernatural abilities used to heal undead heal an extra 50% damage. At 16th level, these effects automatically heal the maximum possible damage for the effect + the extra 50%. This does not stack with abilities or feats such as Empower Spell or Maximize Spell.

Variant undead channeling (harm)
http://www.d20pfsrd.com/classes/core-classes/cleric/variant-channeling

Undeath: Heal—This works like a standard channel (not halved). Harm—The healing effect is enhanced (see Variant Channeling above) for undead creatures and those with negative energy affinity

http://paizo.com/threads/rzs2p4mw?Unlife-Healer-Undeath-Varient-Channeling

The character is variant multiclassed cavalier/order of the star
http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---cavali er-orders/order-of-the-star

That leads to really strong heal on undeads, or temporary undeads. I admit sustained incoming aoe dps can be a problem.

The char also has a staff with blood of the martyr to heal the team after the fights (targeting herself, i really need to get a magical item casting prestidigitation for the blood scent)
http://www.d20pfsrd.com/magic/all-spells/b/blood-of-the-martyr

Going agent of the grave will nerf his healing potential (no channel and no lvl 16 unlife healer ability) so i really wonder if going agent of the grave to be a lich or other undead needed the PrC will worth it. Meanwhile it would make sense for such a char to aim for a good undead life.


Hi, I'm currently playing an Urgathoa priestess (undead lord lvl 8 actually). I have found Urgathoa followers are expected to find a way to get "a better life" by becoming undead.

Thanks to the agent of the graves PrC, there are many ways to do it. And with the daywalker the character could still enjoy the company of the living...

http://www.d20pfsrd.com/magic/all-spells/d/daywalker

The character is played LE helping the team without taking too much risks (far from melee if possible), healing them with negative channels and others weird techniques.

She sticks with the team because she thinks she can achieve faster her quest for power (she gathers souls of fallen monsters) and knowledge but really cares for them and do like helping mankind by restoring order.

My character found some intel about the process to lichdom but not much, I have a few questions:

-1- the main problem i see with the lich is the fear aura, can a lich dismiss it ?

-2- the eternal apotheosis ritual allow to become a lich, is there other sources of other similar rituals ?

-3- do you think a lich would be a bad pc character ?

-4- do you have any advice for playing one ?

-5- do you have any other idea for an undead priest pc ? Vampire would work I think but is the template not too op ?


Thanks for your answers.

About -1- :

After reading the first two answers I admit I wondered why a spellcaster able to cast it would. The spell seems really underwhelming at this level if it's the case. Especially since tentacles doesn't target touch AC and you spent a turn casting it and not using it. But that's just a power level consideration i admit.

About -5- : How could you get more temporary hit points than your maximum number of hit points ? Can they stack with themselves or just with other sources ???

Quote:
my view is that this spell is one pool of temp HP from one source, no stacking required. Additionally, if you roll good damage, and or have low HP you might get more Temporary HP then regular HP. For instance, if you have 10 MAX normal HP and have max health and roll 12 on your damage, you gain an additional 12 temp HP. But you can't gain more then 10. so you only gain 10 HP, so now you have 10 regular HP, and 10 Temp HP for a total of 20 HP.
Quote:
5. All the instances from a single casting of the spell would stack. Each hit is just increasing the number of temporary hit points the spell is granting you.

I'm not sure to understand you. If i can attack once, hit, get 2d6 temporary hit points (+any relevant damage bonus) i roll 7. Monster attack me and miss. My turn, i attack once, hit again, get 2d6 temporary hit points, i roll 11. Do i have 18 temporary hit points or 11 ? You seems to think they stack so 18 ?

I'll add a new question:

-9- Since these blood tentacles seems to be made from your blood, do they spread any disease you have ? The character is an Urgathoa priest so it may be usefull to know.


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Hi, I have a few questions about this spell and didn't find any answer yet.

http://www.d20pfsrd.com/magic/all-spells/b/blood-tentacles

"You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth. You can direct these tentacles to attack a single creature within 15 feet as a standard action, or one creature per 5 caster levels as a full-round action. Each tentacle has an attack bonus equal to your base attack bonus plus either your Constitution or Charisma bonus (whichever is higher). Each tentacle deals 2d6 points of damage, and a tentacle collapses into dried blood on a successful hit, granting you a number of temporary hit points equal to the damage dealt. You can't gain more temporary hit points than your maximum number of hit points. These temporary hit points disappear after 1 hour."

-1- Does this means you can make all the tentacles attack a single creature as a standard action or just one ?

-2- Casting the spell is a standard action so i assume you can't use the tentacles on the first round, am I wrong ?

-3- Can i use the tentacles to make attacks of opportunity ?

-4- Can these tentacles benefit from amulet of mighty fist, divine favor, or from a challenge class feature ?

-5- I don't understand the last two sentences. I thought temporary hit points from the same source didn't stack. How could you get more temporary hit points than your maximum number of hit points ? Can they stack with themselves or just with other sources ???

http://paizo.com/threads/rzs2nses?Do-Temporary-Hit-Points-Stack#1

-6- If you enhance the tentacles damage (with divine favor or the challenge if they work, see -4-), do you get more temporary hit points ?

-7- If you use the full round option to make the tentacles attack several targets, does all tentacles attack all allowed targets or do I have to split the tentacles ???

-8- Can i use these tentacles to make melee touch spells ? Do they damage the creature touched ?


Thank you for your answer.


Hi, I would like to know how many hit dice a relentless cursed ogre would be equivalent for the animate dead spell ?

The ogre had 4 hit dice. He gets 2 for becoming a large zombi.

Relentless gives another 2 hit dice.

Is he considered a (4+2+2)x2 (for relentless)x2 (for cursed) = 32 hd ??

Is he considered a ((4+2)x2 (for relentless) +2 (hd given by relentless)) x2 (for cursed) = 28 ??

Or even (4+2+2)x3 = 24 or (4+2)x3 = 18 ???

As you can see I'm lost.

Could you help me ?


Thanks a lot again. You've been very helpful.


Yogmoth wrote:

1) You shouldn't make a staff with only 1 spell in it. It is against the idea of the item.

PRD wrote:

A staff is a long shaft that stores several spells.

I have been thinking about what you said, and come back with another question:

Let's had to our desecrate staff (10 charges, 3 for a desecrate), a lvl 2 spell using 2 charges and a level 1 spell using 1.

If i understand you correctly the market buying price (not crafting price) would be

((400 x 2 x 8 ) + (50 x 50)) /3 + (300 x 2 x 8) /2 + (200 x 1 x 8) = 6966 gp ??


Thanks for your answers. It helps a lot.


Hi, I'm playing a necromancer and as such i would like to buy/craft a magical item allowing to cast desecrate but i had trouble with putting a price on them.

Could you help me ?

http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation

-1- a staff holding 10 charges, using 2 of them to cast desecrate

"The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster (...) Divide the cost of the spell by the number of charges it consumes to determine its final price. (...)The creator must have prepared the spells to be stored (or must know the spells, in the case of a sorcerer or bard) and must provide any focus the spells require as well as material component costs sufficient to activate the spell 50 times (divide this amount by the number of charges one use of the spell expends)"

For what i understand crafting cost would be (400 x 2 x 8 + 50 x 50)/2 = 2450

I wonder what it market price would be. 2 x 4450 = 8900 or less if the material cost of the desecrate spell is not counted twice so 7650 gp.

-2- the same staff using 3 charge to cast desecrate

(400 x 2 x 8 + 50 x 50) / 3 = 2966

Is market price 5933 or 4683 ?


Thanks for your quick answer.


Hi, i was wondering if undead creature such as skeletons, zombies or even necrocrafts could be considered as objects, even magical ones ?


Hi, can the harm variant channel of the forge domain damage a metal door? girders? a floor made of metal (iron flooring maybe)?

"Harm—The damage effect is enhanced (see Variant Channeling above) against metal constructs and unattended metal objects"

http://www.d20pfsrd.com/classes/core-classes/cleric#TOC-Channel-Energy-Su-

Thanks for your insights


Thanks for your answers. I'm afraid my english skill is still work in progress. My char and the priest made peace and we started to explore the country. As you said, we can t bring prisonners to jail without taking huge risks and delays to our mission.


Hi everyones,

I started with friends the kingmaker campaign. My character is a naga aspirant Druid worshiping Nalinivati, true neutral Love goddess.

Spoiler:
We started at Oleg's fort.

Oleg asked us for help, saying bandits were raiding his wife and him frequently. They looked depressed and hopeless.

As Pc we are supposed to stop the bandit activity so we decided to ambush them the next day.

The bad guys come, boasting they will take Olef's wife and do whatever they want to her.

We let them in, most of them find us gathered at the centered, weapons ready and the fight started.

During it, while i was more angered than scared for my life, my char as a wife he loves, but i still tried to do my best not to kill anyone trying to sunder the boss bow.

The fight was messy. We were figuring how to fight as a whole but we won.

I was heavily injured as was another Pc but the other Pcs killed all but the boss. Our Abadar priestess helped the group as much as she could using her leadership domain ability while asking us to "unleash our rage" and doing some Healing.

The boss was the last alive, then he shot me and hit me but i remained conscious. Seeing me still alive, he dropped his bow then surrendered.

Furious, i almost jump at him telling him i had two of his arrows to payback but another Pc, which is his rival/friend, asked me to wait.

After the boss answered our not-yet-leader questions, i asked my Pc friend to ask Oleg's wife if she wanted something special for him. "to cut his..." she asked.

While the other Pc gather the loots, i bring the helpless guy in a corner of the fort and thinking he probably raped her i did the thing with the edge of one of his arrow. I did some good heal checks and assured he didn't die. I didn't feel pleasure but given the hatred i felt, i didn't feel the guilt.

Our leader, an Abadar priestess, and our rogue came when she eared the screams and she called me barbaric. I just replied I didn't kill anyone in the ambush and was the only who tryed to incapacited without killing here. I also asked her to ask the prisonner if i would rather be dead or a little less male. The rogue didn't answered, he had killed his opponent with six stabs.

So here my question:

What alignement are :

-the three other Pc killing the bandits because it's more practical in a self defense fight we started and wished but hardly won ?

-the priestess ?

-me ?


Hi, I am working on a samurai with sword saint archetype and i have a few questions about "Terrifying iaijutsu"

http://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/paizo- --samurai-archetypes/sword-saint

Terrifying Iaijutsu (Ex)

At 5th level, a sword saint’s iaijutsu strike devastates the morale of foes that witness it. When a sword saint successfully hits with an iaijutsu strike, all foes within 30 feet must succeed at a Will save (DC 10 + 1/2 the sword saint’s class level + the sword saint’s Cha modifier) or become shaken for 1d4+1 rounds

1) I was wandering what happens when a sword saint use his iaijutsu strike doing non-lethal damage with the enforcer feat:

http://www.d20pfsrd.com/feats/combat-feats/enforcer-combat

Is the target shaken due to the enforcer feat before the terrifying iaijutsu (assuming the target fails his save)?

2) How does it work with Cornugon Smash ?

Cornugon Smash (Combat)

Prequisites: Power Attack, Intimidate 6 ranks.

Benefit: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.


Hi, i have a few questions about the spell Divine trident:
http://www.d20pfsrd.com/magic/all-spells/d/divine-trident

-1- Is it possible to use the trident with power attack ?

-2- Since the trident is made of lighting, can i use weapon finesse with it ?

-3- Can the trident be the target of warpriest divine power or other weapon buffs ?

-4- Since it's made of electricity and it is subject to SR, does it goes through DRs ?

-5- Can it be made permanent by the permancency spell ?
http://www.d20pfsrd.com/magic/all-spells/p/permanency

-6- Can i use the fervor warpriest ability to swift cast the divine trident ?

-7- Can i use the fervor warpriest ability to swift cast an empower spell divine trident ?

Thank you for your answers.


Hi, I'm building a Half-Elf lvl 4 summoner - synthesist.

Sorry if this has already being answered but after some digging i haven't come to an answer.

Because i'm a bid afraid of the synthesist percieved power, I don't want to rely on a permanent eidolon but rather want to use it has a panic button when things get really messy.

The basic idea is that the character will be wearing a two handed weapon (No Dachi, just for the style).

I want a bipedal eidolon, so he starts with two hands, legs, and claws. I don't want other limbs.

You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword.

When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.

From what I understand from above:

-can the Eidolon/me make a NoDachi attack then the two claws attacks as secondary attacks (if the hands have claws) ?

-if it is not possible, can i do the same with slam (arms) instead or claws ?


Thx, I think the same but my group is still not sure.

I have seen all the answers from free to standard action concerning
forgotten tricks.

Is there definitive answer ?


I was so confused after checking all the natural weapons thread that i missed this section.

Thank you.


Hi,

I would like to know how many attacks (and what kind, at which bonus...) a polymorphed in Lion (1 bite, 2 claws as natural weapons) monk could make with pounce ?

Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to use this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet.

seems to indicate that a polymorphed monk can still make unarmed strike.

Polymorph: (...)In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.


Thanks for the answers.

So Forgotten tricks take a swift action. But then how does it work with ninja tricks like Feather fall or Vanishing trick ?

Feather Fall (Su): As an immediate action, the ninja can slow her descent as if using feather fall. This ability uses her ninja level as the caster level. Each use of this ability uses up 1 ki point

Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point

Does the ninja have to use Forgotten to pick one of these skill then wait a new turn to use them ?


1 person marked this as FAQ candidate.

Hi, I know this have already being put on the table but the topics i have seen didn't make it really clear.

My first problem is how bonus sneack atk dices interact with bonus to sneack attack dices.

So, can the bonus sneack attack dices from Sap master benefit from the Sap adept feat ? or Knockout Artist ?

Sap adept:

Benefit: Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice you rolled.

Sap master:

Prerequisite: Sneak attack +3d6, Sap Adept.

Benefit: Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack damage for that attack.

Knockout artist :

Benefit: When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you gain a +1 bonus on the damage roll per each sneak attack damage die you roll.

Similary, can other additionals sneack attack bonus dices coming from equipement, like the Rogue's Vest giving a 1d6 sneak atk dice, benefit from these feats.

My other problem is that i don't understand if Forgotten tricks can be taken several times to pick combat feats and if it take an action to pick a feat.

Can i use it at the time an arrow is shot at me to deflect it given i have the other prerequistes ?