-3- If they are, can you use the unguent-of-timelessness to make them usable for a longer time? (or a custom magic item with similar ability, let's call it a "fridge")
Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
From what i understand you can't put your (or any) soul in a non native outsider body since his body and soul form one unit but the magic jar topics I read on this forum about similar questions are not clear.
That being said, if you can't put a soul in an outsider body, can you use the parasitic soul ability to handle souls to put a trapped outsider soul in another creature's body ? What happens to the body ?
i, i'm playing a lvl 9 (soon 10) LE cleric of Urgathoa. My party just killed a large youg red dragon. The party is not evil but ok with undead i control. I have won their trust.
Last time we played, we killed a young large dragon with 16hd. My teammates asked me what i would do with the corpse.
I could make him a fast zombie but my animate dead hp pool is actually full.
I have seen the create undead spell and think i could take a higher risks/higher rewards road but i have a few questions:
Can I use the Geas spell to keep him under my control ? (using a rod of thredonic spell)
http://www.d20pfsrd.com/magic/all-spells/g/geas-quest
http://www.d20pfsrd.com/feats/metamagic-feats/threnodic-spell-metamagic
Can i give him several instructions during one geass spell (such as don't attack anyone i didn't asked you to, obey my commands...) ? or do i need one geas spell for each instruction ?
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.
Hi, I'm currently playing an Urgathoa priestess (undead lord lvl 8 actually). I have found Urgathoa followers are expected to find a way to get "a better life" by becoming undead.
Thanks to the agent of the graves PrC, there are many ways to do it. And with the daywalker the character could still enjoy the company of the living...
The character is played LE helping the team without taking too much risks (far from melee if possible), healing them with negative channels and others weird techniques.
She sticks with the team because she thinks she can achieve faster her quest for power (she gathers souls of fallen monsters) and knowledge but really cares for them and do like helping mankind by restoring order.
My character found some intel about the process to lichdom but not much, I have a few questions:
-1- the main problem i see with the lich is the fear aura, can a lich dismiss it ?
-2- the eternal apotheosis ritual allow to become a lich, is there other sources of other similar rituals ?
-3- do you think a lich would be a bad pc character ?
-4- do you have any advice for playing one ?
-5- do you have any other idea for an undead priest pc ? Vampire would work I think but is the template not too op ?
"You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth. You can direct these tentacles to attack a single creature within 15 feet as a standard action, or one creature per 5 caster levels as a full-round action. Each tentacle has an attack bonus equal to your base attack bonus plus either your Constitution or Charisma bonus (whichever is higher). Each tentacle deals 2d6 points of damage, and a tentacle collapses into dried blood on a successful hit, granting you a number of temporary hit points equal to the damage dealt. You can't gain more temporary hit points than your maximum number of hit points. These temporary hit points disappear after 1 hour."
-1- Does this means you can make all the tentacles attack a single creature as a standard action or just one ?
-2- Casting the spell is a standard action so i assume you can't use the tentacles on the first round, am I wrong ?
-3- Can i use the tentacles to make attacks of opportunity ?
-4- Can these tentacles benefit from amulet of mighty fist, divine favor, or from a challenge class feature ?
-5- I don't understand the last two sentences. I thought temporary hit points from the same source didn't stack. How could you get more temporary hit points than your maximum number of hit points ? Can they stack with themselves or just with other sources ???
-6- If you enhance the tentacles damage (with divine favor or the challenge if they work, see -4-), do you get more temporary hit points ?
-7- If you use the full round option to make the tentacles attack several targets, does all tentacles attack all allowed targets or do I have to split the tentacles ???
-8- Can i use these tentacles to make melee touch spells ? Do they damage the creature touched ?
Hi, I'm playing a necromancer and as such i would like to buy/craft a magical item allowing to cast desecrate but i had trouble with putting a price on them.
-1- a staff holding 10 charges, using 2 of them to cast desecrate
"The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster (...) Divide the cost of the spell by the number of charges it consumes to determine its final price. (...)The creator must have prepared the spells to be stored (or must know the spells, in the case of a sorcerer or bard) and must provide any focus the spells require as well as material component costs sufficient to activate the spell 50 times (divide this amount by the number of charges one use of the spell expends)"
For what i understand crafting cost would be (400 x 2 x 8 + 50 x 50)/2 = 2450
I wonder what it market price would be. 2 x 4450 = 8900 or less if the material cost of the desecrate spell is not counted twice so 7650 gp.
-2- the same staff using 3 charge to cast desecrate
I started with friends the kingmaker campaign. My character is a naga aspirant Druid worshiping Nalinivati, true neutral Love goddess.
Spoiler:
We started at Oleg's fort.
Oleg asked us for help, saying bandits were raiding his wife and him frequently. They looked depressed and hopeless.
As Pc we are supposed to stop the bandit activity so we decided to ambush them the next day.
The bad guys come, boasting they will take Olef's wife and do whatever they want to her.
We let them in, most of them find us gathered at the centered, weapons ready and the fight started.
During it, while i was more angered than scared for my life, my char as a wife he loves, but i still tried to do my best not to kill anyone trying to sunder the boss bow.
The fight was messy. We were figuring how to fight as a whole but we won.
I was heavily injured as was another Pc but the other Pcs killed all but the boss. Our Abadar priestess helped the group as much as she could using her leadership domain ability while asking us to "unleash our rage" and doing some Healing.
The boss was the last alive, then he shot me and hit me but i remained conscious. Seeing me still alive, he dropped his bow then surrendered.
Furious, i almost jump at him telling him i had two of his arrows to payback but another Pc, which is his rival/friend, asked me to wait.
After the boss answered our not-yet-leader questions, i asked my Pc friend to ask Oleg's wife if she wanted something special for him. "to cut his..." she asked.
While the other Pc gather the loots, i bring the helpless guy in a corner of the fort and thinking he probably raped her i did the thing with the edge of one of his arrow. I did some good heal checks and assured he didn't die. I didn't feel pleasure but given the hatred i felt, i didn't feel the guilt.
Our leader, an Abadar priestess, and our rogue came when she eared the screams and she called me barbaric. I just replied I didn't kill anyone in the ambush and was the only who tryed to incapacited without killing here. I also asked her to ask the prisonner if i would rather be dead or a little less male. The rogue didn't answered, he had killed his opponent with six stabs.
So here my question:
What alignement are :
-the three other Pc killing the bandits because it's more practical in a self defense fight we started and wished but hardly won ?
At 5th level, a sword saint’s iaijutsu strike devastates the morale of foes that witness it. When a sword saint successfully hits with an iaijutsu strike, all foes within 30 feet must succeed at a Will save (DC 10 + 1/2 the sword saint’s class level + the sword saint’s Cha modifier) or become shaken for 1d4+1 rounds
1) I was wandering what happens when a sword saint use his iaijutsu strike doing non-lethal damage with the enforcer feat:
Is the target shaken due to the enforcer feat before the terrifying iaijutsu (assuming the target fails his save)?
2) How does it work with Cornugon Smash ?
Cornugon Smash (Combat)
Prequisites: Power Attack, Intimidate 6 ranks.
Benefit: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Hi, I'm building a Half-Elf lvl 4 summoner - synthesist.
Sorry if this has already being answered but after some digging i haven't come to an answer.
Because i'm a bid afraid of the synthesist percieved power, I don't want to rely on a permanent eidolon but rather want to use it has a panic button when things get really messy.
The basic idea is that the character will be wearing a two handed weapon (No Dachi, just for the style).
I want a bipedal eidolon, so he starts with two hands, legs, and claws. I don't want other limbs.
You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword.
When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.
From what I understand from above:
-can the Eidolon/me make a NoDachi attack then the two claws attacks as secondary attacks (if the hands have claws) ?
-if it is not possible, can i do the same with slam (arms) instead or claws ?
I would like to know how many attacks (and what kind, at which bonus...) a polymorphed in Lion (1 bite, 2 claws as natural weapons) monk could make with pounce ?
Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to use this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.
Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet.
seems to indicate that a polymorphed monk can still make unarmed strike.
Polymorph: (...)In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.
Hi, I know this have already being put on the table but the topics i have seen didn't make it really clear.
My first problem is how bonus sneack atk dices interact with bonus to sneack attack dices.
So, can the bonus sneack attack dices from Sap master benefit from the Sap adept feat ? or Knockout Artist ?
Sap adept:
Benefit: Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice you rolled.
Sap master:
Prerequisite: Sneak attack +3d6, Sap Adept.
Benefit: Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack damage for that attack.
Knockout artist :
Benefit: When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you gain a +1 bonus on the damage roll per each sneak attack damage die you roll.
Similary, can other additionals sneack attack bonus dices coming from equipement, like the Rogue's Vest giving a 1d6 sneak atk dice, benefit from these feats.
My other problem is that i don't understand if Forgotten tricks can be taken several times to pick combat feats and if it take an action to pick a feat.
Can i use it at the time an arrow is shot at me to deflect it given i have the other prerequistes ?