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Hi, i have a few questions about poison.

-1- Is it possible to gather several doses of ingested, or inhaled, poison into just one ?

It makes sense as you can put several arsenic doses in a beer, so why not in a vial. But making sense isn't being legal.

-2- Are harvested poisons from live animal considered live matter if they have been concentrated with the "concentrate poison discovery"?

https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo-a lchemist-discoveries/concentrate-poison/

-3- If they are, can you use the unguent-of-timelessness to make them usable for a longer time? (or a custom magic item with similar ability, let's call it a "fridge")

https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/ungu ent-of-timelessness/


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Thanks for all your answers.

I'm sorry, i should have posted some links:
http://www.d20pfsrd.com/magic/all-spells/c/create-undead/

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/

I'm the PC who wonders what to do with a dead planetar. The char is a lvl 17 LE Urgathoa priest. I really like the idea of "recycling" such a holy entity and feel i should use it for something.

I didn't think of the Nightshades but i could ask my GM to allow me to create one from the corpse. Given the god, a Miracle spell could work i think but it's not RAW.

As a side note, is it possible to restore to undeath a destroyed undeath with a miracle spell ? My best undead buddy/minion was just destroyed. I have access to similar/better corpse, but we shared so much, i miss her.


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OK, the basic rule is "No Evils" Sit down with him and tell him you are having less fun DMing the game due to this. Ask for suggestions. Tell him you are instituting "No Evils" and that this is not the type of campaign you want to run, you want a heroic game.

That's so narrow minded.

I'm currently playing a LE power hungry necromancer and working fine with a mostly good team. I'm gathering power (contacts with devils, tomes of forbidden knowledge, raise powerful minions..) while helping the team.

I really have no reason to betray them, my char saw the other chars as powerfull tools. The better minions are those who don't know they are. We do have an heroic game. Now trust has been built. Even evil ones have loved ones.

What the char is doing could be done with almost any alignement. Anyone can see freeing someone/thing as a "good" action, or find a reason to gather power "for the greater good". It has nothing to do with being evil.

On how to handle him, you can give him reasons to stick with the team. "It's dangerous to go alone there" "it's faster/easier if you have a team with you". Make him need the team as much as the team must need him.


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3) Allowing evil alignments is already a bad idea, but having a mixed party is basically just saying to your table, "I'm going to start this campaign where you can all play whatever alignments you want with the full understanding that it will eventually explode when alignment-based disagreements and conflict rip the party apart." It just never works. No, not even then. Stop it. If you want to role-play as an evil jerk who does whatever he wants, go wreak some havoc in GTA where your antics are expected and aren't going to ruin the game for everyone.

You can have a argument between any alignement. My players don't mind playing with evil chars, they become suspicious about chaotic chars.


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Oh my...that's a serious answer. Thanks all of you for your advices.

After reading, i think juju zombie could be a reasonable solution.

http://www.d20pfsrd.com/bestiary/monster-listings/templates/zombie-juju-cr- 1

That let me a few new questions:

-6- Can somone confiirm the juju zombie his memory of his past life ? The fact he keep his previous class levels leads me to think yes but i'm not 100% sure.

-7- Urgathoa being who/what she is, can a juju zombie still enjoy a good wine or meal ? If not what are the undead who could ?

-8- If the create undead spell is cast in a desecrate area, does the pc get +1 hp per hit dice ? (or twice if there's a dedicate altar or unholy reliquary item) This could be quite powerfull.

http://www.d20pfsrd.com/feats/general-feats/create-reliquary-arms-and-shiel ds

http://www.d20pfsrd.com/magic/all-spells/d/desecrate

-9- I wonder if the fresh new juju zombie would look very different than the dead people before she died, maybe paler if a gentle repose spell is cast almost immediatly after the create undead spell. If not a daywalker spell might not be needed at all, just some make up.

http://www.d20pfsrd.com/magic/all-spells/g/gentle-repose

http://www.d20pfsrd.com/magic/all-spells/d/daywalker


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2.) I am unfamiliar with that ritual, nor do I have much info on making liches for PCs; they're mostly a GM thing.

http://www.d20pfsrd.com/occult-adventures/occult-rules/occult-rituals

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3.) Depends a lot on the game. If it's an evil game or if there's a very strong reason for the rest of the party to work with a lich, it can work.

It could also make the lich PC markedly stronger than the rest of the PCs, if there is no kind of compensation. Since a lich's CR is +2 on top of its regular, the rest of the party members would each be a CR 8, while the lich would be a CR 10 (using your level 8 class and assuming you each have appropriate wealth by level).

A level 11 PC (min level that can become a lich) has 82k gp which is much less than needed for becoming a lich. The philactery cost 120k so you need to be level 13 to get the gold needed. To be able to succeed in the ritual he would probably need to do expensive researchs, craft magical items boosting knowledge skills...

I wonder if a lvl 13 lich with less 20k gold equipement would be more powerfull than a lvl 13 char with equipement, let alone a level 15 one with lvl 15 equipement. Do the lich template really worth it ?

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Maybe they are using that Urgathoa Necklace item that lets you heal with negative energy? (It also is a salt shaker, including undead salt, because reasons.)

undeath domain power :

Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier

undead lord

http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/undead-lord

Unlife Healer (Su)

At 8th level, the undead lord’s spells, spell-like abilities, and supernatural abilities used to heal undead heal an extra 50% damage. At 16th level, these effects automatically heal the maximum possible damage for the effect + the extra 50%. This does not stack with abilities or feats such as Empower Spell or Maximize Spell.

Variant undead channeling (harm)
http://www.d20pfsrd.com/classes/core-classes/cleric/variant-channeling

Undeath: Heal—This works like a standard channel (not halved). Harm—The healing effect is enhanced (see Variant Channeling above) for undead creatures and those with negative energy affinity

http://paizo.com/threads/rzs2p4mw?Unlife-Healer-Undeath-Varient-Channeling

The character is variant multiclassed cavalier/order of the star
http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---cavali er-orders/order-of-the-star

That leads to really strong heal on undeads, or temporary undeads. I admit sustained incoming aoe dps can be a problem.

The char also has a staff with blood of the martyr to heal the team after the fights (targeting herself, i really need to get a magical item casting prestidigitation for the blood scent)
http://www.d20pfsrd.com/magic/all-spells/b/blood-of-the-martyr

Going agent of the grave will nerf his healing potential (no channel and no lvl 16 unlife healer ability) so i really wonder if going agent of the grave to be a lich or other undead needed the PrC will worth it. Meanwhile it would make sense for such a char to aim for a good undead life.


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Hi, I have a few questions about this spell and didn't find any answer yet.

http://www.d20pfsrd.com/magic/all-spells/b/blood-tentacles

"You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth. You can direct these tentacles to attack a single creature within 15 feet as a standard action, or one creature per 5 caster levels as a full-round action. Each tentacle has an attack bonus equal to your base attack bonus plus either your Constitution or Charisma bonus (whichever is higher). Each tentacle deals 2d6 points of damage, and a tentacle collapses into dried blood on a successful hit, granting you a number of temporary hit points equal to the damage dealt. You can't gain more temporary hit points than your maximum number of hit points. These temporary hit points disappear after 1 hour."

-1- Does this means you can make all the tentacles attack a single creature as a standard action or just one ?

-2- Casting the spell is a standard action so i assume you can't use the tentacles on the first round, am I wrong ?

-3- Can i use the tentacles to make attacks of opportunity ?

-4- Can these tentacles benefit from amulet of mighty fist, divine favor, or from a challenge class feature ?

-5- I don't understand the last two sentences. I thought temporary hit points from the same source didn't stack. How could you get more temporary hit points than your maximum number of hit points ? Can they stack with themselves or just with other sources ???

http://paizo.com/threads/rzs2nses?Do-Temporary-Hit-Points-Stack#1

-6- If you enhance the tentacles damage (with divine favor or the challenge if they work, see -4-), do you get more temporary hit points ?

-7- If you use the full round option to make the tentacles attack several targets, does all tentacles attack all allowed targets or do I have to split the tentacles ???

-8- Can i use these tentacles to make melee touch spells ? Do they damage the creature touched ?