Shathbardok

Yargnod Kir'eed's page

304 posts. Alias of EbonFist.


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| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Big mechs make for tight quarters and there's no room for Palisade Knight in the chamber above. With his rocket launcher temporarily broken, all the can do for the moment is hope for someone to give him some room to work. And demand it.

"Hey, Sefel! Give me some room to get in there!"

I'll take my turn after Flame Knight.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Foo fighters! Foo fighters!" Yargnod exclaims and it may be the first time the others have actually heard fear in the man's voice.

For someone who grew up constantly struggling with getting parts, building things and keeping them working under the best of circumstances, the largely mythical creatures that can undo all that hard work with a zap in a moment are existentially frightening.

He could care less about the mech and takes a shot at the remaining wisp creature that hasn't had a chance to ruin a mech.

Rocket Launcher: 1d20 + 10 + 15 ⇒ (9) + 10 + 15 = 34
Fire and Piercing: 6d10 + 11 ⇒ (1, 4, 3, 1, 9, 1) + 11 = 30


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Yes, she doesn't seem like the type to hide out in the basement," Yargnod agrees, as he mounts up and directs Palisade Knight up the stairs.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Well, there goes the element of surprise," Yargnod growls, looking around the smoky, battle marked room and dead bodies.

He waits for half a minute or so to see if any reinforcements show up, checking the scanners and anything else that might give him a warning.

When it seems safe (seems being the operative word. It's never actually safe) he dismounts from Palisade Knight and joins Sefel in performing repairs. He's constantly looking over his shoulder, knowing they're in the heart of enemy territory.

If Ayleth doesn't attack us, I see no reason why we shouldn't go for full repairs.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"It's too bad you gotta die here, pal. With loyalty like this, I would have hired you," Yargnod says as he lobs a rocket over Time Knight's Shoulder.

Rocket Launcher: 1d20 + 10 + 15 ⇒ (20) + 10 + 15 = 45
Fire and Piercing: 6d10 + 11 ⇒ (10, 3, 6, 10, 10, 4) + 11 = 54


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |
cmlobue wrote:
Green drops after one hit. Want to change targets for the other or move?

I'll redirect the other attack to Black and, I guess if I take it out, then Sefel can redirect his attack.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod makes sure the PA is on before addressing the dragon guards.

"I'd say you should give up. But you've done enough damage that I really hope you don't," he tells them.

He leaves the one in black for Flame Knight to deal with, turning his attention to the one in green.

Replenish: 3d8 ⇒ (3, 2, 4) = 9

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (12) + 18 + 10 - 4 = 36
Piercing Damage: 6d8 + 16 ⇒ (5, 3, 5, 1, 4, 4) + 16 = 38
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (4) + 18 + 10 - 4 = 28
Piercing Damage: 6d8 + 16 ⇒ (7, 6, 5, 6, 8, 1) + 16 = 49


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"I always like trading partners!" Yargnod declares before he steps closer to the minion harassing Flame Knight.

He slams the button to refresh his shields before stabbing at him.

Replenish: 3d8 ⇒ (5, 1, 2) = 8

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (5) + 18 + 10 - 4 = 29
Piercing Damage: 6d8 + 16 ⇒ (6, 3, 2, 4, 1, 2) + 16 = 34
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (5) + 18 + 10 - 4 = 29
Piercing Damage: 6d8 + 16 ⇒ (8, 5, 6, 7, 4, 3) + 16 = 49


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"You can't leave your flank exposed like that, fool!" Yargnod says, stabbing the guard as he moves and simultaneously leaving his flank exposed.

Adamantine Rune Spear: 1d20 + 18 + 10 ⇒ (9) + 18 + 10 = 37
Piercing Damage: 6d8 + 16 ⇒ (8, 4, 1, 6, 4, 1) + 16 = 40


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Like the little fish from Yargnod's favorite childhood movie said "Just keep stabbing, just keep stabbing..."

He focuses on the remaining guard next to him, jabbing at him twice but letting the energy in his generator build.

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (18) + 18 + 10 - 4 = 42
Piercing Damage: 6d18 + 16 ⇒ (15, 16, 9, 1, 1, 8) + 16 = 66

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (12) + 18 + 10 - 4 = 36
Piercing Damage: 6d8 + 16 ⇒ (1, 3, 4, 3, 8, 6) + 16 = 41


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

With his enemies being kind enough to step up to him, Yargnod switches to Palisade Knight's spear, focusing on yellow and making a full attack.

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (10) + 18 + 10 - 4 = 34
Piercing Damage: 6d10 + 16 ⇒ (5, 6, 4, 10, 2, 7) + 16 = 50

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (15) + 18 + 10 - 4 = 39
Piercing Damage: 6d8 + 16 ⇒ (5, 5, 2, 3, 3, 5) + 16 = 39

I'll burn another 3 PP for a devasting hit on the first attack, assuming it hits. If it doesn't his then I'll spend it on the second and use the damage roll from the first.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"I would tell you guys to run, but we can't take the chance that you'll warn anyone so I guess you're just going to have to die here," Yargnod declares and opens the hatch on the chest mounted rocket launchers on Palisade Knight.

He unleashes a volley at the two guards to the right (green and orange.)

Rocket Launcher: 1d20 + 12 + 10 ⇒ (10) + 12 + 10 = 32
I'm going to assume that's a hit and will use 3PP for Devastating Hit to upgrade the damage.
Fired and Piercing: 6d12 ⇒ (12, 1, 8, 2, 11, 8) = 42


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod wipes a little sweat from his brow with his work rag, leaving a smudge of nano-carbon dust behind. He twirls his UPB solidifier gun like a gunslinger and holsters it before brushing his hands and standing up from under the shadow of Shadow Knight.

"That ought to do it. Let's go kill a dragon," he says as he climbs back into Palisade Knight.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"You should see the kaiju back on my homeworld," Yargnod comments as he pops the hatch and pulls out his tool kit to help with the repairs. "They invented mechs specifically to fight them!"

Engineering Aid Repairing Shadow Knight: 1d20 + 22 ⇒ (14) + 22 = 36
Engineering Aid Repairing Flame Knight: 1d20 + 22 ⇒ (1) + 22 = 23
Engineering Aid Repairing Time Knight: 1d20 + 22 ⇒ (10) + 22 = 32
Engineering Aid Repairing Palisade Knight: 1d20 + 22 ⇒ (11) + 22 = 33


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod spams the button to regenerate the shields as the creature starts carving up Palisade Knight.

"I hate when they fix what I break! We have to figure out how to stop this thing from healing itself!"

For the moment, he's just going to depend on breaking faster than it can fix.

Adamantine Rune Spear: 1d20 + 10 + 12 ⇒ (20) + 10 + 12 = 42
Slashing: 6d8 + 16 ⇒ (6, 2, 2, 4, 5, 1) + 16 = 36

Slashing Crit: 6d8 + 16 ⇒ (7, 2, 2, 3, 3, 8) + 16 = 41


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |
Sefel Q Lamunesh wrote:

Does... somebody have a glitter canon or something to spray on this thing?

"I do, actually!" Yargnod declares since Justifier has a setting that illuminates targets. [b]"But it's stuck in here with me!"

Hopefully the creature has made a mistake, since Palisade Knight is better at melee combat than ranged.

Adamantine Rune Spear: 1d20 + 10 + 12 ⇒ (18) + 10 + 12 = 40
Slashing: 6d8 + 16 ⇒ (6, 2, 1, 2, 2, 4) + 16 = 33

He also slaps the short cut button that he installed that refreshes the shields.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"You're dead, Mr. Snowman! Dead you hear me?!" Yargnod snarls before unleashing another volley of rockets at the creature.

Rocket Launch: 1d20 + 18 + 10 ⇒ (13) + 18 + 10 = 41
Fire and Piercing Damage: 6d10 + 11 ⇒ (9, 8, 8, 3, 9, 1) + 11 = 49


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |
cmlobue wrote:
It matters in that I didn't remember that. Enemy revealed to Yargnod, who can call out its location (anyone who can't see it still has 50% miss chance).

If it makes you feel better, I forgot until right before I asked that question, too.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Does it matter that Yargnod has see invisibility constantly active or is this thing just really well camouflaged?


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod, when he discovers the beast is attacking Telirix reorients his rocket launcher in that direction. He aims so that he will hit near, but not on Shadow Knight on the side where he thinks the beast is.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Refl: 1d20 + 11 + 10 ⇒ (10) + 11 + 10 = 31

Yargnod throws Palisade Knight to the side as dense, hard chunks of ice rain down on them.

His response is all to predictable by this point and he launches a volley of rockets into the last spot they saw the beast.

Rocket Launch: 1d20 + 18 + 10 ⇒ (14) + 18 + 10 = 42
Fire and Piercing Damage: 6d10 + 11 ⇒ (10, 9, 3, 1, 8, 6) + 11 = 48 10' Explode

I have to admit, I still don't have the Mecha piloting rules down. I used my Refl save plus Palisade's modifier for the save but my Piloting Modifier plus the Base Attack Bonus for Palisade for the attack.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Percepton: 1d20 + 19 ⇒ (1) + 19 = 20

Yargnod is too busy grumbling about why Ayleth didn't build her lair closer to the city to perceive much of anything.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

I'm back and ready to Defy a Dragon!


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Hey guys, I'm going on vacation until Tuesday so I likely won't post until then.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod thinks, then grins then types a message into the pad.

*Mission success. Mech's damaged in conflict. Delivery delayed several hours.*

He hits send.

"Let's go now. Hopefully she won't be expecting us."


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Let's tell the dragon that the heist was successful and that she'll be delivering them to her soon. That way, she won't be expecting any trouble if she spots us trying to sneak in," Yargnod suggests.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Hoard?" Yargnod's ears perk up at the word. He looks at Telirix aghast. "You...you want to blow up treasure?" he practically chokes.

"The mech's are good and I think Palisade Knight's ability to shut down spell casters is going to be good when we go up against Ayleth, but I sure don't mind stacking the deck in our favor with stuff from her own hoard. There's nothing better than smacking someone with their own stuff."

Yargnod will also get another battery for Justifier and, because he's paranoid, 10 days of food and water.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"A shame to waste a good body," Yargnod says, but he's been scratching and scraping for too long to take chances and pulls the trigger.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Oh no! You started this fight and now we're going to end it!" Yargnod says as Speaker-10 seems to be trying to get away. He hustles out of the alley and takes up a firing stance only a few feet away from her.

Justifier (Doom Caller Desperation Cannon): 1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 19

Electricity and Fire (Calibrated, Overcharge): 3d12 + 12 + 12 + 2d6 ⇒ (2, 10, 6) + 12 + 12 + (3, 5) = 50

But even that close, he seems to be having a hard time getting a bead on her.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Blasters gonna blast.

Yargnod takes a step closer, amps up the input into Justifier's emission chamber and takes a shot.

Justifier (Doom Caller Desperation Cannon): 1d20 + 14 ⇒ (3) + 14 = 17

Electricity and Fire (Calibrated, Overcharge): 3d12 + 12 + 12 + 2d6 ⇒ (6, 2, 5) + 12 + 12 + (5, 1) = 43


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

No reactions here.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"I liked Speaker 9 better," Yargnod declares as he calibrates his gun against her.

Justifier (Doom Caller Desperation Cannon): 1d20 + 14 ⇒ (19) + 14 = 33 Electricity and Fire (Calibrated): 3d12 + 12 + 12 ⇒ (7, 4, 6) + 12 + 12 = 41


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

The speaker hits him with a ray and suddenly, Yargnod feels weak and clumsy as though he hadn't learned anything since he arrived on this planet.

He continues to move forward, getting into the alley so that he can get a shot on her.

Justifier (Doom Caller Desperation Cannon): 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18
Electricity and Fire: 3d12 + 12 - 2 ⇒ (10, 7, 6) + 12 - 2 = 33


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod curses the woman roundly for not letting him shoot at her. He hustles toward where Telirix declares that she's hiding to get an angle on her.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Hey! Let's talk this out. I don't want to blast you, but I will," Yargnod says. "I mean, I kind of want to blast everyone, but it seems like a bad idea to blast you."

A bad idea that he follows up on, since she just cast a spell on one of his fellow pilots.

Justifier (Doom Caller Desperation Cannon): 1d20 + 14 ⇒ (10) + 14 = 24
Electricity and Fire (Calibrated): 3d12 + 12 ⇒ (6, 2, 6) + 12 = 26


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Hey guys. I'm going to be out of town starting tonight and coming back Monday so I likely won't post again until Tuesday.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Now that everyone and everything is in position, Yargnod takes a moment to calibrate Justifier before taking another shot at the airy dragon that's looking a little ragged.

Justifier (Doom Caller Desperation Cannon): 1d20 + 14 ⇒ (13) + 14 = 27
Force and Fire (Calibrated): 3d12 + 12 + 12 ⇒ (7, 4, 3) + 12 + 12 = 38

"Hey! Come out! I'm sure we can talk about this!" Yargnod calls to Speaker-10.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Nice one!" Yargnod says as Sefel bubbles up Speaker-10.

"Maybe that will give her some time to rethink her current poor life choice before I have to blast her.

"These guys, though..."

He moves to get a better angle on the Orangish vapor dragon, clapping his hands to summon Justifier along the way.

Justifier (Doom Caller Desperation Cannon): 1d20 + 14 ⇒ (8) + 14 = 22
Force and Fire: 3d12 + 12 ⇒ (3, 10, 7) + 12 = 32


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod brings Justifier out of its pocket dimension and aims it at the gathered hijackers.

"You have 10 seconds do get out of range," he says, calmly.

"10...9...8..."

But, once they're dealt with (he won't actually shoot them) he puts Justifier away and, since he agrees with Mordack, climbs into Palisade Knight in preparation for getting it back to the hangar.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod gives the person in Time Knight a glare and a threatening finger point then boosts over to Shadow Knight.

He shakes his head at Telerix's attempts to wrestle with the mechjacker and, using a different encryption key, remotely taps into Shadow Knight's operating system to run the ejection sequence.

Engineering (Eject): 1d20 + 22 ⇒ (11) + 22 = 33


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |
therealthom wrote:
I built Telirix to aid many skills, rather than star in a few. I might not get Shadow Knight back without help. Maybe I should just start punching.

You can try the Engineering checks to just keep it from moving until someone can come give you a hand, if you think you'd have better luck.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Once the mechjacker is out, Yargnod is an instant away from summoning Justifier. Instead, with a growl, he aims an accusatory and threatening finger at him before boosting over to Time Knight with his jetpack.

Engineering (Eject): 1d20 + 22 ⇒ (18) + 22 = 40


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod activates his jetpack and flies up to the hatch in Flame Knight's side.

He then uses his custom rig to remotely access the operating system using a highly encrypted backdoor built into the mech's communications suite.

"You wanted to take a joy ride huh? Well, how do you like this ride?" he asks as he activates the cockpit opening sequence including the seat extension.

Engineering (Eject): 1d20 + 22 ⇒ (9) + 22 = 31


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Being able to use ranks in piloting instead of BAB is killer for most/all of us.

When we get our mechs back...


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"No, no, no, no, no!" Yargnod exclaims desperately as the Mechs start to wander away. "Why didn't I put that remote control in Palisade Knight?!"

He is reduced to muttered curses after that. They are quite creative and rather threatening, though many of the threats are biologically improbable at best.

The kanabo actually gets Justifier out of its null space but even as he's aiming it, he thinks of all the work they just put in to fix those machines.

A fresh round of cursing follows as he chases after them.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yeah, there's a Mech Offensive trick, too but I figured that I'd focus on keeping the machines up rather than hitting hard.

I'll probably take the other one when the chance arises, though.

And yes, I'm ready to continue.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod is, first and foremost, a man of the people and while he obsessively works with his crew to repair the mechs for a couple days and constantly tweaks and fiddles with them afterwards, mainly focusing on their defense capabilities, he also gives the people of Mersall what they want.

And it seems they want to give him what he wants, so he takes it. He can neither confirm nor deny the paternity of any large mouthed, long tongued, fang possessing children who happen to be born around the time, though the amount of time he spends with a certain tiefling mechanic heavily implies at least one belongs to him.

I took the Mech Defensive Expert Mechanic Trick this level:
Your extensive experience working on mechs enables you to improve their defensive performance. You can spend 1 minute working on a mech to attempt an Engineering check with a DC equal to 10 + 1-1/2 × the mech’s tier. If you succeed, you can add +1 to the base AC and base save of the mech you are working on. Only one attempt can be made per specific mech, though you can attempt similar checks on other models of the same mech.

So that will be the fiddling with the Mechs that Yargnod will be doing.

Engineering (Upgrade Palisade Knight Defense): 1d20 + 22 ⇒ (5) + 22 = 27
Engineering (Upgrade Flame Knight Defense): 1d20 + 22 ⇒ (6) + 22 = 28
Engineering (Upgrade Time Knight Defense): 1d20 + 22 ⇒ (13) + 22 = 35
Engineering (Upgrade Shadow Knight Defense): 1d20 + 22 ⇒ (20) + 22 = 42


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod joins Mordack in the Hangar, starting to work on Flame Knight while he starts with Shadow Knight.

Engineering: 1d20 + 22 ⇒ (2) + 22 = 24 Flame Knight (Failure)
Engineering: 1d20 + 22 ⇒ (1) + 22 = 23 Flame Knight (Failure)
Engineering: 1d20 + 22 ⇒ (13) + 22 = 35 Flame Knight (Success by 5)
Engineering: 1d20 + 22 ⇒ (18) + 22 = 40 Flame Knight (Success by 10)
Engineering: 1d20 + 22 ⇒ (1) + 22 = 23 Flame Knight (Failure)
Engineering: 1d20 + 22 ⇒ (20) + 22 = 42 Flame Knight (Success by 10)
Engineering: 1d20 + 22 ⇒ (5) + 22 = 27 Flame Knight (Success)
Engineering: 1d20 + 22 ⇒ (15) + 22 = 37 Flame Knight (Success by 10)
Engineering: 1d20 + 22 ⇒ (9) + 22 = 31 Flame Knight (Success by 5)

Yargnod's skill is all over the place and, for the most part he either fails completely or succeeds dramatically.

4 at regular cost - 880 credits. 5 at half cost - 550. 1430 out of the 3350 left after Mordack. Flame Knight completely repaired.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Palisade Knight only gets 1 PP per round, too.

And it's frame ability didn't seem very useful in that combat, but should be valuable against Ayleth. It disrupts magic users.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod takes full advantage over his newfound notoriety. He'll take all the free things, attention and good times he can get his greasy (literally) hands on.

But he also gets to work immediately. Before they leave the battlefield, he scavenges everything he can get his hands on, tossing anything that seems valuable into the open cockpit of Palisade Knight since, at the moment, it's just a very expensive bucket.

Then, any time he's not out reveling, he's working, both on the Mechs and on Justifier.

I'll wait for AoN to come back online (or dig out my copy of Tech Revolution later today) to make some rolls.

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