Artistic Octopus

XperimentalDM's page

684 posts. Alias of Jason Schimmel (RPG Superstar 2010 Top 16).


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Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

some kind of roll:

Taerem perception: 1d20 + 7 ⇒ (2) + 7 = 9
Dawnfriend perception: 1d20 + 7 ⇒ (4) + 7 = 11

Dawnfriends lights cast strange shadows across the warehouse. The room is erily quiet as you scan the room. From their vantage point on the catwalk 5ymon spots a large form in the pit near the north side of the room.
I am rolling initiative. The creature has not reacted yet. Depending on what the party does it may begin to act.
initiative

Helios-4 initiative: 1d20 + 2 ⇒ (19) + 2 = 21
5ymon initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Vynarine initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Mega Glub initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Taerem initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Dawnfriend initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Turn order
Helios-4 is up
Vynarine
Dawnfriend
5ymon
MegaGlub
Taerem

Preposting is permitted and I will be flexible if posting our of order has unintended consequences. I find it is better to allow people to post without having to wait


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

The Creatures position is not immediately obvious with all the crates and canisters left behind in the warehouse. In fact, you can't actually see any sign of a threat at the moment.
Feel free to move a bit and take other actions. We are not yet in initative


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

since the majority of the party has priortized the warehouse, I'll assume we are doing that first
Station security allows you through the force barrier set up around the perimeter of the warehouse. The doors to the warehouse were forced open and no longer lock. The warehouse ceiling is 30 feet high, and a catwalk runs 15 feet above the floor. The crates and vehicle are approximately 5 feet tall, while the cylindrical containers and the crate-filled scaffolding are 10 feet tall.
You can add a token image to the map on slide 5. Just keep youself within 15 feet of the doors.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

understandable.
I do not know much about this creature other then that it is very dangerous. I do, however, find most non silicon based life forms do not like being burned. Proceed at you discretion.
it is up to the party, which task to complete first.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Assuming the party is ok with Helios suggestion
Garbage litters the ground around the district’s largest art park—a cement lot filled with undulating metal sculptures and covered in graffiti of grotesquely adorable creatures. The sounds of music and chatter drift over from the nearby clubs, chronically interrupted by the roar of the local gangsters’ engines. A heavily augmented host shirren is sitting on one of the park benches, eating a simple meal of cold grub-noodles and rice candy. Their antennae perk up at the tremor of approaching footsteps. “Welcome, new Starfinders! And congratulations!” the shirren’s voice telepathically projects. “My speech-name is Zigvigix, but feel free to call me Ziggy, if that would be easier for you. Have some rice candy to celebrate your graduation! Today is your big day! When you are ready, I have two assignments I could use assistance with. The first is to help me secure a new headquarters on Absalom Station. I’ve been in talks with our station’s protectors, the Stewards, and they were kind enough to give us ownership of a warehouse here in Downlow for that purpose! The current owners no longer want it because a vicious alien took it over and kills anyone who goes inside. Once the alien is gone and the warehouse cargo has been returned to its owners, we can start installing desks and computers, so please go in and incinerate the creature! My second assignment...” Zigvigix twitches their tooth barbs for a moment and then holds out a credstick. “Please buy the brand-new Strawberry Machine Cake album, Star Sugar Heartlove!!!, which is out today, and give it to Historia-7 when you see her. She is the head of the Dataphiles, so you should meet her today! I wish to do it myself, but I... I have trouble standing for long periods of time. Thank you very much!”

sense motive DC 17:
Zigvigix is not buying a copy for themself. Though they clearly want one.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

The creature twists its head to one side and looks at helios, then being shaking and making a sound that seems to be laughter. Whatever you said, it must've been funny. The creature lowers its head to Dawnfriend and then begins moving in a ritual dance of its own before dropping from the light fixture. Its carapace splits open and a set of wings allows it to flutter over to 5ymon. It pauses for a moment sniffing before reaching out with a small set of claws. Whatever this creature is, it is clearly more intelligent then the children realized. It follows you out of e deck after you fix a few power conduits it pulled loose while exploring. When you return to Fitch she is thrilled to see you have encountered a new life form and give you a credit stick with 400cr on it. The children's father thanks you for bringing them safely back to him. He give you a mark 1 ringmof resistance he found doing repairs on some old crew quarters. The ride back gives you plenty of time to talk about which faction leader to approach next.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts
Dawnfriend wrote:
I assume none of us have befriended it yet. Can we try again with the same skill?

Yes.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

The creature skitters about inside the panel nervously. It doesn't seem to understand your intentions. It seems it will take a bit more effort for you to gain its trust. Given that it has seen quite a few of you, you will likely need more than one of you to successfully befriend it.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

You are able to track the creature to a ceiling mounted light fixture. It has pried the light away so it can crawl inside the ceiling. It stares down at you looking a bit like a horseshoe crab. It seems almost curious about you.

If you would like to coax it out with culture, life science, or mysticism.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

You do not immediately spot the creature but clearly something has been moving around this room. There are panels and plates partially opened all over the place. You notice it is much warmer in this room. There is steam escaping from the coolant system creating fog like clouds. This area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The aft room contains several desks, each hosting a deactivated computer terminal.

You can attempt to track the creature with survival, life science, or piloting.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Having had the trap pointed out to you it is much easier to find. You disable the thermal sensors which have been set beyond maximum sensitivity by placing a paperclip over a pair of connectors. You are pretty sure any warm blooded creature walking through the doors would have set it off. The doors are unlocked and able to be opened.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts
Helios-4 wrote:

"Bleh" begins Helios with a hint of disgust. "We ain't playing babysitters. I say we make sure everythin's fine and get them back somewhere they won't cause any trouble."

The talk about ice cream lifts Helios' spirits, if only just a bit.

[dice=Sense Motive]1d20-2

Helios squints as the kids tell their story. "You seem to know the place pretty damn well for lost children. Seems to me something's afoot." Helios crosses his arms impatiently. "Tell us what's up or we bring your sorry butts straight to Fitch to sort this out."

[dice=Diplomacy]1d20-1

XperimentalDM wrote:

'Ok ok we came to visit our new pet and give him some food. He really likes jam. He live in the next room over. We set the trap up to keep you away from him. It's just a fire extinguisher and a paperclip. Please don't get us in trouble."

The android rolls his eyes. "Sure 'nough. What kind of pet is it?"

"Oh it's really neat. It has a big shinny brown shell and walks around all happy looking"

"Yeah Yeah! and part of its shell opens and it has these shiny buzzy sounding wings"


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts


"Well we had just gotten here"
"and we were getting ready to open the door."
"And I had just told Si to stop eating all the jam because there would be any left."
"I only ate some there would plenty left to share, plus I found an rice cake form last time and I don't like them plain"
"Anyway we didn't even get to open the door before the lights went out."

sense motive DC 12:

The kids are not really consistent in their story, they claim to be exploring but also seem to have been here before. They are definitely leaving something out.

diplomacy DC 13 IF you make the sense motive:

'Ok ok we came to visit our new pet and give him some food. He really likes jam. He live in the next room over. We set the trap up to keep you away from him. It's just a fire extinguisher and a paperclip. Please don't get us in trouble."


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts
Taerem wrote:

As the other agents busy themselves with handling their smuggling problem, Taerem spends some time examining the contents of barrels and boxes, seeing if they can find the purpose for this storage room. They have no interest in the children and instead wish to get on with this laborious task now they know the mysterious 'issue' was poor parenting.

[dice=perception] d20 + 7

Its hard to find anything interesting among all these old containers and junk.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts
Dawnfriend wrote:

Dawnfriend smile. "No problem. Were the lights working when you came down here? Were you doing anything when they went off? We're just wanting to make sure that everything is fixed. Then, maybe we can get some ice cream or something." Is there ice cream on the ship? Who knows? Certainly not Dawnfriend, but hey, he can run back to the station and get some if needed, right?

[dice=Diplomacy]1d20+7

The boy and girl rapidly take turns talking to Dawnfriend.

"Yeah they were on. Then everything got dark and the doors wouldn't open""We left our comms in our quarters so we couldn't all for help."
"We had snacks though!"
"Oh you should leave that door alone, we made a trap in case something tried ot get us once the power came on."
"What's your favorite icecream?"


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

"Yeah our dad works here. He's a Starfinder engimeer. We aren't supposed to wander off alone, but we got board and didn't think anything would happen. Please don't tell him, we promise to go back where we're supposed to be."


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

A pair of human childran come out form behind the boxes in a panic. There are a boy and a girl. They both look under 8. The girl calls out, "A! please don't hurt us! We just got board and were looking around the ship!"


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

You don't see anything that would have caused power outages here, but most of you hear a loud clatter as an empty canister falls off of a box and rolls across the floor. Turning in that direction you see a pair of small humanoids obstructed by the boxes.

If you click the link on my forum info the map of the area you're in is on slide 6.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

You sweep through e-deck and arrive a storage room near where you believe the malfunctions originated. With power restored and the passwords given to you opening the doors is rivial. Scattered barrels and boxes line the lowered floor of this storage chamber. A thick bulkhead to the port side leads farther onto the deck, while a similar bulkhead to the aft connects to an arterial hallway that runs the length of the deck.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

You manage to reroute power to your section of e-deck. A terminal by the door activates as well as the door controls and emergency lighting.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts
Helios-4 wrote:

Lifting his head from a nearby control panel and replying to 5ym0n, Helios looks ahead of the group.

"Well, let's start by finding out if something's unusual."

[dice=Perception]1d20+2

This particular access panel looks safe and doesn't seem to have been tampered with. The equipment is simply not getting power.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts
5ym0n wrote:

Their demeanor shifting as they exit the lift into the darkness, visibly settling into their self-appointed role as Lookout. 5ymon does not bother to turn on any light relying on their own natural Darkvision and whatever light their companions provide to see by.

GM let me know if you want an engineering roll for this
5ymon examines the schematics they scanned for a moment, "If this is a simple electrical failure I believe the panels we need are this way," pointing down a hallway,"That said if this is not a standard power failure making straight for the obvious panel may have us walking into an ambush. How do we want to do this?" 5ym0n's ears turn more toward his companions as they continue to scan the hallways and rooms they can see.

Yes, engineering check please.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

E-Deck is a heavily underused section of the Master of Stars, consisting of various primary access corridors and adjoining chambers. Most side rooms are crew quarters or communal living spaces—far less important locations due to the recent shortage in personnel. The Wayfinders recently started using some of these chambers to store nonthreatening alien objects. The E-Deck is in total darkness when the you arrive.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Done!


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

It is easy enough to get a Society shuttle to take you out to the Armada. The station’s Armada can be seen from the shuttle’s view screen as it takes
off, gleaming figures standing out against the emptiness of space.
The Master of Stars immediately stands out from the rest, as layers and layers of scaffolding obscure its hull. Tiny lights flicker
among the metal beams as distant figures weld plates and heat shields to the ship’s exterior. The shuttle smoothly glides closer until it reaches the starship’s docking bay, slipping through the magic field that keeps the hold pressurized with breathable atmosphere. As the shuttle doors open, a small drone flies in and pops up a holoscreen, displaying a harried-looking ratfolk.
“Finally, fresh meat!” the ysoki exclaims over the screen, sounding pleased. “Name’s Fitch, for those of you I've not met before—pleasantries over, time to get to work. I had some trouble earlier with the lights flickering on the ship, and now both the lights and computers have suddenly gone out on E-Deck. No idea what’s causing it, but you work this job long enough and—” Fitch’s attention flicks to something offscreen, and she shouts
“Kirkath! The welding torch is not a toy! You wanna go in the toddler’s pen with the other kids?” She snorts dismissively before continuing,

“Sorry, some of these little ones would cut off their own heads if I let them. Anyway, it could be some lunkhead screwed up the wiring, but that’s a pretty big system failure for a simple electrical short. I’d prefer to send in some people with combat training to scout it out, just in case someone or something is sabotaging the ship. If it’s nothing, great, get the power back on if you can. If there’s something suspicious, use your comm units to report in to me. I’ll give you the access codes, so— Selicha! If you touch that panel I will staple you to the hull!”
The screen on the drone cuts out, then flashes to display the ship’s schematics and the passwords for the computers on E-Deck.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

"Mega Gelub 2 the Society requires a sample for access and identification purposes, it also assures we have an untainted sequence for treatment purposes, should you run afoul of some sort of gene altering condition. If you do not wish an implant you are not required to receive one.

Starfinder Implant:
As part of the PCs’ induction into the Starfinder Society, they can accept a permanent augmentation into one of their hands or appendages. This graft is free and the PCs retain it beyond this scenario, as detailed on the Chronicle sheet.
SOCIETY SUBDERMAL GRAFT
SYSTEM Hand
MODEL LEVEL PRICE
Single 1 150
This implant rests underneath the skin of the palm of one
hand, or at the end of a tentacle or similar appendage in
species that lack hands. The augmentation can be activated
or deactivated mentally as a swift action. Activating the
implant causes a rendition of the Starfinder Society’s symbol
to glow underneath the skin. This augmentation acts as a
mark, letting others know you are a member of the Starfinder
Society. It also increases the light level within 5 feet by one
step while active.

Gidance Continues"It is our pleasure to officially welcome you into the Starfinder
Society. Today is the commencement of your new role as a
Starfinder field agent. It is our tradition, at the end of the
graduation ceremony, for new graduates to present themselves
to the heads of our most prominent factions and complete a
task at those leaders’ behest. This allows the leaders of these
groups to become familiar with all new Starfinder agents, and
it provides a constant supply of agents for handling situations
in our holdings on Absalom Station. While these tasks were
formerly symbolic, the heavy loss of Starfinder agents in
the Scoured Stars necessitates that these missions become
something more. Please treat any tasks given with the gravity
you would grant any other Starfinder assignment.”

You can inspect the dossier information on the second slide found here

You may make culture checks to see what you know about Absolom Station in general

DC5:
Absalom Station is the cultural hub
of the Pact Worlds. Races from every planet
in the system, including those once prominent
on lost Golarion, can be found on the station.

DC10:
People around the station are increasingly amenable to
Starfinders. They respect both the dogged veteran field agents
who were not lost in the Scoured Stars disaster and the new
recruits, whose presence brings renewed hope. Stating one’s
association with the Starfinder Society is likely to garner support
from the locals of Absalom Station.

DC15:
A host of starships, known locally as the Armada, orbits
Absalom Station. Ships from the Armada are often starships that
have taken advantage of the station’s Starstone core—a
mystical device that allows for quick travel through
the Drift back to Absalom Station. The ships of
this fleet are increasingly at risk of bringing
back undetected alien life, simply because
the policing Stewards lack the numbers to
search every orbiting ship.

As you head out into the Lorespire complex you may make diplomacy checks to see if you can hear about anything interesting going on in Absalom Station.

DC5:
Everyone is excited about the upcoming
junkrace. Apparently some nobody mouthed
off to Ratrod, the reigning junkrace champion.
People know that trash talking really gets
under Ratrod’s fur and wonder whether there will be more harsh
words exchanged before the race.

DC10:
The latest prerelease song from sugar-pop sensation
Strawberry Machine Cake is about to be released. Unlike
previous releases, the band is putting out a limited-edition
physical copy prior to the concert when the released single and
additional tracks are scheduled to debut and become available
in digital form.

DC15:
Word on the street is that a dangerous alien predator
got loose somewhere in the Downlow district of the station.
The creature is now contained in a warehouse, but not after it
impaled a security officer with a harpoon-like natural projectile


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Almost as if on cue from Dawnflowers words. The holo-projector springs to life.

A green holographic image of a middle-aged human woman shimmers into view at the center of the room. “Greetings,” it says. “I am Guidance. Please use the cheek swabs in the open receptacle to provide a genetic sample for Starfinder Society identification purposes. If desired, you may place your hand on the glowing panel to receive a subdermal implant further marking you as a
member of the Society.”


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Each of you were sent a digital message summoning you to the Lorespire Complex. When you enter the meeting room you find light refreshments and a quietly humming projector.

Feel free to greet each other in character and introduce yourselves. I'll cast wall of text later today.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

A new discussion page. w000!


Moving to a new thread since gameplay is gliching *Click me*


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Moving to a new thread since gameplay is gliching *Click me*


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Rebuild


I've got the discussion thread setup and we can move conversation over there now. I am not seeing my posts in the gameplay thread for some reason. I'm going to try to puzzle that out and get started tonight. Sorry for the delay folks.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

Discussion can move here from the recruitment thread.


I've messaged our last two to make sure they are ready to start. I might have a seventh sign up as well. Would the group prefer a big table or for me to split the table into two? I can do either the prep is already done.


Mega Gelub 2 wrote:

I've played this several times, but I might as well play it again.

also, um you asked for starship role when there is none in 1-1, unless of course you plan to DM several scenarios for the same group.

No i just made something generic I can reuse as far as a sign up sheet goes.

Which means we have a full table of 6. I know some of you are new and some are in the middle of other things. Would Monday be to early to start?


chibiamy wrote:
Sha'ir wrote:
I've been meaning to get in on SFS too. I might need just the teeniest bit of hand-holding...
Yeah, same here! Except maybe lots of hand-holding on the Faction Reputation and stuff.

Yeah the most confusing part about that is filling in the sheet. Basically at character creation you get the basic faction champion boon for one faction. You may use fame earned to buy the basic boon to represent other factions as your character continues to adventure. You only represent one faction in any given scenario but can be part of many different factions.

As you gain reputation within a faction you are able to get better resources from them. Some of these are free boons you qualify for by just reaching the reputation tier, some need to be bought with fame.

Additionally, some scenarios give you the chance to earn reputation with factions in addition to the reputation you earn normally. You do not usually need to be a member of the faction or representing them at the time to earn this bonus reputation. It simply represents faction leaders remembering the times you did things that aligned with their interests.

That's the gist of how factions and reputation work.


This is a very good resource for how to format your character sheet link.

This is a character that I played in a pbp once. It doesn't completely follow all the guidelines since I tend to play pbp in fits and starts mostly focusing on pbp cons, but you can see the general idea in play.Dooain Rocsun

Lastly the campaign info tab of flaxseed station has some good advise on formatting posts.


CaptainBacon wrote:
Quick question: I know this might be hard to plan, but do you expect the game to finish before PaizoCon? (May 26th)

That will depend on the speed of posting. With so many people spending so much time to home it might go faster than usual.


Rex Armstrong wrote:

I'm interested! I'm level 2, but never got to play Commencement.

chibiamy - When I GM I find having the character information on Paizo, as part of your alias profile, easiest to work with (if you have all your info there - Click my profile picture for an example). Other places are fine too, but it becomes a multi-step process to get what I'm after.

Agreed. I don't always fill out a full sheet for every character I have, but I always fill it out for pbp. I have a few links to some excellent form posts about good ways to format your sheet and you posts that I would be happy to share with you chibimay.


CaptainBacon wrote:
Hmmmm I might bite. When do you plan on beginning?

As soon as possible. I've been meaning to do this for awhile so I just have to double check my table materials prep. Otherwise I can start as soon as there is a fullish table.


1 person marked this as a favorite.

I'm ready to run some sessions of SFS 1-01 The Commencement.
Sign ups here


I'm looking for some players for a table (or three) of SFS1-01
sign up here


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

"I will leave you to prepare for your investigation." With that Lady Heidmarch leaves.
You can head to the Arvensoar to ask the guard. Or you can choose a district to try to gather information in with diplomacy. The Underbridge district does tend to attract those not wanting to be found.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

"Unfortunately i can not offer you much information in that regard. Natalya was involved with a group of Sczarni The Sczarni have been a part of Magnimar from the start—they’re not the most dangerous or powerful of the city’s criminal organizations, but they are the most visible. The Sczarni generally don’t involve themselves in particularly violent crimes, and in many cases in Magnimar, they actually help to protect and police less fortunate neighborhoods, and as such are often well regarded by the lower-class. There are six major Sczarni gangs in the city: the Creepers, Doolun’s Lads, the Gallowed, the Tower Girls, the Washside Wringers, and the Wreckwash Blades, with the Gallowed being the most powerful Sczarni family in the city.
I've also been hearing rumors of Nidalese slavers prowling the streets of late, and if these are true, being abducted by a slaver in the middle of the night would certainly explain Natalya’s absence. She might even have been picked up by the city guard for some reason, in which case a visit to the Arvensoar, the garrison for the city’s watch, might yield some clues. Beyond that I'm afraid I don't have much information. Natalya valued her ability to act independently. "

She turns to Mordred ,"If you give me an hour I'm sure I can find one of my agents with a mending spell prepared. It shouldn't take them long to put the sword back together."

knowledge local DC 14:
A man known as the Amazing Zograthy works as a middle man between Sczarni and outsiders. he is a Varisian who keeps a permanent tent and fortune-telling business in Washers’ Row in Dockway—specifically, at the end of a narrow alley that serves as a permanent street fair, but he expects gold in payment for his services.


Squidmen Squidlarkin Bard 3/Eccentric artist 2/Groumet chef 6 Maps/Handouts

“ First, allow me to apologize for that unpleasantness regarding the gremlins—but it does provide an excellent object lesson. The life of an adventurer is not one for the weak-hearted. That you not only took care of the gremlins but also got the box open in the first place is all the confirmation I need that my gut was right—you’re the perfect group for the job I have in mind.

You see—I’ve recently had trouble with one of my informants here in Magnimar, Natalya Vancaskerkin. She’s a half-Varisian who recently approached the Pathfinder Society with an offer to serve as a street informant. She runs with the Sczarni—I’m not sure with which group. A week ago, Natalya sent me a cryptic hint that her gang was on the verge of uncovering an item that would be of great interest to the Society. Since the Sczarnis’ methods of uncovering something often involves an armed robbery or breaking into somebody’s personal chambers, we thought it prudent not to press for further details and instead wait to see what it would produce. Suffice it to say, she hinted strongly that it pertained to Thassilon, and promised to meet with me to discuss this find three days ago.

She never kept that promise—instead, she seems to have simply vanished. Initially, I assumed that the acquisition of this item was simply taking longer than expected, but now I’m hearing rumors that the Sczarni are looking for her as well.

It seems likely that Natalya has absconded with this item she’s discovered. And this is where you enter, my friends. I want to know what it was that Natalya and the Sczarni found. In fact, I’m more interested in that than in what happened to Natalya herself. For now, I’d like to keep all of this quiet—if you can find out what happened to Natalya without letting a lot of people know she was also working for me as an informant, that would be preferable—that’s a big part of why I’m coming to you, as new members of the Pathfinder Society, with this task. You don’t yet have a reputation in Magnimar, and as such, the lowlifes and criminals you are likely to encounter may be more likely to talk.

So... go out there and look for Natalya. Find out what happened to her, and to this item she and her gang discovered. If you can secure the item, all the better—bring it back to me and I’ll have a reward of 750 gold pieces for you. And if you can bring Natalya back alive for me to speak to, I’ll double that!"

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