Kobold

Xethik's page

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 1,872 posts. 10 reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Both the Single File and File per Chapter seem to be the OGL/Premaster version, yeah. Should we expect to see a different entry in our digital content? I believe Guns & Gears had a brand new entry (with the same name) when remastered, but I'm not seeing those for Treasure Vault yet.


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Grask Uldeth ascended to divinity, right? I think that was in either War of Immortals or Triumph of the Tusk. And I think it was hinted that he wanted to be assassinated at an unknown time and hired Ardax to see it done.

So Ulka fled to exile for not preventing an assassination that she was not meant to stop. Humorous.


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Maya Coleman wrote:
Malevolent_Maple wrote:
Do you know when those will be added to our accounts? Mine shipped on the 22nd and while the other titles were added to my online files, TV was not.
That is weird since you should have been given the PDF at the time of shipping and with the other new releases! Have you reached out to Customer Service yet? That's the best way to figure out about problems directly! Their email is customer.service@paizo.com, so please reach out!

It's my understanding that most if not all pre-orders are in this same bucket; I was presuming the pre-order PDF would be delivered tomorrow and I think others have done so as well, since it wasn't part of the usual subscription model.


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Benjamin Tait wrote:
What new beasties are there in the bestiary?

An undead focused on greed; a troop of frost fey; a.. fey, plant, scorpion beast that improves nearby poisons; a daemon that represents death by bureaucracy as a four-armed weasel humanoid; an adjustment to make a creature into a failed Kalistrade prophet; a frosty water-snake that has gold flecks on its scales, a nightmarish pixie that focuses on darkness and blindness; a person-sized vulture that can emit deathly calls; an undead that represents someone drawed-and-quartered; a dragon-like crocodile beast that hoards treasure; and an undead of someone sealed alive in a wall or other enclosed space.


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Cloud1802 wrote:

I would love to learn more about the archetypes and animal companions, if possible!

You can find a good amount of info about the archetypes on Reddit if you don't mind that format.

For the animal companions, there are six, I believe. Two in three different regions.

Druma has the Bacallia (an alpaca-like animal that has glittering fur, a mount that can ignore either extreme heat or cold, dazzles with its support benefit, and has a 1 action Spit advanced maneuver that deals acid damage) and the Keulia (a horned lizard that wears gems, coins, and metal as "shell", has a support benefit like the bear but bludgeoning damage, and has a two action advanced maneuver to Leap and Bite with extra piercing damage). Both are non-finesse companions but the Bacallia's Spit would be dex based, I believe.

The Five King Mountains has the Cragstone Bear (a cave bear that grows plates of rock over its fur with imprecise tremorsense, a support benefit that gives a circumstance bonus to AC to you while adjacent, and a two action advanced maneuver to roll in a straight line and make one Strike that knocks prone on a crit) and the Giant Rock Tuatara (a bigger version of the familiar Shardra has with a support benefit that inflicts clumsy, and a 1 action advanced maneuver that sheds its tail to escape from a grab or retrain as if it had critically succeeded, but then can't use its tail for ten minutes or until it receives magical healing). Both are strength based. (There's also a grindle-drake specific familiar)

Galt has two undead companions, the Gray Bladeling (a construct that can be void healed, with weaker than usual animal companion stats but many immunities from being both undead and a construct, a support benefit that bleeds or frightens if already bleeding, and a two action advanced maneuver to Strike a living creature and stun/confuse it on a Will save) and the Severed Head (a floating void healing head that is mindless, has a support benefit that slows and can prevent reactions, and a 1 action advanced maneuver to Strike an enemy it already hit this round with extra bleed damage). Both have finesse attacks but start with Str +2, Dex +1.


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My watch ended as well yesterday - seems like a good mix of subscriber types going out already.


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Trip.H wrote:

I forgot about using spoiler tags for text compression, shoulda been doing that in the above posts.

.
** spoiler omitted **

.

** spoiler omitted **...

The Injection Reservoir does not work like you state. While weapons like the visap can be filled with beneficial elixirs, the injection reservoir does not. It uses its own rules specific to injury poisons rather than referencing the injection trait.


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Any one want to spoil some fun things from the toolkit?


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Prince Maleus wrote:
Has anyone received their pdf and care to spoil any Witchy things?

Been seeing some in the pf2e reddit discord. And yes, you were correct about a new rare witch patron.


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mortalheraldnyx wrote:
My watch has ended!

Exciting! Hoping to see more and more go out today.


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Evan Tarlton wrote:
Happy Authorization Day!

Hopefully begin shipping day!


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My watch has ended, already! Dang


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Excited for Divine Mysteries! I think it's great that you are giving out the PDF copies for Special Edition subscribers this release window - hopefully no one abuses that


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My watch has ended


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I usually just keep the Order Status page (accessed from Order History) open and refresh that throughout the day/week. Not sure if the digital products get added before that updates or not, though.


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Mark Moreland wrote:
Interesting...

How long, Mark?!?


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I think I bought this already but I can't remember...


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It's important to practice your Alarming Disappearances before combat to keep your allies from getting too frightened. (Seems like it should be enemy only, easy enough to adjudicate)


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Huzzah!


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Do not open:
OGL Explosive Runes!


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Darkened Forest Form was a spell that initially underwhelmed before I warmed up to the sheer versatility it had on a class that specializes in the very idea of flexibility. My only standing issue is that it feels underwhelming once you cease gaining heightened benefits, namely at rank 8, 9, and 10. Up until then it seems like a great focus spell option for any animist that has it primarily attuned.

It feels like adding Monstrosity form mostly fits the theme while patching rank 8 and 9 - does it make sense to anyone else to add those as options? Or do we know of any battle form spell changes that might make these heightenings unnecessary?

I could see a high level feat adding the spell to the options as well, especially if it was wandering (I believe the other two feats related to the focus spell are not).


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Syndosis wrote:

A question came up this week in the pathfinder 2e game that I play in. We have a paladin who used retributive strike (https://2e.aonprd.com/Actions.aspx?ID=5) in response to an attack from an Ice Yai that dealt bludgeoning and cold damage. The question immediately popped up on how the trigger for retributive strike actually works. The trigger specifies that "An enemy damages your ally, and both are within 15 feet of you." and this makes sense so that retributive strike can be used for things besides just attacks. However, because it specifies "An enemy damages your ally", do we consider the bludgeoning and cold damage to be both apart of that same trigger? In that scenario, we would have 15 damage resistance to both the bludgeoning and cold damage. Or do you have to respond to either the bludgeoning or the cold damage, effectively only helping resist one of them?

Now, to be clear, I want to state that our GM is fine with either interpretation of the rule, he just wants it to be consistent. The issue is that I have been trying to find an official ruling on how exactly this is supposed to work. This has apparently been ruled by Paizo on multiple streams to provide the damage resistance to each type of damage. Does anyone have a link to one of Paizo's streams where this occurred?

Resistance to all damage applies to each damage type individually.

Resistance rules wrote:
It’s possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely.

The bludgeoning and cold would be from the same instance, and each would be reduced.

Yes, it is very strong.


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The Unseen Shadow is one of my favorite sidebar characters.
10/10 would die in combat with it.


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Huzzah!

Yoon is looking great as always - love the embracing of each element despite staying true to her fire.


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In the product thread for Stolen Fates 3, people mentioned it is in the individual chapter version.

You should email customer service about PDF issues like this - that is the usual recommendation to get it resolved.


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Dragonhearthx wrote:
So a dex paladin?

The Bulwark Plate trait on some of the heavy armors should be sufficient for going with a Strength build, but I would still keep your Wis high despite being a Cha secondary class.

If you want to be the one soaking damage, going with the Shield feats can help keep yourself alive but a reach weapon and standing behind allies to more reliably use your champion reaction is very strong for damage mitigation as well. A Paladin with a reach weapon (I like the Long Hammer for the critical specialization effect) and Ranged Reprisal can give you a large range of retaliation. Divine Grace can improve your saving throws reliably as well to ensure you are pretty much always making use of your reaction.

Dex Paladin (range or finesse) works well, too. Your AC might be a single value lower but you can more reliably succeed on Dex saves and have better Stealth.


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I think the Good champion reactions will be quite impactful in a high lethality game. They add a very high amount of durability to your party - and you can be plenty tanky yourself with good AC scaling and by focusing on your save stats.


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AP 200 will be about planning PaizoCon 24. A very meta story.


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Romão98 wrote:
Can't wait to see more on the remaster panel! One of the questions I'm going to ask is related to lifting heavy objects. I always thought it depended on the bulk rules, but here and there I see the game suggesting this would be a check, but I don't find anything about it in the core rulebook.

That text exists on the Belt of Giant Strength. This feels like a soft combination of that belt and the Titan's Grasp apex gloves.


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Huzzah! New Apex!


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Huzzah!


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pixierose wrote:

If the primal dragons are based on the new planes, I would love to see a wood/plant dragon with a pollen breath attack.

And on the Diabolic Dragon, Idk if the text is so small that we can't read or if I am just having trouble being able to read it.

Text is a bit small, yeah.

An adamantine dragon paired with a plant one could be very cool. The Zomok is very interesting and I could see that expanding into a full core dragon type, even.
Definitely fits the Primal theme and making the dragons more connected to the magic traditions.


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Funny that the tag in the center of the image says "Arcane Dragon" when it is a Divine one, but seems like a copy paste error from a previous design doc?

Either way, looks great. Is there a higher res version of the concept art? Would love to be able to zoom in and get the details clearly.


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James Jacobs wrote:
magnuskn wrote:
Xethik wrote:
Alaznist was also dealt with prior to Pathfinder 2E despite appearing on the GMG 2e cover, so I'm guessing it will be much the same in this case.
Probably. I may just have some residual saltyness that the writers raised some actual redemption potential with Xanderghul, only to canonically roast his soul upon a spit in the last volume, while Belimarius, who by her attitude alone is much more likely to get killed by player characters, gets to canonically run Edasseril.
Or maybe the plans I've got for Xanderghul kinda needed things to happen they way they did in "Return of the Runelords," and the choices we made in canonizing that Adventure Path are intentional and, maybe, just maybe, setting up something for the future?

That's exactly what a nefarious T-rex pretending to be a human would say!


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magnuskn wrote:
Xethik wrote:
Alaznist was also dealt with prior to Pathfinder 2E despite appearing on the GMG 2e cover, so I'm guessing it will be much the same in this case.
Probably. I may just have some residual saltyness that the writers raised some actual redemption potential with Xanderghul, only to canonically roast his soul upon a spit in the last volume, while Belimarius, who by her attitude alone is much more likely to get killed by player characters, gets to canonically run Edasseril.

In my home game I attempted to rectify this by making Xanderghul much, much more insidious and actively evil. But I do agree that he could have been developed further and pose a greater threat - or seen a chance at redemption.


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magnuskn wrote:

Oh, that's Xanderghul on the GM cover. I wonder if that means he might be coming back... he kinda got screwed over in Return of the Runelords, IMO. :p

James Jacobs wrote:
For those also wondering, yes, that's Runelord Xanderghul on the mirage dragon for the GM Core. We've put a runelord and their dragon buddy on the previous two GM books, after all.
Dang, ninja'ed by James himself.

Alaznist was also dealt with prior to Pathfinder 2E despite appearing on the GMG 2e cover, so I'm guessing it will be much the same in this case.


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Looks like Alchemist, Barbarian, Monk, and Sorcerer are being moved out of "Core 1" and into "Core 2".
EDIT: And Champion, good call Archpaladin Zousha.


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Spoiler:
BOOM!


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The Long Hammer is another exciting option similar to the Bec de Corbin. It does not have the shove trait, but it does have trip as a similar alternative. The trait that intrigues me with the long hammer though is brace. Brace gives you a damage bonus on all Strikes with the hammer after readying an action to Strike with it. This damage bonus applies regardless of if you use the readied Strike or not. While this won't give a ton of value early on, I am intrigued by using it once you've picked up the champion feat Divine Reflexes, which gives you another reaction each round that can only be used for your champion reaction. That means if you find yourself in an advantageous position and want to force melee enemies to approach you, you can spend two actions to Ready an action to Strike a creature entering your reach. If a creature moves up, you can use your readied actions to swing at them once with your usual reaction and then a second time with Retributive Strike if they damage an ally in range, with both of these attacks gaining bonus damage from Brace.

It might be a rare circumstance that you want to make use of the brace trait, but I find it a compelling tactical idea. Oh and on top of that, I personally prefer the hammer critical specialization over the polearm, but the polearms maneuvering on critical hits can be very powerful when playing a defender character.


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Perhaps talk with your GM about coming back as one of the fallen previous characters that you felt had a story still to tell - but with an undead archetype. Lean into a revenge aspect if possible!


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pixierose wrote:
Arachnofiend wrote:
pixierose wrote:
Gisher wrote:
pixierose wrote:
I got my copy, and I have to say the two new companion options were a very pleasant surprise.
I didn't realize those would be in there. Any familiar options?

There is one new familiar ability.

The new companion options are more assistive companions like the Legchair. That are like super super cool, people who like oozes will be happy, and druids have a really cool thematic choice as well.

Hello, it is I, a person who likes oozes. I would be curious to know why I should be happy.
There is an Ooze "animal companion" it is an assistive companion, it has the mount feature, and has motion sense. It is super cool. Sadly no art of it.

There are some ooze items as well, but my favorite is an Ooze Farm as an example of a Garden of Wonder.


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Themetricsystem wrote:

ANOTHER problem in addition to the very valid one Xethik mentioned above but entirely different.

Bombs that an Alchemist creates are made by spending Reagents that you regain during daily preparations which just so happens to be the exact same time that you would need to Invest in the Bandolier which, if you're using Bombs that are Consumable and need to be re-prepared every day. Since you only actually acquire functional Bombs from Reagents once you fully complete your prep there is no timing window in which your Reagent created Bombs can be placed into the Bandolier so they can be attuned to the newly re-Invested item.

Until you complete the full hour of daily prep neither the Investment nor the Regents + created Alchemical Items can be resolved given that there is not incremental function on that system whereby during the prep you do X, then Y, the Z, instead you do all of it and then ALL of the results trigger as soon as you complete the daily preparations.

I don't think you need to invest at daily preparation unless I missed text on the bandolier itself. While you can carry over investments at daily preparation, you can just let your investment end, make your bombs and slap them onto the bandolier, and then invest into the bandolier (which probably only takes a few actions or minutes).


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You could argue that a Fearsome Rune does lower damage by opportunity cost of having a damage-increasing rune in its place, but it's more complicated than that, really. In the end, the question to me is if it is healthy to add a required item like the Thrower's Bandolier for bombs to "work optimally" (and you could argue that throwing weapons had this problem with the returning rune before).


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The Thrower's Bandolier was previewed in the blog today. And a couple other items (one already shown in the KoLC preview).


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All the throwing weapons. I was expecting to need a greater version for property runes but happy to be wrong.


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keftiu wrote:

I'm excited to swing a Falcata around, especially on something like a Magus or Thaumaturge.

Did anyone spot the Klar anywhere? It's supposed to be in alongside the Earthreaker, but I didn't see it.

It is under shield. It is a +1 AC shield with a versatile S shield spike. There might be some additional upsides with integrated trait but that isn't revealed yet. There is a specific magic shield klar that is pretty neat - it repairs itself from nearby bleeding as a free action.


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M4R-T3N wrote:


The second is one that has slipped through the cracks since the first printing and that is in the Glossidex, page 630, and actually has caused significant confustion in the community. It is under the Criticals heading. Here it says that a critical failure is 10 less than the DC. This contradicts pages 10 and 445 where a critical failure is described as failing by 10 or more. If a failure starts at 1 under the DC, so a critical failure should be 11 lower than the DC.

I believe that the Glossidex is correct and the intention is that a roll of a 15 is a critical failure for a DC 25. The reason the text hasn't been changed on page 630 is because that is the correct ruling, and page 10 and 445 are simply describing the same with somewhat ambiguous wording.


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Cordell Kintner wrote:
Treasure Vault is right around the corner, and I'm sure they will put new feats or rules in that will expand access to weapons. After all, it would suck if old classes couldn't use all those shiny new weapons now would it?

While that would be nice, we haven't seen anything (yet) to imply that will be the case. We can hope, but it seems very optimistic to me.


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And that NoNat1s stream is up, covering the alchemical items. You can scrub through the video and check out some really exciting items yourself.

NoNat1s Treasure Vault stream


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Gortle wrote:
Atalius wrote:
Ugh, ya I think AOO is just too good (despite only being an animal instinct barbarian who doesn't hit incredibly hard) to give up for Animal Skin. I don't see a place for it, the AC bonus is nice for sure especially for a frontline wrestler, but it would have to replace either AOO at level 6, or Furious Bully at level 8, and I just don't think it's better than either one of those. It may be something I can afford to take at level 10 though certainly.

This is one of my concerns. There are some good alternatives to AoO. Like Embrace the Pain but it is very high level. Cleave could have been but the wording kills it.

I'd really like to see these addressed so that non Fighter Martial characters have a choice of other reactions and don't feel that they need to get AoO all the time.

Yes, you definitely want a reaction that is (fairly) reliable. For my wrestler dragon barbarian, that's Shield Block for now and Embrace in the later levels. I'll definitely regret not having AoO here and there, but at least I'll have something to do off-turn. If you are going Animal Skin and prioritizing AC anyway, grabbing Shield Block is solid.

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