Darkened Forest Form at rank 8 and 9


Animist Class Discussion


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Darkened Forest Form was a spell that initially underwhelmed before I warmed up to the sheer versatility it had on a class that specializes in the very idea of flexibility. My only standing issue is that it feels underwhelming once you cease gaining heightened benefits, namely at rank 8, 9, and 10. Up until then it seems like a great focus spell option for any animist that has it primarily attuned.

It feels like adding Monstrosity form mostly fits the theme while patching rank 8 and 9 - does it make sense to anyone else to add those as options? Or do we know of any battle form spell changes that might make these heightenings unnecessary?

I could see a high level feat adding the spell to the options as well, especially if it was wandering (I believe the other two feats related to the focus spell are not).


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Xethik wrote:
Or do we know of any battle form spell changes that might make these heightenings unnecessary?

I don't know of any since the Remaster hasn't been released yet and the previews - at least as far as I know - haven't shown Animal Form or the like.

But I would not be surprised if they fixed such spells so that they had effective heightening all the way up to 9th and 10th rank.


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breithauptclan wrote:
Xethik wrote:
Or do we know of any battle form spell changes that might make these heightenings unnecessary?

I don't know of any since the Remaster hasn't been released yet and the previews - at least as far as I know - haven't shown Animal Form or the like.

But I would not be surprised if they fixed such spells so that they had effective heightening all the way up to 9th and 10th rank.

I just wasn't sure if it came up in a Q&A or remaster panel that I had missed - but it sounds like no. Battle forms seem like something that could be cleaned up a tad with the remaster but time will tell.


breithauptclan wrote:
Xethik wrote:
Or do we know of any battle form spell changes that might make these heightenings unnecessary?

I don't know of any since the Remaster hasn't been released yet and the previews - at least as far as I know - haven't shown Animal Form or the like.

But I would not be surprised if they fixed such spells so that they had effective heightening all the way up to 9th and 10th rank.

If Elemental Form had changed, it would have probably been mentioned in the Rage of Elements remaster document.


QuidEst wrote:
If Elemental Form had changed, it would have probably been mentioned in the Rage of Elements remaster document.

Just to add a Heightened (8th) and Heightened (9th) entries to it?

I'm holding out hope still. It may turn out to be misguided hope. But it seems like a small enough change that it wouldn't need to take up space in that compatibility document.


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There is a feat called wind seeker that gives additional Options. I strongly suspect there will be more of those for higher level battleforms. Given that druid also needs to invest feats to improve wild shape that would seem fair

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Definitely some space to round out the top end one way or another, I think.


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I do wish there was a way to sustain it as a free action, as is you have fewer actions to move or strike than a Wild Shape Druid. There is the Sustaining Dance, but that isn't as much movement as a normal Stride, usually, and isn't helpful if you don't need to move and would be trying multiple strikes or maneuvers.


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Ryuujin-sama wrote:
I do wish there was a way to sustain it as a free action, as is you have fewer actions to move or strike than a Wild Shape Druid. There is the Sustaining Dance, but that isn't as much movement as a normal Stride, usually, and isn't helpful if you don't need to move and would be trying multiple strikes or maneuvers.

There are some upsides for the Animist - aside from the 1 action initial cost it also has the upside of the status bonus being added from using the form's attack bonus instead of the other direction. This means you are not being pulled towards boosting your physical attack stats and this battle form is good for flexing into a backup martial on a character that hasn't specialized into it at all. Sustaining Dance does feel pretty mandatory so that you can Leap into melee range (or even step out of range after Striking).


Definitely feel like you need to optimize for Leap on an Animist.


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I would love it if the way that the top-end was rounded out was to extend the lifespan of the Form spells in general. It's not a huge deal, but it's always struck me as a little odd that if your character's main combat thing is turning into a bear, at some point you either have to either abandon that premise or refluff decreasingly bear-like things as bears if you want to keep up with the system math.

I get that page space isn't unlimited, but I'd love it if the X form spells all scaled smoothly to level 10 (or at least level 9). Right now, the discontinuities and cutoffs in scaling make playing a shapeshifting character slightly awkward. You could still give the higher-level Form spells more exotic abilities so they have unique appeal, but a player who wants to continue to Bear doesn't necessarily have to leave that behind.

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