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Lukeeez85 wrote: I had payment issues at first but when i just retried it skipped my order this month with no chance to retry now so be careful if you want this months book, just wait until they sorted it In my experience, it'll pop back in your subscription queue in 5 to 10 minutes.
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K_mac wrote: I'm another in thw same boat as Jon. Got the email, tried to reset my card info, and now the store wont accept ANY card info. Even if you get a new card added, it doesn't seem to be accepting them either. I was able to add a new payment method and then removed the old one and I get the same error on retry.
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Finoan wrote:
Right but Barbed Spear breaks that rule by saying that it increases the clumsy value by 1. In terms of ideal play pattern, I would say that you should track the duration of Barbed Spear and other clumsy sources separately. It's a little against the RAW, but if you are hit by Barbed Spear without clumsy and become clumsy 1, and then are made clumsy 1 for one round separately by a successful Dirty Trick, then I would play it as clumsy 2. As soon as the Dirty Trick ends, it will go back down to clumsy 1. Similarly, if the creature removed the Barbed Spear while the Dirty Trick duration was on-going, they would be clumsy 1 for the remainder of that round rather than removing the clumsy condition entirely. I think that you would need separate sources of clumsy rather than just multiple Barbed Spears but the rules aren't very explicit on duplicate effects in this case.
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The Scot wrote: Think the resistance example is still bit confusing. Nothing to my knowledge resistance special material, special material is usually the exception to resistances to physical damage. So the example should never show up. I think a low resistance physical and a larger resistance slashing would be a good example that can show up in play easily.
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Hm. I wasn't expecting the need to combine damage from multiple actions of an activity for weaknesses and resistance without an explicit note to do so. I don't think that's necessary for most activities that don't currently do so, such as Spellstrike and Stab and Blast. In the preview given, it feels fine for Spellstrike with thunderstrike and a shock rune to trigger a weakness twice, personally, but not a shock rune and Barbarian draconic rage damage on a single Strike. It's also worth pointing out that a couple clarifications were made since the posting of the errata: mature animal companions can fly with their one action, and firework technician received written updates to make it more inline with the intent. Regardless, I'm glad that the team is on top of this and communicating! Thank you to both you, Maya, and the design team.
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Jim Butler wrote:
Thanks for the update, Jim! I take it this is how long it should be expected for subscriptions to be processed in the months to come? Minus the PDF and late startup, it is going to be a mostly-all-day process for BigCommerce to work through all the subscription orders?
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mortalheraldnyx wrote: My Draconic Codex subscription order went through, but I can't seem to find the PDF in my Downloads. I'm probably just being impatient, but if anyone has any advice, I'd be really grateful. Are you looking in the new library on store.paizo.com or the list of legacy downloads? It probably will only appear on the forme.
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Jim Butler wrote:
Looks like this first subscription wasn't charged at 1 am Pacific but I imagine it will be coming along shortly.
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This is great! It sounds like things are coming Soon but not quite yet finalized, so I'm guessing the dates for the December orders are purely hypothetical if the commerce swap had occurred and it won't necessarily be flipped over by then?
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Terevalis Unctio of House Mysti wrote:
This is pre-Gen Con, actually. Late July (August) will be the GenCon release.
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ornathopter wrote: Is there anything at all for kinetecists? Or anything from treasure vault that previously helped strikes and spells, and now includes impulses in that? No. Some items were converted away from spell schools or other premastered concepts. The only thing that jumped out at me as not fitting this is the Addiction Suppressant being converted to an Affliction Suppressant, and to a lesser extent an animal companion assistive item being changed from barding to just a worn item.
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Both the Single File and File per Chapter seem to be the OGL/Premaster version, yeah. Should we expect to see a different entry in our digital content? I believe Guns & Gears had a brand new entry (with the same name) when remastered, but I'm not seeing those for Treasure Vault yet.
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Spamotron wrote:
Yeah I don't disagree but given her appreciation of lessons from Ardax, I am curious if things would be different had she known.
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Grask Uldeth ascended to divinity, right? I think that was in either War of Immortals or Triumph of the Tusk. And I think it was hinted that he wanted to be assassinated at an unknown time and hired Ardax to see it done. So Ulka fled to exile for not preventing an assassination that she was not meant to stop. Humorous.
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Maya Coleman wrote:
It's my understanding that most if not all pre-orders are in this same bucket; I was presuming the pre-order PDF would be delivered tomorrow and I think others have done so as well, since it wasn't part of the usual subscription model.
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ornathopter wrote: Is there anything new for kinetecists? Maybe some equipment, if not new impulses? Also, any new Champion causes? Nothing like that, no. There are items that any character could use but nothing for a kineticist or champion.
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Benjamin Tait wrote: What new beasties are there in the bestiary? An undead focused on greed; a troop of frost fey; a.. fey, plant, scorpion beast that improves nearby poisons; a daemon that represents death by bureaucracy as a four-armed weasel humanoid; an adjustment to make a creature into a failed Kalistrade prophet; a frosty water-snake that has gold flecks on its scales, a nightmarish pixie that focuses on darkness and blindness; a person-sized vulture that can emit deathly calls; an undead that represents someone drawed-and-quartered; a dragon-like crocodile beast that hoards treasure; and an undead of someone sealed alive in a wall or other enclosed space.
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Cloud1802 wrote:
You can find a good amount of info about the archetypes on Reddit if you don't mind that format. For the animal companions, there are six, I believe. Two in three different regions.Druma has the Bacallia (an alpaca-like animal that has glittering fur, a mount that can ignore either extreme heat or cold, dazzles with its support benefit, and has a 1 action Spit advanced maneuver that deals acid damage) and the Keulia (a horned lizard that wears gems, coins, and metal as "shell", has a support benefit like the bear but bludgeoning damage, and has a two action advanced maneuver to Leap and Bite with extra piercing damage). Both are non-finesse companions but the Bacallia's Spit would be dex based, I believe. The Five King Mountains has the Cragstone Bear (a cave bear that grows plates of rock over its fur with imprecise tremorsense, a support benefit that gives a circumstance bonus to AC to you while adjacent, and a two action advanced maneuver to roll in a straight line and make one Strike that knocks prone on a crit) and the Giant Rock Tuatara (a bigger version of the familiar Shardra has with a support benefit that inflicts clumsy, and a 1 action advanced maneuver that sheds its tail to escape from a grab or retrain as if it had critically succeeded, but then can't use its tail for ten minutes or until it receives magical healing). Both are strength based. (There's also a grindle-drake specific familiar) Galt has two undead companions, the Gray Bladeling (a construct that can be void healed, with weaker than usual animal companion stats but many immunities from being both undead and a construct, a support benefit that bleeds or frightens if already bleeding, and a two action advanced maneuver to Strike a living creature and stun/confuse it on a Will save) and the Severed Head (a floating void healing head that is mindless, has a support benefit that slows and can prevent reactions, and a 1 action advanced maneuver to Strike an enemy it already hit this round with extra bleed damage). Both have finesse attacks but start with Str +2, Dex +1.
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Vorsk, Follower or Erastil wrote: The recently spoiled by Barnes and Noble Lost Omens: Draconic Codex likly will be were we see the cinder dragons stated out. Actually, cinder dragons were mentioned as being in Monster Core 2 in the Barnes & Noble leak for that product. But there will certainly be cinderific options in Draconic Codex.
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Trip.H wrote:
I suppose that I assume the item is written separately from the injection trait is more to have the specific differences from it rather than an oversight but there's no way to know for sure without designer insight.
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Trip.H wrote:
The Injection Reservoir does not work like you state. While weapons like the visap can be filled with beneficial elixirs, the injection reservoir does not. It uses its own rules specific to injury poisons rather than referencing the injection trait.
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I don't believe it's even been hinted at but I do hope we get some Rondelero support in here. Not sure what that looks like exactly besides Falcata access and buckler support - maybe a Swashbuckler class archetype that leans into a non-finesse weapon if not new Fighter feats.
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YuriP wrote:
Okay yep we agree on how it functions. I just didn't think it was a big restriction (generally I know if I might invoke runes as my turn starts) but I suppose we just have different play patterns.
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YuriP wrote:
The ability to become quickened happens at the beginning of your turn, but you are quickened for the entirely of that turn and can use that extra action at any time, not just at the start. Effectively, you choose if you want to have the extra action but disallow Invoking at the start of your turn, but can use that action whenever. Just FYI! Maybe that's how you played it but I wasn't sure based on your wording.
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