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Xethik's page
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 1,861 posts. 10 reviews. No lists. 1 wishlist. 2 Organized Play characters.
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Trip.H wrote: Quote: The Injection Reservoir does not work like you state. While weapons like the visap can be filled with beneficial elixirs, the injection reservoir does not. It uses its own rules specific to injury poisons rather than referencing the injection trait. It is true that the injection reservoir weapon mod does not directly invoke the injection trait. However, it is honestly a little silly to insist the weapon mod has a different set of mechanics than the base trait it is clearly using.
There is even textual reason to claim this too, as the injection reservoir weapon mod has a "Usage: applied to a non-injection melee weapon that deals piercing damage". So this "not allowed to double up" does provide reason to presume equivalence.
To be clear, it is correct that it is not "true RaW" to use the full injection trait mechanics for the weapon mod. That said, every GM I've asked has "filled in that gap" and considered that a valid use of the injection reservoir mod.
Though now I kinda want to retrain into Ceremonial Knife for the thematics of the injection *trait* Visap dagger also being the PC's witch knife wand, and the default "in-hand" thing to carry around. A spooky spell wand you also jab into your allies to buff them is very on-brand for that PC.
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** spoiler omitted **... I suppose that I assume the item is written separately from the injection trait is more to have the specific differences from it rather than an oversight but there's no way to know for sure without designer insight.
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Trip.H wrote: I forgot about using spoiler tags for text compression, shoulda been doing that in the above posts.
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** spoiler omitted **
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** spoiler omitted **...
The Injection Reservoir does not work like you state. While weapons like the visap can be filled with beneficial elixirs, the injection reservoir does not. It uses its own rules specific to injury poisons rather than referencing the injection trait.
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I missed this until I saw it in the 2025 catalog. Excited for it!
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Any one want to spoil some fun things from the toolkit?
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I don't believe it's even been hinted at but I do hope we get some Rondelero support in here. Not sure what that looks like exactly besides Falcata access and buckler support - maybe a Swashbuckler class archetype that leans into a non-finesse weapon if not new Fighter feats.
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kcunning wrote: I was right! I finished Divine Mysteries this morning, and just now the PDFs hit my inbox!
All hail Nethys!
Huzzah!
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Huzzah! Sounds like I'm waiting until next week as a Lost Omens + Rulebook subscriber. Ah well, I've had it good lately.
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Prince Maleus wrote: Has anyone received their pdf and care to spoil any Witchy things? Been seeing some in the pf2e reddit discord. And yes, you were correct about a new rare witch patron.
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mortalheraldnyx wrote: My watch has ended! Exciting! Hoping to see more and more go out today.
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Evan Tarlton wrote: Happy Authorization Day! Hopefully begin shipping day!
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A big month - looking forward to a lot here.

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YuriP wrote: Unfortunatelly is not how I read:
It is a free action with the trigger "Your turn begins" so you have to decide if you will use it when your turn starts and before you use any actions.
If is the beginning of your turn and you choose to use this free action when its trigger happens you are now quickened and as you said you can use this action anytime during your turn. This isn't a problem, the real problem is the last sentence that says "Absorbed in the act of creation, you can’t use any invocation actions this turn" what's pretty clear that you cannot invoke anymore during your entire turn.
So you have to choose at beginning of your turn if you will use it and will be quickened that turn to be able to get an extra action to Trace but unable to use Invoke or if you won't use it but can Invoke normally during your turn.
Okay yep we agree on how it functions. I just didn't think it was a big restriction (generally I know if I might invoke runes as my turn starts) but I suppose we just have different play patterns.
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YuriP wrote: lvl 6 runesmith gameplay impressions
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That said, Tracing Trance also prevents you from using Invoke in the same turn, which requires you to use it wisely. But perhaps the most limiting characteristic of it that we noticed in practice is the fact that it triggers at the beginning of the turn, which limited its use much more than we imagined. But still, it is a good feat that helps in several circumstances.
The ability to become quickened happens at the beginning of your turn, but you are quickened for the entirely of that turn and can use that extra action at any time, not just at the start.
Effectively, you choose if you want to have the extra action but disallow Invoking at the start of your turn, but can use that action whenever. Just FYI! Maybe that's how you played it but I wasn't sure based on your wording.
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What does the war pig's support and advanced maneuver do? I saw an undead raising poison when looking through Foundryvtt data which is intriguing.
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Any fun backmatter material that appears in this one?
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In Divine Mysteries, the Azlanti deity Elion has the 'weather' domain, which doesn't exist. It probably should be Lightning or Nature?
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My watch has ended, already! Dang
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Excited for Divine Mysteries! I think it's great that you are giving out the PDF copies for Special Edition subscribers this release window - hopefully no one abuses that
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The Vindicator Mark focus spell is missing the attack trait.
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I usually just keep the Order Status page (accessed from Order History) open and refresh that throughout the day/week. Not sure if the digital products get added before that updates or not, though.
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I don't think we know what the main inspiration for Imrijka's outfit is... Sometimes we get some insights from Wayne Reynolds but I don't believe I've seen any in the years since the APG released. The Spanish Inquisition skit has always been my assumption but I also always think of Carmen Sandiego when I see her in art. Perhaps Alucard was mentioned in design notes for Wayne. I'm not sure if anyone would even remember at this point.
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It's interesting that Player Core 2 also went a little more literal with the blood portion of bloodline (at least with some of the new options). It feels like the same design idea is being brought to life here.
I'm not sure what tradition bloodrager will be - I lean towards a choose a tradition like suggested based on your usual... Prey. But maybe they will simply pick arcane and add to it based on what you consume.
I wouldn't mind stealing focus spells from sorcerer even without the martially-inclined ones available.
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Kobold Catgirl wrote: It doesn't sound like there's any bloodlines, considering we already know the "blood" name is about the blood they drink. It'd be weird if "bloodrager" was referring to two unrelated "blood" components. It could still allow for both with feat options, or special text with the blood rager dedication that let's you grab feats as if you had sorcerer dedication.
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Mangaholic13 wrote: Well... one issue with your plan might be this:
Regarding Giant Barbarian, if you're smaller than Small, then you can only use weapons 1 size category bigger. That means you'll be using a Small weapon, which might put a damper on your damage.
I'm not sure that will do anything to change the damage dealt, but being Tiny does make reach a bit of a problem.
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Spirit Warrior brings up a question of the intent of fist Strikes and needing a free-hand, as well as using the parry and disarm traits added to a fist when both hands are occupied. I won't regurgitate the whole discussion but it would be good to have clarification on the general intent.
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My watch has ended - I wonder if this is the first batch for non Lost Omens+AP?
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NerdOver9000 wrote: Here's to hoping mine gets shipped by tomorrow- I've got a society game on Saturday and I'd love to bring a new hybrid study magus to the table! You have to wait for options to receive organized play sanctioning before using them in Society play - so that won't happen until the 28th at the earliest.
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My last few have shipments have been day one ships, so it seems deserved that I am still waiting.
But hopefully not much longer.
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StarlingSweeter wrote: Just got my PDF for this adventure a few hours ago and…WOW. From my first run through paizo may have even undersold this adventure. Its epic in every meaning of the word, delves into a lot of lore, a ton of interesting player facing options as well. I haven't given it a thorough read yet but I would be please to answer any relatively spoiler free questions about it to build up hype. I'm very curious on the spoiler side of things but ignoring that.. how does the Red Mantis archetype handle spellcasting? Is it divine plus the new wizard school?
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StarlingSweeter wrote: My watch has ended friends. Godspeed to you all! Hopefully that means the CrowdStrike outage isn't slowing down shipments.
I could really use some PDFs to pass the time, myself.
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I think it's just somewhat random in batching of like orders.
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Talutha wrote: Mine just shipped out so they're on the way! Nice! Seems like just rulebook subs are going out first. I'm hoping my Starfinder playtest sub doesn't move me to a later batch...
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I actually find it a bit weird that the Twirling Throw text doesn't say "thrown weapon Strike" - that feels like a minor error compared to how things are usually written.
But I'm a big fan of the panache changes with Bravado!
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Looks like a Poster Map PDF was added. Huzzah!
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Mark Moreland wrote: Interesting... How long, Mark?!?
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I think I bought this already but I can't remember...
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H2Osw wrote: Has anyone heard of anyone getting the shipping notice? I haven't heard anything yet - seems likely to have not been quite kicked off yet. I'm sure the posts will come rolling in once shipments begin.
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It's important to practice your Alarming Disappearances before combat to keep your allies from getting too frightened. (Seems like it should be enemy only, easy enough to adjudicate)
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CaffeinatedNinja wrote: Arcane shroud was nerfed rather badly. More flexibility in what you cast but the spell now only lasts until the end of your next turn at best. It used to be end of your next turn or the spell's duration, whichever is longer. I'm fairly sure that was a confirmed mistake which is why it was restricted for PFS since launch.
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I'm hoping Thunderstrike is only replacing shocking grasp in that it is taking its place on revamped creatures, items, and bloodlines/deities. They have said that OGL-era options will still be valid and I think magi will be happy about that when choosing attack spells.
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Ryuujin-sama wrote: I do wish there was a way to sustain it as a free action, as is you have fewer actions to move or strike than a Wild Shape Druid. There is the Sustaining Dance, but that isn't as much movement as a normal Stride, usually, and isn't helpful if you don't need to move and would be trying multiple strikes or maneuvers. There are some upsides for the Animist - aside from the 1 action initial cost it also has the upside of the status bonus being added from using the form's attack bonus instead of the other direction. This means you are not being pulled towards boosting your physical attack stats and this battle form is good for flexing into a backup martial on a character that hasn't specialized into it at all. Sustaining Dance does feel pretty mandatory so that you can Leap into melee range (or even step out of range after Striking).
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breithauptclan wrote: Xethik wrote: Or do we know of any battle form spell changes that might make these heightenings unnecessary? I don't know of any since the Remaster hasn't been released yet and the previews - at least as far as I know - haven't shown Animal Form or the like.
But I would not be surprised if they fixed such spells so that they had effective heightening all the way up to 9th and 10th rank. I just wasn't sure if it came up in a Q&A or remaster panel that I had missed - but it sounds like no. Battle forms seem like something that could be cleaned up a tad with the remaster but time will tell.
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Darkened Forest Form was a spell that initially underwhelmed before I warmed up to the sheer versatility it had on a class that specializes in the very idea of flexibility. My only standing issue is that it feels underwhelming once you cease gaining heightened benefits, namely at rank 8, 9, and 10. Up until then it seems like a great focus spell option for any animist that has it primarily attuned.
It feels like adding Monstrosity form mostly fits the theme while patching rank 8 and 9 - does it make sense to anyone else to add those as options? Or do we know of any battle form spell changes that might make these heightenings unnecessary?
I could see a high level feat adding the spell to the options as well, especially if it was wandering (I believe the other two feats related to the focus spell are not).
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Tactical Drongo wrote: Ohhh...that dragon looks positively nasty
waht dragon is it?
Mirage Dragon

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Syndosis wrote: A question came up this week in the pathfinder 2e game that I play in. We have a paladin who used retributive strike (https://2e.aonprd.com/Actions.aspx?ID=5) in response to an attack from an Ice Yai that dealt bludgeoning and cold damage. The question immediately popped up on how the trigger for retributive strike actually works. The trigger specifies that "An enemy damages your ally, and both are within 15 feet of you." and this makes sense so that retributive strike can be used for things besides just attacks. However, because it specifies "An enemy damages your ally", do we consider the bludgeoning and cold damage to be both apart of that same trigger? In that scenario, we would have 15 damage resistance to both the bludgeoning and cold damage. Or do you have to respond to either the bludgeoning or the cold damage, effectively only helping resist one of them?
Now, to be clear, I want to state that our GM is fine with either interpretation of the rule, he just wants it to be consistent. The issue is that I have been trying to find an official ruling on how exactly this is supposed to work. This has apparently been ruled by Paizo on multiple streams to provide the damage resistance to each type of damage. Does anyone have a link to one of Paizo's streams where this occurred?
Resistance to all damage applies to each damage type individually.
Resistance rules wrote: It’s possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely. The bludgeoning and cold would be from the same instance, and each would be reduced.
Yes, it is very strong.
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My watch has also ended! The early shipments were foretold by Austin upthread.
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