Mutant Goblin

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Organized Play Member. 211 posts. 16 reviews. No lists. No wishlists.




Hello, please cancel my Lost Omens and Core Rulebook subs.

I'd like to KEEP my AP sub please, thanks!


I know a lot of people have talked about using random encounters for this AP, what are some monsters y'all have been using? Any particularly interesting or thematic ones? I've flipped through the bestiaries a bit, but I'm sure there's a lot of great monsters I've missed.


Please cancel this order, and remove the Lost Omens Subscription. Thanks!


Hello, please cancel my AP subscription, and if possible order #18580125. Thanks.


Right now the skill system feels a bit too samey to me, and a bit claustrophobic. I feel like I have to pick the three skills I want to become legendary in, then never venture away from those. In an effort to add a bit more breath to the system, I've been thinking about instituting the following house rule:

If you use a skill increase to raise a skill to below your maximum proficiency, you can increase the proficiency of a second skill, as long as the resulting level of proficiency is below your maximum.

So for example, at third level you'd have the choice of raising a skill to master, or becoming trained in two new skills. At 7th, you could raise a skill to master, or two trained skills to expert, or become trained in two new skills, ect.

I was inspired by the stat system, where a stat boost above 18 only adds 1 to the stat. My idea is kind of like that for skills. So, what do you think? Any just glaring problems with this that I'll regret? I'm a little concerned about rogues, but at the same time, they are supposed to be skill monkeys.


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Oooh, I thought these were done for the time being! I guess it was just the ones written by James Jacobs that were done. Great to have another awesome story for the series!


Other than Kingmaker of course. I seem to remember Every Man Gaming and Rogue Genius Games having books ready to go upon launch of Starfinder, so I was curious if anything similar was in the works for PF2e. I forget which company did it (maybe one of the two I mentioned?), but someone put out a book bringing several classic PF classes to SF, for example.