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![]() Am not applying, but have a level 9 'soldier' who has an obsession with killing demons. He would gladly accept marching orders into the wound itself so long as he's armed to the teeth. If you've got someone missing for a scenario and he's in range, he needs no reason to be present other than promise of demonslaying. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Sorry, been trying to respond since this morning and the forums decreed that I should not! Got it, and everything looks good. Thanks! William now has his ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William gives a curt nod as Tsomo is bathed with flame and acid, and decides that perhaps it would be safe to switch to less lethal means. He moves forward, slinging his sonic rifle over his shoulder (holding, but not wielding) and pulls out his stun gun. "This is more mercy than you deserve." Vital Strike Stun Gun vs touch, into melee, covet charge: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
Has concealment vs Range attacks for 1 round ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() "Tsomo... for your crimes I would not hesitate to put you down for good. You show no more restrain than a demon." He pulls out his sonic rifle once again as he approaches. "Bring him in or take him down..." Covet Charge Vital Strike vs Touch: 1d20 + 13 ⇒ (3) + 13 = 16
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Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Is that an Amazon Prime delivery squid? William, not understanding the query, simply continues to give chase at full speed sliding between the creature's tentacles before leaping back to his feet. "Ummm... Mi Scusi!" Acrobatics + Derring Do: 1d20 + 11 + 1d6 ⇒ (15) + 11 + (6) = 32 ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William smirks as Thokzazt displays his usual bluster, then takes off after their mark. "Your plan is foiled! The city stands and you will fall!" As Tsomo dives into the pens, William graciously accepts Thaddeus's spell then dives in after him. Seeing the amassed crowd, William opts not to do more damage to the scene but instead choke off Tsomo's escape. "Stop him! Spy! Terrorist!" Diplomacy to rally the crowd: 1d20 + 12 ⇒ (14) + 12 = 26 ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William has already made his attempt this round (whcih I think has been eclipsed by Shardra's nat 20), but next round I think William will go trade positions with Tad so he can help with the engineer crew. If that seems like it will work, William will just automatically aid-another on Zeno's check. The goggles will stay with Shardra. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() I think I'm just having a hard time visualizing exactly what's going on. Does it seem as though having multiple specialties in each group is helping or is our team basically Shardra's giant perception bonus and supporting cast? If so William would likely just opt to aid another on perception, or split off to make a group of engineers and a group of spotters. Also, did Shardra's request for aid go out to everyone we've befriended thus far or just Razethka? If the latter, William is decent at diplomacy and would probably try to seek out a few more helpers. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() TOZ: Do we have a rough idea how many sites we have to left to deal with? Wondering if we need to split up further. Shardra: The goggles give a total bonus of +5. It doesn't stack with heightened awareness which is why I said +3 last round, but the net total bonus is +5. It lasts all day, and consequently I totally should have turned it on this morning and used it through the scenario but for some reason I thought it was charge/hour, not charge/day. Engineering: 1d20 + 10 ⇒ (13) + 10 = 23 ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Shardra, the goggles I gave you give a +5 competence bonus to perception which wouldn't stack with heightened awareness but would boost your score to 27. I could give them to Zeno instead to bring the 2 parties closer to parity. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() He nods to Thaddeus. "That would be most helpful comrade." Grinning at Shardra's comment he removes hi goggles. "Ah, well if you are interested..." He hands them to Shardra. "...try these on. With luck they will help us locate the explosives quickly." He adjusts a few knobs on the side of the goggles, then hits a button causing them to hum to life. Glitch?: 1d100 ⇒ 12
It sparks a few times, but seems to work fine. "If you wish to take a closer look at an object far away, move the sliding piece on the right side. You find em, I'll do my best to remove them safely." +5 to perception. Let's find us some bombs. Do we need to make one of each check per site, one check of our choice per site, or is each site a different skill check? I'm assuming it's perception to find, swim to access, engineering to safely remove? If only 1 die roll is needed I'd go with Shardra's perception since it's now at +17. If we need multiple, here's a roll: Engineering: 1d20 + 10 ⇒ (6) + 10 = 16 ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() "We should make sure each group has a swimmer, spotter, engineer, and healer. Zeno and I are the best engineers, and Zeno and Shardra are the best spotters. Given that, I'd recommend the following teams:" Team 1: Comrades Shardra, Thokzazt, and myself Team 2: Comrades Zeno, Thaddeus, and Ebonwolf "If we are in agreement, we should move out with all due haste." William heads to the water's edge and pulls a strange cylinder out of his pack. He presses a button on the side... Glitch?: 1d100 ⇒ 27 Rats...
The cylinder unfurls and then inflates forming an emergency raft! A set of collapsible oars sit loosely tethered to rowing guides around the edges. "We can move together as long as our paths are in the same direction. Once we are forced to split up, Thaddeus and Zeno should be able to manage themselves underwater." ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() I hope all is going well for you Ebonwolf! Living a city away from the fires in Ventura (The Thomas fire) from earlier this year, I appreciate the magnitude of the work that emergency response workers are putting in. Thank you for all of your hard work, and take your time. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Would having a small raft help get to the targets quicker or reduce the difficulty of swimming to any of the targets? William happens to have one... Also I have some goggles that provide a +5 circumstance bonus to perception for likely long enough to take care of this. I'd happily loan those to Shardra or Zeno. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Hopefully, the Touch of the Sea potions will at least help close in on the locations more quickly. I have 3 potions of Touch of the Sea and 3 air crystals. They can be redistributed between the party. I recommend that Thokzazt have some since he's walking in lead boots. William has high Dex and can spend panache to boost Swim, so if push comes to shove William can do without. Those who can use the scrolls should hold onto them for certain. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() "Thokzazt, see if you can interrogate their leader. My stun gun should have left her in reasonable condition. I'll go enlist the aid of the guards." William rushes out the door and bellows the phrase oft-dreaded by adventurers everywhere. "GUARDS, GUARDS!" ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Do we have any idea how to render the explosives inert or safely remove them? Any spells that would help? Since we don't have any disablers here... Also, what is the size of the area we're talking? Are all of the X's within meters, hundreds of meters, or kilometers? Taking a closer look at the map, William shakes his head. "We may be in too deep... we should alert the city watch and see if they can get a message to our allies. Unless any of you have methods of magical message sending that is. Either way they should be briefed. We'll need a method of removing these incendiary devices too. From our... experience with it before, it ignites on contact with water. If someone can get their hands on a wand of that spell... Air Bubble... maybe we could simply rip them out without risking a detonation. Either way we'll need to hurry. Make a quick search of the area for any clues on how to safely remove this... or how to prevent the command to set them off from ever being issued.... I'll go speak with the guards." ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Hopefully I got the count correct, but I think this leaves me at 4/5 Gritnache, and 48/53 HP. William collects his weaponry and joins for the group huddle healing session. "One got away... we will likely need to press the pace of this investigation. They will need time to tend to their wounds before reporting to their superior officer, but every hour that passes is another hour our foes may prepare. Nonetheless, I would say that was an effective breach and clear operation. Now let us secure the building and check for explosives... appears as they intend to destroy the glass pit." Checking over the map William frowns. "I would not be surprised if they were planning to fill these bars with the explosive powder we saw earlier... and plant them at the marked locations." He inspects the map to try to predict the level of damage they seek to inflict, and how many of the points would need to be destroyed to cause a catastrophe. Knowledge (Engineering): 1d20 + 10 ⇒ (15) + 10 = 25 ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William bolts back down the stairs, taking advantage of his enhanced speed to hopefully put an end to the attempts to flee the crime scene. Stun gun, Covet Charge, Vital Strike, Haste, 4th increment, vs Touch: 1d20 + 13 + 1 - 6 ⇒ (1) + 13 + 1 - 6 = 9
Grit goes up! Grit goes down. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() If he can get line of sight (at all) within a single move action, he'll take the same action but with his stun gun instead, drawing it as he moves. Same attack roll, deals 1d8+1 nonlethal damage, so 2d8+1 on vital strike. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Hey, if William is 15 ft away from the balcony and is 6'2" tall, then the angle of his shot must satisfy the following formula:
Continuing that trajectory, he'd be able to hit any foe who satisfies the following formula:
Now if that sahaugin is in fact completely behind a stack of crates... well... not much William can do about that... but I felt like doing math because it seemed silly. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William curses and drops his jammed musket. "Bah... unreliable piece of..." He picks up his sonic rifle off of the crate, takes a step back, and tries to drop the fleeing leader. Move to pick up weapon, Free to 5-ft step back, Standard to use Vital Strike, spending a grit on Covet Charge. Sonic Rifle, Haste vs Yellow's Touch: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 Probably has some massive cover bonuses. Guessing improved cover based on what the map looks like... but hey, I attack vs touch so let's do this!
Status:
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Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William shoves past the Sahaugin in front of him and moves towards the center of the warehouse. As he moves, he pulls out a more conventional firearm bearing the telltale design features of an Alkenstar make and tosses his Numerian cannon onto one of the crates. "Just where do you think you're going? Looking to bring this whole warehouse down on us?" Acrobatics to Tumble: 1d20 + 11 ⇒ (5) + 11 = 16 Vital Strike Musket vs Touch: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Misfire He levels the musket, aims at the orange Sahaugin, and pulls the trigger. The smell of sulfur is clear, but no bang or flash accompanies it. William scowls. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William raises his gun, but instead of shooting, turns to the side and shoulder rams him hard with his spiked armor, then drags them across his face finishing the strike with a spiky chest bump. Full attack vs Orange, fight defensive Attack + Haste - Defensive: 1d20 + 14 + 1 - 4 ⇒ (16) + 14 + 1 - 4 = 27
Haste Attack + Haste - Defensive: 1d20 + 14 + 1 - 4 ⇒ (4) + 14 + 1 - 4 = 15
Iterative Attack + Haste - Defensive: 1d20 + 14 - 5 + 1 - 4 ⇒ (5) + 14 - 5 + 1 - 4 = 11
He then steps back and calls for Zeno. 5-ft step "Alright Comrade Loxely... take them down!" Status:
If Thaddeus is attacked, despite his sanctuary, and the attack also would threaten William, he will parry/riposte using the same attack bonuses above. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William's pulse slows down a bit and he smiles for a moment, then looks back in confusion as he realizes that he was just healed by a lick from grippli. Deciding that this is not the strangest thing that he has had happen to him in the last few months, he accepts the reprieve for what it is. Status:
Also, before it inevitably comes up, will these guys qualify for grit/panache recovery? I.e. do they all have at least 4 HD? ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William unloads his sonic cannon point blank into his foe. Sonic Rifle at Orange: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Sonic Rifle at Orange Iterative: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Sonic Rifle at Orange Haste: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Spending 3 grit. Hopefully my allies will get some kills now. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Note: Wind stance only gives me concealment vs ranged attacks, not melee. William looks at the wound inflicted by the trident. "Big mistake..." A devilish grin crosses his face. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William rushes forward, strange cannon in hand, laughing manically. He takes a position in the center of the warehouse, doing his best to prevent the sahaugin from flanking the party. He takes aim and pulls back the trigger of his weapon, causing first a whirring sound, then a high pitched whine, then a loud **WHUMP**. Using Covet Charge to spend a grit instead of a charge. Sonic Rifle, Vital Strike, vs Touch: 1d20 + 13 ⇒ (12) + 13 = 25
If anyone attacks an ally adjacent to me, and I'm within reach of said attack, I'll definitely use opportune redirect and riposte to take the attack instead. "Lay down your arms and submit quickly... before I begin to enjoy this." Status:
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Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William smirks at Thaddeus's retort. "Now THAT's what I'm talking about... although I must admit... when Archons and Demons fight, even when the forces of good win the day it is the civilians near the field of battle that suffer. It would please me to no end if both would stay home... but if they insist on coming out to play..." William brandishes his sonic rifle. "I shall enjoy adding a few more horned skulls to my collection... that is if there are any skulls left." ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Demon slaying Space Marine misses the point and engages Thaddeus in an awkward conversation regarding the similarities between Asmodeus's 'Archstar' symbol and Sarenrae's Sun-inspired iconography hoping to broker some sort of peace. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Thokzazt wrote:
FTFY ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William walks up and grabs another side of the door, nods to Thokzazt, and on the count of 3 gives him the leverage he needs. "Agreed comrade Thakzazt. We shall most certainly announce ourselves... once we are content that the situation is made safe." Strength (Aid): 1d20 + 1 ⇒ (12) + 1 = 13 ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() William beckons for someone of keener sight to follow and makes his rounds about the warehouse, checking to see if any of the doors are unlocked, or if a forced entry will be required. Rather than staying on the down-low, he maintains an air of confidence as though he should clearly be there, looking more like he's inspecting the warehouse next door as a possible rental location. Bluff: 1d20 + 11 ⇒ (15) + 11 = 26 "Hrmm... I dunno, do you think this will be large enough? I'm a bit worried about security though. I know the rent is reasonable though so we could afford some private employees too..." If none of the doors are open for access, he'll motion for the party to assemble closer to the crates in the northeast and remain out of sight if at all possible. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() Forgot to mention earlier, but totally put a life pact on me. I'll happily take hits for people. That's my plan anyways! "Well... there are 2 ways this goes. One... we knock and convince them to open up. Say it's a delivery or something... Two..." He points to the sonic rifle on his back. ![]()
Male Human Space Marine 7 | CG | HP 53/53, AC 22, T 17, FF 15 | Panache 1/5 | F: +6, R: +12, W: +1 | CMD 24 | Perc +4 | Init +8
![]() In as hushed of tones as William is ever able to achieve, he gives some quick orders, despite his lack of command status. "Fan out and inspect the entrances and exits. No rash moves, if these guys bought as much ironflame powder as the notes say, this place could be rigged to blow. Do not so much as touch a door handle until Comrades Zeno AND Shardra concur that it isn't rigged. Expect resistance..." William checks his sonic rifle is good to go, then slings it across his back for quick access. "Move out!" He approaches quickly and quietly, then begins to assess the exterior of the building for any... potentially destructive modifications. Particularly those implemented with concrete and ironflame. Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
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