Blue Dragon

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Pathfinder Adventure Path Subscriber. Organized Play Member. 99 posts (539 including aliases). No reviews. No lists. No wishlists. 16 aliases.


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Pathfinder Adventure Path Subscriber

What role you need? and how long do I have to submit a char?


Pathfinder Adventure Path Subscriber

Kingmaker or S&S, anything would be cool. An all kobold AP would be fun.


Pathfinder Adventure Path Subscriber

I m interested, can have char up in 24 hours.


Pathfinder Adventure Path Subscriber

Dotting for interest! Never played this AP before!


Pathfinder Adventure Path Subscriber

Dotting for interest!


Pathfinder Adventure Path Subscriber

Still here DM Bloodgargler, waiting on your final ruling!


Pathfinder Adventure Path Subscriber

@GM Besmara Did you read the story I sent you by PM?


Pathfinder Adventure Path Subscriber
GM Besmara wrote:
Webb wrote:
Roll a set for me please, huge fan of your intro!

** spoiler omitted **

Will be making a peglegged cleric of Besmara, low str and con, almost died from gangreen, lost his leg to save his life. Maybe take a level bard next for more buffing!


Pathfinder Adventure Path Subscriber

Roll a set for me please, huge fan of your intro!


Male Human

Will make an alias asap.

Ram it my rat-like friend! A persuasive strong voice says. Stepping out from the gathered sailors is a man with boyish good looks. Dressed in a flamboyant outfit covered by a gleaming chain shirt. Holding a bow in one hand he attracts the attention from all onlookers.
I bless you all in the name of the pirate queen. Let’s put an end to these abominations.


Pathfinder Adventure Path Subscriber

I give you Jack the Chosen of Besmara. Cleric/Inquisitor of Besmara.

Will make an alias if I get chosen.

Jack the Chosen of Besmara:

Male Aasimar Cleric of Besmara 1 / Inquisitor of Besmara 4
CG medium Outsider ( native )
Initiative +5; Perception +16
--------------------
Defense
--------------------
AC 20/21, Touch 13, Flat-Footed 17
HP 33
Fort +7, Ref +4, Will +8
Speed 30 ft.
--------------------
Offense
-------------------
Longbow +8 1d8+2 19-20 *3
Rapier +5 1d6+1 18-20 *2
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 12, Wis 14, Cha 14
Base +3 CMB +4; CMD 17
Feats
Coordinated Shot, Point Blank Shot, Precise Shot, Rapid Shot
Traits
Besmara’s Blessing, Friend in Every Town
Skills
Acrobatics 0+3=3, Appraise 0+1=1, Bluff 0+2=2, Climb 0+1=1, Diplomacy 5+8=13, Disguise 0+2=2, Escape Artist 0+3=3, Heal 1+5=6, Intimidate 0+2=2, Knowledge Arcana 1+4=5, Knowledge Local 1+5=6, Knowledge Nature 1+4=5, Knowledge Religion 1+4=5, Perception 5+11=16, Perform 0+2=2, Profession Sailor 5+6=11, Ride 0+3=3, Sense Motive 5+5=10, Spellcraft 5+4=9, Stealth 0+3=3, Survival 1+5=6, Swim 5+4=9
Languages
Aquan, Celestial, Common
--------------------
Equipment
Arrows (40), Backpack, Bedroll, Blanket, winter, Bracers of Falcon’s Aim, Breastplate +1, mithral, Buckler, Mw, Holy symbol, silver, Longbow +1, comp +1, Pouch, belt, Rapier, Mw, Rations, trail 5 days, Wand Cure Light Wounds ( 40 ), Waterskin ( water )
--------------------
Spells
Cleric
Detect Magic, Read Magic, Stabilize
Bless, Obscuring Mist, Shield of Faith
Inquisitor
Acid Splash, Create Water, Detect Poison, Disrupt Undead, Guidance, Sift
Cure Light Wounds, Expeditious Retreat, Shield of Faith, Wrath
Cure Moderate Wounds, Restoration, Lesser
--------------------
Special
Aasimar
Acid Resistance 5, Cold Resistance 5, Darkvision, Daylight 1/day, Electricity Resistance 5
Cleric
Aura, Channel Energy, 1d6, 5/day, Domains, Trickery, Weather, Orisons
Copycat, 5/day, you can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell.
Storm Burst, 5,day, 1d6+2 nonlethal damage, as a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack, in addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.
Inquisitor
Cunning Initiative, Detect Alignment, Domain, Weather, Judgement 2/day, Monster Lore, Track, Orisons, Solo Tactics, Stern Gaze

Story:

On rough seas in the midst of a storm a young boy was born. His mother, bless her soul, was trying to make quick work of her delivery as she was needed to support her crew, husband and ship. As a priestess of Besmara first and captain of the Barracuda second it was her task to pray to the goddess for salvation and command her man. Her husband, first mate and currently at the helm trying to steer the ship out of the hurricane was unaware his first child was just born.
As the waves got higher, the winds stronger and the chance at survival slimmer it would be a mother’s love for her newborn child that would change the obvious outcome.
As she was laying on floor, exhausted, she prayed.
Supreme goddess and all powerful spirt of the sea hear my call.
As I have served you for the last decade, looting and pillaging in your name, I have but one request SAVE MY SON.
I have seen his eyes, he will bring you much pleasure in the years to come. He will be a famous pirate who will be greater than all who sail on the Barracuda, including myself.
Take me, my husband and all who call the Barracuda her home so my son may live.
After a mere heartbeat the storm started to lose power and in minutes was completely gone.
The crew started to cheer on the decks above as a beautiful red-haired woman appeared beside the priestess, smiled and said Name the boy and give him to me.
The priestess kissed her newborn and said Be great, little Jack.
Besmara smiled again and took the boy from his mother. Jack, a fitting name for a future pirate were the last words from her lips and she vanished.
At first nothing happened, then an eerie sound, a call from below the water. Then all hell broke loose, giant black tentacles came up from the water and grabbed the ship. The mast broke like a twig and the hull was being crushed to pieces. Men who didn’t die in the initial attack were taken by a wide variety of sea monsters when they entered the water. No crewmember survived including the captain and her first mate.
And Jack……
Jack never knew his parents or the events that had transpired on the day he was born.
All that Jack new was that he was an orphan who had been taking in by an innkeeper and his wife, a couple in their forties who couldn’t have children.
He grew up in Quent a city/port ruled by the pirate lord Tessa Fairwind.
He was loved by his foster parents and had a great childhood.
Jack grew up amongst buccaneers, merchants, pirates and sailors and everyday he heard new stories.
And at the age of 12 he wanted nothing more in life than to sail. He pleaded with his parents but they wouldn’t let him go.
So he did what an adventurous young boy would do, he ran away and stowed away on a merchant vessel heading for Port Peril.
After just 2 days he was found and brought before the captain. He pleaded with the captain to let him be part of the crew, to let him be a sailor.
The captain was not a harsh man and made the young boy part of his crew. The captain, a priest of Besmara taught to boy about Besmara, life and sailing. In the next 4 years Jack served on his crew, from deckhand to eventually becoming his first mate.
But Jack wanted more, and he resigned and went back to his roots, to Quent.
But when he returned to Quent all was not well, his mother had gotten ill and had died a year after he left and his father couldn’t take the loss of his wife and he drank himself to death.
The loss of his parents hit him hard and he sought to forget this loss in reckless behavior like gambling and thievery.
Now 1 year later after his return to Quent he finds himself in the Formidable Maid drinking the painful memories away.
The next day he wakes up with an enormous headache………

Appearance:

A young man, about 19 years old, standing 6 feet, 1 inches tall. Lean build. Short hair and eyes radiating a golden hue. Wearing a breastplate with a rapier at his side and bow on his back.


Pathfinder Adventure Path Subscriber

Very excited about this concept! Also very impressed by the backstories I read so far. Hope I can make something just as awesome!


Pathfinder Adventure Path Subscriber

I give you Jack, cleric/inquisitor of Besmara.

Jack:

Male Aasimar Cleric of Besmara 1 / Inquisitor of Besmara 3
CG medium Outsider ( native )
Initiative +8; Perception +13
--------------------
Defense
--------------------
AC 19/20, Touch 14, Flat-Footed 15
HP 23
Fort +5, Ref +5, Will +9
Speed 30 ft.
--------------------
Offense
-------------------
Longbow +7 1d8+2 20 *3
Rapier +4 1d6+2 18-20 *2
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 10, Int 12 , Wis 18, Cha 18
Base +2; CMB +4; CMD 18
Feats
Coordinated Shot
Point Blank Shot
Precise Shot
Traits
Besmara’s Blessing
Blessed
Friend in Every Town
Skills
Acrobatics 0+4=4, Appraise 0+1=1, Bluff 0+4=4, Climb 0+2=2, Diplomacy 3+10=13, Disguise 0+4=4, Escape Artist 0+4=4, Heal 0+4=4, Intimidate 0+5=5, Knowledge Arcana 1+4=5, Knowledge Local 1+5=6, Knowledge Nature 1+4=5, Knowledge Religion 1+4=5, Perception 4+9=13, Perform 0+4=4, Profession Sailor 4+8=12, Ride 0+4=4, Sense Motive 4+8=12, Spellcraft 4+4=8, Stealth 0+4=4, Survival 1+7=8, Swim 4+5=9
Languages
Aquan, Celestial, Common
--------------------
Equipment
Arrows (40), Backpack, Bedroll, Blanket, winter, Buckler, Mw, Chain shirt +1, mithral, Holy symbol, silver, Longbow, comp +2, Mw, Pouch, belt, Rapier, Mw, Rations, trail 5 days, Wand Cure Light Wounds ( 40 ), Waterskin ( water )
--------------------
Spells
Cleric
Detect Magic, Read Magic, Stabilize
Bless, Know the Enemy, Obscuring Mist
Inquisitor
Acid Splash, Create Water, Detect Poison, Disrupt Undead, Guidance, Sift
Cure Light Wounds, Expeditious Retreat, Shield of Faith, Wrath
--------------------
Special
Aasimar
Acid Resistance 5, Cold Resistance 5, Darkvision, Daylight 1/day, Electricity Resistance 5
Cleric
Aura, Channel Energy, 1d6, 7/day, Domains, Trickery, Weather, Orisons
Copycat, 7/day, you can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell.
Storm Burst, 7,day, 1d6+2 nonlethal damage, as a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack, in addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.
Inquisitor
Cunning Initiative, Detect Alignment, Domain, Weather, Judgement 1/day, Monster Lore, Track, Orisons, Solo Tactics, Stern Gaze

Story:

On rough seas in the midst of a storm a young boy was born. His mother, bless her soul, was trying to make quick work of her delivery as she was needed to support her crew, husband and ship. As a priestess of Besmara first and captain of the Barracuda second it was her task to pray to the goddess for salvation and command her man. Her husband, first mate and currently at the helm trying to steer the ship out of the hurricane was unaware his first child was just born.
As the waves got higher, the winds stronger and the chance at survival slimmer it would be a mother’s love for her newborn child that would change the obvious outcome.
As she was laying on floor, exhausted, she prayed.
Supreme goddess and all powerful spirt of the sea hear my call.
As I have served you for the last decade, looting and pillaging in your name, I have but one request SAVE MY SON.
I have seen his eyes, he will bring you much pleasure in the years to come. He will be a famous pirate who will be greater than all who sail on the Barracuda, including myself.
Take me, my husband and all who call the Barracuda her home so my son may live.
After a mere heartbeat the storm started to lose power and in minutes was completely gone.
The crew started to cheer on the decks above as a beautiful red-haired woman appeared beside the priestess, smiled and said Name the boy and give him to me.
The priestess kissed her newborn and said Be great, little Jack.
Besmara smiled again and took the boy from his mother. Jack, a fitting name for a future pirate were the last words from her lips and she vanished.
At first nothing happened, then an eerie sound, a call from below the water. Then all hell broke loose, giant black tentacles came up from the water and grabbed the ship. The mast broke like a twig and the hull was being crushed to pieces. Men who didn’t die in the initial attack were taken by a wide variety of sea monsters when they entered the water. No crewmember survived including the captain and her first mate.
And Jack……
Jack never knew his parents or the events that had transpired on the day he was born.
All that Jack new was that he was an orphan who had been taking in by an innkeeper and his wife, a couple in their forties who couldn’t have children.
He grew up in Quent a city/port ruled by the pirate lord Tessa Fairwind.
He was loved by his foster parents and had a great childhood.
Jack grew up amongst buccaneers, merchants, pirates and sailors and everyday he heard new stories.
And at the age of 12 he wanted nothing more in life than to sail. He pleaded with his parents but they wouldn’t let him go.
So he did what an adventurous young boy would do, he ran away and stowed away on a merchant vessel heading for Port Peril.
After just 2 days he was found and brought before the captain. He pleaded with the captain to let him be part of the crew, to let him be a sailor.
The captain was not a harsh man and made the young boy part of his crew. The captain, a priest of Besmara taught to boy about Besmara, life and sailing. In the next 4 years Jack served on his crew, from deckhand to eventually becoming his first mate.
But Jack wanted more, and he resigned and went back to his roots, to Quent.
But when he returned to Quent all was not well, his mother had gotten ill and had died a year after he left and his father couldn’t take the loss of his wife and he drank himself to death.
The loss of his parents hit him hard and he sought to forget this loss in reckless behavior like gambling and thievery.
Now 1 year later after his return to Quent he finds himself in the Formidable Maid drinking the painful memories away.
The next day he wakes up with an enormous headache………

Appearance:

A young man, about 19 years old, standing 6 feet, 1 inches tall. Strong lean build. Short hair and eyes radiating a golden hue. Wearing a chain shirt with a rapier at his side and bow on his back.


Pathfinder Adventure Path Subscriber

Interested, Cleric/Inquisitor of Besmara.

Rolling stats:

4d6 ⇒ (1, 3, 1, 5) = 10 09
4d6 ⇒ (5, 1, 3, 4) = 13 12
4d6 ⇒ (6, 6, 4, 1) = 17 16
4d6 ⇒ (5, 5, 3, 6) = 19 16
4d6 ⇒ (5, 4, 6, 4) = 19 15

Total 68


Pathfinder Adventure Path Subscriber

Gratz to all chosen! Have fun kicking giant ass!


Pathfinder Adventure Path Subscriber

Here is my slayer, he's a bloodrager. If that's not ok I will make a 'normal' barbarian.

Will follow up with his backstory.

Torin the Red:

Male Dwarf Bloodrager 13
CN medium humanoid (dwarf)
Initiative +6; Perception +16
--------------------
Defense
--------------------
AC 20, Touch 16, Flat-Footed 20
HP 216
Fort +13, Ref +10, Will +4
Speed 30 ft.
--------------------
Offense
-------------------
Bloodrage
Claw +22/+17/+12 2d6+10+1d6 fire damage 19-20 *2
Claw +22/+17/+12 2d6+10+1d6 fire damage 19-20 *2
Normal
Urgrosh, dwarven +17/+12/+7 1d8+6 20 *3
Urgrosh, dwarven +17/+12/+7 1d6+3 20 *3
--------------------
Statistics
--------------------
Str 20, Dex 22, Con 20, Int 10, Wis 10, Cha 17
Base +13; CMB +18; CMD 24
Feats
Cleave, Dodge, Double Slice, Eschew Materials, Greater Two-Weapon Fighting, Improved Critical Claw, Improved Two-Weapon Fighting, Power Attack, Toughness, Two-Weapon Fighting, Two-Weapon Rend
Traits
Axe to Grind, Fiend Blood

Skills
Acrobatics 13+9=22, Appraise 0+0=0, Bluff 0+2=2, Climb 0+5=5, Diplomacy 0+2=2, Disguise 0+2=2, Escape Artist 0+6=6, Heal 0+0=0, Intimidate 13+6=19, Knowledge Arcana 2+3=5, Perception 13+3=16, Perform 0+2=2, Ride 0+6=6, Sense Motive 0+0=0, Spellcraft 9+3=12, Stealth 0+1=1, Survival 2+3=5, Swim 0+5=5
Languages
Common, Dwarven
--------------------
Equipment
Amulet of Natural Armor +4, Backpack, Bedroll, Belt of Physical Perfection +4, Blanket, winter, Headband of Alluring Charisma +6, Pouch, belt, Rations, trail 5 days, Urgosh, dwarven +1, Waterskin ( water )
--------------------
Spells
Jump, Mage Armor, Ray of Enfeeblement, Shield, Shocking Grasp, Thunderstomp, True Strike
Bull’s Strength, Certain Grip, Mirror Image, Protection from Arrows, Resist Energy, See Invisibility
Fly, Haste, Thunderstomp, greater, Rage, Vampiric Touch
Fire Shield, Stoneskin
Special
Bloodrager
Abyssal Bloodrage , Bloodrage, greater, 33 rounds/day, Claws, Damage Reduction 3, Demonic Bulk, Demon Resistances, Uncanny Dodge, improved


Pathfinder Adventure Path Subscriber

Thinking of making a dwarven slayer, mohawk and all!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Gratz to all, have a good game!


Pathfinder Adventure Path Subscriber

I'm sorry to say I can't make it. To early for me here, kids still awake. Have fun playing and kick some technic league ass for me!


Pathfinder Adventure Path Subscriber

I like to submit Jorn WinterBourne. Cleric/Paladin of Sarenrae. Will finish the backstory asap.

Jorn Winterbourne:

Male Aasimar Cleric/Paladin of Sarenrae 1
NG medium Outsider ( native )
Initiative +1; Perception +10
--------------------
Defense
--------------------
AC 17/19, Touch 11, Flat-Footed 17
HP 12
Fort +4, Ref +1, Will +4
Speed 20 ft.
--------------------
Offense
-------------------
Crossbow, light +2 1d8 19-20 *2
Scimitar +5 1d6+3 18-20 *2
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 20
Base +1; CMB +3; CMD 14
Feats
Selective Channeling
Weapon Focus Scimitar
Traits
Flame of the Dawnflower
Pioneer
Seeker
Skills
Acrobatics 0+1=1, Appraise 0+1=1, Bluff 0+5=5, Climb 0+3=3, Diplomacy 1+10=11, Disguise 0+5=5, Escape Artist 0+1=1, Heal 1+5=6, Intimidate 0+5=5, Knowledge Religion 1+4=5, Perception 1+9=10, Perform 0+5=5, Ride 0+1=1, Sense Motive 1+5=6, Spellcraft 1+4=5, Stealth 0+1=1, Survival 0+2=2, Swim 0+3=3
Languages
Celestial, Common
--------------------
Equipment
Backpack, Bedroll, Blanket, winter, Bolts (20), Breastplate Mw, Crossbow, light, Holy symbol, silver, Pouch, belt, Rations, trail 5 days, Scimitar, Shield, heavy steel, Waterskin ( water )
--------------------
Spells
Detect Magic, Guidance, Stabilize
Bless, Divine Favor, Shield of Faith
Special
Aasimar
Acid Resistance 5, Cold Resistance 5, Darkvision, Daylight 1/day, Electricity Resistance 5
Cleric
Aura, Channel Energy 1d6 8/day, Domains Glory/Sun, Orisons
Touch of Glory, 5/day, you can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check, this ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll.
Sun's Blessing, whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt, undead do not add their channel resistance to their saves when you channel positive energy.
Paladin
Aura of Good, Detect Evil, Smite Evil 1/day

Story:

Jorn was warming up by the fireplace. Not that he needed to, he never got cold. It just felt like the right thing to do when it was cold outside. The inn was crowded today, all kind of folks around.
He winked at Melindra, the innkeeper’s daughter. She had been sneaking up to his room the last 2 nights.
The fire got his attention again. Reminding him of his past. Sitting at the table, eating dinner. Fire in the fireplace. Simple times, good times. He missed his parents. They were gone now, passed on to a better place.
They had been good to him. Cared for him like he was their own. Off course he wasn’t, never cold, see in darkness, not to mention his radiant eyes shining with golden hue. All came together on his 12th birthday when he had the dream.
An angelic creature is holding a baby in her arms. She is sobbing, a tear runs over her cheek. Snow is falling all around them. She kisses and hugs the baby. A small house, smoke coming out of the chimney, comes into sight. A knock on the door, the baby is left on the doorstep and the angel vanishes. The darkness fades when the door opens and a middle aged couple appears. Surprised the woman picks the child up and holds him close. Again tears but this time accompanied with a bright smile.
Waking up, feeling confused, why is my mother holding this baby? Who is this baby? I tell my parents at breakfast. My mother starts to cry, my father smiles. My son, it’s time to tell you a story, a story about a beautiful baby boy left at our doorstep.
I am that boy. My name is Jorn Winterbourne. I am part angel, part human.
2 weeks later a group of men arrived, followers of Sarenrae. It was time my father said. You have to go with these men. I´ve taught you how to survive in the wild, how to track and hunt game. To live of the land. Now a new chapter has begun, I can teach you no more. My gentle natured sweet boy! Make us proud, his mother said to him, tears in her eyes.

Appearance:

A young man, about 17 years old, standing 6 feet, 8 inches tall. Strong lean build. Short blond hair and eyes radiating a golden hue. Wearing a breastplate and a scimitar at his side.


Pathfinder Adventure Path Subscriber

Fantastic concept! Dotting for interest.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
DM Twilight wrote:
Jorn – What happened to his father – the man who raised him. Did Jorn stop seeing him as his father when he learned the truth, or did he also die? You didn’t specify but said only that he has no family left, it made me curious. It’s a touching story. No pertinent questions really. As a side note, if he is meant to be 17, you might want to see if you can find a profile picture that is more age representative if possible.

He lost his father about 2 months later. Seeing his son becoming a man gave his father much joy but also was the beginning of the end. He had done his job and the hectic years on the run caught up with him. Spending more time alone, reminiscing about the past, missing his wife. He died in his sleep with the same serenity as his wife. Jorn mourned his father’s death differently than he had done his mother. He was older, wiser, a man. In honor of his father he took his name as his own.

Jorn Winterbourne, proud son of Jorn Magnusson and Liane Magnusson.

He had lost both his parents at a young age but they lived on in his memories. He would honor them by opposing the witches and their foul magic.


Pathfinder Adventure Path Subscriber

@ Dm When will you make your decision?


Pathfinder Adventure Path Subscriber

I give you Jorn Winterbourne. I hope I'm not too late.

Thinking 2 levels of barbarian and then warpriest. Not sure yet.

Jorn Winterbourne:

Male Aasimar Barbarian 1
NG medium Outsider ( native )
Initiative +1; Perception +9
--------------------
Defense
--------------------
AC 17, Touch 11, Flat-Footed 16
HP 15
Fort +4, Ref +1, Will +2
Speed 40 ft.
--------------------
Offense
-------------------
Axe, throwing +2 1d6 20 *2
Greataxe +3 1d12+3 20 *3
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 15, Int 12, Wis 14, Cha 14
Base +1; CMB +3; CMD 14
Feats
Power Attack
Traits
Frontier-Forged
Orphaned
Skills
Acrobatics 1+4=5, Appraise 0+1=1, Bluff 0+2=2, Climb 0+2=2, Craft Armor 1+4=5, Diplomacy 0+4=4, Disguise 0+2=2, Escape Artist 0+1=1, Heal 0+2=2, Intimidate 0+2=2, Knowledge Nature 1+4=5, Perception 1+8=9, Perform 0+2=2, Ride 0+1=1, Sense Motive 0+2=2, Stealth 0+1=1, Survival 1+7=8, Swim 0+2=2
Languages
Celestial, Common
--------------------
Equipment
Axe, throwing 3*, Backpack, Bedroll, Blanket, winter, Chainmail, Greataxe, Pouch, belt, Rations, trail 5 days, Waterskin ( water )
--------------------
Special
Aasimar
Acid Resistance 5, Cold Resistance 5, Darkvision, Daylight 1/day, Electricity Resistance 5
Barbarian
Fast Movement, Rage 6 rounds/day

Story:

A man is warming up by the fireplace. Not that he needed to, he never got cold. It just felt safe. The inn was crowded today, all kind of folks around. A gnome, halfling and some locals. Don’t think his skills would be needed today.
He had taken the job as bouncer just a month ago. It didn’t pay well but he heard all the rumors, stories and he had a place to sleep and 2 meals a day. Melindra, the innkeeper’s daughter had been keeping him company the last couple of nights.
He missed his parents. The image of his dead mother on the floor of the cabin brought a tear to his eyes. He had been away with his father to gather some furs to sell in the nearby village. He had found her, huddled up, seemingly trying to keep warm. She was already dead. There was a serenity about her which until his day I don’t understand. In her hands she held a small golden locket.
The cabin had been ransacked, someone had been searching for something, probably the locket. She had kept it safe. His father, tears running from his eyes didn’t say a word. He took the locket and we buried her in the woods near the cabin.
The next morning he gathered our belongings. Before we left he set fire to our cabin. No traces can be found, we have to disappear, he said, become one with the land. We traveled for months, fleeing for an unknown enemy. All the time he didn’t want to answer my questions about my mother’s death and why we were running. I learned not to ask anymore after a while as they memories gave him too much pain.
About 2 years later, at my 16 birthday, I have a strange dream.
An angelic creature is holding a baby in his arms. He is sobbing, a tear runs over his cheek. Snow is falling all around them. He kisses and hugs the baby. A small house, smoke coming out of the chimney, comes into sight. A knock on the door, the baby is left on the doorstep and the angel vanishes. The darkness fades when the door opens and a middle aged couple appears. Surprised the woman picks the child up and holds him close. Again tears but this time accompanied with a bright smile.
Suddenly I wake up, confused, why is my mother holding this baby? Who is this baby? I tell my father when we are having breakfast. A sigh of relief, a faint smile appears. My son, it’s time to tell you a story, a story about a beautiful baby boy left at our doorstep.
I am that boy. My name is Jorn Winterbourne. I have given myself this name. I have no family left. I am part angel, part human. I’m to fulfill my destiny. My natural mother is the daughter of the current queen of Irrisen. My father an angel who got seduced by beauty and magic.
I am a proud warrior, I use the hatred in me for those damned witches to fuel my rage.
The locket you ask? The locket is my fathers, it was giving to my parents to give to me when I came of age. It will protect me when the time comes. What I think? I don’t believe it but it’s the only thing I have of my birth father.
Hearing the little halfling speak of witch hunting triggered his interest. He grabbed his axe and walked towards the small halflings table.

Appearance:

A young man, about 17 years old, standing 6 feet, 8 inches tall. Strong lean build. Short blond hair and eyes radiating a golden hue. Wearing a chainmail and resting an large axe on his shoulder.


Pathfinder Adventure Path Subscriber

Making a dwarven hunter. Very excited about this AP.


Pathfinder Adventure Path Subscriber

Love it! Will post something soon.


Pathfinder Adventure Path Subscriber

I've finished Laos&AR11.

Laos:

Male Android Hunter 1
LN medium humanoid
Initiative +4; Perception +8
--------------------
Defense
--------------------
AC 17/18, Touch 14, Flat-Footed 13
HP 9
Fort +3, Ref +6, Will +2
Speed 30 ft.
--------------------
Offense
-------------------
Longbow, comp +4 1d8+1 20 *3
Scimitar +1 1d6+1 18-20 *2
--------------------
Statistics
--------------------
Str 13, Dex 18 Con 12, Int 14, Wis 14, Cha 6
Base +0; CMB +1; CMD 15
Feats
Point Blank Shot
Traits
Local Ties, Mathematical Prodigy
Skills
Acrobatics 0+4=4, Appraise 0+2=2, Bluff 0-2=-2, Climb 0+1=1, Craft Mechanical 1+5=6, Diplomacy 0-2=-2, Disable Device 1+8=9, Disguise 0-2=-2, Escape Artist 0+4=4, Handle Animal 1+1=2, Heal 0+2=2, Intimidate 0-2=-2, Knowledge Dungeoneering 1+5=6, Knowledge Engineering 1+6=7, Knowledge Nature 1+5=6, Perception 1+7=8, Perform 0-2=-2, Ride 0+4=4, Sense Motive 0-2=-2, Spellcraft 1+5=6, Stealth 0+4=4, Survival 1+5=6, Swim 0+1=1
Languages
Androffan, Common, Elven, Orc
--------------------
Equipment
Arrows (40), Artisan’s tools, Backpack, Bedroll, Blanket, winter, Chalk, Longbow, comp, Pouch, belt, Rations, trail 5 days, Scimitar, Shield, light wooden, Studded leather, Thieves tools, Waterskin ( water )
--------------------
Spells
Detect Magic, Mending, Read Magic, Spark
Cure Light Wounds, Gravity Bow
--------------------
Special
Android
Constructed, Emotionless, Exceptional Senses, Nanite Surge
Hunter
Animal Companion, Mechanical Transformation, Nature Training, Orisons, Wild Empathy

AR11:

AR11
Tiger
N Medium
Initiative +3; Perception +6
--------------------
Defense
--------------------
AC 17, Touch 13, Flat-Footed 14
HP 13
Fort +4, Ref +6, Will +2
Speed 40 ft.
--------------------
Offense
--------------------
Bite +2 1d6+1 20 *2
Claw +2 1d4+1 20 *2
--------------------
Statistics
--------------------
Str 13 Dex 17 Con 13, Int 2, Wis 15, Cha 10
Base +1; CMB +2; CMD 15
Feats
Armor Proficiency, Light
Skills
Acrobatics 1+9=10, Climb 0+0=0, Escape Artist 0+2=2, Intimidate 0+0=0, Perception 1+5=6, Stealth 0+6=6, Survival 0+2=2, Swim 0+0=0
Tricks
Attack, Come, Defend, Down, Heel, Stay, Track
Equipment,
Armor plating ( AB +3, ACP -1 )
Special
Low-light vision, rake, scent
Mechanical Transformation
Improved Damage Bite, Improved Damage Claw, Improved Natural Armor


Pathfinder Adventure Path Subscriber

I live in Europe so I would like to know the exact times to see if I have time. Cool concept.


Pathfinder Adventure Path Subscriber

Here is the story of Laos android hunter.

Backstory:

I was trained from a young age by a friend of our tribe, an elven hunter. After my initial awakening I had shown an extraordinary interest in nature, especially animals so at my request he trained me to be a hunter.
I used to belong a nomadic tribe of androids before their demise at the hands of the Technic League. I was away, with my mentor. When we returned we found the camp had been completely ransacked and my tribesman either abducted or killed. A dark-haired figure and a large robot looking like a large suit of armor were the only remaining creatures. The man ordered the robot to attack. Seeing the robot take out our pets with ease and then shooting some strange red beam out of his eye, instantly killing my mentor was too much for me. I fled the scene, cowardly I ran as far away as I could. The worst moment of my life.
The fear of losing my life made me keep on running. I used my acquired skills to keep out of sight. It was weeks before I finally relaxed. I was a mental wreck. I had lost the ability to interact with animals, I couldn’t take another pet. The last time I was almost killed by an aggressive wolverine.
I was drinking my sorrows away, useless you know as an android can’t get drunk, when a middle-aged human man took interest in me. Khonnir Baine was his name. He had somehow seen my despair and started a conversation. That conversation turned into many more. I’m proud to say that I can call Khonnir Baine my friend. He taught me everything I know about engineering. I am the droid I am today because of his friendship and teachings.
After learning so much I decided not to find a pet but to create a pet. Using metal and my knowledge of engineering I created AR01, a mechanical replica of my favorite animal, a tiger.
AR01 was my first attempt. There would be many more. After my latest failure I decided to take a more divine approach. I prayed to Brigh, the whisper in bronze, to help me in my quest to create an android pet, faster, stronger, and tougher than the original.
Goddess, please give me what I need. I will be your loyal servant. I will be you champion, taking on the Technic League and their evil creations and robots. I prayed but no one listened.
Ready to give up I went to see my friend. He should be back from his latest expedition, trying to find out why the purple flame had died. He hadn’t returned yet and he didn’t return the next days.
I have told the council I would join the expedition to find Khonnir Baine, my friend and mentor. I have one more chance before the expedition leaves tomorrow. I have hooked myself to AR11, my last try, my most dangerous try. I let the electricity flow through me. I know in an instant I was going to die. Then blackness and silence. I was dead……….then I heard a voice.
You, Laos, would die to create the perfect companion. Stupid choice, but I applaud you’re perseverance in trying to create. You’re not going to die. You need to fulfill your destiny first. I will grant you your request. I will give life to your experiment. Don’t fail me.
I regained consciousness and was pleasantly surprised, before me stood my creation. Looking back at me were 2 light blue eyes like mine, blinking, waiting on my command.

@DM-Camris Read it please and tell me what you think of it.


Pathfinder Adventure Path Subscriber

Would you be ok with either an android or dwarf hunter with a mechanical pet he made himself using craft/knowledge engineering?

Same stats as normal but with construct traits. Going primal archetype, would be more of a upgrade kicking in for a short period of time.


Male Human

Congratz Pekoe! I'll bow out of this one, seeing the current preferences.

Have a nice game! DM Lil" Eschie, think of me please when you need another player, can make any character.


Pathfinder Adventure Path Subscriber

I give you Vadir, cleric of Sarenrae. Working on backstory, will add soon.

Vidar:

Male Aasimar Cleric of Sarenrae 1
NG medium outsider ( native )
Initiative +1; Perception +10
--------------------
Defense
--------------------
AC 16/18, Touch 11, Flat-Footed 15
HP 9
Fort +3, Ref +1, Will +5
Speed 30 ft.
--------------------
Offense
-------------------
Crossbow, light +1 1d8 19-20 *2
Scimitar +1 1d6+1 18-20 *2
--------------------
Statistics
--------------------
Str 13, Dex 12 Con 13, Int 14, Wis 16, Cha 14
Base +0, CMB +1, CMD 12
Feats
Selective Channeling
Skills
Acrobatics 0+1=1, Appraise 0+2=2, Bluff 0+2=2, Climb 0+1=1, Diplomacy 1+7=8, Disguise 0+2=2, Escape Artist 0+0=0, Heal 1+6=7, Intimidate 0+2=2, Perception 1+9=10, Perform 0+2=2, Profession Woodcutter 1+6=7, Ride 0+1=1, Sense Motive 1+7=8, Spellcraft 1+5=6, Stealth 0+1=1, Survival 0+3=3, Swim 0+1=1
Traits
Seeker, Vigilante Witch Hunter
Languages
Celestial, Common, Halfling, Sylvan
Spells
Detect Magic, Read Magic, Stabilize
Bless, Burning Hands, Shield of Faith
--------------------
Equipment
Backpack, Bedroll, Blanket, winter, Bolts 20, Chalk, Crossbow, light, Pouch, belt, Rations, trail 5 days, Scimitar, Scale mail, Shield, light wooden, Waterskin ( water )
--------------------
Special
Aasimar
Acid Resistance 5, Cold Resistance 5, Darkvision, Daylight 1/day, Electricity Resistance 5
Cleric
Aura, Channel Energy 1d6 5/day, Fire Domain, Healing Domain, Orisons
Fire Bolt, 6/day, 1d6 fire damage, as a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire.
Rebuke Death, 6/day, 1d4 healing, you can touch a living creature as a standard action, you can only use this ability on a creature that is below 0 hit points.

Backstory:


Pathfinder Adventure Path Subscriber

Im excited about this concept! Very interested!


Pathfinder Adventure Path Subscriber

I give you Leander aka The Red Imp. Small Tiefling rogue.

Leander aka The Red Imp:

Male Tiefling Rogue 1
CG small humanoid
Initiative +4; Perception +8
--------------------
Defense
--------------------
AC 19 , Touch 15 , Flat-Footed 14
HP 10
Fort +1 Ref +6, Will +1
Speed 20 ft.
--------------------
Offense
-------------------
Claw +5 1d3+1 20 *2
Claw +5 1d3+1 20 *2
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 14 Wis 12, Cha 10
Base +0; CMB 0 ; CMD 14
Feats
Weapon Finesse
Skills
Acrobatics 1+8=9, Appraise 0+0=0, Bluff 1+5=6, Climb 1+4=5, Diplomacy 0+0=0, Disable Device 1+7=8, Disguise 0+0=0, Escape Artist 0+4=4, Heal 0+1=1, Intimidate 0+0=0, Knowledge Local 1+5=6, Perception 1+7=8, Perform 0+0=0, Ride 0+4=4, Sense Motive 1+4=5, Sleight of Hand 1+7=8, Stealth 1+13=14, Survival 0+1=1, Swim 0+1=1, Use Magic Device 1+3=4
Traits
Criminal, Seeker
Languages
Abyssal, Common, Halfling, Undercommon
--------------------
Equipment
Backpack, small, Bedroll, small, Blanket, winter, small, Chalk, Pouch, belt, small, Rations, trail 5 days, Studded Leather, small, Thieves Tools, Mw, Waterskin ( water )
--------------------
Special
Rogue
Sneak Attack 1d6, Trapfinding
Tiefling
Claw, Darkvision, Fire Resistance 5, Prehensile tail, Scaled Skin

Backstory:

To be born. It should be the start of a new life, hope and …… My birth was nothing like that, I was cut/pulled from my mother’s womb to be sacrificed to some dark entity by the barbarians who had captured us after the raid on our caravan.
The only thing that stopped them was my odd appearance, courtesy of my father who had raped my mother nine months prior and had left her to die.
I was, for a better word, sacred to them so they let me live.
This is my beginning.
The next 12 years I would live amongst these nomadic people as a sort of good luck charm. I was small, halfling mother. Life was hard, lacking the size and strength to compete with the older kids I became quick, in action and mind.
Then my tribe was attacked by a small group of well armored knights. I was captured and taken. They brought me to a slave market where is was sold for next to nothing to a rich noble who found my appearance amusing. The next years I was kept as his pet, on a leach, again fighting for scraps, this time with his dogs.
Then one day, using improvised tools I unlocked my collar and ran, as fast as I could I ran. Living on the streets wasn’t hard, I thoroughly enjoyed it, being free and equipped with the right skill set to survive because of my childhood. Hiding my appearance I thrived at the thieving life, especially at breaking and entering. Soon I received an invitation from a local guild. Their guild master had taken an interest in me. My heritage and size made me the perfect silent assassin. He gave me equipment and training and 3 days before my 16 birthday gave me a target to kill. It was the nobleman who had bought and humiliated me. Getting in was easy, killing his dogs was fun, but looking him in the eyes, holding a claw at his throat was epic. He cried and begged like a little girl. Ready to deliver the final killing blow Leander hesitated. Was he ready to breach the final barrier, take a life and become one with the darkness inside of him, ready to become a cold-blooded killer. The answer was NO. With the both his hands he knocked the bastard out and emptied his vault. Knowing he couldn´t return he fled town and traveled the world. Bored out of his mind Leander has come to Echo Woods to try his hands at the famous Emerald Spire to see if his skills are really all that.


Pathfinder Adventure Path Subscriber

Can I still post a rogue?


Pathfinder Adventure Path Subscriber

Dice Rolling:

Roll: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Roll: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Roll: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Roll: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Roll: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Roll: 2d6 + 6 ⇒ (3, 3) + 6 = 12


Pathfinder Adventure Path Subscriber

@Eltacolibre Can you post the info on Quodethi Thief please.


Pathfinder Adventure Path Subscriber

Always wanted to play this AP. I make a character later today.


Pathfinder Adventure Path Subscriber

Till when does the recruitment run?


Pathfinder Adventure Path Subscriber

I like to know more about the Beastfriend and Katagian Pit Fighter please.


Pathfinder Adventure Path Subscriber

Dotting for interest! Sound like fun.


Pathfinder Adventure Path Subscriber

Dotting for interest. Will make a Inquisitor, dont know race yet.


Pathfinder Adventure Path Subscriber

No problem, will make a rogue! Also a fun class.


Pathfinder Adventure Path Subscriber

Im interested, would be my first PBP dm'ing, have been a dm in Rl.


Pathfinder Adventure Path Subscriber

Dotting, will make a char asap, will be a ranged combatant.


Pathfinder Adventure Path Subscriber

Thanks for the chance to play. I'll make an alias and join soon.


Pathfinder Adventure Path Subscriber

Feeling better I hope. Any news yet concerning the players you've chosen?


Pathfinder Adventure Path Subscriber

I give you Didier aka the Horned One.

Didier:

Didier aka the Horned One
Male Tiefling Inquisitor 1 (Sarenrae)
CG outsider ( native )
Initiative +2; Perception +7
--------------------
Defense
--------------------
AC 17/19, Touch 12, Flat-Footed 15
HP 10
Fort +3, Ref +2, Will +4
Speed 30 ft.
--------------------
Offense
-------------------
Crossbow, light +2 1d8 19-20 *2
Mace, light +2 1d6+2 20 *2
Scimitar +2 1d6+2 18-20 *2
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 13, Wis 14, Cha 12
Base +0, CMB +2, CMD 14
Feats
Armor of the Pit
Traits
Seeker
Truth’s Agent
Skills
Acrobatics 0+2=2, Appraise 0+1=1, Bluff 1+8=9, Climb 0+2=2, Diplomacy 1+5=6, Disguise 0+1=1, Escape Artist 0+2=2, Fly 0+2=2, Heal 0+2=2, Intimidate 0+2=2, Knowledge Arcana 1+4=5, Knowledge Local 1+5=6 Knowledge Religion 1+4=5 Perception 1+6=7, Perform 0+1=1, Ride 0+2=2, Sense Motive 1+6=7, Spellcraft 1+4=5, Stealth 0+2=2, Survival 0+2=2, Swim 0+2=2
Languages
Abyssal, Common, Infernal
--------------------
Equipment
Backpack, Bedroll, Blanket, winter, Bolts (20), Chalk, Crossbow, Light, Mace, Light, Pouch, belt, Rations, trail 5 days, Rope, silk (50 ft.), Shield, heavy wooden, Studded leather, Waterskin ( water )
--------------------
Spells
Detect Magic, Disrupt Undead, Read Magic, Stabilize
Cure Light Wounds, Shield of Faith
--------------------
Special
Inquisitor
Domain Fire, Fire Bolt 5/day, Judgement 1/day, Monster Lore, Orisons, Stern Gaze
Tiefling
Beguiling Liar, Darkvision 60ft, Electricity resistance 5, Fire resistance 5, Scaled Skin, Soul Seer

Backstory:

Didier was born in Kaer Maga 18 years ago after an exotic union, his father, a human with some devilish blood laid with his mother, a whore from the Hospice district. At his birth, 9 months later, it became obvious that he wasn’t a normal boy. Small horns atop his head and eyes the color of blood with a dark center revealed his heritage. His mother raised him the best she could but it wasn’t much. At an early age he begged for food and later even became a thief of sorts.
He became an orphan around the age of 9 and lived on the streets. He was 12 years old when he met his mentor. By met I mean I tried to pick his pockets and he caught me. A priest of Sarenrae, he saw potential in me and took me in. He taught me everything I know now and I became a Inquisitor of Sarenrae. With the combination of street smarts and the teachings of Sarenrae I’m ready to start letting the world know who Didier is.

Description:

Tall, well-trained physique. Clean-shaven bold head with 2 small horns. Red eyes view the world with cunning and wisdom beyond his years. A dark cloak over his head hiding his features. Wearing a studded leather, scimitar at his belt, shield on his back.

Backstory Questions:

1. Are you from Kaer Maga or a visitor there? 


Yes, born and raised.

2. What traits have you chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choices. 


Through his training as an inquisitor and his personal drive to seek out evil and injustice.

3. What will your character contribute to the party mechanically, in and/or out of combat?

In combat, some damage, healing. Out combat, knowledge/social skills.

I'm open to comments. Thanks for the chance to apply.


Pathfinder Adventure Path Subscriber

Still able to heal and melee but completely changed my character.

I give you :

Kiezel Steenvuist:

Kiezel Steenvuist
Male Dwarf Warpriest 2
NG humanoid
Initiative +2; Perception +3
--------------------
Defense
--------------------
AC 18/20, Touch 12 , Flat-Footed 16
HP 16
Fort +6, Ref +2, Will +6
Speed 20 ft.
--------------------
Offense
-------------------
Crossbow, light +3 1d8 19-20 *2
Waraxe, dwarven +6 1d10+4 20 *3
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 13, Wis 16, Cha 8
Base +1; CMB +4; CMD 16
Feats
Power Attack
Weapon Focus ‘Waraxe, dwarven’
Traits
Company Lumberjack
Infected Family Member
Skills
Acrobatics 0+2=2, Appraise 0+1=1, Bluff 0-1=-1, Climb 0+3=3, Craft Armor 1+4=5, Diplomacy 0-1=1, Disguise 0-1=-1, Escape Artist 0+2=2, Fly 0+2=2, Heal 1+6=7, Intimidate 0-1=-1, Knowledge Engineering 1+4=5, Perception 0+3=3, Perform 0-1=-1, Profession Woodcutter 1+6=7, Ride 0+2=2, Sense Motive 2+6=8, Spellcraft 2+4=6, Stealth 0+2=2, Survival 0+3=3, Swim 0+3=3

Languages
Common, Dwarven, Undercommon
--------------------
Equipment
Backpack, Bedroll, Blanket, winter, Bolts (20), Breastplate Mw, Chalk, Crossbow, Light, Pouch, belt, Rations, trail 5 days, Rope, silk (50 ft.), Shield, heavy wooden, Waraxe, dwarven, Mw, Waterskin ( water )
--------------------
Spells
Detect Magic, Mending, Read Magic, Stabilize
Bless, Know The Enemy, Shield of Faith
--------------------
Special
Dwarf
Darkvision (60 ft.), Defensive Training, Greed, Hatred, Hardy, Stability, Stonecunning, Weapon Familiarity
Warpriest
Blessings, Good Protection, Holy Strike 1d6 damage 1 minute, Increased Defense, +1 AC/saving throws 1 min, 4/day, Fervor 4/day


Backstory:

Sitting down at a table at Jak’a’Napes Kiezel marveled about how the place hadn’t changed the last decade. Had it been a decade ago he went with his father into the woods, his father was the foreman of a small group of woodcutters operating at the edge of the Darkmoon Wood. Although he was apprenticed to the local smith, Kiezel made yearly trips with his father where he also worked as a woodcutter to earn some extra cash.
About 3 years later his father had a run in with Pay Day and his family was forced to leave. Returning to their ancestral halls Kiezel joined the temple of Torag where he was trained to be a divine fighter a so-called warpriest.
After he heard of the death of his former mentor he had decided to travel to Falcon’s Hallow to pay his final respects by visiting both his remaining son and his grave. He had first visited the grave. The headstone engraved with a woodcutter’s axe, his profession for the last 20 something years, was made well by a skilled artist and befitting the man. Arriving at the son he heard he had fallen ill with a strange sickness, like some other villagers, but had recently recovered with the help of some out of towners. After spending the afternoon with the son he went to the inn for a good meal and some drinks. He went to sleep with a full belly but a restless mind. He had a feeling he wouldn’t be returning to his temple any time soon.

Description:

Powerful built dwarven man. Clean-shaven head with a braided white beard. Brown eyes looking at the world with confidence and experience. Donning a steel breastplate and wielding an impressive looking waraxe in one hand and a wooden shield, bearing the sacred hammer of Torag, in the other hand.

Have played a paladin before, decided to play something i haven't tried before.

Comments are appreciated.


Pathfinder Adventure Path Subscriber

Ok i will change it later today!

Full Name

Tera Fosham

Race

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4

Classes/Levels

AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Strength 10
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 8
Charisma 18

About Tera Fosham

Tera Fosham
Female ifrit oracle (seeker) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 160)
LN Medium outsider (native)
Init +3; Senses darkvision 30 ft.; Perception +4
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d8+5)
Fort +1, Ref +3, Will +1
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee morningstar +0 (1d8)
Ranged sling +3 (1d4)
Special Attacks channel positive energy 5/day (DC 14, 1d6)
Spell-Like Abilities (CL 1st; concentration +5)
1/day—burning hands (DC 15)
Oracle (Seeker) Spells Known (CL 1st; concentration +5)
1st (4/day)—bane (DC 15), bless, cure light wounds
0 (at will)—detect magic, light, read magic, stabilize
Mystery Life
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 13, Int 12, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Toughness
Traits dangerously curious, tomb raider
Skills Acrobatics +0 (-4 to jump), Diplomacy +8, Disable Device +5, Perception +4, Spellcraft +5, Use Magic Device +9
Languages Common, Osiriani
SQ mostly human, oracle's curse (clouded vision), revelation (channel), trapfinding +1
Other Gear hide armor, morningstar, sling, sling bullets (20), belt pouch, flint and steel, masterwork backpack[APG], thieves' tools, trail rations (5), waterskin, 42 gp, 1 sp
--------------------
Special Abilities
--------------------
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Oracle Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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