Warah wrote:
Here is the profile page for Fading Ink in Endless Night, the fungus leshy undead sorcerer. I can whip up the jotunborn guardian pretty quickly; just missing equipment before I can transfer it from HeroLab.
1a: A fungus leshy undead sorcerer that was made to be the spouse of Moist Definitely's leshy alchemist. She loves his smoothies after they've "gone bad". She's more of an offense-focused caster and can do some healing.
Female Human Level 5 Homemaker
GM Redelia wrote:
I love the PbP format. My role playing is much richer and more nuanced in PbP than I would ever feel comfortable doing in person. I can take the time necessary to compose dialogue and descriptions that would be impossible for me to deliver on the spot, especially for PCs that have vastly different personalities than mine. That's one of the traits that several of my GMs have said they like about my play style, and it would be much diminished without this asynchronous text-based format. Thank you for giving me a place to thrive!
Female Human Level 5 Homemaker
Hello! Thanks for including me! This'll be my first character of any system above level 9, so I'm excited to explore and experiment. GM Farol wrote: Warah, we have been playing at starfinder and pathfinder games, I really liked your characters and how you played them, I did not play with you as a GM (which I hope to change), I liked how you perform at tables and how you act and respond. That's because I've only dipped my toes in to GM one PF1 game and one PF2 Quest or Bounty for GM School last year. Neither were particularly positive experiences for me, so I've been hesitant to give it another go. Pasting backstory here for reference wrote: She was raised in a secretive cult that believes that (TBD) is/are a danger to the world and must be eliminated/assassinated. They breed and train with this sole purpose in mind. Several generations ago, all of their senior leadership and many of their texts were lost in a catastrophe. Today, they are a shadow of what they once were. My PC was the best of their best, sent out to begin their work, and immediately found out that her training was next to worthless. Since then, she's chosen to do whatever it takes to learn the skills necessary to achieve the goals she was given, no matter who she learns from or what she has to do to get there. Perhaps, along the way, her allegiance to the cult may falter. For "Favored by the Blood Mistress", I think Excellent Assassin works best with her backstory. (Impressive Student would be my second choice, if needed.) I'm leaning towards a human strength-based monk, but am open to input regarding party gaps/coverage.
Female Human Level 5 Homemaker
My options: Level 3 Arcanist (Cheliax/Dark Archive) This PC is my favorite of the three.
I am happy to fill a gap in the front line if needed, but I'd prefer to play my arcanist.
AbstractTraitorHero wrote: Well thanks for all the help so far guys, should I essentially wait for a game to open up or be trying to make some kind of character right now? If you're confident you can whip one up quickly, you're fine waiting until you find a game. Otherwise, it's nice to either have a character on hand or know where to download the character sheets for the pregens. Here is the link to the pre-formatted character sheets for all of the pregens (PF1, PF2, Starfinder), plus some other useful info. You'll want the "PFS Pregens Folder" for games recruited in this lodge. Welcome!
Female Human Level 5 Homemaker
Thanks for the input! After reading through most of the Seven Dooms Player's Guide (through the end of the Sandpoint Gazetteer) and skimming the Gameplay tab (mostly just reading GM Cellion's posts), I think I'm caught up enough to begin assembling a character. I'm leaning towards a Desnan warpriest cleric with the Cathedral Child background. Perhaps she received a letter from a relative in Iron Harbor, asking for help. She had left before the man washed ashore in Sandpoint, and has been staying with her relative in Iron Harbor since her arrival. As soon as she finds out that folks from Sandpoint are poking around town, she'll come looking for you. Thoughts?
Female Human Level 5 Homemaker
Hello everyone! GM Cellion has invited me to join this game. I'm starting to read through the original recruitment post, etc. I'll be creating my character from scratch. What roles do each of your characters play in the party? What gaps would you like me to consider filling? I want to make sure my PC complements your team well. Feel free to reach out with any questions. I'm looking forward to playing with you!
Female Human Level 5 Homemaker
TriOmegaZero wrote: That sounds like something better suited to a home game where the table can all be on the same page than hashing it out with a new table every time in organized play. I agree with TriOmegaZero. If a build creates a bunch of extra work for a GM*, it's considerate to get their buy-in first. That's next to impossible in PFS. You might find it harder than usual to get that PC accepted into games because some GMs could be hesitant about dealing with that much unknown. * In every situation, they need to consider what special treatment you need because of your size. Is it raining? Dusty? Windy? Are you in a crowd? What is a creature of your size actually physically capable of doing? Is nearly all terrain difficult terrain for you? Etc. Side note, a microscopic critter with a speed of 20-30 feet per round is insane, like a cross between Ant Man and The Flash. It would be super fun to have a home game of all microscopic Awakened Animals.
Female Human Level 5 Homemaker
Every GM will make mistakes, and every new(er) GM has a learning curve. The good ones are open to respectful discussion about it and willing to improve. I think sometimes people are tempted to label someone a "bad GM" (or a "bad player") when they have a different communication style. This is amplified over PbP. Effective communication is vital.
My witch has the Baba Yaga patron, hard-won after much retraining. This is an integral part of her character arc that I absolutely want to keep. In doing the remaster on Herolab, she was automatically shunted to the Resentment patron, with no option to input my boon to gain access to Baba Yaga for her patron. Does anyone know if this is a Remaster choice? It could just be a Herolab issue.
Female Human Level 5 Homemaker
There are definitely some GMs that I think are good role models for how to run a game well, and some that don't suit my style. The ones that take the time to craft well-thought-out responses to players'/PCs' choices rate highly in my opinion, so that's one of the things I'll be conscious of when I start GMing on PbP.
Female Human Level 5 Homemaker
Various people have their preferred styles of GMing/playing, Society or otherwise. That's fair, as long as everyone is aware of which standards are being used before the game begins. Uri_12 wrote: Hmm, in the sense of staying on the plot, I think running games as written is especially valid to new gm, I think more experienced ones know how to be a little more flexible, an I right? 100% agree. Knowing how to be more flexible takes experience. Anyone can change things, but changing them well and within appropriate boundaries is a nuance that is learned. GM Lantern wrote: * Players shouldn't be trying to bypass the challenges through 'creative roleplay'. Creativity should be rewarded, but it should not allow for completing an encounter without rolling any dice (yes, I have seen people wanting to do that). You make a valid point about completely bypassing encounters, but I think there are some gray areas there that could be acceptable, depending on the situation. Some 'creative roleplay' is a way for players to avoid being murder hobos. PFS1/2 & Starfinder can lean in that direction unless the GM and players make conscious decisions to do otherwise. In such a case I'd allow creative roleplay for non-violent solutions, but it would require some dice rolls for success.
Female Human Level 5 Homemaker
klonac wrote: I have a question for the rest of the group. What do you think of players using very off-the-rails tactics? Things like burning down the adventure location in order to kill the enemies inside since they don't have hostages or a fragile macguffin. Do you like this because it can create an interesting battle, or hate this because it ruins the hard work you put in building the adventure location? I would agree with GM Lantern: pause the game and discuss ramifications with the players, including the possibility of stopping early so the GM can make new preparations, as well as the in-game affects of those choices in and on the world. One of my kids is in DnD club at their middle school, and their group is a bunch of chaotic murder hobos who destroy things (and people) a lot. Their GM seems to think it's hilarious. So I guess it depends on the group and the goals. PFS does require that no one be outright evil, so PFS characters should behave appropriately. Having a Session 0 could be really useful for setting expectations and negotiating how much chaos the GM can/is willing to handle.
Female Human Level 5 Homemaker
I wouldn't say I disagree with anyone else's assertion; it's more of a "this and" situation, and each GM will prioritize and juggle the different aspects according to their style and preferences. Pacing is essential in PbP. Too slow and everyone forgets what's going on. Too fast and the players who can't check their games multiple times per day get excluded. The GM has a lot of control over the pace of progression. They can set expectations during recruitment and/or the group can come to an agreement in the Discussion tab before the game starts. When things crawl to a halt, the GM can post: "This is what's going on now. Here are the options for moving forward that you've discovered. There may be more if you ask more questions/keep looking." Or "Where to next: Door A, B, or C? First consensus of X votes wins." On a different note, the most engaging GMs I've played with have made a priority of integrating the PCs into the narrative and making sure the world and the NPCs respond realistically. I had one GM delve into my other PCs and have NPCs make offhand comments about them. 'The GM is first and foremost another player at the table.' -- Valid point. For most of us, this is another way for us to play. We're not paid, so if it's not fulfilling to us there's less incentive to continue. I think taking my own turn at the wheel will help me be a more understanding player.
Female Human Level 5 Homemaker
The job of a GM... To make sure everyone has fun. I think everything else fits under that. Rules adjudication and consistent application? It's more fun when everyone gets the same predictable advantages/limitations. Chronicle sheets/reporting? Folks enjoy seeing their characters' progression and getting credit for it. Running the plot? Discovering a story is engaging. RPing the NPCs and describing the world? Immersion increases enjoyment. Preventing and/or managing personal conflict? We all have more fun when there are no hard feelings. Etc.
Female Human Level 5 Homemaker
Hello all. I'm a full time homemaker with a spouse and four kids. My husband got our family started playing PF1 in a homebrew game in 2016, then finally convinced me to try PbP in 2017. It was fantastic. I tend to draw a blank when I'm put on the spot, but the PbP format allows me to get past that and have time to craft a response/post. In 2020 I made my first PF2 and Starfinder characters. Most of my games these days are in those two systems, though I am in a PF1 GM rotation group (my turn's next--gulp!) and try to keep my very first PF1 character going as much as possible. I'd like to give back to the community by GMing some, so here I am. I've run some PF1 games for my husband and kids at home, but don't feel comfortable with it. I keep discovering that I did something wrong because there was a rule for it that I didn't know existed. :p The PF2 rules are easier for me to manage, so that will be my focus for GMing.
GM Tiger wrote:
Thanks! It'll be a while. She's still 2nd level.
Throwing my hat in the ring. I'm leaning toward creating the town herbalist/healer. Probably a human or halfling and either an oracle (life) or druid (leaf). The backgrounds that would make the most sense for her would be Outskirt Dweller or Close Ties, and she'll probably venerate Pharasma. I'm open to being related to any other PC. She'll probably be in her 50s or 60, so maybe a (great-)aunt, once removed, on their mother's side?
GM-curious player here. I second #1 & #2 from eddv's post above. I have GM'd some games for my husband and kids at home, and frequently came across situations that I didn't even know had rules for them. One scenario took place in a town, but the description of the town was only provided in the sequel. Granted, that's not going to happen all the time, but I tend to freeze and draw a blank when put on the spot over something I'm not prepared for (not fun for anyone). Folks like me are better suited to GMing over PbP, where we have time to look things up, but it's still intimidating. Overall, I feel like there's *so much reading* of things that are largely written like history books and technical manuals (yawn) that I would have to do in order to understand the rules, world, and lore before I could GM a game without missing important things. And *so much prep* to do before I can even start. Despite all that, I feel guilty only being a player. It feels like I'm only taking and never giving, so I am planning to run my first PbP game soon-ish. Wish me luck!
Female Human Level 5 Homemaker
DM Kludde wrote:
Thanks! I'll do that.
GM Zoomba wrote:
I have a 6 witch that's played neither and a strong preference for doing multiple games with the same characters. It makes for better RP that way.
Watery Soup wrote:
Thanks a bunch! You're great!
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