Blast Shadow

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31 posts. Alias of Philo Pharynx.


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Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Still working on a non-monster idea. Go on without me.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Weaver will direct Akumu on how to attack. ::Back a few feet, then to the east and you can get him. Then move and I will keep him in darkness for the rest of his life.::

After that he will simply cast Deeper darkness on himself and move to hove over the enemy.


Yes, no monsters is simple. "Humans only" is even simpler. But it's not as flavorful.

With monsters there's lots of fiddly bits that are hard to balance. It pretty much requires a GM with a hammer. I think my rules helped to mostly automate that hammer.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Per the map, Akumu is at the chunk of bad guy outside of the darkness. He can attack and move away.

::If I am always creating more darkness, then I am not killing him and I am preventing others from killing him. I suspect that a mix of darkness and attacks would work better.::

He will wait for Akumu to attack before throwing another cloud of darkness behind the Thudder user and flying in closer.


Okay, as somebody who made a monster that broke the game, I have a proposal for allowing monsters that don't break the game. Sharptalon is cool, and I expect that Choon was thinking of gnolls and ogres as monsters, not will o' wisps and owbs.

Here are my proposed rules:

CR/HD

You pay the higher of CR or HD to play a monster. You don't get bonus hit dice out of this. Nobody gets more HD than anyone else.

Caps

These are limits to keep people playing the same game. These limits apply to permanent/constant effects. They include all modifications, including items. These would also apply to non-monster builds. If you are over the limits, you can voluntarily reduce to the limit. If the game advances in level, these will be raised.

Stats: no final stat over 26
Caster level: no caster level over 6
DR: No DR over 10
SR: No SR over 18
AC: No AC over 28
Saves: At least one save under +20
Spell-like abilities: Max 3rd level in most classes. (i.e. spells that are lower level in one class list are counted as the level other classes get it.)

Stats
In order to figure out what point buy you get, Add up all of the base monster's stat modifiers. (Or add up all of their stats and subratct 60). Your point buy value on the chart is as follows. Even with 0 you can adjust your stats. If you have -5 point buy, you must reduce your stats to play.

Total ..... Point Buy
-6-0 ...... 30 Point Buy
0-6 ....... 25 Point Buy
7-9 ....... 20 Point Buy
10-12 ... 15 Point Buy
13-15 ... 10 Point Buy
16-18 ... 5 Point Buy
19-21 ... 0 Point Buy
22-24 ... -5 Point Buy
25+ not available

Characters need at least 4 intelligence and understanding of common to be playable.

Feats
Monsters only get feats marked with a (b) as bonus feats. The other feats must still be purchased out of your normal feat allowance. You don't have to take traditional monster feats.

I win buttons

Anything that requires special resources to even have a chance is forbidden. For example, if you can't been seen without special senses, that's an I win button. It doesn't matter if it's natural invisibility, deeper darkness with see in darkness, or hide in plain sight with a high stealth check. Being immune to all weapon damage or all magic is another issue (sorry swarms and golems).

Many of these will be combinations. Fast healing 5 isn't that bad, but when you add it to DR 10, that's pretty hard to get around.

When in doubt, ask.


If there's no monsters, does that mean we can use templates?


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Deeper Darkness is Radius 60'.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Caanan, PC wealth by level is worth another CR.

Obviously the seige Owlbear is mislabeled in CR.

I am working on a Mi-go as a backup character, but I understand if you get a chance before me. I'm making lots of backup characters.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Claw AoO, piranha strike: 1d20 + 14 ⇒ (16) + 14 = 30
base damage: 2d6 + 15 ⇒ (6, 6) + 15 = 27
sneak attack: 4d6 ⇒ (1, 2, 6, 4) = 13
cold: 1d6 ⇒ 4
4 points bleed with sneak attack[/dice]
[ooc]Hampered (half movement speed for 1 round


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

From the darkness he hurls coldfire at the bastard.

touch attack, flatfoot if he can't see in darkness: 1d20 + 16 ⇒ (10) + 16 = 26
cold damage: 3d6 ⇒ (1, 1, 3) = 5
sneak attack: 4d6 ⇒ (4, 6, 4, 6) = 20
4 bleed damage
Bewildered, -2 AC, -4 vs. Darkweaver


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

No offense taken. Weaver is definitely alien in his thoughts and is not quite so emotional.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

He swoops down to thudder-boy, drawing another bit of gravel as he moves and dropping it 10 feet ahead of him, moving onward to avoid being where he last saw.

stealth: 1d20 + 24 ⇒ (5) + 24 = 29

[ooc]and now he is in deeper darkness. Unless he has exotic senses or daylight, he's a bit screwed.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Weaver seems amused, ::And yet you also asked Akumu to join in, which would not work if I had done so.:: He would have to explain about tactics to her later, as she seemed not to get it.

>;)=


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

As the chaos begins, a spread of darkness drops down among the right side of the shield wall. The possibilities of confused and frightened men in close proximity over broken terrain in pure darkness bring a smile to his face. At the least it will slow and scatter them, breaking their coordination. At the best they kill each other in the dark.

throw: 1d20 + 17 ⇒ (3) + 17 = 20 Targeting a square is AC 5

Sadly, he doesn't have time to enjoy this as he moves on towards the leader, concealing himself in the sky.

stealth: 1d20 + 24 ⇒ (13) + 24 = 37 no penalty for sniping


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

I'll keep the separate power pools in mind if I do a psionic character. By default, it says explicitly to join them. The stat boosts are calculated separately for each class, but they all go into the same pool.

ultimate psionics wrote:

Multiclass Psionic Characters

If you have levels in more than one psionic class, you
combine your power points from each class to make up
your reserve. You can use these power points to manifest
powers from any psionic class you have.
While you maintain a single reserve of power points
from your class, race, and feat selections, you are still
limited by the manifester level you have achieved with
each power you know.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

::Noted.:: he responds as he moves in. He will dip down to scoop up a handful of gravel and tucks it in his pouch. Within the pouch, he'll touch a few and start them spreading darkness. For now, the dark will be contained in the pouch. but soon it will spread.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

::Oh, there's enough sky for darkness that does not involve you. I'll circle around to the right, you circle to the left.::

stealth: 1d20 + 24 ⇒ (9) + 24 = 33

Perception: 1d20 + 14 ⇒ (5) + 14 = 19


For my backup character:
3d10, min 5: 3d10 ⇒ (4, 8, 2) = 14 = 18
4d8, min 4: 4d8 ⇒ (5, 4, 1, 4) = 14 = 17


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

::Then let's fly.:: Darkweaver will take to the sky, using his natural shadowy form to keep unseen.

stealth: 1d20 + 24 ⇒ (3) + 24 = 27


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

So dim light? Awesome!


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Interesting. We have no healers. Fortunately the "superior beings" all get better from hit point damage, but we'll need to work on condition removal.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

What time is it and what are the lighting conditions? Also, what are the specs on the Thudder? It might be an interesting weapon.

Darkweaver will address the griffon, ::Since they left you without a handler, I assume that you have some degree of sapience. You can respond to my mindspeech if you need to communicate anything.::

If it is anything less than full light, it'll float onto the wagon. If it's regular or bright light, it will float under the wagon to avoid the light.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

The shadowy being looks over the small humanoid. ::Perhaps you should hire someone to magically purify your food. I am constantly amazed by the ways you mortal beings develop ways to compensate for you limitations and flaws.::

He seems to acknowledge Incedidia's comment, though does not respond.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Oh, and by the way, there's nothing personal Canaan. Let me know if anything starts getting too much.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Empathy does not work on invisible people. You must see them. Plus it's concentration.

Are you disguised? I missed that if you are. He has a good Kn: planes check, and as fellow denizens of the shadow plane, he knows what Kyton are.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Out of curiosity, how is Incendia seeing Akumu?


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

[spoiler=Incendia]::Talking the way others do harms the silence.::

It nods, ignoring the wine. ::Yes, your kind came to our home long ago. We debated your presence and judged you acceptable. I can be difficult to see. Perhaps not so much as the small one, but enough for most purposes. I tear things apart with my claws and unburn things with coldfire. I can remove the light from darkness and see in such conditions. I realize that many others can only see in partial darkness, and I will use true darkness as needed. The halfling may be a problem unless he has corrected the flaw in his vision. He will require far too much light to be effective. Such light makes subtlety difficult. The skills he brings must be worthwhile enough to overcome his handicap.::

This would be a perfect time for Canaan to return


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Don't think of us as evil. We are just focused on completing the mission and will not let concepts like mercy or kindness pollute our accomplishing it.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

As Canaan Fodda approaches the privy, he notices a form appear in the shadows. Or half of one. The shadowy figure seems to nod at the halfling as it floats by into the inn.

It addresses the assembled group directly to their minds, *I am the Darkweaver.*


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Ooh, interesting


Darkweaver:

Darkweaver
Owb rogue (unchained) 6
NE Medium outsider (extraplanar)
Init +12; Senses darkvision 60 ft., see in darkness; Perception +14
--------------------
Defense
--------------------
AC 23, touch 20, flat-footed 14 (+3 armor, +1 deflection, +8 Dex, +1 dodge)
hp 101 (8d10+40); fast healing 2
Fort +11, Ref +13, Will +9
Defensive Abilities danger sense +2, evasion, uncanny dodge; Immune cold
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 5 ft., fly 60 ft. (perfect)
Melee 2 claws +17 (2d6+9 plus 4d6 sneak attack plus 1d6 cold)
2 claws pirahna strike +14 (2d6+15 plus 4d6 sneak attack plus 1d6 cold)
Ranged burning cold +16 touch (3d6 cold)
Special Attacks burning cold, curse of darkness, sneak attack (unchained) +4d6
Spell-Like Abilities (CL 8th; concentration +10)
. . Constant—blur
. . At will—deeper darkness, detect thoughts (DC 14), dust of twilight[APG] (DC 14)
. . 5/day—shadow step[UM]
. . 1/day—plane shift (self only, to or from the Shadow Plane only) (DC 19)
--------------------
Statistics
--------------------
Str 16, Dex 26, Con 20, Int 12, Wis 16, Cha 14
Base Atk +8; CMB +11; CMD 31
Feats Accomplished Sneak Attacker, Dodge, Expert Sniper, Flyby Attack, Improved Initiative, Improved Natural Attack (claw), Piranha Strike, Point-Blank Shot, Weapon Finesse
Skills Acrobatics +17 (+5 to jump), Bluff +11, Diplomacy +10, Disable Device +24, Escape Artist +14, Fly +20, Knowledge (planes) +12, Perception +14, Sense Motive +14, Sleight of Hand +14, Spellcraft +8, Stealth +24
Languages Common, Dark Folk (can't speak); telepathy 100 ft.
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hero points, rogue talents (bleeding attack +4, fast stealth, superior sniper), trapfinding +3
Combat Gear caphorite dust (10); Other Gear +1 shadow darkleaf cloth leather armor, amulet of mighty fists +1, belt of incredible dexterity +2, ring of protection +1, belt pouch, masterwork thieves' tools, 139 gp
--------------------
Special Abilities
--------------------
Bleeding Attack +4 (Ex) Sneak attacks also deal 4 bleed damage/round.
Burning Cold (Su) As a standard action, make ranged touch att vs. foe in 120 ft for 3d6 cold dam.
Curse of Darkness (DC 12) (Su) Touched foe gains light blindness and loses coloration (Fort neg).
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Damage: Claw (1d6 cold) (Ex) The creature's attack or attacks deal the specified amount of energy damage in addition to their normal damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Sniper Reduce sniping penalty for staying hidden to -10.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Flight (60 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Cold You are immune to cold damage.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rogue's Edge (stealth) Reduce sniping penalty for staying hidden to -10.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Darkweaver is a mysterious figure. It's difficult to put your eyes on it, as the shadows flicker around it. The shadowy figure seems to fade out below the waits, hovering.