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Fletch wrote:
This was tried way back in the 3.5 days in Second Darkness as book 2 ended at a lower level then 3 picked up with the idea that GMs could fill in the gap and if i recall correctly it was EXCEEDINGLY unpopular. Not to say that it is an experiment that could not be tried again, the jump in tone between those 2 books of SD and other difficulties in that ap might have also led to the animosity.
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The Raven Black wrote:
Especially for the goddess who is the patron of the Twilight Speakers. A group whose whole purpose is opening dialog with other cultures and peoples.
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Gisher wrote:
That would make it Norgorber next on the chopping block, which I actually could see being interesting. He recently lost herald and champions in Agents of Edgewatch. Clearly him being ripped apart and all his secrets revealed would be fascinating. (And clearly they can kill multiple gods in one when it's revealed he is actually 4 halflings in a cloak pretending to be one god)
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Honestly, a cover like the one described with the stained glass windows sounds like something honoring events from before. They said at least 1 god kicking it, why not 3 with Asmodeus, Pharasma, and Saranrae all kicking it and us getting 3 new core 20. I feel like a huge shakeup like this is far more likly and a .ore interesting set up. Also allows Noctula to move up and maybe an actual physcopomp ushers like Atropos, who it's been stated Pharamsa has set up to be her replacement, moving to fill the void.
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Depending on how much you view it as "cannon" Jason Bulmahn ran a 2e 1 shot set in Trunau for Glass Cannon for a live show at Pax Unplugged in 2019 I believe. Was set after the fall of lastwall with the city now needing to get by without able to recieve supplies easily from lastwall. But I too would personally love to know what happened "officially" to the cloud keep and to the red dragon orb from Giantslayer though I guess with the OGL shenanigans I doubt that second one will ever now be addressed...
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I am actually super excited for this ARPG, and i love that its the iconics. As a fan of the comics its super exciting to get to play as them. Ideally they will be fleshed out with their personalities. Hope they add more then Ezran, Kyra, Harsk, and Amiri, as putting Kyra in there but not Merisiel feels wrong. ALso thats 3 human characters, would LOVE to see Fumbus or Lini would be nice.
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Putting my money now that the ap following this one will be a 11-20, 3 parter that deals with Treerazor, Tanglebriar, and is a heavy elf theme. Also with a tied in Lost Omens: Iadara. Where this ap will allow for metal and earth kinetisist to shine this elf ap will allow the same to wood. Just my theory.
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As i am now entering the last stages of GMing my Ruins of Azlant game (Players are in the compass, have already done one wing), definitely can say this one. At least the first 4 books. A huge cast of characters join the party in the first adventure and rping with them is encouraged. Book 3 drops it off a bit but then book 4 has you go to an underwater city and get tossed into a little intrigue and an underwater dinner party. The last 2 books are definitely on the "dungeon exploring smash faces" form of play though. Has some RP, but the ggame moves more to an endgame level of threat must be dealt, move move move mindset
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Arcaian wrote:
Correct.its the aboleth center of power on Gplarion. A massive water sprout that travels from the sightless sea below to the Arcadian ocean above. It's purpose is to recycle water throughout the planet from the underdark back to the oceans above. The aboleth control it fully as where they have their ppwer on the planet centered. In Ruins of Azlant the secondary villan at the end of the ap attempts to hijack the main veiled masters evil plan to turn the doomsday device on the Nraid. Which would ruin how water is reduced across Golarion and cause just as much havok if not more.
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The Raven Black wrote: That does sound pretty elitist. I mean her article on the Pathfinder wiki say her followers and followers of Shylen butt heads over this view. As each view the other is wasting potential, as she is presented and stated as being elitist in the wiki. It also says she will not answer prayers to non-elves, so take from that what you will. Also frustratingly she is the patron of the Twilight Speakers in snowcaster elf society. A group whose purpose is to be envoys with other societies and open dialog and learn from other cultures (and also listed as where many snowcaster half elves come from). Her faith and how her followers are described at times seem contradictory to each other.
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It is however, Paizo's game and company and they have the right to publish and not publish whatever they want and I stand by it. Same with the SRDs. If they desire to not have something that was published in a book listed, I will not complain. It's their right to not have something they view as problematic listed.
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The Raven Black wrote:
Agree whole heartedly on the PFS angle. That is ABOSLUTLY not necessarily. But finding something as such listed in a Black Market book and giving a gm guidance, I'm not opposed to it being listed. I was kind of thankful not having to come up with a gp value for how much they would need to pay. Having something as a reference, options specifically ONLY for GM reference and GM use to help tell a story (with content warnings and such) I can see as beneficial.
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JoelF847 wrote: It could come up if a PC wanted to buy a slave to free them, if they couldn't easily free them by violence against the slavers (like if they were undercover). I'm fairly certain this happened in a PFS game I played in many years back, possibly the Bloodcove Disguise (and before the price was listed in any product). This exact situation happened in my Legacy of Fire game that I added Broken Chains into slightly lvled up during part 3 of the AP. Even though it would later make it harder for my PCs by making them well known when they went to the slave auction in that module, they willingly spent money to buy the freedom of every slave they could (And then returned later that night to murder their way through all the slavers and rescue all the other slaves) Actually used the SRD to tell them how much they were going to have to spend at the time.
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The Raven Black wrote:
This. I have a feeling Blood Lords is going to be a courtly intrigue game far more then we expect. Think Vampire the Masquarade, Golarion edition
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keftiu wrote:
If done well (which I have no doubt Paizo would do based on their track record) I believe it would be a hit. Western Fantasy has a huge fanbase and i dont doubt it will always find fans. Look at how well abomination vaults is viewed here on the boards and Age of Ashes did in the rankings done by the rankings presented recently. And after so many big bads being casters (the rune lords, the tyrant, geb, not to mention all the ap bbegs who are or were casters like the sky Pharoah, Ileosah, the ghost arcanist/sorcerer aboleth of Ruins, Belcora in Abomination vaults, Olansa and Sarvel Ever-Hunger being a clerics for an evil god/demon lord in more recent books) I feel an actual straight forward WARLORD would be something new. The ones we have had recently being the Stormtyrant and Azaersi.
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Put my hope down for the next big bad after the Tyrant is a returned Choral leading a massive army of red dragons to bring about a new draconic kingdom. He's just asking to come back soon, and i can see a whole lot of other nations busy recovering from dealing with the Tyrant as an ample time for him to show up and expand his kingdom (after recovering his old one first).
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If 2e is off the table I put foreward a vote for Ruins of Azlant.
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Construct kinda got merged with Astral in a neat make what you want eidolen sort of way. Would love to see a return of inevitable/aeon for a more law bent and protean for a more chaotic bent twist to eidolen. Devil being the third one I probably want back most of all.
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Putting us back on topic... and based on other announcements. 1. Eye of Dread megaregion book. With a mix of new nation and vastly altered regions, would be a neat look at someplace that clearly will be the center if a major storyline to come. Especially due to the announced Knights of Lastwall book. 2. Broken Lands Megaregion book. The mega region I want most but feel like won't be the next one. Would make me so happy though. 3. Secrets of War. Book to introduce theoretical warlord and inquistor class, which is what my money is on the announced classes. More rules for champions and clerics and faith based things for all classes. Add in mass combat rules as well as should be around time of Kingmaker remake as well. 4. The next 6 part ap following Outlaws of Alkenstar. As I belive it was said by James Jacobs we will see an Ap that is the sequel to both an ap (or possibly multiple aps) and module so putting my theory here. Ap is a sequel to a.mix of Carrion Crown, Tyrants Grasp, and Carrion Hill. Pcs are knights of lastwall sent to Ustlav to secure help in reclaiming the graveyards. While there they discover a scheme by the lich Socorro. Having seen his previous master defeated twice now the Butcher of Carrion Hill is now making a move to make his own kingdom of the dead in Ustalav. However it also becomes clear that the butcher is also aware of both what and were the Tyrants Phylacerty is located. The pcs must stop this new threat, save and win the support of Ustalv and stop the agents of the tyrant who seek to destroy this upstart challenger to the tyrant and what he knows.
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keftiu wrote:
The third book even has advice on how to run the BBEG as a horror ghost, surprising and harrying the pcs as they do the last 3 levels.
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Would LOVE a Lost Omens Broken Lands. More android feats. A great place to put Kasatha and Lashunta for the Numeria connection. Build up for whenever we get a fight Razmir or (WHAT I REALLY want) return of the conguerer ap. Great chance to build up what Mendev is like now without the Crusade, and the river kingdoms are a playground of adventure material. Can seed some early tech things in to see how people like them before we get an official tech guide 2.0
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Aaron Shanks wrote: Good blog content if there is no room in print. Noted. Agreed. And I enjoyed reading the foreword in all the old APs, and was sad to see them kinda go away with 2e. Anything more around game design philosophy is super interesting to me just as someone who likes the storytelling aspect of it all and see how others design and develop their ideas.
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I want to add I really like the bit at the end that James added that discusses where the plot came from, how it differs from what he himself ran and a general mindset in a behind the scenes view of adventure writing. While I can't expect it to always have the room for such things I greatly appreciate it and would love to see more blurbs like this in adventures that are published.
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Would love to learn more about Rahadoum and Yjuvia personally. The culture and technology of a region like Rahadoum in a fantasy setting is fascinating, and would personally love to learn more about the Rain Wall and that entire region of the nation.
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Personally one I would love to see is a three part "mega prison" escape.
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James Jacobs wrote:
Second the loving of three parts to an ap. Works so well in splitting it up when discussing with my players after the fact. Ruins which I'm running now always felt like the 3 parts were books 1-3 (The missing Colonist), 4-5 (Chasing Underwater leads after the Veiled Master), and then 6 (Epic finally built off the other 2 parts), though Mummy's Maks which I ran before definitely felt like parts 1-2 (Wati), 3-4 (Cult of the Forgotten Pharoah), 5-6 (Hakoteps Return) and I liked how elegant it was.
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keftiu wrote:
It's for those reasons I personally would rather a Geb, Nex, Alkenstar ap not also do Jalmeray. I feel it could use a lot more fleshing out on its own I would rather see in a 3 Part ap like we are getting for Mammoth Lords, or as part of a 6 part that includes mostly going to Vudra.
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YawarFiesta wrote:
Honestly it feels like with EVERYTHING involving the tyrant it can be brought back to Aroden. If there is ONE thing consistent about the tyrant, its that he hates Aroden. He wishes to see this God beaten. From trying to trick around before he moved on beyond the material plane, to his attacks against Taldor. The center of Aroden worship, to what he did to Arazni the tyrant has wanted to bring Aroden low. So here he is, mastering his escape from Gallowspire and sure, he could go and take the test just as Aroden kinda did when he rose the stone and become a God like Aroden. But the tyrant HATES him. Everything he did, everything he built. He has lost to Aroden (or his followers) twice now. It's personal. He doesn't want to just do as Aroden did, he wants to prove he is BETTER. But he's been trapped to long, Aroden is dead. So what's he gonna do? Well that's obvious. The one thing that Aroden truelly did that was great. His LEGACY, is Absalom. A city NEVER taken. He doesn't just want to beat Aroden, he wants to prove he is better. He will last. He is the Tyrant and he will tear down everything Aroden did and PROVE he is better. Honestly it screams about how mortally flawed the tyrant is. Even in undead he is bound by living ideals of being lesser then Aroden. Beaten. It shows how much of a flawed villain he is, because those flaws make them more interesting. But this is kinda my reading on it ND the authors may say differently, but it feels like it's to make even the most powerful "inhuman" monstrous of villains, fail to mortal vices. The tyrant may even put Xanderghul a run for title of most prideful.
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A likly reason for the lack of complete settlement is unlike Earth, Golarion has monsters litterally everywhere. The articles on the different regions in the Extinction Curse Ap mention all kinds of creatures that exist outside of what would be considered civilized, from beasts to fey to monstererous humanoids who like to be left alone and likly attack those that try to settle areas they deem as theirs. The large number of minotaur, harpies, centaurs,and other traditional "monsters" from Voon's failed first seige likly made expanding to cover the whole island slightly difficult
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keftiu wrote:
The Taotake, in the Merchant Article from Eulogy for Roslar's Coffer |