Zorek

Vorsk, Follower or Erastil's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 165 posts (179 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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Considering how much Occultist feels like it was used as a basis for the new focus system, and that occult magic is literally a tradition of magic now, i would be surprised if we do not get some.

Kineticist is a fan favorite and occultist fits very well as a focus based caster. A case can be made for Psychic as the occult prepared caster (yes witch can be as well, but witch seems to kinda do the sorcerer variable thing), and medium fills such a unique role i would love to see how its done. Mesmerist honestly feels like it does not need to be made imo, though others may disagree as i feel bard can be made to do what mesmerist does down the line. Spiritualist many talk about folding into summoner and making a pick your tradition pet class user but i honestly HATE this idea, and would rather see it return as its own class that can be expanded.


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Marco Massoudi wrote:
Vorsk, Follower or Erastil wrote:
Really like the archetype that is in this book, neat and flavorful, just kinda disappointed the dedication feat is lv 4, when it feels it could have and should have been a lv 2 feat.

Can you share the monsters in the Bestiary section with CR & creature type?

Also how long is the gazetteer of Kovlar and what is it's Population?

Thank you. :-)

Carnivorous Crystal, Ooze, Creature 11

Dalos, Fey, Creature 13
Deculi, Beast, Creature 12
Devourer, Undead, Creature 11
Magma Dragon (Young, Adult And Ancient), Dragon, Creature 9,13, and 18 for age
Dragonscarred Dead. Undead, Creature 13
Forge-Spurred, Undead, Creature 5
Gashadokuro, Undead,Creature 13
Soulbound Ruin, Construct and Undead, Creature 15

Kovlar Article is 8 pages


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If the dinosaur fort spell is not in this book I will be very disappointed.


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Put my money down for a giant burning bug spawn as the likly candidate. Feels like it would fit the whole theme of this book, and we are returning to Katapesh, so it just feels right to me (also never got an official PF1 stat for him, as it was a 3.5 AP)


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Rysky wrote:
zimmerwald1915 wrote:
VerBeeker wrote:
Didn't the PCs take a bunch of the Keys?
Why wouldn't Azaersi demand and get them back in peace negotiations? They are hers.
If you say so.

I could also see some dwarves complaining how it was stolen from them to begin with and they should be given part of it back. Or at least a key, just in case.


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Rysky wrote:
keftiu wrote:

Help, I’ve somehow stumbled into trying to assemble a Mwangi Expanse Primer, and I dearly need more info on the Song’o halflings, the local orcs, and any non-awful Bekyar tribes you can spare.

(There’s a lot more Mwangi dwarf lore already published than I thought!)

Firesoul and its prequel web fiction The Gem has a bunch.

Beyond the Pool of Stars and Through the Gate in the Sea does too, the former has Lizardfolk stuff, haven't read the second one yet sadly, it went missing so had to reorder a copy.

The Song'o play a role in Ire of the Storm module as well


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Ron Lundeen wrote:
Dracovar wrote:
Cole Deschain wrote:

Also... cool as the tree rebirth can be, I've already got my epilogue planned, and it's a little different. Figured it'd give more of a sense of accomplishment to the players, while also tying back to a much-loved NPC from volume one...

Umble, the Nosoi from The Dead Roads approaches Pharasma with a small bag in her claws- containing the dusty remnants (the ash, if you will) of the heroes' souls.

The Lady of Graves does her usual "listen without saying anything" routine as Umble spells out the highly unusual circumstances of the case, finally concluding with an observation that for services rendered, if for no other reason, she hopes that something can be done, even if the souls as they were have been destroyed.

Pharasma actually reaches out, takes the bag of dust. Looks at it.

Says "Yes."

Cut to four children born on the same day in Absalom. Roll credits.

As someone who was rather annoyed with the AP's endgame and result for the PC's (book 5 sidebar not withstanding) I have to say...

THIS IS GENIUS. With potential timeline advance, you might even line up the children with some special trait(s), unusual backstory, all sorts of potential RP goodness, for an upcoming future AP - and your players get a neat 'reward' in a way.

Kudos Cole, kudos!

EDIT: I'm dubbing this the "Cole Deschain" sidebar...

Me, too. I think this is a great idea.

I planned on something similar happening, though the final cut is not to Absalom, but to Xopatl and Miraina as she is climbing to Tumbaja take a look at the seedling of the Kumaru tree that the PCs planted in Part 5, when she hears crying up ahead. Running forward she comes to where the seeds were planted and beneath each is a baby, wrapped in cloth, each with a birthmark over their hearts in the shape of a sliver of wood.


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The population likly takes into consideration farmland surrounding the town, likly for miles in many directions and the people who view themselves as part of the town but don't live in town center


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Not surprised by investigator. It gives them another class to at least have base access to the new alchemical items system they made, though not to the same level that alchemists do


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Arrendis Lionheart wrote:
Adamantine is fairly rare, actually, and as far as I know only really workable in two locations (please someone correct me if I'm wrong on that), those being Riddleport and the Numerian town of Torch.

It's less that these are the only two as these are two that have been named. I believe some dwarf holds have been named in having smithies that get flame hot enough to work sky metals. I believe the one in Riddleport was said to be the only place in Varisia, but it's easy to believe quite a few nations may have a location or 2 where it can be done.


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Darth Game Master wrote:

Yeah this week's schedule has been a mess. Judging by Mark's comment the Impossible Lands blog is already written so I really don't get why it wasn't posted today...or yesterday :/

I just hope this doesn't push back the Mwangi Expanse blog, I'm excited to see that so we can know what's going on with Vidrian (please be decolonized Sargava...)

Sargava was name dropped in the High Seas blog. So it may still be around. The Pirates of the Shackles are no longer taking bribes to protect it according to that blog... so its anyone's guess. My theory is Vidrian is a separate nation to the south of Sargava. On the large map of the Inner sea its written a bit further south then Sargava, whose lower border is the Lower Korir River, and Vidrian is written along/slightly to the south of it. It if anything more closely related to the area we saw in Ire of the Storm where Sargava tried to set up a settlement there. Based on the events of that book and what in that area, my moneyt is on Vidrian being an Iruxi/Lizardfolk kingdom to the south. Especially with us getting Lizardfolk in the book following the Lost Omens World Guide.


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zimmerwald1915 wrote:

The tacit assumptions about party motivations and morality vary from AP to AP. Off the top of my head, Second Darkness, Serpent's Skull, Kingmaker, Jade Regent, Skull and Shackles, Mummy's Mask, Shattered Star, Ruins of Azlant, War For the Crown, and to some extent Rise of the Runelords have the PCs motivated at some point, usually (though not in Rise of the Runelords) initially, and to a great if not exclusive degree by the prospect of treasure or reward. Curse of the Crimson Throne presumes a vengeful motivation. Hell's Vengeance presumes an outright Evil party.

Again off the top of my head, the only APs that presume the PCs have a heroic motivation from the get-go, and maintain that assumption all the way through, are Legacy of Fire, Reign of Winter (from a certain point of view), Wrath of the Righteous, and Hell's Rebels.

Book 3 of legacy of fire is DIRECTLY written with the idea that the pcs may try and sell an artifact they found for personal gain. They hold a banquet to get a possible bidding war going.


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ograx wrote:

I'm sorry James, I meant exploration mode. I assume since downtime is in exploration mode we will have specific options and events with it as well??

That is so exciting to hear as I personally feel as having some of those kind of options scripted and hashed out really lets whole system shine.

Awesome!

I know on the Paizo Friday episode where James talked about this AP he mentioned something about possibly being able to rebuild a certain hellknight castle we get at the end of the first book. I cant recall if that was said as a theory on what could be done or as an actual part of the AP, but it sounds like would be a neat mechanic to add in (Especially as we do know the last book takes you back to said castle to deal with the BBEG, who is still un-named, as they attack it and the town near by.)


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It appears you gain bonus languages equal to your intelligence modifier, instead of just a single bonus language due to high int, at least looking at the goblin page


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Secrets of Golarion panel seemed to hint that Oprak is indeed a hobgoblin nation, but one that has switched gears from military conquest to instead become a commercial powerhouse, which is no less terrifying in its own way.


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I have a class concept I would love to see I kinda refer to as a Planer Blacksmith. They recieve powers directly from the planes themselves to create items and powers. Use the essence of hell to create armor and weapons or use very forceful law based powers. Pull from the boneyard to heal allies and harm foes, banish undead and ghosts. Draw from heaven to create a sword of holy power at the same time that you pull from maelstrom to make a shield to protect you from lawful creatures.


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Based on Vidiran being so close to where Ire of the Storm as I have a feeling we may be getting a lizardfolk Nation. Sorry, Iruxi. :-D


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I think I heard Jason say that any skill can be used to recall knowledge, allowing heal to be used as such


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1.The ability to recruit a certain lich to your kingdom would be huge.
2.The updated goals of the bbeg and her need to make amends to the eldest and how she makes those amends were a fantastic addition to the story of the whole ap.
3. The entire side bit with the goblin village was a ton of fun.


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If the companions from the crpg are being added I am curious if that means we will be seeing a magus, inquisitor, and kinetisist class pretty soon as their is a companion of each of those. Especially interested as the magus has an archetype that makes him cha based, not int based.


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Im curious if druids have some mechanic to call on power from nature. Both the art and the story detail her moving onto the mushrooms to be closer to nature and using their essence to empower her magic.


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Put my money down on the the BBEG being Daralathyxl, the "Sixth King of the Mountains". We need a big bad evil red dragon as a villain for once, and going the biggest and baddest of them all sounds like a truly epic start to 2nd ed.


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Xenocrat wrote:
James Jacobs wrote:
The Gold Sovereign wrote:

It sounds like an amazing AP.

I'm anxious to see what comes next, after we have "concluded" our fight against two of our greatest enemies (the Runelords and the Tyrant) one after the other.

Will the evolution of Pathfinder give us an even greater enemy to fear?

I hope so. It IS someone you folks already know, after all. Mwa ha ha.
Looking forward to seeing Aashaq's new stats.

As this starts in Isger, i have a feeling the final threat is of the "Sixth King", Daralathyxl


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Doktor Weasel wrote:
Zaister wrote:
The first AP for second edition will certainly not be of the "experimental" variety. You need something more or less traditional for your maiden voyage. Both Nidal and Mana Wastes would qualify more on the "experimental" side, I think.
Yep. I figure it will be one of the more 'traditional' fantasy settings. Varisia is still the prime suspect because of it's history of being one of the main Pathfinder locations, and fairly traditional unlike weird places like Nidal or the Mana Wastes. Although I am thinking that Isger could be possible. We haven't really seen much about it yet, but the impression is that it's a fairly standard fantasy setting, with it's main distinguishing points being the Goblinblood Wars, the aftermath of that and Chelish domination. And exploring the aftermath of that conflict could be a way of helping introduce Goblins as a new core race. Even the existing PF1 info does make the goblins look like victims (to an extant at least), they were slaves of the hobgoblins and then after the goblinoid loss, there was the burning of their wood in an attempted genocide. So a sympathetic look at a goblin tribe is possible. And looking into Isger, I see there are some plot threads that were established early on, and haven't apparently been dealt with. This includes the Gillamoor Plague and Kaltessa Iyis building an undead army. Although coming just after the Tyrant's Grasp AP, I doubt they'd want to dive right into another undead focused AP.

Kaltessa Iyis was stated out in the last book of Council of Thieves to be used as a way to continue that AP, so i dont think we will be seeing her used, but could possibly. She is a fascinating character i would love to she her story explored a bit.


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Vorsk, Follower or Erastil wrote:

So Jason did elaborate a bit on what these choices were via a tweet. Check out @JasonBulmahn’s Tweet: https://twitter.com/JasonBulmahn/status/1099178680394211328?s=09

Specifically the choices were ancestors, heritage, background, class, and major class choice

In addition to this Jason did also hint we can expect a lot more news this coming Thursday! https://twitter.com/JasonBulmahn/status/1099115499508527104?s=09

And he then followed it up that we can kinda expect spoilers to start coming out this coming week. https://twitter.com/JasonBulmahn/status/1098994812387086336?s=09


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So Jason did elaborate a bit on what these choices were via a tweet. Check out @JasonBulmahn’s Tweet: https://twitter.com/JasonBulmahn/status/1099178680394211328?s=09
Specifically the choices were ancestors, heritage, background, class, and major class choice


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And now its a challenge for me. Isger could work. Haugin's Ear could very easily be described as a hill or outcroping for the "head", and Isger has a sizable goblin "problem". Considering the legend of a dungeon or chamber underneath the "head" of Haugin, could be the site.


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Here is a direct link to where he says it. https://m.twitch.tv/videos/382317626?t=00h41m57s&desktop-redirect=true


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James Jacobs gave some "clues" in the latest Paizo Friday twitch stream. He said something will be set on fire, goblins may be involved, it involves a dungeon, and there is a hill they have named but not gone into detail about. (He followed this up by saying someone may be able to figure it out with those clues alone, though maybe as a joke)


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Personally would love to see an alchemical bonus separate from an item bonus, considering how much magical armor and skill boosting items seen needed at the moment many of the alchemist elixirs don't seem to have much of an affect when yo ui r armor already gives you an item bonus ro saves and other items will do the same to skills.

Would also not mind a return of sacred/profane bonus coming back, but maybe just call it divine. Which could then lead to one bonus type for each of the 4 spell lists to some degree. (Have an arcane bonus, a primal bonus,an occult bonus and a divine bonus)


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captain yesterday wrote:

A new edition means a new country I yell Braveheart stylie...

Druma!!!!!!

Honestly with everything they have hinted for Golarion Lore post Tyrant's Grasp and with a new book coming out as the last 1 ed Campaign Setting Book Druma does seem very likely. THey did say a certain lich may want a certain magical rock to make you all powerful and a certain nation of merchants with odd eating habits may be in the way from a direct invasion... Honestly i have a feeling the whole Lake Encarthan Region may have a bit of a shake up, with a certain Fake God being slightly worried about Golarion's Biggest Bad (TM) returning. And some things said on the boards have hinted we may see him sooner rather then later as well.

Honestly while i would love Razmir or Druma i would also really be happy with some love tossed at Nidal, Rahadoum, and/or Realm of the Mammoth Lords.


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Would not mind a Draconic Scion Achetype. Fold draconic powers into multiple classes. Would be a way to build a Dragon Disciple as well as numerous other draconic abilities onto pretty much any class.

I like the idea of a shadow user archtype. As they seem to be doing a push for a more greater identity to Nidal and the Nidalese people i could see a person who uses Shadows from classic Shadow Dancer style to even building weapons from Shadow.

Improvised Master. Uses improvised weapons and armor. Imagine a junk collector who made armor out of a trashcan, a helmet from an old pot, who duel wields a broken bottle and a chair leg with a nail sticking out of it and is able to throw together the weirdest things to make and give item bonuses to skill checks.


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I hope they actually keep the updates to Doomsday Dawn Separate from the update document. As someone playing and not running it I am trying to avoid spoilers and i hope the document does not spoil anything for those later 2 parts.


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Marco Massoudi wrote:
The Gold Sovereign wrote:

I hope this AP finally get us a Campaign Setting for Geb...

...... Or maybe a Kingdoms of Magic for Geb and Nex. =D

That would be nice, but it doesn't seem to be connected to Geb, judging from the temporary descriptions from books 1-3.

Well, maybe Arazni shows up in later books? ;-)

A Lastwall Campaign Setting may be moot after this AP...

We do know what all the Campaign Setting books are up to the end of 1st Ed. Last one will be on Druma, as at the paizocon or gencon panal on it they talked about how a big bad undead lich who may be coming back and looking at a specific rock that may grant one the ability to become a god and a specific nation of merchants and an odd Philosophy that may be in his way as a direct method of marching an army to go get this rock...


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Jason Bulmahn does a fantastic video series on how he approaches game design and offers insight into what goes through his mind and advice on those looking to design games themselvea. His latest video today gives a great view into what they are trying to achieve out of death rules. Is the wounded condition 4 levels of dying the answer? Not sure but we shall see with playtesting. Here is a link to the video to any who care to listen.

https://youtu.be/64PpL2i1qJo


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YogoZuno wrote:
Tridus wrote:
dragonhunterq wrote:
Page 175 is an example of damaging an object - not an example of what happens when you shield block. There is a difference. When you damage an object the object takes all of the damage. When you shield block the object only takes damage up to it's hardness and you take the rest.
That's how I read it too, but they really shouldn't use a shield as the example if that's the case. That seems to the root of all the confusion, even among Paizo staff that have tried to answer it and only muddied the waters more.

The other ambiguity is whether or not Hardness should apply to the damage taken by the shield during a block. If Hardness applies, the hit would need to pierce the shield to apply a dent, otherwise, there is no dent.

I agree this is a pretty basic option that should have already been clarified in one of the TWO rules updates released...

That ambiguity was actually cleared up with the errata. THe line that was causing that confusion, "An item reduces any damage dealt to it by its Hardness. (pg 175, second line of Item Damage section) has per errata been removed. My friends and I had this discussion on twitter with Mark Seifer and a friend of mine pointed out that line way back and lo and behold next errata that was removed. https://twitter.com/MarkSeifter/status/1032073167500525568


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Mergy wrote:

I'm hoping this goes one of two ways: either shields are seen as a showstopping move that can do amazing things but only once or twice per combat (i.e. huge damage reduction but get dented and broken easily) or shields should be usable basically every round as a defensive buff that doesn't otherwise break the game.

I'm starting to wonder why shields need to get dented and broken at all. Is damage reduction in exchange for an action and not being able to use the highest base die weapons really 100% worth it at all times?

Its not just the damage reduction. The main use of shields is the bump to AC you can always have on hand. The DR is more of a bonus. At least thats what it feels like now.


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Personally would love the new Errata to be done in a different font color.


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Lightning Raven wrote:
Tallow wrote:

SRM Answered this on the Facebook PF2 playtest forum.

Hardness blocks damage to the wielder, not the shield.

Any single damage blow equal to the hardness or greater gives the shield 1 dent.

I believe if the damage blow is double the shield's hardness, the shield takes 2 dents.

Regardless of how you calculate whether the shield takes a dent or not, all damage over the shield's hardness applies to the wielder.

Can't wait to use cardboard and paper shields, negligible bulk and all that sweet sweet AC. How nice! It also is easier to paint and customize each time it brakes, which is anytime you put your hand on it or wiggle it a little too fast!

Honestly, though, the math was actually great before, with Hardness reducing the damage to the item itself, because it was possible to dent it and a crit would break it by giving it two dents, but I'm talking about a lower level monster, while stronger monsters would still break and destroy it easily. Without the sentence "hardness reduce the damage dealt to the item" (paraphrasing) then every blow will break the shield and if they land a crit and you use your shield (which you should, because you don't want to die) you straight up lost your shield forever, given how Paizo's math has be designed to stay consistent through all levels, it's safe to assume it's the same against a CR 0 enemy (rolling 1d6's, sometimes with bonuses) and CR 20+.

Harness was never meant to reduce damage. It's the amount of damage and item can resist before it gains a dent. The idea of Shield blocking is that you're not really supposed to do it every time you raise your Shield. The most versatile and best use of a shield is the bonus to your AC. The reaction is icing on the cake that you can use when you need it. By using that reaction reactions that are potentially better from attacks of opportunity to counter spelling to pretty much any other reaction. I think people are looking at the shield block reaction is something you're doing constantly which I don't think is the design goal. It's a further option that you can use as a bonus from already using a shield to Grant you an ac buff. Choosing to block is a choice you don't have to do it you can take the damage and if you're up. And taking a normal hit, just taking the damage instead of gaining a dent is likely your better option. It's when your lower on it points and potentially need to keep fighting that resisting blows to some degree becomes more valuable. No personally I do think she would need a slight buff, potentially wooden Shields having hardness 5 and steel Shields having hardness 7, and shield being able to take three dents before being broken would make them a much more solid option


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Tallow wrote:

SRM Answered this on the Facebook PF2 playtest forum.

Hardness blocks damage to the wielder, not the shield.

Any single damage blow equal to the hardness or greater gives the shield 1 dent.

I believe if the damage blow is double the shield's hardness, the shield takes 2 dents.

Regardless of how you calculate whether the shield takes a dent or not, all damage over the shield's hardness applies to the wielder.

A shield being used to block only ever gets one dent at a time. The example on Page 175 is where Shield not being used to block but instead just lying there and getting attacked. A shield use to to block only ever takes damage up to its hardness gaining one dent, with the excess going to the wielder.


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Please move this thread to the GM section on the Doomsday Dawn threads... you posted numerous spoilers to the Playtest adventure and while you may not have found the plot interesting this does not means other won't, or that some people might not want to know what to expect from the parts of the playtest before playing them.


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Well Jason just covered that a bit in the Paizo Friday Twitch. https://www.twitch.tv/videos/295681271


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Also as backpacks in SF treat your Str as 1 higher (or 2 with the better one) i feel like this may be the intention, though if they went that route we should really see backpacks along the tiers of quality (Normal, expert, master, legendary) that allow you to hold more. At least IMO.


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Hmmm looks like some providers broke street dare releases... https://www.reddit.com/r/Pathfinder_RPG/comments/915r3o/got_the_2e_playtest _books/


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The Raven Black wrote:

Where can I find the PF2 character sheets ?

I hope they made the attacks block more in line with players' real needs : not one line for each weapon, but rather one line of stats for each attack style (say favored attack 1, favored attack 2, default attack for Melee and the same for Ranged) and then stats for weapon damage

Because PCs usually have only a few weapons they invested in with money and feats and class features while they sometimes use other weapons for backup or corner cases and the latter usually have the same attack stats but different damage

The official Character Sheets were revealed as part of this stream. https://www.youtube.com/watch?v=4LI7Wo5Jtms&feature=youtu.be


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https://www.youtube.com/watch?v=6dxICJHd518 Clearly the level of buffing we want from this game right here.


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I am curious how often you will be able to replace old spells. PF 1ed allowed a sorcerer to do so at 4th lv and every even level after that, and only 1 spell at a time and not their highest lv spells. I wonder if it will be a similar progression (Could see it start at lv 3 now and every odd level after that) now or if it will be part of the downtime system (like retraining class feats are) and allow a sorcerer to change spells slightly more often then just at level up.


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Based on Jason Bulmahn's comments in the Paizo Friday Stream from 2 weeks ago (https://www.youtube.com/watch?v=4LI7Wo5Jtms&feature=youtu.be), my money is sorcerer this week.


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Mark Seifter wrote:
Legendary Medic also has another really powerful advantage that would likely require in-depth analysis of the playtest document to undercover but I can tell you right off: The chances for say, a 16th-level legendary Medicine user to remove a 17th+ level affliction with this feat are substantially better than any other 16th-level character's odds. This advantages dissipates a bit at level 17 for a caster willing to use a 9th-level spell slot on affliction-removal (though that's quite an expensive resource), and evaporates compared to a level 20 cleric who takes 10th-level spells and then prepares a remove curse or the like in that slot (which seems quite unlikely when you could prepare miracle or avatar, and even then, the Legendary Medic can keep going with it and the cleric has one of those a day).

This info i find very interesting. Level based afflictions. This makes me think we will see poisons, diseases, and curses have a level assigned to them much like items. Sure, your 3rd level casting of Remove Disease will get rid of a disease that is lv 5 or lower, but if you want to get ride of a lv 7 disease you need to heighten it to a level 4 spell. At least that is the feeling i am getting. Which if true opens up many interesting scenarios for why kings may not just have a bottle of neutralize poison whenever they eat food and fear being poisoned, or how a town may be hit with a powerful disease that no one can find a cure for and lower level clerics can't seem to cure. The latter would allow for the pcs to need to find a plot mcguffin that can cure it and other interesting adventure ideas.


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So we know the name of the last 1st ed Adventure Path. The Tyrant's Grasp. I am guessing a Lastwall, Belzken, Ustalav AP (Mostly Lastwall and Belzken) but this is all speculation. Was anyone at the Adventure Path Q&A panel and did they say more?

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