Zorek

Vorsk, Follower or Erastil's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 283 posts (297 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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Hope the Stone of the Seers gets at least a mention. Have a character that belonged to them and would really like to know more!


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Fletch wrote:

I'm someone who likes a lot of different styles of adventures in my campaigns rather than sticking to a single theme the entire time. Stringing together a few shorter APs sounds like a good way to get that variety.

However, I've also grown to like a good thru line. What are people's thoughts on an AP that skips levels. Like, Vol. 1 is levels 1-3, then you do some other adventures before Vol. 2 kicks off at level 8 or something. The whole thing goes to 20, but sporadically.

Something like Eden Odyssey's Wonders Out of Time (for 3.5) if anybody remembers that. It's a favorite of mine.

This was tried way back in the 3.5 days in Second Darkness as book 2 ended at a lower level then 3 picked up with the idea that GMs could fill in the gap and if i recall correctly it was EXCEEDINGLY unpopular. Not to say that it is an experiment that could not be tried again, the jump in tone between those 2 books of SD and other difficulties in that ap might have also led to the animosity.


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The Raven Black wrote:

Two more : Torag (surprise, surprise) and Findeladlara :

Squiggit wrote:
I agree you can read some questionable things into Torag's overall presentation, but Findeladlara still stands out to me more because it's so very explicit. Preserving traditional elven culture and looking down on/belittling non-elves are outright stated to be core parts of her portfolio. The former doesn't seem very chaotic and the latter doesn't seem very good.

Especially for the goddess who is the patron of the Twilight Speakers. A group whose whole purpose is opening dialog with other cultures and peoples.


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Gisher wrote:
PossibleCabbage wrote:

...

"Cayden's luck runs out" would be a fitting end to his story, but I don't see it.
I've long suspected that Aroden's death was connected to the Starstone. If we did have another Starstone-raised deity experience a mysterious death, that would be an interesting pattern.

That would make it Norgorber next on the chopping block, which I actually could see being interesting. He recently lost herald and champions in Agents of Edgewatch. Clearly him being ripped apart and all his secrets revealed would be fascinating. (And clearly they can kill multiple gods in one when it's revealed he is actually 4 halflings in a cloak pretending to be one god)


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Honestly, a cover like the one described with the stained glass windows sounds like something honoring events from before. They said at least 1 god kicking it, why not 3 with Asmodeus, Pharasma, and Saranrae all kicking it and us getting 3 new core 20. I feel like a huge shakeup like this is far more likly and a .ore interesting set up. Also allows Noctula to move up and maybe an actual physcopomp ushers like Atropos, who it's been stated Pharamsa has set up to be her replacement, moving to fill the void.


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Depending on how much you view it as "cannon" Jason Bulmahn ran a 2e 1 shot set in Trunau for Glass Cannon for a live show at Pax Unplugged in 2019 I believe. Was set after the fall of lastwall with the city now needing to get by without able to recieve supplies easily from lastwall.

But I too would personally love to know what happened "officially" to the cloud keep and to the red dragon orb from Giantslayer though I guess with the OGL shenanigans I doubt that second one will ever now be addressed...


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I am actually super excited for this ARPG, and i love that its the iconics. As a fan of the comics its super exciting to get to play as them. Ideally they will be fleshed out with their personalities. Hope they add more then Ezran, Kyra, Harsk, and Amiri, as putting Kyra in there but not Merisiel feels wrong. ALso thats 3 human characters, would LOVE to see Fumbus or Lini would be nice.


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keftiu wrote:
belgrath9344 wrote:
any chance the elemental lords get stats?
They’re proper divinities, well beyond what a level 20 PF2 party could handle.

We got stats for one of them in 1E so it's not impossible


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Putting my money now that the ap following this one will be a 11-20, 3 parter that deals with Treerazor, Tanglebriar, and is a heavy elf theme. Also with a tied in Lost Omens: Iadara. Where this ap will allow for metal and earth kinetisist to shine this elf ap will allow the same to wood. Just my theory.


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Personally hoping the ap after Gatewalkers is Brevoy, either the civil war conflict or the return of a warlord and his dragons...ideally as another high lvl 3 parter


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Living God I am almost positive is talking about an eidolen. Expecting our friend we are escorting will become a God caller


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As i am now entering the last stages of GMing my Ruins of Azlant game (Players are in the compass, have already done one wing), definitely can say this one. At least the first 4 books. A huge cast of characters join the party in the first adventure and rping with them is encouraged. Book 3 drops it off a bit but then book 4 has you go to an underwater city and get tossed into a little intrigue and an underwater dinner party. The last 2 books are definitely on the "dungeon exploring smash faces" form of play though. Has some RP, but the ggame moves more to an endgame level of threat must be dealt, move move move mindset


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Also throwing in my love for the new Suggested Options table, but I have to chuckle at Medicine being "Not Recommended" when I find nearly every party needs someone who can do it just for removing the wounded condition alone.


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Arcaian wrote:
keftiu wrote:
Vorsk, Follower or Erastil wrote:
keftiu wrote:

You know what I’d want most from such a book?

A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.

A detailed look at the Braid would make me sooooooo happy.
The Braid?
I think they're referring to The Braid under the broken continent of Azlant - it's something like a mile-tall water spout from the Vaults of Orv up to the surface's oceans, used by the Aboleth to get up and control the world.

Correct.its the aboleth center of power on Gplarion. A massive water sprout that travels from the sightless sea below to the Arcadian ocean above. It's purpose is to recycle water throughout the planet from the underdark back to the oceans above. The aboleth control it fully as where they have their ppwer on the planet centered. In Ruins of Azlant the secondary villan at the end of the ap attempts to hijack the main veiled masters evil plan to turn the doomsday device on the Nraid. Which would ruin how water is reduced across Golarion and cause just as much havok if not more.


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The Raven Black wrote:
That does sound pretty elitist.

I mean her article on the Pathfinder wiki say her followers and followers of Shylen butt heads over this view. As each view the other is wasting potential, as she is presented and stated as being elitist in the wiki. It also says she will not answer prayers to non-elves, so take from that what you will.

Also frustratingly she is the patron of the Twilight Speakers in snowcaster elf society. A group whose purpose is to be envoys with other societies and open dialog and learn from other cultures (and also listed as where many snowcaster half elves come from).

Her faith and how her followers are described at times seem contradictory to each other.


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The Price of Immortality Trilogy of Crypt of the Everflame, Mask of the Living God, and City of Golden Death would be absolutly fantastic to get the same treatment


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It is however, Paizo's game and company and they have the right to publish and not publish whatever they want and I stand by it. Same with the SRDs. If they desire to not have something that was published in a book listed, I will not complain. It's their right to not have something they view as problematic listed.


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The Raven Black wrote:
John Mangrum wrote:
Vorsk, Follower or Erastil wrote:
JoelF847 wrote:
It could come up if a PC wanted to buy a slave to free them, if they couldn't easily free them by violence against the slavers...
This exact situation happened in my Legacy of Fire game...
PCs buying slaves to free them during a Legacy of Fire campaign (all but turning out their pockets to buy every slave they could in a now-or-never situation) is how those prices came into play for me as well.
Any GM can improvise for such really specific needs pretty easily. No need for Paizo to provide them and make them available in PFS.

Agree whole heartedly on the PFS angle. That is ABOSLUTLY not necessarily. But finding something as such listed in a Black Market book and giving a gm guidance, I'm not opposed to it being listed. I was kind of thankful not having to come up with a gp value for how much they would need to pay. Having something as a reference, options specifically ONLY for GM reference and GM use to help tell a story (with content warnings and such) I can see as beneficial.


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JoelF847 wrote:
It could come up if a PC wanted to buy a slave to free them, if they couldn't easily free them by violence against the slavers (like if they were undercover). I'm fairly certain this happened in a PFS game I played in many years back, possibly the Bloodcove Disguise (and before the price was listed in any product).

This exact situation happened in my Legacy of Fire game that I added Broken Chains into slightly lvled up during part 3 of the AP. Even though it would later make it harder for my PCs by making them well known when they went to the slave auction in that module, they willingly spent money to buy the freedom of every slave they could (And then returned later that night to murder their way through all the slavers and rescue all the other slaves) Actually used the SRD to tell them how much they were going to have to spend at the time.


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The Raven Black wrote:

Nex ?

I don't think Geb wants revenge on Nex. I believe he wants to crush him to show how much stronger he is.

I see revenge as a consequence of betrayal. Likely revenge on the AP's BBEG.

If the PCs win that is. If the BBEG wins, maybe it's revenge on the PCs.

I can imagine the finale as both sides making their case in front of the all-powerful Evil undead king with how the PCs did in the AP deciding who will "enjoy" Geb's attention.

This. I have a feeling Blood Lords is going to be a courtly intrigue game far more then we expect. Think Vampire the Masquarade, Golarion edition


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First 3 books of Ruins of Azlant make for a good Roanoke style story, with missing colonists and then finding them at the end of book 3.


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keftiu wrote:
Vorsk, Follower or Erastil wrote:
Put my hope down for the next big bad after the Tyrant is a returned Choral leading a massive army of red dragons to bring about a new draconic kingdom. He's just asking to come back soon, and i can see a whole lot of other nations busy recovering from dealing with the Tyrant as an ample time for him to show up and expand his kingdom (after recovering his old one first).
This is pretty clearly a hook LO: Legends gestured at, but I don’t know how much the PF2 crowd - devs and fanbase both - would go for something that looked so traditional Western high fantasy. “The big warlord with the dragon stuff” would be hard to make feel fresh.

If done well (which I have no doubt Paizo would do based on their track record) I believe it would be a hit. Western Fantasy has a huge fanbase and i dont doubt it will always find fans. Look at how well abomination vaults is viewed here on the boards and Age of Ashes did in the rankings done by the rankings presented recently.

And after so many big bads being casters (the rune lords, the tyrant, geb, not to mention all the ap bbegs who are or were casters like the sky Pharoah, Ileosah, the ghost arcanist/sorcerer aboleth of Ruins, Belcora in Abomination vaults, Olansa and Sarvel Ever-Hunger being a clerics for an evil god/demon lord in more recent books) I feel an actual straight forward WARLORD would be something new. The ones we have had recently being the Stormtyrant and Azaersi.


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Put my hope down for the next big bad after the Tyrant is a returned Choral leading a massive army of red dragons to bring about a new draconic kingdom. He's just asking to come back soon, and i can see a whole lot of other nations busy recovering from dealing with the Tyrant as an ample time for him to show up and expand his kingdom (after recovering his old one first).


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Same! Ghostwalk 2e campaign here I come!


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Put me down for a Mediogalti ap. Either against the Assassins or as I would rather see, one where you become them. I would LOVE to see Stregth of Thousands, Assassin School Edition


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If 2e is off the table I put foreward a vote for Ruins of Azlant.
Great mystery off the bat (where are the missing colonists who vanished Roanoke style), your fellow colonists are a varied butch of personalities which work great for establishing friends, rivals, love interests and a home base for your pcs.
An interesting backstory into one of Golarions earliest civilizations and what led to its fall. A villain the pcs can indirectly interact with as early as book 1 (as he is watching the pcs through who they are fighting eyes via mind control). And a scheme to save the world from a world ending threat that will feel like always one step ahead of them until the end.
While dungeons exist (book 3 has a big one and book 5 is entirely a dungeon) they are interesting and have rp opportunities in all of them to engage the pcs.
Book 4 takes you to an underwater city and allows for all the crazyness such a place can entail and allows for a lot of added fin for the gm to enhance the experience (I added a lot to the dinner partt scene and that ended up being the highlight of the book book my pcs)
Hardest part is ita a heavy underwater ap. Just be upfront about that to rhe pcs and they will find PLENTY of items to make it not an issue


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Construct kinda got merged with Astral in a neat make what you want eidolen sort of way. Would love to see a return of inevitable/aeon for a more law bent and protean for a more chaotic bent twist to eidolen. Devil being the third one I probably want back most of all.


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Putting us back on topic... and based on other announcements.

1. Eye of Dread megaregion book. With a mix of new nation and vastly altered regions, would be a neat look at someplace that clearly will be the center if a major storyline to come. Especially due to the announced Knights of Lastwall book.

2. Broken Lands Megaregion book. The mega region I want most but feel like won't be the next one. Would make me so happy though.

3. Secrets of War. Book to introduce theoretical warlord and inquistor class, which is what my money is on the announced classes. More rules for champions and clerics and faith based things for all classes. Add in mass combat rules as well as should be around time of Kingmaker remake as well.

4. The next 6 part ap following Outlaws of Alkenstar. As I belive it was said by James Jacobs we will see an Ap that is the sequel to both an ap (or possibly multiple aps) and module so putting my theory here. Ap is a sequel to a.mix of Carrion Crown, Tyrants Grasp, and Carrion Hill. Pcs are knights of lastwall sent to Ustlav to secure help in reclaiming the graveyards. While there they discover a scheme by the lich Socorro. Having seen his previous master defeated twice now the Butcher of Carrion Hill is now making a move to make his own kingdom of the dead in Ustalav. However it also becomes clear that the butcher is also aware of both what and were the Tyrants Phylacerty is located. The pcs must stop this new threat, save and win the support of Ustalv and stop the agents of the tyrant who seek to destroy this upstart challenger to the tyrant and what he knows.


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I have found book 5 does either this, or it's the big DUNGEON book. Ruins of Azlant has Auberons Tower Mummy's mask has the slave trenches, Giantslayer has Ashpeak. Legacy of Fire has Bayt al-Bazan. Crimson Throne takes you to the best damn castle ever printed.


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keftiu wrote:
Paradozen wrote:

I think a mythic Rulebook, or whatever the 2e answer to fighting challenges higher level than 20, would fit right in with an Impossible Lands campaign focused on the Nex/Geb conflict. There's an over-the-top tone to the region that meshes with mythic themes pretty well.

keftiu wrote:
Book of the Dead might supplement a Lost Omens: The Impossible Kingdoms (as does the Alkenstar gazetteer in G&G), but it could also lead into a chunk of ‘spooky’ content - alongside an occult class or two, some horror rules, and maybe a horror AP? It’s a flavor we know Paizo loves, and outside of Malevolence we haven’t seen a ton of it in 2e yet.
I'm not sure we'll get another horror AP too soon. I haven't played or read it yet, but I believe Abomination Vaults is strongly about cosmic horror, outer god cults, and general spookiness. So I think it might be a bit of a wait before they circle back, since I believe they try to put time between APs about the same theme.
I tend to think of Abomination Vaults as “the dungeon-crawl one” more than it being in the same category as a Carrion Crown or Strange Aeons, but I could be wrong on that. It certainly isn’t marketed as horror.

The third book even has advice on how to run the BBEG as a horror ghost, surprising and harrying the pcs as they do the last 3 levels.


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Connecting leylines is why book one of Reign of winter has 2 towns on opposite sides of Avistan be weirdly similar.


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Would LOVE a Lost Omens Broken Lands. More android feats. A great place to put Kasatha and Lashunta for the Numeria connection. Build up for whenever we get a fight Razmir or (WHAT I REALLY want) return of the conguerer ap. Great chance to build up what Mendev is like now without the Crusade, and the river kingdoms are a playground of adventure material. Can seed some early tech things in to see how people like them before we get an official tech guide 2.0


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This is really fantastic!


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Considering I'm still hoping for a Brevoy AP with Choral coming back and his whole red dragon control, I personally would love to see more dragon stuff even as a dedicated dragon book.


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Aaron Shanks wrote:
Good blog content if there is no room in print. Noted.

Agreed. And I enjoyed reading the foreword in all the old APs, and was sad to see them kinda go away with 2e. Anything more around game design philosophy is super interesting to me just as someone who likes the storytelling aspect of it all and see how others design and develop their ideas.


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I want to add I really like the bit at the end that James added that discusses where the plot came from, how it differs from what he himself ran and a general mindset in a behind the scenes view of adventure writing. While I can't expect it to always have the room for such things I greatly appreciate it and would love to see more blurbs like this in adventures that are published.


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Ghosts, as Ghostwalk was one of my favorite campaign settings D&D ever did and would love to remake it in PF. Mummies a solid second choice just cause I really like their design


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Would love to learn more about Rahadoum and Yjuvia personally. The culture and technology of a region like Rahadoum in a fantasy setting is fascinating, and would personally love to learn more about the Rain Wall and that entire region of the nation.
Thuvia definitely feels like it needs to be fleshed out more and expanding on the city States that make up this alliance and giving them an identity is much needed.
Lastly would love to see an expansion on the 2 empires that came before in the same area. Jiska and it's use of golems as well as its origin with Arustun and the Poleiheira feel like they would be key to some fascinating locations and lore.
Secondly would love to learn more about the Tekritanin League. Here is a group that became so entwined with language and communication that speakers of their evolving language could be in theory understood by a speaker of ANY human language, which is absolute madness. Tell me more about them!


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Personally one I would love to see is a three part "mega prison" escape.
Book one finds themselves stuck on Valkus Isle, making what allies they can Khulo (opertunity for a diverse cast of allies, from unfortunate ship wrecked people to political prisoners) while dealing with the "guards" of Khulo, a gang that has made themselves the law with a mysterious Warden who they answer too who has a stronghold outside the settlement.
Second book would find pcs as the new faction in Khulo, the one group able to challenge the Wardens gang and looking out for other in the town. Following rumors on a way to shut down the Stalwart Wall leads them to finding one of Nex's old laboratories. There they find out what they need is in the hands if the warden who keeps the wall up to be some petty dictator in his own land.
Book 3 finds the pcs return to Khulo as the warden makes his move to reestablish control. The pcs must rally the town and in essence free the prisoners of the town from their overlord. Following this they have the opportunity to track the warden back to his "castle", Nex's experimental palace in the center of the island and finally free everyone as they shut down the wall, as well as maybe finding revelations on where Nex currently is and what he has been up to in his old palace.


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Probably the AP I'm most excited for that they have announced. Been wanting more done with the Mammoth Lords for years now.


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James Jacobs wrote:
CorvusMask wrote:
James Jacobs wrote:

If I were going back in time, one thing I'd do about managing expectations for Iron Gods would be to really make sure folks knew from the start that it was intended to be a trilogy, with parts 1–2, 3–4, and 5–6 each comprising a different element of that trilogy. Alas, I think that the primary takeaway from that experiment was similar to the primary takeaway from Kingmaker—that when it comes to Adventure Paths, most folks prefer it to stay on one story from start to finish.

Which is why I'm glad we're doing 3 part ones now, because not every long-form story needs or deserves a full 6 part arc.

Bu-but that is one of best things about Iron Gods D: I liked trilogy nature of it
Excellent! Great to hear! Thanks! :)

Second the loving of three parts to an ap. Works so well in splitting it up when discussing with my players after the fact. Ruins which I'm running now always felt like the 3 parts were books 1-3 (The missing Colonist), 4-5 (Chasing Underwater leads after the Veiled Master), and then 6 (Epic finally built off the other 2 parts), though Mummy's Maks which I ran before definitely felt like parts 1-2 (Wati), 3-4 (Cult of the Forgotten Pharoah), 5-6 (Hakoteps Return) and I liked how elegant it was.


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keftiu wrote:
WWHsmackdown wrote:
keftiu wrote:
WWHsmackdown wrote:
I love the idea of the walking dead ap also being steampunk and featuring a high fantasy magic nation. Let's have that AP touch up on all 3 parts of the impossible lands!
The disrespect to Jalmeray in this post!
I did forget. All I know about jalmeray is genies and monastic temples. Also culturally reminiscent of India?
It’s a primarily-Vudrani nation, yes. It’s also home to the premiere spy school in the Inner Sea region.

It's for those reasons I personally would rather a Geb, Nex, Alkenstar ap not also do Jalmeray. I feel it could use a lot more fleshing out on its own I would rather see in a 3 Part ap like we are getting for Mammoth Lords, or as part of a 6 part that includes mostly going to Vudra.


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See, considering there are rules for playing undead in Book of the Dead, it would be super fascinating if the AP after Frozen Flame was a bit more experimental? Like everyone is playing an undead? I would LOVE that.


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As someone who LOVED the Ghostwalk campaign setting from D&D 3.0, would love to see something in here that let's me update that setting to PF 2.0 rules!


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YawarFiesta wrote:

What was the Wyspenring Tyrant's rationale for laying seige against Absalom instead teleporting invisible to the cathedral and flying inside or using other magic tricks to enter city undetected?

Likewise, as part of his Ask Me Anything (AMA), James Jacob mentioned that finishing an Adventure Path would be the equivalent of taking the test of the Starstone. Was the Whispering Tyrant aware of this? And, with this in mind, did the he beseiged Absalom because he beleived that conquering Absalom was fulfilling his personal legend or desiny and, therefore, his pre-requisite for being succesful in the Test of the Starstone?

Also, seemingly, all deities of mortal origin have portfolios related to their mortal life, was the Wispering Tyrant was trynig to engineer his ascencion as god of conquest of some sort?

Humbly,
Yawar

Honestly it feels like with EVERYTHING involving the tyrant it can be brought back to Aroden. If there is ONE thing consistent about the tyrant, its that he hates Aroden. He wishes to see this God beaten. From trying to trick around before he moved on beyond the material plane, to his attacks against Taldor. The center of Aroden worship, to what he did to Arazni the tyrant has wanted to bring Aroden low.

So here he is, mastering his escape from Gallowspire and sure, he could go and take the test just as Aroden kinda did when he rose the stone and become a God like Aroden. But the tyrant HATES him. Everything he did, everything he built. He has lost to Aroden (or his followers) twice now. It's personal. He doesn't want to just do as Aroden did, he wants to prove he is BETTER. But he's been trapped to long, Aroden is dead. So what's he gonna do? Well that's obvious. The one thing that Aroden truelly did that was great. His LEGACY, is Absalom. A city NEVER taken. He doesn't just want to beat Aroden, he wants to prove he is better. He will last. He is the Tyrant and he will tear down everything Aroden did and PROVE he is better.

Honestly it screams about how mortally flawed the tyrant is. Even in undead he is bound by living ideals of being lesser then Aroden. Beaten. It shows how much of a flawed villain he is, because those flaws make them more interesting. But this is kinda my reading on it ND the authors may say differently, but it feels like it's to make even the most powerful "inhuman" monstrous of villains, fail to mortal vices. The tyrant may even put Xanderghul a run for title of most prideful.


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A likly reason for the lack of complete settlement is unlike Earth, Golarion has monsters litterally everywhere. The articles on the different regions in the Extinction Curse Ap mention all kinds of creatures that exist outside of what would be considered civilized, from beasts to fey to monstererous humanoids who like to be left alone and likly attack those that try to settle areas they deem as theirs. The large number of minotaur, harpies, centaurs,and other traditional "monsters" from Voon's failed first seige likly made expanding to cover the whole island slightly difficult


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CorvusMask wrote:

Still hoping that if big bad is some sort of fiend that its something new and exciting rather than another one of big three fiend types :O

Though for all I know its just another evil wizard

More Oni love! Maybe an Oni Daimyo?


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keftiu wrote:
Moulson wrote:
So I’m looking to build a campaign around a Hawaii like island off the coast of Golarion between Casmaron and Tian-Xia. Now before I do all the work I want to make sure that there is not already a Pacific Island area that already exists. If there is where is it and what is it and where can I read more about it? Thanks.

The big variety section in one of the Tyrant's Grasp volumes describes a faux-Polynesian trader, I think.

EDIT: Okay, it's not in the book I thought it was, but I know it exists! There's about a page of lore, but it exists.

EDIT 2: It's wherever the artwork in this blog post is from! https://paizo.com/community/blog/v5748dyo6sh8l?Celebrating-Asian-Pacific-Is lander-Heritage

The Taotake, in the Merchant Article from Eulogy for Roslar's Coffer


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The Licktoad Goblins were confirmed on the podcast as well


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Can already see a title for one of the books... "Don't Kill the Messenger"