Vorsk, Follower or Erastil's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 165 posts (179 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.

Pathfinder Adventure Path Subscriber

I am currently running LoF for some friends updated to PF rules. They just started House if the Beast and are about to start delving underneath. However one of my players is playing an occultist and has pretty much using the object reader ability for every magical item they pick up to learn its properties and activation. My concern is when they finally find the scroll and he uses it on it what I should tell him. Best I can tell object reading does not specify it would not work on an artifact. A big part of getting the PCs to Katapesh city is the drive to see if they found an artifact (it's clear if nothing else they have found a very powerful magical item). What do you recommend I reveal to the players when this inevitability come to pass? Does object reading not work? Does it reveal that this is absolutely the Scroll of Kakishon? Recommendation on the inevitable question on how to activate it since technically the object reading power gives that? Just looking for thoughts and advice on this.

Pathfinder Adventure Path Subscriber

So looking at the 1.6 Alchemist, it appears only Mutagenists ever truly get access to mutagens now, ss their research study gives them access to it at lvl 1. The other studies no longer get mutagen crafting at lvl 5 and thus as of right now can not make ANY mutagens.

Now sure a gm could say you have access to a formula or 2 for reasons, but that seems like down the road that will cause problems, especially in society play.

Pathfinder Adventure Path Subscriber

So something discovered by my friends and I while making characters with the new 1.6 rules. Deity Anathema has been added to the highest tenet of Good. As such, Pally's of Erastil and Torag can actually never lie at all again. Even to protect innocents. I know it was something the designers sad would be potential but it seems to be a place where Paladins and Redeemers will be forced to hold a more honest stance, at least when it comes to these 2 gods.

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Pathfinder Adventure Path Subscriber

Jason Bulmahn does a fantastic video series on how he approaches game design and offers insight into what goes through his mind and advice on those looking to design games themselvea. His latest video today gives a great view into what they are trying to achieve out of death rules. Is the wounded condition 4 levels of dying the answer? Not sure but we shall see with playtesting. Here is a link to the video to any who care to listen.


Pathfinder Adventure Path Subscriber

So a player of mine was playing a Demonic Bloodline sorceress and cast the single actionHharm spell on an enemy. They rolled their touch attack roll. Nat 20. In 1E this would be a critical hit with double damage. However in the playtest this does not seem to be the case. The single action casting does not imply any special effects on a critical.

Harm Spell wrote:
Somatic Casting: The spell has a range of touch. You must succeed at a melee touch attack to damage a living target.

Unlike the 2 action casting which DOES specify a critical effect.

Harm Spell wrote:
Somatic Casting, Verbal Casting: The spell has a range of 30 feet and doesn’t require a touch attack when targeting a living creature. A living target must attempt a Fortitude save, taking half damage on a success, no damage on a critical success, or double damage on a critical failure.

The rules stipulate if a spell does not list a critical effect, one does not exist.

Determine the Degree of Success, Pathfinder Playtest Rulebook, pg 292 wrote:
Some checks don’t specify every degree of success. If no critical success or critical failure is specified, use the effect of an ordinary success or failure, respectively. If no success or failure is described, nothing happens depending on what isn’t described.


Spell Attacks, Pathfinder Playtest Rulebook, pg 197 wrote:

Some spells require you to succeed at an attack roll to affect the target. This is usually because they require you

to touch your target, precisely aim a ray, or otherwise
make an accurate attack. Any attack you make is part of
the spell’s Somatic Casting action. Usually, such spells require a melee touch attack or a ranged touch attack. In both cases, make an attack roll and compare the result to the target’s TAC. Your proficiency modifier for a spell’s attack roll is the same as your proficiency modifier with spell rolls. Spell attacks are unarmed, but they don’t apply any special benefits from your weapons or unarmed attacks, nor do they deal any damage outside of what’s listed in the spell.

Personally this does not feel right to me. I feel that even the single action casting should have a critical effect (double damage) if you critically succeed at touching an enemy. Especially as it does not appear that holding a spell charge on a miss is a rule in the playtest, your using one of your very limited resources to do this, and while targeting TAC is nice I am note sure it makes this as worthwhile a spell. Am I the only one who feels this way or is there something I am missing that would make this spell to strong should a this be the case?

Pathfinder Adventure Path Subscriber

Looking at the bronze sentinel in Secrets of the Sphinx it states that the bronze sentinel (A 15 foot tall bronze statue/Ironman suit) only weighs 500 pounds... this is a mistake right? I can not reasonably see it weighing only that much.

Goblin Squad Member

Due to the very noticeable problems with traveling between towns as of EE 4.1, I shall be delaying my class "Expanding Problems: AN Introduction to Escalations" for a week. As such, in its place i shall hold a class i am going to call "Godly Service: An Introduction to Clerics", pretty much a Cleric 101 class. I am sorry for this change, but i feel that many will agree for the moment, this may be the best. Can not claim to be a good teacher if the odds of loosing students to deaths are so high just GETTING to an escalation point, let alone how bad it might be in said escalation.

Pathfinder Adventure Path Subscriber

Pulura is a goddess mentioned in a one line passage on page 200 of the Inner Sea World Guide. "Dyinglight was once a mystical center center of Sarkorian religion, its great ring of idols honoring Pulura, the mistress of the stars and the mysterious light of the aurora." I have been unable to find ANY other information on her. Does anyone know of any other references to this goddess? Or is there any other information going to be revealed on this her?

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Pathfinder Adventure Path Subscriber

So I started a campaign and used the Price of Immortality mini campaign to start it off. Players just finished the City of Golden Death last night, and i intend to continue to campaign, however, they have fully made it clear they intend to trick the Jewel of Everlasting Gold into thinking they are the Tyrant himself. They left the city, but have put an Aracane Mark on the Room of the Jewel and on the Jewel itself, as hopes to be able to easily come back. We agreed I would come up with a set of rules on what safeguards the Tyrant has put on to keep this jewel and all the wealth of the world from being prevented from leaving the bounds of the city. I also want to know what safeguards he may have put in to prevent people from just telaporting into the city, and why the key itself has to be used. The guy who arcane marked the spot knows most game rules in an out.... so we agreed to make this fair within the bounds of the rules, though as i have set the Tyrant as a lv 30 caster in this world and they know it, I can do everything from the Artifact is only useable by one who has the Tyrants body, soul and life force, yet even that can in truth be tricked by Use Magic Device. We all know how devious players can be, so if anyone can come up with as many precautions that the Tyrant came up with, and the semi rules to back them up i would be grateful. THe plan is i will make a list of what he did, and send it to the players encrypted. They then get to try the their plans and verify if they work against the list of magic that he used to make this. The Tyrant was not a god though, and does not have god powers.... so I sadly can not use those as an excuse. Any ideas?