Kwava

''Vitro'' Wizjietroczenon's page

420 posts. Alias of Ascalaphus.


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8
GM Woran wrote:

Would the movement to escape the pit provoke?

(...)

Dayo and Eoghan are up!

Nobody knows for sure, but the trend is that forced movement doesn't provoke.

Also, Eoghan: remember that ending your turn adjacent to the pit requires a reflex save not to slip in. So you may want to step away a bit. But it also means Aldern and the remaining goblins are going to have to move, so take advantage of that!

Also, falling damage (20ft): 2d6 ⇒ (5, 6) = 11


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"This. Will. Not. Do." With his best Patrick Stewart voice Vitro gestures dramatically and a pit opens at the back of the cavern to try to swallow up the g(h)obbos.

(Create Pit with potent magic arcana, DC 18 reflex not to fall in, 20ft deep if you do, DC 25 to climb out.)


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8
Justin Norvegicus wrote:
"half an hour here and Dayo wanted to put me in a dress and give me a bath. That renders the possibility of an outside mental influence highly probable. "

"You think this place lowers inhibitions, like alcohol?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro whispers back "Last time he just seemed like a bit of a whimsical noble, you know the kind, a bit more money than sense. Personally, I'd say tear down the house and see if that helps."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro stares, dumbfounded. Why do you do with people like this?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Otherwise we'll just use more ropes.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro's going to trail a little behind Dayo, trying to keep a clear line of fire on stuff coming out of the pool without getting too close.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Seawater eh? What do you think the odds are that there's something unpleasant in there? Anyone want to bet that as soon as we walk past there, some tentacle comes out of the water and tries to frag off poor Eoghan?"

Vitro tries to make it sound like a joke but you can hear an undertone of worry in his voice. All this heaving water and slippery ground ahead doesn't seem to agree with him.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Dayo's probably got this one, but Vitro tries to splash some acid in from the other side anyway.

Acid Splash, ranged touch: 1d20 + 6 ⇒ (5) + 6 = 11

But it's kinda hard to get a clear shot with Eoghan in the way.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

I think we're stuck waiting for Tineke or Eoghan to do something?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

ranged touch: 1d20 + 6 ⇒ (2) + 6 = 8

Vitro tries to get a snowball around Eoghan but it just misses the ghoul and goes off ricochetting around the corner. He readies his sword in case the ghoul comes in closer.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

(I will wait until Dayo has acted, because right now Eoghan&Ghoulfriend are blocking my shot, but Dayo might clear the ghoul.)


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro (comes out of delay, I've got a couple of hours gap in the festivities), steps alongside Eoghan and fires another snowball at the frontmost ghoul (blue, probably, considering Dayo probably sliced up purple).

ranged touch: 1d20 ⇒ 18
cold damage: 6d6 + 1 ⇒ (6, 2, 6, 3, 6, 1) + 1 = 25


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro steps forwards and launches an intensified snowball at one of the shapes facing Dayo. (Targeting the closest one if Eoghan hasn't killed it yet, otherwise one of the far ones. They're all in PBS range.)

ranged touch: 1d20 + 6 ⇒ (13) + 6 = 19
cold damage: 6d6 + 1 ⇒ (6, 2, 2, 2, 3, 4) + 1 = 20


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro sees Eoghan stare at one of the corpses for a while as if Eoghan's trying to remember something - so he takes another look himself.

"Hey, I've seen this guy's face on a wanted poster before. There's a reward for proof of his death offered by Magnimar. I don't think you have to be the one that did the killing to claim it. Probably better we don't claim to have done the killing. He looks chewed on."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

local: 1d20 + 8 ⇒ (10) + 8 = 18


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"So I'm thinking, we find some indoors place to sleep. Maybe a shed somewhere?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

I think I need to become a bit more generous with blasting because I still have most of my spells. But if we think the undead apocalypse is holding for now, sure, let's rest up.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

...delicate ears...


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro somehow manages to roll his eyes.


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

I dunno if it matters for the range of the effect, but by my count I'm 65ft away from the critter as the bat flies.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Arcana: 1d20 + 8 ⇒ (14) + 8 = 22

Vitro stares at the window in puzzlement for a bit more, something tugging at his mind, and then follows the group.


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Arcana: 1d20 + 8 ⇒ (2) + 8 = 10

"I'm not sure what to make of this.. this doesn't look like the praxis I use at all."

Vitro turns back to examine the windows. Windows have been a lot easier to figure out here.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Are you Dayo again? Can we go back to the creepy room? I wasn't done there yet when it seems like you got possessed."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"I think it's because humans have this thing about building houses that stay up for longer than their own lifetime. Bad history just kinda layers and layers in them."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Now what?"

Just in case it's another haunt, Vitro calmly but quickly makes for the exit.

Only once he's out of the room does he turn around to check out the windows.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

perception: 1d20 + 5 ⇒ (11) + 5 = 16


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Perhaps.. I mostly prepared for single target enemies, but acid gas might help. Spread out, don't make the group an easy target."

VItro steps into the room, stomping on the ground as he does so until acid gas bubbles up from the earth and hits the blue swarm (unless Eoghan already killed them, then red.)

acid cloud: 1d6 + 2 ⇒ (5) + 2 = 7
DC 16 Fort halves, but swarms will take +50%. Failing the save means Sickened for 1 round.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Seeing Eoghan is still a bit off his best (...) but essentially a good climber, Vitro just helps hold the rope.

I think with that bonus Eoghan can't fail badly enough, so he eventually gets back in?

"Why did you think you were on fire anyway?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Yeah for Vitro 2nd edition would work a lot better. Justin on the other hand, 2nd ed doesn't seem to love buffing.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro tries to restrain Eoghan

grapple: 1d20 + 4 ⇒ (4) + 4 = 8

But it seems he's not reacting fast enough


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

History: 1d20 + 8 ⇒ (19) + 8 = 27 Vitro stares at the windows with a look of distaste. "Someone badly wanted to show his in-crowd that he was a really bad guy." Then turns to Eoghan as he starts flopping around.

"Now what? Eoghan, chill. You're NOT ON FIRE."

Vitro grabs him by the collar and tries to haul him back from the window. "SNAP OUT OF IT"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Hmm, maybe we can restore that telescope.." Vitro mentions as he moves to the windows to examine then, see if he can puzzle out who these people represent.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro holds his sword in one hand just in case and peers at the stairwell. "So, we go up? Who's first?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro frowns at the eerie manifestation and instinctively slides into a slightly lower, more in tune with the earth stance, but otherwise doesn't seem as shaken.

"In the basement, in the attic... busy place this. What do we do first? Find out what's up there? It could be another haunting or some kind of undead?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Just a second Dayo, we'll come with you."

Vitro assists Justin in clearing the other portraits.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Doesn't seem very family-friendly to me. Whoever had this made was into necromancy and didn't showing it."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Arcana: 1d20 + 8 ⇒ (16) + 8 = 24

"Those windows are decidedly iffier than the ones downstairs. Remind me again who lived here?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Human relatives can be rather difficult to tell apart yeah, specially because they change so much when they get older. I've had the occasional moment when I mistook the son for a father I'd met a few summers before. Makes for some awkward reminiscing.."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"I don't think this normally works on haunts, but this one seems to be rather personish.." Vitro tries to fire Magic Missiles into Aldern (2) and the scarf (1).

Aldern: 2d4 + 2 ⇒ (2, 2) + 2 = 6
Scarf: 1d4 + 1 ⇒ (4) + 1 = 5


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Delaying while trying to see if Snowflake can move.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"IT'S A HAUNT! EVERYONE GET OUT NOW!"

Vitro's not going in there. He doesn't really have anything that works against haunts.


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Aldern, what happened to you? Wait, Aldern Foxglove?!" Wheels start spinning in Vitro's head, but can he keep track of who all these humans are? Stay tuned..

Religion: 1d20 + 8 ⇒ (18) + 8 = 26


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro steps to the door and sets himself to lean into it so it can't easily be opened.

"So what exactly did you see down there... what's your name?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro immediately gestures at the door of that side room to Open/Close -> Close it.

In a confused voice: "Who is Lorey?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Take 10 nature = 18, Take 10 arcana = 19

"A treant, those are generally benevolent.. a roc, wild and dangerous but not truly malicious... some critters I don't know.. and an androsphinx, supposedly wise and benevolent riddlers. This was probably there before things went yuck here."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Can you imagine the rows and rows of heads I'd have if I did something like this?" Vitro tut-tuts as he peers in, fingers ready to wiggle in case of taxidermic insurgency.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Would you like me to try to open the doors remotely, or do you want to be up close? Eoghan, are you satisfied the doors aren't trapped?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro casts Mage Armor but keeps Shield in reserve for now, maybe the monsters will never get past the... monsters...