Asar

Victor Ravenport's page

Organized Play Member. 940 posts (1,009 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 3 aliases.


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With the addition of the 2e Pathfinder playtest, does that mean that we will not be getting any further Shifter archetypes?

And as a small side-question, considering the Shifter's wildshape system had a major revision with hour shifting periods, should certain archetypes, such as the Fiendflesh Shifter, that only get a few minutes of shifting per day in their specific, not get updated too?


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You deserve some serious appreciation, Variel. Managing to update this guide so frequently, while the Shifter class is undergoing changes, is really commendable.


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Your idea of self-censorship's nature is a little askewed. It isn't merely changing an aspect of your work because you dislike it. That would be such a mundane act that nobody could feasibly define it as an act of censorship at all.

Self-censorship is the act of censoring your own work. This is done out of fear of, or deference to, the sensibilities or preferences (actual or perceived) of others.

So it is less about whether you dislike as the artist dislike it, and more about whether your audience dislikes it.

I am hardly surprised that some could be opposed to seeing artists compromise their integrity over something as fickle as the public opinion.


bugleyman wrote:
thejeff wrote:
The combination of "They didn't say anything at the time" and the backlash of "there's no proof!" we see here is particularly nasty.
Not to mention ubiquitous and predictable.

Yeah, people saying that there is no proof and that jumping to conclusions is dangerouc, could be rather predictable when there IS no proof and people are jumping to dangerous conclusions.


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Knight who says Meh wrote:
And now I’m deeply disappointed in the Paizo community...

I am sure the Paizo community is crushed by your disappointment.

And of course our juridical systems aren't tilted in the favor of the accusor. It is considered to be a fundamental human right and article 11 of The Universal Declaration of Human Rights explicitly states that everyone should have the right to be presumed innocent until proven guilty.


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Kobold Cleaver wrote:
Sissyl wrote:

The current attitude seems to be that all allegations are true, the only way for the accused to react that doesn't make things worse is to admit and apologize, being accused means someone is a worthless human being (if that), shunning someone who has been accused makes you complicit, and claiming "innocent until proven guilty" is a microaggression.

I thought America had learnt from the days of random accusations and published lists of suspected communists.

Guess not.

"Innocent until proven guilty" with regards to harassment and worse crimes is one of those specious defenses that just doesn't hold up. It paralyzes us with a hunger for more details from victims, and shames those victims if all they can present is their honest word. It's an excuse to stand by and do nothing because a victim wasn't prescient enough to videotape their own harassment.

Come up with a cogent reason why a victim would lie—a cogent reason to disbelieve them when 99% of these accounts turn out to be true—and we'll talk, Sissyl. Until then, save the Red Scare scaremongering for where it's relevant.

I mean, Jiminy Christmas, Sissyl, victims risk torpedoing every professional contact they have to come forward, and you think they're doing this for, what, attention? Do you mistrust the "SJWs" that much?

Because the presumption of innocence is and has been the corner-stone of any enlightened juridical system and society, and has been so since the early Roman Republic and from that moment forward. Only in the darkest reaches of the medieval era did we fall back into the presumption of the inherent guilt of accused.


Thank you, Marc! My group is usually quite mature and we try to use our good sense of judgement on 3rd party material, so this is really helpful! I will have to bring the spell-less ranger up at my next session.


The worst thing about it is that it would be so amazingly easy to make, that it marvels me that Paizo has not done so yet. The hunter is a pretty ideal frame for it, so releasing an archetype that replaces its spell-casting for another class feature would pretty much fix it.


A pet-based class without magic. I just want to tell a story about a boy and his overprotective murder-pet.


I dig all of these.


Imbicatus wrote:
Poison Dusk wrote:
Metamorph Alchemist is #1 for me. Such a cool idea, but should have alchemy returned.

I actually really like Metamorph Alchemist. It can have an insanely high STR bonus, and is a truly martial shapeshifter that I have always wanted. It has a lot of good options, and still can take discoveries. Listing spells and bombs does make it a lower tier than a normal alchemist, but it's a better fighter.

It's likely going to be outclassed by the shapeshifter coming soon, but maybe not. As it is, it's the only character that can "wild shape" from first level.

Hold on, I don't mean to inject into the discussion, but what is this about a shapeshifter coming out soon? What is the source? I have been dying to play a proper shapeshifter, since I looked at the meta-morph, but the mechanical side of things was just a bit too lack-luster for me.


Earlier this year, I was making my very first wizard for a private campaign and I decided that I would want to use an archtype that caught my eye. Namely the Exploiter Wizard. My GM at the time, made a ruling that the Exploiter Wizard's Arcane Reservoir class ability only allowed the wizard to account his wizard levels instead of arcanist levels for the purpose of the Arcane Reservoir's maximum pool, but not for the daily recovery of daily points. Meaning that he would be stuck with 3 points per day, no matter his level.

At the time I thought nothing at in, seeing as my GM was far more experienced and claimed that he was correct. The campaign didn't last for too long, the GM seemed fonder of tormenting his players rather than allowing us to have pleasant role-playing experience. It was all rather chaotic.

Nevertheless, now that I am looking back at the Exploiter Wizard, I was reading up on the Exploiter Wizard's Arcane Reservoir ability again and while the language seems to be a little vague, I am not seeing anything that would lead to such a ruling.

What is the forum's thoughts? Are the wizard levels only used for the purpose of the maximum pool or also for the daily recovery of points?


This is going to get bloody. When do people learn?


I will not pretend that I am worried about the consequences of a Trump presidency, primarily because I suspect that most of the man's initial rhetoric was done to win the nomination within the party and as far as I have seen, he is already commiting a lurch to the left in the few policy announcements that has been released since he became the President-elect.

That being said, he announced that homosexual civil unions is a "settled law" yesterday.


Could we get some more details on the Undead Master wizard archtype? I am interested, for reasons.


The issue is, rather, that an alchemist need to use his extracts to produce potions with the BP feat. So, seeing as this archtype trades them away, it becomes a remnant of the base-class and is totally useless to the metamorph.


After peering at the Metamorph archtype for the alchemist class, I notice that nothing replaces the bonus Brew Potion feat.
However, the Brew Potion feat becomes quite useless, seeing as the metamorph archtypes replaces the alchemist's extracts, as thus, making you entirely unable to use Brew Potion for anything.

Is this an error?


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Urgathoa, The Pallid Princess. My number one greatest fear is, and will no doubt continue to be, to cease being and my sentience ending. Beyond that, I am rather self-indulgent, so her hedonistic ideals fit me rather well.

If I ever should archive undeath as a necromancer, I most likely wouldn't be the type that would run around, raising mindless ghouls or skeletons left or right, I would barricade myself up in a library and remain there, reading till' the world comes to an end. Other like-minded undead would be welcome.


I am loving the working it.
[Dotting to ensure that I do not lose the thread.]


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Wha-... Are you sure that you are playing Pathfinder? Are you sure you truly wish to continue to play with a friend that is willingly ruining other player's enjoyment of the game?

This whole set-up is just so strange to me, for some reason.

People being resurrected by deities? Fire damage immunities by level 3? Ruling over 200 orc soldiers? I can only say that your manner of playing the game is so exotic, that I can hardly relate to it at all.


I am not too certain about the LN label of the character, and while I understand the perspective you are attempting to reason from, I vehemently disagree. While having good and noble intentions is all well and good, it should be the actions of the character that defines him. So, if he in his attempt to rule the world and drive out all who oppose him is willing to commit great acts of evil, then it seems to me that he is the very definition of LE.

While he thinks it is all for the "greater good", it seems evident that he is a force of evil.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

If this game is going down, then I wish to have the last comment!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Sarcon. Look into my eyes and you will see the truth.

How do I talk without lungs? How do I move without muscles? How do I feel without nerves? How do I think without a brain?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor lets out a sharp whistle to the rest of the party, he removes his glove and directs a single finger-bone down towards the well and the conveniently placed ladder.
”You might wish to take a minor glance at this.”


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

You'll have to rip it from my cold, de-...

You would most likely do it, so I am not going to tempt fate.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor pauses to remove his mask, and stares for a moment at the two tied up skeletons. Perhaps in a sense of a common connections, then he rolls his shoulder-bones and continues in after Sarcon.

He keeps a healthy watch over his own shoulder and around the yard.
perception: 1d20 + 10 ⇒ (14) + 10 = 24


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Or sufficient measures of undead guardians.

Not that I have any interest in an army of the undead or anything.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor uses a couple of moments on gather the neat little pile of scrolls that he had created during the week, he quickly shoves them all into the countless crevices and folds of his loose hanging robes, strips on his mask and continues to the gate of the Keep. He remains there, until the rest of the group is ready to move out.

One could easily mistake him from a statue, as he stands there leaned back against the wall.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I think a 8500 gold magical full-plate more than covers the wounded feelings.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Urrgghhhh... This is not the game-play tab.

I personally blame Fate, she rolled here first.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor uses a moment to flicker through one of his books, as he looks for any rumors or tales of magical armor left by fallen heroes or destroyed scoundrels. He is kinda picky, so he only looks for the finest of full-plates.

Knowledge Local: 1d20 + 14 ⇒ (20) + 14 = 34


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Hmh. Do you think the heroes are going to try to steal our our castle if we leave it?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

To avoid seeing the game rot away, might I make a proposal? What are people interested in searching for in the wilderness this week?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor taps his fingers against his chin.

"I have not heard of such a spell, however, we might very well be able to locate some manner of relics that will attune both our Lady and you to the Plane of Negative Energy.

Flash forward a couple of hours, and Victor sends off two couriers to deliver another two letters. One to Ustalav and another to somewhere in the City.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I seem to recall some manner of rule having to do with familiars and how they leave their masters, if said masters should become undead. I have been scouring the internet for any reference to it, but nothing is coming up. Could I possibly be misremembering it?


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I happen to be a student of Public Administration and Politics.

Uhhh... I guess I would be a student at the University of Egorian. All they do is teach evil buerocrats and nobles.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

That is a rather interesting artifact indeed. It is nearly a shame that I am not a spontaneous caster. Nonetheless, these spells are now mine!
AND MINE ALONE!

Quick side question: How reliable is the post system in this town?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Smooth-worn bone grinds against rock as Victor dumps himself into his cold stone throne. His spine comes to rest against the throne’s back, as he supports his cranium with the ridge of his hand. He sits there for a moment, merely waiting for Crystal to abandon the immediate vicinity of the throne-room before he continues.
A sigh, so harsh and dry that it could easily be mistaken for a cough, if not for the obvious fact that there would be little reason for Victor to cough. ”A pity. I truly do pity her. She stood on the verge of freedom, and yet she only grasped at a section of it. She could have been completely freed. Freed to finally be realized and achieved, able to study and learn and explore without having to devote so much of your brief existence to sustaining a flawed positive-energy-dependent existence.”

Victor works himself into a fervour, his arguments and verses nearly being spit out.
”The tyranny of death can be escaped through undeath. There is no more dread over having everything you've ever known ripped away by the amnesia that comes when your soul is swallowed by the higher or lower planes, to become just another blob of 'good' or 'evil' used as a commodity or mere pawns by alien outsiders. Certain forms of undeath, however, are regrettably flawed and bears the filthy mark of the living’s flawed forms. Ghouls, ghasts and vampires are still beholden to the desire of consuming the life-energy, blood or flesh of the living, in a mocking parody of the living’s need to eat. They are flawed and still beholden to the entropy of the living, where the perfected forms such as the one Marcello became, have no such needs.”


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Flashback to the group’s return to their throne-room and Crystal.
Victor’s skeletal fingers reaches upwards, a shrill and faint creaking resounding as bone grinds against bone; they wrap around the rim of the mask and unfastens the structure of the woodwork from his cranium. He tosses the item aside and draws closer, the gentle padding of a pair of boots that are only halfway filled, straying over the floor-work of the throne room. Even as a string of thinly veiled accusations and insults are flung in his direction, he remains unwavering and passes up to the throne that Crystal lords over.
Without a word or a gesture to explain, he leans in closer, his face hovering mere inches away from hers.

The empty void that once contained his eyes and is currently provides a rather excessive peak into the inside of his empty cranium, tilts downwards slightly. With a tone of a slightly engrossed yet dry academician, he begins muttering in a controlled yet curious air: ”Your physical facial features have not changed in any radical manner, with the possible exception of having gained a marginally more outstanding set of cheekbones. The femininity of your facial skull structure seems to have been remarkably well preserved, considering the usual effect of undergoing even a short-time span under the effect of rigor mortis.”

His skeletal fingers grasps at the crest of her wrist, and even if he was stopped from, touching her, he still proceeds with the same analytical scrutiny. “Sanguine vampiris usually has a rather visible effect on the skin; however, you seem to have escaped the worst ramifications and implications. That could be chalked down to your early stage, but I will have to keep an eye out for it. Your emotional instability is no doubt a consequence of the bloodlust or a direct ramification of how your own self-image is adapting to sanguine vampiris. Peculiar, to say the least.”


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

<.<

>.>

Both Crystal and Victoria are rather crossed with me.
I'll be jumping unto the first train out of the country, grow a mustache and change my name to Jesus Hernandez.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

They are? Why don't they seek out some templates of their own?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

On the first day, a proposal from Victor arrives that states that he needs a steady supply of corpses, both ancient and newly made. He would prefer to have the harvested corpses of those half-orcs and orcs they murdered earlier. The proposal is given to both Crystal, Victoria and Sarcon by a Crystal-zombie.

-

Victor, while still feeling under the weather due to the fact that he cannot escape the feeling that he just lost the chance at incredible power, uses most of his time propped in his tower room, crafting scrolls and studying the tome he successfully managed to steal from the vampire.
While he is busy, his door remains open and he is open for discussion of any topics.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

There are certain paizo created templates that could be utilized, such as this one:
http://www.d20pfsrd.com/bestiary/monster-listings/templates/constructed-cre atures-cr-1

Or if you would care to be a non-magical construct, then there is the clockwork template:
http://www.d20pfsrd.com/bestiary/monster-listings/templates/clockwork-creat ure-template-cr-1-tohc

I also believe there is classes that could be taken instead, seeing as our sadistic GM insists on STEALING MY SPELLCASTING LEVELS, so the effect would be the same:
Prestige Class: http://www.d20pfsrd.com/classes/3rd-party-prestige-classes/4-winds-fantasy- gaming/tin-man

There is another base class, 3rd party, but I cannot seem to locate it at the moment.
Now, excuse me while I go and weep for my lost 3rd level spells.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I just realized that I took a level penalty due to this template. Which hinders me from taking 3rd level spells.
ALAS; I BE CURSED BY THIS WEAK FORM OF BONE AND CALCIUM!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

3rd levels spells! Yeeeeeeees!
Edit: If you would be so kind as to give me some info on the book, I would be glad.
Edit 2: Am I able to keep the Crystal zombie?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Yeeeeeeees!
We were just talking about how all of us heroes were eager to get started again.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

My skull and collarbone is itching to get back into the struggle between good (read: Us) and the foolish mob (read: them).


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Question. Did he state when he would be back?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

A fate truly worse than hell.
At least to you 'mericans.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

So. Did our GM perish?

Full Name

Nevaal Quickhand

Race

Drow; DCI# 190949.

Classes/Levels

Rogue (Knife) 1 |HP 9/9| AC 16| T13| FF13| Saves +0/+5/+0| INIT + 5| Perception +6

Gender

Male

Size

Medium

Age

96

Alignment

Chaotic Good

Languages

Elven, Undercommon, Common, Drow Sign Language

Occupation

Courier

Strength 13
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Nevaal Evershade

Nevaal Evershade
Male Drow Knife Master Rogue 1
CG Medium Humanoid
Init +5; Senses Perception +6

--------------------
Defense:

--------------------
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 Armor)
HP 9 (1d8) (+1 Favored Class Rogue)
Fort +0, Ref +5, Will +0

Leather Armor (Armor +3, DEX +5, Check-1 (0), Spd 30 ft, 20 lbs.)
Check penalty decreased by 1 (Armor Expert trait)

--------------------
Offense:

--------------------

Speed 30 ft.
Melee Dagger +3 (1d4+1; 19-20/x2)
Ranged Dagger +3 (1d4+1; 19-20/x2; 10 ft)
Dagger Sneak Attack +1d8
Sneak Attack (All other weapons) +1d4

--------------------
Spell Like Abilities:

--------------------

Spoiler:

Dancing Lights 1/day
Darkness 1/day
Faerie Fire 1/day

--------------------
Statistics:

--------------------

Spoiler:

Str 13, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +1; CMD 14
Feats: Weapon Finesse
Traits: Exile (+2 Initiative), Armor Expert (Reduce armor check penalty by 1)
Deity:
Languages: Common, Undercommon, Elven, Drow Sign Language
Combat Equipment: Leather Armor, Dagger (x6)
Medium Load (50), Heavy Load (150)

--------------------
Skills:

--------------------

Spoiler:

Acrobatics +7
Bluff +7
Diplomacy +7
Disable Device+7
Disguise +7
Escape Artist +7
Intimidate +7
Perception +6
Sleight of Hand+7
Stealth +7

--------------------
Tracked Resources:

--------------------

Spoiler:

62gp 9sp
49/150 lbs. (Light load)

Equipped:
Dagger (6)
Studded Leather Armor
Traveler’s Outfit
Thieves’ Tools
Backpack
Tindertwig (4)

In Backpack:
Bedroll
Flint and Steel
Waterskin
Trail Rations (4)
Silk Rope (50ft)


--------------------
Special Abilities:

--------------------

Spoiler:

Sneak Attack: +1d6 damage when you flank the target or anytime the target is denied their DEX bonus.
Hidden Blade (Knife Master Archetype): A knife master adds ½ his level on Sleight of Hand checks made to conceal a light blade. This replaces trapfinding.
Sneak Stab (Knife Master Archetype): Sneak attack dice are d8s for daggers and similar weapons. Sneak attack dice are d4s for all other weapons.
Weapon Finesse: You may use your Dexterity modifier instead of your strength modifier on attack rolls for light weapons, rapiers, whips, or spiked chain made for a creature of your size.
Darkvision: Drows can see in the dark up to 120 feet.
Drow Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Drows gain a +2 racial bonus on perception checks.
Poison Use: Drows are skilled in the use of poison and never risk accidentally poisoning themselves.
Spell Resistance: Drow possess spell resistance equal to 6 plus their class levels.
Light Blindness: Abrupt exposure to light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and short sword.

--------------------
Backstory:

--------------------

Spoiler:

A few years after his second decade, Nevaal’s house had fallen to a rival drow family’s assault. As a male scout serving a noble family, he knew that there would be no mercy for him even if he were to survive the raid. Only priestesses and descendents of the main line would even be considered for adoption into another house. For Nevaal, his only options were to face death at the hands of drow, or escape to the depths of the underworld. Using a network of similar houseless drow littered throughout the various cave systems, Nevaal made plans to travel to the overworld and discarded his past identity. He denied his heritage, discarding the habits and ways of his people. Nevaal threw away his house’s name and created a name of his own liking. He traded the spider embroidered armor of the drow for traveler’s clothes and a common set of leather armor.. He then cut his hair short to defy the standards of his people as another act of defiance towards his past. Over time, he gained the skills and knowledge of how to conceal his identity from the people on the surface and how to walk amongst them, undetected. Nevaal’s ability to blend in and hide within the shadows helped him get from place to place, but when he needed to make contact with civilization to trade for goods and supplies, hiding alone was no longer good enough. He had to learn how to disguise his features so that he may interact with traders in the cities without alarming them. His first few years were rough on the surface, but eventually he learned how to hide his features well and adapted to the mannerism of surface people. Now he travels the world, not staying in one place for too long for fear of being identified as a drow. Over his near century of life, his time with the people of the surface has taught him to appreciate life and the simple things that make it what it is.

--------------------
Description:

--------------------

Spoiler:

Nevaal is a thin man, even for drow standards, just shy of his first century of age. A male exile of the underdark with no house to claim him is worth less than nothing in drow society. The traditional long hair and spider adorned garments of drow noblemen did not suit the runaway in the least. To be able to walk freely in the overworld, Nevaal has to hide his appearance lest he alarm a surface dweller or be spotted by a drow scout. Long travelers’ clothing, a cloak, and gloves cover the majority of his ebony skin, and a hood does well to hide most of his telling drow features; a scarf and some bandages help to cover the rest of his face. A mixture of various berries and plants make a suitable dye to discolor his hair and visible skin, just in case a curious onlooker tries to have a closer look. Lastly, Nevaal cuts his unkempt hair with his knives as another act of defiance against his heritage. Unfortunately for him, the use of a dagger and the lack of a mirror make for a rather messy and uneven haircut. Luckily, his hair is usually hidden underneath his hood and away from judging critics.