So I have read the "Item Grades" (IG) subsection of Anachronistic Gear in the SF2 GM Core several times now. Yet I am still confused as to what the cost for making 'tech' versions of PF2 armor should be. I know about the sidebar that says what the gold to credits change is. What I need to know is how much it would be for a suit of PF2 armor that can make use of the SF2 upgrade system. The IG text mentions paying half the base cost to do a full upgrade to SF standards (life support, etc), and then later says "In the case of armor, you can even allow players to pay only half the base price by giving the armor the exposed trait, denying themselves the benefits of environmental protections." So I'm just a little lost on how to handle things here. For example I know that Full Plate is 30 gp (or 300 cr) for the unmodified suit of armor. What I can't seem to figure out is how much the armor should cost for the 'exposed' trait version, and the 'full-environmental' version. If someone could help me figure this out I'd be most appreciative since the text in the SF 2e GM Core is confusing me. Thank you all in advance.
My query is how many property runes can a mythic weapon made from orichalcum have? Is it four or five? I'm asking because it seems the way that orichalcum was written it channels magic more efficiently than other materials. Prior to War of Immortals, orichalcum allowed a weapon to receive four runes instead of the usual three. So wouldn't this do the same for the new mythic rune and raise the cap to five property runes on an orichalcum weapon?
"On this day, I call for a union! The Argent Dawn and the Order of the Silver Hand will come together as one! We will succeed where so many before us have failed! We will take the fight to Arthas, and we will tear down the walls of Icecrown! The Argent Crusade comes for YOU, Arthas!" - Tirion Fordring
I've built, in addition to the builds in the original post, two more high level Vanguards as an exercise on my part to see what they would be like. I lifted my paizo-only materials restriction for them so there's a little third party material involved. I've listed what third party material, and from which product, at the end of each build. Dresden Cryptwalker: Borai (Human) Male; Mercenary Vanguard 15. Elizabeth Blackburn: Human Female; Mercenary Vanguard 20.
Here you go all. Nine character builds for the Starfinder class playtest. Three for each class, and for each of Levels 1, 5, and 10. I hope people have as much fun putting them through their paces as I did building them. Character Operations Manual Playtest - Sample Character Each of the three builds within each class should be moderately different from the other two. I tried to make different choices for each build in order to cover an array of design options for the playtest. Of the three classes the Biohacker didn't really grab me at all though I do understand the need for a support role in parties. The Vanguard, however, really grabbed my attention as I like the idea of wading in to melee with a weapon in one hand and a shield in the other. Lastly, the Witchwarper might see some play by me for the sheer amount of chaos that I can see brought about by this class. So my order of preference to which I'd play these three classes is Vanguard, Witchwarper, and then Biohacker. Please enjoy the sample characters I've made, and I hope they help you all in your testing efforts.
Base Ship
Ultranought
There's also Infinite Space: Warp Speed! Expanded Starship Creation a 3PP from Louis Porter Jr. Design that has manipulator arms in it.
Valkyn Highwind wrote: Dossiers - Playable Characters - Volume #1 Dossiers - Playable Characters - Volume #1 Dossiers - Playable Characters - Volume #1 is a collection of 100 characters that are for use by players within the Starfinder RPG. The characters are spread across all twenty levels of play. Character count by 5 level brackets: 1st to 5th level (30); 6th to 10th level (36); 11th to 15th level (25); and 16th to 20th level (9).
|
