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Organized Play Member. 25 posts (483 including aliases). No reviews. No lists. 1 wishlist. 4 aliases.


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Liberty's Edge

I did a Tomb Raider-ish npc as an Alchemist (Crypt Breaker)/Pathfinder Delver.

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You might want to check Bestiary 3 again and look at the Foo Creature template or check the prd here

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Nice stuff, Enforcer84. Can't wait to see what you do with other WoW related materials.

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Thorjn wrote:

Also, What is this site's favored way to upload PDFs? I've looked and can't figure it out.

I have the PDF uploaded to Scribd.com
Direct link:...

I'd love to download the class file but I can't. Perhaps you can upload it to google docs instead.

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Ok so I broke down and took that test, and it said the following.

Lawful Good Human Sorcerer (5th Level)

Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 11
Wisdom- 12
Charisma- 10

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Awesome picture by the way. Since he looks like a samurai I'd be inclined to make him such. As for what order he'd be I'm not sure.

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I have the files, which are awesome by the way, and I could send them to you OSW if you'd like.

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Are there any guides out there for creating new Heralds to the Gods?

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Anyone?

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Azaelas Fayth wrote:
By-Pass Armour and such.

I get the bypassing armor and such but how do you rationalize losing the ability to three different classes of creatures/objects (undead, constructs, and objects)?

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I have a question... Why the Brilliant Energy enchantment other than to give it a more lightsaber like appearance?

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What would the RP cost/refund be for a racial feature that says a race cannot be raised or ressurected?

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Congratulations, Maxximilius!

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Just found this class. The visual presentation is outstanding. I'll be reading it later today, and I'll let you know what I think of it.

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I'm actually familiar with that pdf now that I see it. The excel sheet that I've put together has a couple layout elements borrowed from that sheet.

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Ah ok. As for Kellen's deity I got the two games I'm in mixed up. He's a follower of Desna.

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Look if it's going to be a problem I can opt out. It's your game, and both of us don't need the stress.

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GM Idyll wrote:
@Valkyn - Your stats are different on Kellen's profile. It's showing 11, 16, 14, 14, 10, 12 - which is a 20-point buy, but different than what you just posted.

The stats in my profile are after racial ability modifiers. Unless you're using a table that's different from the book or the PRD there's no way the array you just said is a 20 pt buy.

Str 13 (3) -2 (race) = 11
Dex 16 (10)
Con 12 (2) +2 (race) = 14
Int 14 (5)
Wis 10 (0)
Cha 10 (0) +2 (race) = 12

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@GM Idyll- Post them in my alias how? As for my scores for spent at a cost of 5 points to much they weren't. My scores, with costs, before racial modifiers were: 13 (3), 16 (10), 12 (2), 14 (5), 10 (0), 10 (0).

Update: I swear I want to shoot the board software sometimes. I swear I had his stats in there but they must've been eaten. I re-added them.

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I'm trying to flesh out the racials for a pair of races that I have created. I've compared them to the original post of the thread and made a discovery. One comes up woefully short, and the other come out 1 point over the 10 point threshold.

Canidae (9 (11?)/10)
+2 Strength, +2 Wisdom, -2 Charisma (none)
Medium (none)
Pass without Trace 1/day as a caster of equal character level. (+2?)
Low-light Vision (1 pt)
Canidae receive a +2 racial bonus on Survival skill checks. (1 pt)
Scent: As per Pathfinder RPG page 564. (4 pts)
Canidae receive a +2 racial bonus on Perception skill checks. (1 pt)
Cold Resistance 5 (2 pts)

Faelyn (0/10)
-2 Str, +2 Dex, +2 Cha (none)
Small (none)
Slow (-4 pts)
Faelyn receive a +2 racial bonus on Stealth skill checks. (1 pt)
Faelyn receive a +2 racial bonus on Acrobatics skill checks. (1 pt)
Weapon Familiarity (1 pt)
Low-light Vision (1 pt)

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Tim4488 wrote:
... Reading it over again, I'd personally maybe drop Evasion and Sneak Attack from the prereqs, or at least Sneak Attack, to allow Ranger Shadowthornes more easily. Cross-class skills aren't nearly as prohibitive in PF after all, and I feel like an Elf Ranger assassin-y character makes a lot of sense, at least to me.

Valid points. Though once I get my hands on Ultimate Combat things will likely change greatly for the Shadowthorne.

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Tim4488 wrote:
It's good! I like it a lot. I'd change the HD to d8, probably - look at the PF Rogue. Why the Diplomacy requirement and bonuses, though? It reads more like an assassin than a charismatic infiltrator, though maybe I'm just skimming the fluff too quickly.

I'm glad you like it. The whole diplomacy bit was because they were supposed to be sort of spy-like, and lurk in the darkness as they gathered information. Originally they had the Gather Information skill but that doesn't exist in Pathfinder. As for the HD change, I might just do that.

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Any comments or suggestions?

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Change Nondetection (Sp) to the following:

Nondetection (Sp): The Shadowthorne becomes clouded by a nondetection effect rendering them even more elusive. This effect is permanent in duration, but can be suppressed or resumed at-will. Nondetection is cast as a sorcerer of a level equal to the shadowthorne’s character level.

Note: change posted here because i can't edit the original post.

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Here's a PrC that I've created for use in the Pathfinder RPG. It's origins stem from 3.x where I first started writing ideas for it down.

Shadowthorne PrC:
Shadowthorne

The elven race has been known to value life, to be aloof, and to share a happiness that has been unsurpassed through the ages. The elves achieve this through various means, but under all the glitter there lies a layer of ash. The elven livelihood is achieved because a faction of elves dare tread the twilight path. They dare to walk the paths of shadow, stealth, and death. These elves are known as the Shadowthorne, and they report only to the Oathallyn, who rumors state report directly to Calistria herself.

The shadowthorne are the elven blooded experts of reconnaissance, stealth, search & rescue, and disposal (the ugly task of assassination) should they be called upon to fulfill that last roll. The shadowthorne have for centuries been the eyes, and ears for those with elven blood. They quietly observe everything, gathering information which they report back to their superiors who then tell them what to do, and when to act. Shadowthorne are only spoken of in hushed tones. They are feared for their efficiency, and in carrying out their orders.
Hit Die: 1d6

Ranks of the Shadowthorne Order:
Initiate: This is the rank given to all new recruits within the order.
Journeyman: A journeyman is a general member of the Shadowthorne Order. Initiates are promoted to Journeyman after a two month trial period, and a successful completion of five missions for the order.
Shadowstalkers: A Journeyman that proves themselves to be skilled, and exceptionally competent, may be elevated to this rank but such a promotion must be approved by four of the seven presiding Masters.
Masters of Shadow: There are seven Masters of Shadow within the Shadowthorne Order. A member granted this rank is selected from among the Shadowstalkers by the Othallyn.
Oathallyn: This is the leader of the Shadowthorne Order, and there is only ever one. Upon the demise, retirement, or otherwise cessation of the current Oathallyn the Masters of Shadow elect a new Oathallyn from among their numbers via a secret ballot.

Class Skills
The shadowthorne’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Perception (Wis), Stealth (Dex), Survival (Wis), Use Magic Device (Cha).
Skill Ranks at Each Level: 6 + Int modifier

Requirements
To qualify to become a shadowthorne, a character must fulfill all the following criteria.
Race: Elven Blood
Skills: Diplomacy 3 ranks, Stealth 5 ranks
Feats: Combat Reflexes, Weapon Focus
Class Features: Evasion, Sneak Attack +1d6
Special: The character must be chosen by an existing Shadowthorne who then sponsors them into the training grounds of the class.

Table: Shadowthorne
Level - BAB - Fort - Ref - Will - Special
1st - +0 - +0 - +1 - +0 - Quick Draw
2nd - +1 - +1 - +1 - +1 - Ranged Sneak (+5 ft), Invisibility 1/day
3rd - +2 - +1 - +2 - +1 - Sneak Attack +1d6, Whispers on the Wind (+3)
4th - +3 - +1 - +2 - +1 - Nondetection 1/day
5th - +3 - +2 - +3 - +2 - Ranged Sneak (+10 ft), Sneak Attack +2d6
6th - +4 - +2 - +3 - +2 - Camouflage, Improved Evasion, Whispers on the Wind (+6)
7th - +5 - +2 - +4 - +2 - Invisibility 2/day, Sneak Attack +3d6
8th - +6 - +3 - +4 - +3 - Ranged Sneak (+15 ft), Nondetection 2/day
9th - +6 - +3 - +5 - +3 - Sneak Attack +4d6, Whispers on the Wind (+9)
10th - +7 - +3 - +5 - +3 - Shadow’s Messenger

Class Features
All of the following are features of the shadowthorne prestige class.

Weapons and Armor Proficiency: Shadowthorne gain no proficiency with any weapon or armor.

Quick Draw: At first level the character gains Quick Draw as a bonus feat.
Sneak Attack: As the rogue ability of the same name.

Ranged Sneak (Ex): The range at which the extra damage from a ranged sneak attack can be applied is increased by 5 feet at level 2. The range is further increased by another 5 feet at both levels 5 and 8.

Camouflage (Ex): A Shadowthorne of 6th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Whispers on the Wind (Ex): The shadowthorne gains a +3 bonus to their Diplomacy checks at 3rd level, this bonus increases by +3 again at 6th and 9th levels. This bonus stacks with bonuses gained from other sources such as the skill focus feat.

Nondetection (Sp): Gains the ability to cast nondetection 1/day at level 4, and a second use of nondetection at Level 8. Nondetection is cast as a sorcerer of a level equal to the shadowthorne’s character level.

Improved Evasion (Ex): At sixth level the shadowthorne gains Improved Evasion as a class feature. This ability works like evasion, except that while the shadowthorne still takes no damage on a successful Reflex saving throw against attacks henceforth they only take half damage on a failed save. A helpless shadowthorne does not gain the benefit of improved evasion.

Invisibility (Sp): Gains the ability to cast invisibility 1/day at level 2, and a second use of invisibility at Level 7. Invisibility is cast as a sorcerer of a level equal to the shadowthorne’s character level.

Shadow’s Messenger (Sp): At 10th level a Shadowthorne has mastered their skills so thoroughly that they can use shadows like a dimension door but retaining the ability to act on arrival, and losing the ability to take others with them. This effect can be used a number of times per day equal to the shadowthorne’s charisma modifier.