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Hey folks -
I'm kind of surprised I didn't think of doing this earlier.
For nearly 2 years now I have been writing up conversions from various forms of media (comics, movies, TV, anime, novels, games etc.) for folks to use in their Starfinder games.
I have had a great deal of success posting these on various Starfinder-related Facebook pages.
At this point, there are 187 FREE creature conversions (not to mention the original creations), and a plethora of weapons, armor, races, and even a couple of ships!
I have converted creatures from Aliens, Battlestar Galactica, Dead Space, Starship Troopers, Terminator, and my current project - XCom.
Needless to say, I will continue to add to this massive free project as time progresses, so check the links often!
All the best,
Chris Van Deelen
Good job on these. It sucks that this didn't seem to gather much attention on here and is definitely worth necroing. Seems like you're still updating this, so props for sticking to your guns.
A lot of the statblocks look pretty good, to me. It's a fun and interesting read that I think people should at least take a look at.
A few minor nitpicks/criticism for some of your higher CR monsters from both a narrative and gameplay standpoint. Like, for example, the Plasma Beetle (Starship Troopers) is CR20, despite how several of them are quickly disposed of by a small squad of soldiers with handheld rocket launchers (as opposed to the tactical/advanced missile launchers commonly found on massive military vehicles, to put it into perspective). Monsters with CRs on this level are meant to represent apocalyptic scale threats, not something you can just send a squad to deal with or even nuke from orbit.
I would look into the background/lore of some of the higher CR monsters to have more of a grasp of the scale they're meant to represent, since there are several others that I disagree with like the Xenomorph T-rex (CR24). If you compare that T-rex to the Rendalairn (CR25) based off its purview, you'll quickly see what I mean and maybe have a laugh from it. It's also easier to stat up and run monsters in actual games that use more reasonable statistics if you try to avoid bigger numbers if necessary.