Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8 Not entirely sure of what just happened with the spell and what Kryssa is talking about, Umaro steps forward toward Dorianna. That's enough of your trickery. Umaro plants one foot and kicks out with the other, as if kicking down a door. Unarmed strike with destructive smite tacked on. Kick: 1d20 + 4 ⇒ (17) + 4 = 21
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Someone see to Rhull Umaro calls as he begins to move up, keeping his eyes on Dorianna. You will save yourself a lot of trouble if you simply stand down now. You must face the scales for all the lives you've ended. Moving up 30 ft and readying to close in if she starts to cast again.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 So sorry for the late post. Went out of town for the weekend and thought I'd have time to get on but didn't. Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Hearing the chanting but unable to determine the spell begins to slowly enter the room, his skin slowly growing scales as he tries to determine where the chanting is coming from. Moving my movement and then activating Totem Transformation gaining +2 NA, and Endurance Feat. Come out Spider. Your secret is now out, so it's best for you to simply submit to justice.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 As it's been said, a terrible plot has been working within this city. Unfortunately, as of yet, there is nothing that can lead us to the ringleader. But if the Pathfinders continue to investigate, we are sure to find who is responsible and bring them to justice. Diplomacy Aid: 1d20 + 1 ⇒ (2) + 1 = 3 Oh boo
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 No day job for Umaro, but I do need you to write down a purchase. Spending 2 pp to pick up a Dragonhide (Green) Breastplate.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 We can tie the theater in due to that was were the slaves were coming from. But yeah I find it a little strange that they want you to go find this information out about the councilwoman and the spider, but give you nothing to put two and two together. Unless this leads into another adventure down the road.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Okay just checking. Yes, there has been many things happening in this city that need to be brought into the light. Diplomacy aid: 1d20 + 1 ⇒ (20) + 1 = 21
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Just curious, do have anything that actually links the councilwoman to being the spider? Sorry if I missed it somewhere.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Still seems like not much to stand on. Is there any way we can tie the spider symbol to her? We know that the spider was using this playhouse to collect saves and then the boat and it's crew were getting them out of the city. The corpse might help. Showing that she's using various creatures and means to complete her tasks. Perhaps we should take one more good look through the office, make sure we didn't miss anything. If it matters, Umaro will take the time to search through the dressing room/office top to bottom, taking 20 to give him a 27.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Looking over the dead doppleganger, Umaro stands. He has joined back with the earth. Hopefully this time around he'll do something more productive. Too bad, we could have used him as a witness to what the Spider has done, but in the moment it was the right thing to do. Was there anything else, I can only remember the docks and the playhouse.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 If it is possible to stabilize the doppleganger, Umaro will try. Heal: 1d20 + 2 ⇒ (11) + 2 = 13 Hmmm just shy. Perhaps bringing the spider's associate back to Captain Hamshanks (lol didn't catch the guys name before) will bring more evidence against our target. That and whatever is in the note that you found.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro glances down at the doppleganger then up at Maldoc. Very nice, Maldoc. Is there any chance of stabilizing the doppleganger. Perhaps it would be something that could also be used against the spider.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Perhaps it's just our luck Maldoc. But I wasn't caring for the play anyway. Umaro rumbles as he attempts to make his way up onto the stage, Climb: 1d20 + 6 ⇒ (14) + 6 = 20, easily stepping up on stage and placing himself between the undead and the naked dwarf before swinging with his hammer. Miss Chance >21%: 1d100 ⇒ 15 Dang a miss
Just curious, how are we dealing with the stage furniture and moving into those squares?
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12 Umaro slowly stalks toward Senlokto, his grip tightening on his earthbreaker as he starts to walk up the steps next to the stage. Better speak up little man. Why did they find a dead body in your basement. A body that sounds to look just like you, and yet here you are. Intimidate: 1d20 + 1 ⇒ (14) + 1 = 15
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro busies himself picking up the mess he made, but also keeping an eye out for the others to come back from their trip back stage.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 yeah I think it might be best to try and wait for night when we can do this without people around.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Stealth: 1d20 + 0 ⇒ (2) + 0 = 2 Umaro starts to try and head back toward the back, but quickly trips on something in his path.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Yes that seems to be right, Rhuul was going to make some distraction so Umaro had a chance to grab the note.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro is not the one for stealth. I think Maldoc might be our best bet.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro will glance at the dwarf for a moment, Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9, not entirely sure on what the dwarf is rambling about, but will sit as the dwarf helps him down. If Senlokto glances away, Umaro will attempt to grab the note.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro will go will Rhuul, if nothing else to held the dwarf out in case something should arise and keep an eyes out for anything that seems out of place. Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 What a strange little man. Is he up to something or just insane? Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10 Umaro pulls back the hood of his cloak, revealing a freshly shaved head, the whirling design of his tattoo disappearing beneath his collar. It seems you will either have to wait for my hair to grow back out or figure something else out. But I do agree with my small friend here. Perhaps you can show the two of us around. Diplomacy aid: 1d20 + 1 ⇒ (15) + 1 = 16
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro stands at the door, casually glancing back toward the stage. Please Yero. Do the right thing and tell us where we can find Senlokto. We have business with him.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Yup, never got lucky enough in any of my games to get one of the other boons. Came really close a few times. Rolled a couple of 2's and 18, 19s
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 I received my boon for running a game, but I didn't earn one through the rolls so I don't know about those.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Probably trying to say that their plays are that good, but once you know about their side business. It takes on a new meaning. Umaro pulls out a small tree branch bearing a single leaf. Touching it to his chest and speaking a soft word, his wounds begin to close up. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Back to full, 48/50 charges remaining Maybe we should see if there is a side or back entrance.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 You have ties with the one known as "The Spider". Umaro starts as he stalks toward the Dhampir. We want to know everything you know about it. Intimidate: 1d20 + 1 ⇒ (16) + 1 = 17
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Wouldn't have killed me, but it would have really hurt Umaro lets out a cry as the rapier sinks into him again, rage beginning to cloud his eyes (or maybe pain). "If I am to return to the earth, so be it, but I will NOT go alone." His cry lends power to his swing as he targets the sailor attacking him. Earthbreaker: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Oh come on....
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro grunts as the rapier stabs into his side slightly, a slow smile crosses his face as he sets his stance and takes a powerful swing at his opponent. Earthbreaker: 1d20 + 4 ⇒ (7) + 4 = 11
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Sense Motive: 1d20 + 2 ⇒ (19) + 2 = 21 "We don't have time for this." Umaro sighs as he eyes the captain before turning back to the salesman and shoving into him with his shoulder attempting to shove him off the dock. Assuming that he's near the edge of the dock. Bull Rush: 1d20 + 4 ⇒ (15) + 4 = 19
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro walks up to stand beside Rhuul, letting the head of his earthbreaker rest against the ground loudly. Before looking at the rug closely and leaning over to Rhuul. "Hmmm, I don't know my friend. I have traveled near and far and have seen the Mwangi. It's a nice rug for sure, but not worth that price." Umaro looks around the dock for a moment, hoping to catch Maldoc or Kryssa's eye and urge them to try to get closer to the ship. "But perhaps if you can get it for less, it would be a better deal."
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 wow, miss one day and I really end up with some backlog to read. Sorry about that. "Yes, i believe the ship maybe be the better of the two. If this man is transporting cargo that doesn't want to be moved. We should stop it at the ship. Then we can see what's playing at the theater."
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Perhaps you don't have the information we seek. That is too bad, but our coin will be useful to others. Umaro muses as he casually wanders the small shop. diplomacy aid: 1d20 + 1 ⇒ (19) + 1 = 20
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Paizocon is this weekend, Gencon is in August "Yes, we wouldn't want our questions to get back to the spider before we're ready. Perhaps we should check out one of the leads we have. Do we check out this Jarovar, or go to the docks and look for the Sailswift?"
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 No skill for either, but I can always try for an aid. Also I'm up for either option, more or less roleplay is good for me. "Hmmm, unfortunately I don't have the best way with people either. But I'm willing to help talk with some people if need be." Gather Info Aid: 1d20 + 1 ⇒ (16) + 1 = 17
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Going to change spells around quick. Umaro nods as the mission is laid out. Hearing about not identifying themselves as Pathfinders, he quietly slips his Wayfinder into a pouch at his belt. "It seems that she is very good at hiding her tracks. Finding out more about her and her connections may be difficult. And what if we run into her, should we attempt to bring her in if we can find enough evidence or simply squish her?"
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Just a regular. Will have to get that masterwork spell cast on it at some point here.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 I think Umaro is good on stuff. Can't think of anything right now that he'd need. @Kyrssa: Yeah I'm excited for the ACG to be coming out. I got a few characters working off the playtest info (thought about making umaro here a bloodrager but it didn't stick). Can't wait for the full book to come out.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Hey DM, just checked the chronicles. You're the first one that's put our purchased items on them for me, but I noticed you missed the silvered earthbreaker I picked up just before we started. I realize it wasn't in the original post of what I was buying, so sorry about that.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 If no one dispatches the hobgoblin, Umaro moves close to it making sure it is in clean view. Perhaps we should take this one in and let others see what other information he might have while we go search for this spider
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro moves up behind the creature flanking Maldoc, putting all his strength into the blow as he let's out a wordless cry. power attack plus destructive smite attack: 1d20 + 3 + 2 - 1 + 2 ⇒ (11) + 3 + 2 - 1 + 2 = 17
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Umaro moves into the room, picking his way through the debris. "Now you're going to let those nice folks go and give up aren't you?" Umaro calls out as he reaches down into his power and draws it forth. His skin begins to harden, sprouting blue-tinged scales all over his exposed skin. Once done Umaro rolls his shoulders and neck a little, getting use to the feel of the new skin. Used Totem Transformation to grant me +2 natural armor and the Endurance feat. Lasts up to 2 minutes, but I can stop it at 1 minute. AC 17
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Congrats Rhuul, that's a boon. Boon: 1d20 ⇒ 4 No day job for Umaro
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 Wow, completely missed the thing about there being a second part. yeah I'm up for it. I'm liking getting the full stories with the same character.
Spells: Human Druid (Dragon Shaman) 3 Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D) Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8 lol, had a post all typed out. When I went to preview it, found out the DM had posted and given inits. So ended up deleting my post since it didn't make sense during combat.
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