Umagro

Umaro's page

149 posts. Organized Play character for TobiasBlues.


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Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Thanks for the game Beckett.Now hopefully I can get Umaro into a game at Gencon this weekend.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Will: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8

Not entirely sure of what just happened with the spell and what Kryssa is talking about, Umaro steps forward toward Dorianna.

That's enough of your trickery.

Umaro plants one foot and kicks out with the other, as if kicking down a door. Unarmed strike with destructive smite tacked on.

Kick: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d3 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Non-Lethal

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Someone see to Rhull

Umaro calls as he begins to move up, keeping his eyes on Dorianna.

You will save yourself a lot of trouble if you simply stand down now. You must face the scales for all the lives you've ended.

Moving up 30 ft and readying to close in if she starts to cast again.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

So sorry for the late post. Went out of town for the weekend and thought I'd have time to get on but didn't.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15
Will Save: 1d20 + 5 ⇒ (19) + 5 = 24

Hearing the chanting but unable to determine the spell begins to slowly enter the room, his skin slowly growing scales as he tries to determine where the chanting is coming from.

Moving my movement and then activating Totem Transformation gaining +2 NA, and Endurance Feat.

Come out Spider. Your secret is now out, so it's best for you to simply submit to justice.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

As it's been said, a terrible plot has been working within this city. Unfortunately, as of yet, there is nothing that can lead us to the ringleader. But if the Pathfinders continue to investigate, we are sure to find who is responsible and bring them to justice.

Diplomacy Aid: 1d20 + 1 ⇒ (2) + 1 = 3 Oh boo

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

No day job for Umaro, but I do need you to write down a purchase. Spending 2 pp to pick up a Dragonhide (Green) Breastplate.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

We can tie the theater in due to that was were the slaves were coming from.

But yeah I find it a little strange that they want you to go find this information out about the councilwoman and the spider, but give you nothing to put two and two together. Unless this leads into another adventure down the road.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Okay just checking.

Yes, there has been many things happening in this city that need to be brought into the light.

Diplomacy aid: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Just curious, do have anything that actually links the councilwoman to being the spider? Sorry if I missed it somewhere.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Still seems like not much to stand on. Is there any way we can tie the spider symbol to her? We know that the spider was using this playhouse to collect saves and then the boat and it's crew were getting them out of the city.

The corpse might help. Showing that she's using various creatures and means to complete her tasks. Perhaps we should take one more good look through the office, make sure we didn't miss anything.

If it matters, Umaro will take the time to search through the dressing room/office top to bottom, taking 20 to give him a 27.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Looking over the dead doppleganger, Umaro stands.

He has joined back with the earth. Hopefully this time around he'll do something more productive. Too bad, we could have used him as a witness to what the Spider has done, but in the moment it was the right thing to do.

Was there anything else, I can only remember the docks and the playhouse.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

If it is possible to stabilize the doppleganger, Umaro will try. Heal: 1d20 + 2 ⇒ (11) + 2 = 13 Hmmm just shy.

Perhaps bringing the spider's associate back to Captain Hamshanks (lol didn't catch the guys name before) will bring more evidence against our target. That and whatever is in the note that you found.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro glances down at the doppleganger then up at Maldoc.

Very nice, Maldoc.

Is there any chance of stabilizing the doppleganger. Perhaps it would be something that could also be used against the spider.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Perhaps it's just our luck Maldoc. But I wasn't caring for the play anyway.

Umaro rumbles as he attempts to make his way up onto the stage, Climb: 1d20 + 6 ⇒ (14) + 6 = 20, easily stepping up on stage and placing himself between the undead and the naked dwarf before swinging with his hammer.

Miss Chance >21%: 1d100 ⇒ 15 Dang a miss
Silvered Earthbreaker: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12

Just curious, how are we dealing with the stage furniture and moving into those squares?

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12

Umaro slowly stalks toward Senlokto, his grip tightening on his earthbreaker as he starts to walk up the steps next to the stage.

Better speak up little man. Why did they find a dead body in your basement. A body that sounds to look just like you, and yet here you are.

Intimidate: 1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro busies himself picking up the mess he made, but also keeping an eye out for the others to come back from their trip back stage.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

yeah I think it might be best to try and wait for night when we can do this without people around.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Stealth: 1d20 + 0 ⇒ (2) + 0 = 2

Umaro starts to try and head back toward the back, but quickly trips on something in his path.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Everything looks right on Umaro.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Yes that seems to be right, Rhuul was going to make some distraction so Umaro had a chance to grab the note.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro is not the one for stealth. I think Maldoc might be our best bet.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro will glance at the dwarf for a moment, Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9, not entirely sure on what the dwarf is rambling about, but will sit as the dwarf helps him down.

If Senlokto glances away, Umaro will attempt to grab the note.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro will go will Rhuul, if nothing else to held the dwarf out in case something should arise and keep an eyes out for anything that seems out of place.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

What a strange little man. Is he up to something or just insane?

Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10

Umaro pulls back the hood of his cloak, revealing a freshly shaved head, the whirling design of his tattoo disappearing beneath his collar.

It seems you will either have to wait for my hair to grow back out or figure something else out. But I do agree with my small friend here. Perhaps you can show the two of us around.

Diplomacy aid: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro stands at the door, casually glancing back toward the stage.

Please Yero. Do the right thing and tell us where we can find Senlokto. We have business with him.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Yup, never got lucky enough in any of my games to get one of the other boons. Came really close a few times. Rolled a couple of 2's and 18, 19s

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

The Oread race boon.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

I received my boon for running a game, but I didn't earn one through the rolls so I don't know about those.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Probably trying to say that their plays are that good, but once you know about their side business. It takes on a new meaning.

Umaro pulls out a small tree branch bearing a single leaf. Touching it to his chest and speaking a soft word, his wounds begin to close up.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Back to full, 48/50 charges remaining

Maybe we should see if there is a side or back entrance.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

You have ties with the one known as "The Spider". Umaro starts as he stalks toward the Dhampir. We want to know everything you know about it.

Intimidate: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Wouldn't have killed me, but it would have really hurt

Umaro lets out a cry as the rapier sinks into him again, rage beginning to cloud his eyes (or maybe pain).

"If I am to return to the earth, so be it, but I will NOT go alone."

His cry lends power to his swing as he targets the sailor attacking him.

Earthbreaker: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage+Destructive Smite: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12

Oh come on....
At 10 hp and taking 5' back to stand by Kryssa

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro grunts as the rapier stabs into his side slightly, a slow smile crosses his face as he sets his stance and takes a powerful swing at his opponent.

Earthbreaker: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Sense Motive: 1d20 + 2 ⇒ (19) + 2 = 21

"We don't have time for this."

Umaro sighs as he eyes the captain before turning back to the salesman and shoving into him with his shoulder attempting to shove him off the dock. Assuming that he's near the edge of the dock.

Bull Rush: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro walks up to stand beside Rhuul, letting the head of his earthbreaker rest against the ground loudly. Before looking at the rug closely and leaning over to Rhuul.

"Hmmm, I don't know my friend. I have traveled near and far and have seen the Mwangi. It's a nice rug for sure, but not worth that price."

Umaro looks around the dock for a moment, hoping to catch Maldoc or Kryssa's eye and urge them to try to get closer to the ship.

"But perhaps if you can get it for less, it would be a better deal."

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

wow, miss one day and I really end up with some backlog to read. Sorry about that.

"Yes, i believe the ship maybe be the better of the two. If this man is transporting cargo that doesn't want to be moved. We should stop it at the ship. Then we can see what's playing at the theater."

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Perhaps you don't have the information we seek. That is too bad, but our coin will be useful to others.

Umaro muses as he casually wanders the small shop.

diplomacy aid: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Paizocon is this weekend, Gencon is in August

"Yes, we wouldn't want our questions to get back to the spider before we're ready. Perhaps we should check out one of the leads we have. Do we check out this Jarovar, or go to the docks and look for the Sailswift?"

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

I'm with Kryssa, as long as we're done by Gencon I'm good.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

No skill for either, but I can always try for an aid. Also I'm up for either option, more or less roleplay is good for me.

"Hmmm, unfortunately I don't have the best way with people either. But I'm willing to help talk with some people if need be."

Gather Info Aid: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Going to change spells around quick.

Umaro nods as the mission is laid out. Hearing about not identifying themselves as Pathfinders, he quietly slips his Wayfinder into a pouch at his belt.

"It seems that she is very good at hiding her tracks. Finding out more about her and her connections may be difficult. And what if we run into her, should we attempt to bring her in if we can find enough evidence or simply squish her?"

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Just a regular. Will have to get that masterwork spell cast on it at some point here.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

I think Umaro is good on stuff. Can't think of anything right now that he'd need.

@Kyrssa: Yeah I'm excited for the ACG to be coming out. I got a few characters working off the playtest info (thought about making umaro here a bloodrager but it didn't stick). Can't wait for the full book to come out.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Hey DM, just checked the chronicles. You're the first one that's put our purchased items on them for me, but I noticed you missed the silvered earthbreaker I picked up just before we started.

I realize it wasn't in the original post of what I was buying, so sorry about that.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

If no one dispatches the hobgoblin, Umaro moves close to it making sure it is in clean view.

Perhaps we should take this one in and let others see what other information he might have while we go search for this spider

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro moves up behind the creature flanking Maldoc, putting all his strength into the blow as he let's out a wordless cry. power attack plus destructive smite

attack: 1d20 + 3 + 2 - 1 + 2 ⇒ (11) + 3 + 2 - 1 + 2 = 17
damage: 2d6 + 4 + 3 + 1 + 2 ⇒ (3, 3) + 4 + 3 + 1 + 2 = 16

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Umaro moves into the room, picking his way through the debris.

"Now you're going to let those nice folks go and give up aren't you?"

Umaro calls out as he reaches down into his power and draws it forth. His skin begins to harden, sprouting blue-tinged scales all over his exposed skin. Once done Umaro rolls his shoulders and neck a little, getting use to the feel of the new skin.

Used Totem Transformation to grant me +2 natural armor and the Endurance feat. Lasts up to 2 minutes, but I can stop it at 1 minute. AC 17

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Congrats Rhuul, that's a boon.

Boon: 1d20 ⇒ 4

No day job for Umaro
108064-2
Grand Lodge faction

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Wow, completely missed the thing about there being a second part. yeah I'm up for it. I'm liking getting the full stories with the same character.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

lol, had a post all typed out. When I went to preview it, found out the DM had posted and given inits. So ended up deleting my post since it didn't make sense during combat.

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