Xotani

Tyranius's page

RPG Superstar 9 Season Star Voter. ******* Pathfinder Society GM. Starfinder Society GM. 1,979 posts (43,852 including aliases). 1 review. 11 lists. 2 wishlists. 60 Organized Play characters. 46 aliases.


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Alvarius is up.

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Congratulation! Well earned :)

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GM Screen:

Alvarius's Initiative Using Detect Magic: 1d20 + 11 ⇒ (5) + 11 = 16
Onye Dinta's Initiative Using Avoid Notice, Incredible Initiative: 1d20 + 18 ⇒ (3) + 18 = 21
Daehalya's Initiative: 1d20 + 13 ⇒ (7) + 13 = 20
Nicholo Rieland's Initiative: 1d20 + 16 ⇒ (18) + 16 = 34
Nightmare Haunt: 1d20 + 30 ⇒ (4) + 30 = 34

Nicky motions south just as the incense burners begin to smoke, filling the air with strangely nostalgic scents.

Without flame.

Without spark.

Each stick suddenly sizzles to life, trailing serpentine coils of thick, sweet-smelling smoke into the air. The room grows dense with fog-like vapor, and the frescoes above seem to ripple—faces contorting from sorrow to manic glee.

Each of you must roll an initial DC 32 Fort Save.
Critical Success The creature is unaffected.
Success The creature is sickened 1 by the incense’s scent.
Failure The creature falls unconscious. If it’s still unconscious after 1 minute, it wakes up automatically.
Critical Failure As failure, but if it’s still unconscious after 1 hour, it wakes up automatically.

Those who fail begin to stagger. The smoke wraps around their heads like living tendrils, seeping into nostrils, mouths, eyes. Their vision distorts, the room vanishes...

They see things.

Their worst regrets, their lost loved ones turning against them, endless hallways filled with screaming voices they recognize but cannot name. Weapons feel heavier. Armor tightens like it's sinking into their skin. They’re being hunted—but by what, they can’t remember. Or maybe they can, and that's worse.

To the conscious observers—if any remain—the afflicted stand rigid, eyes wide, mouths open in silent screams, hands twitching as if warding off unseen foes.

Every minute spent within the room forces a new nightmare. The incense never burns away. The bowl cannot be touched. The door cannot be opened until the haunt is addressed—until the source of the torment is found.

Disable: DC 26 Occultism (expert) to enter a state akin to lucid dreaming so as to unweave the nightmare from within, or DC 30 Intimidation (master) to stand resolute against the nightmares and turn the fear back upon itself

★★★
Nightmares! Round 1

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Nicholo: DC 32 Fort Save
Onye: DC 32 Fort Save
Daehalya: DC 32 Fort Save
Alvarius: DC 32 Fort Save

──────────
BOLD IS UP!:
──────────
Haunt (- HP)
➤ Nicholo (88/88 HP)
➤ Onye (104/104 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 | Aura 15' +2 AC vs Reactive Strikes from Movement
➤ Daehalya (83/83 HP) │ Cold Resistance 3 |
➤ Alvarius (70/70 HP)

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As you discuss the many strange occurences Nicky pushes into the basement library. A long and very full bookshelf runs along the east and south walls of this room. To the north is a glass cabinet displaying a white-furred monstrous costume along with a four-horned mask. To the west, a large map of the northern continent—the Crown of the World—hangs on the wall with what appears to be an expedition route tracked to the north pole. A single round table and a comfortable chair sit in the middle of the room.

The map is drawn on durable yeti-hide parchment that can weather cold temperatures.

DC 20 Crafting or Survival Check (Inspection of the Map):
Closer inspection reveals that the expedition route to the north pole starts at a location called “Icegate.” The route shown on the map is a proposed route rather than an actual path, marked with dangers and waypoints (including one of apparent significance—a ruined temple of Findeladlara marked with brief note that says “did I leave the yurt here?”)

DC 25 Will Save. You get a sense of deja vu as the feeling of familiarity merges with a sudden sense of freezing cold. (Frightened 1)

You realize that they’ve seen this map—or a nearly identical one with a very similar route sketched out—at some point during their missing memories.

The books found here form an impressive collection on the topics of dreaming, Arctic travel and survival, the Erutaki and Ilverani peoples, and the occult mysteries of psychic power.

The collection as a whole is worth 600 gp, and grants a +2 item
bonus on any Recall Knowledge checks made as a 2-hour activity while using the books as reference material, provided the check is on a subject covered by the collection.

The costume on display in the cabinet is the same one as the creature you saw following you in your dreams. Always watching from the distance but would disappear as you got closer.

The costume itself functions as a suit of +1 cold resistant explorer’s clothing, while the mask functions identically to a greater coyote cloak other than in appearance and in being a worn mask.

DC 30 Society:
You recall the costume as that of a depiction of a saumen kar.

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Dot

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What I have seen don in PbP with that ability is instead of on your turn like it says the player just can use that free half stride on their turn if they wish to.

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Everything looks good. Thanks folks! I will kick this gae off Sunday evening when the Con starts.

@Maneki- All corrected.

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Tai Fung wrote:

(This is kuey.)

I had checked in, filled in the macros and tactical maps. Can confirm again?

you were good on those Kuey. Just need your info for the chronicles on RPG Chronicles.

RPG Chronicles

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Check-in
Frozen Frost
Xyntryx

Macros
Frozen Frost
Xyntryx

Tactical Maps
Frozen Frost
Xyntryx

RPG Chronicles
Frozen Frost
Xyntryx
Kuey

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Please fill out RPG Chronicles so I can see where we are sitting points-wise.

RPG Chronicles

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Welcome and please fill out the Macros and Tactical Map links at the top of the page so that we can get started right away.

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Dot in here

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I could be wrong but I am fairly sure that is a crafting requirement based on the rules for reading an item statblock. Please correct me if I am wrong. This was a good question.

Reading Items (Link)

EDIT: I retract my above statement and agree with Ebonfist on it being a use requirement. Here is a link to another item with an actual Crafting requirement listed.

Item w/ Crafting Requirement (Link)

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@Brenael- I would post your recruitment in the recruitment tab. This way more eyes will get on it and you post won't get buried in the discussion.

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Teja Khellekdottir wrote:

That was a lot of damage.

I only failed one saving throw, and have evasion to reduce damage on the reflex even further. Could you double check my damage is correct?
Otherwise... OUCH

Sure thing!

So you started that round with 61/88 hp

With a +13 Fort save your rolls were:

2+13 for a total of 15. (Crit Fail as the DC was 25 for 32 damage) 29/88
15+13 for a total of 28 (Success for 7 damage) 22/88
18+18 for a total of 36 ( crit success for 0 damage)

All of your reflex saves had evasion for 0 damage

End HP 22/88

Looks like I counted the last Fort save as a success rather than crit success so will update the tracker to give you back 7 hp.

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Please fill out the following items Macros and Tactical Map link above and the RPG Chronicles link below. I will not start until all three are filled out.

RPG Chronicles

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Hey all, I have some bad news.

A lot of you know, have played with or had RVC Jack Brown (Silbeg) as a GM. He recently underwent open heart surgery. While recovering he suffered from a hemorrhagic stroke.

More details are in the links below but Jack has been a staple to our online and in person community. Please offer up some kind words or encouragement and any donations to help his family out in their difficult time of need.

We have a few local folks from the RPG Community visiting him each day and reading your kind words to him. He can definitely use it right now.

Caring Bridge Well Wishes

Go-Fund-Me

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Hey all, I have some bad news.

A lot of you know, have played with or had RVC Jack Brown (Silbeg) as a GM. He recently underwent open heart surgery. While recovering he suffered from a hemorrhagic stroke.

More details are in the links below but Jack has been a staple to our online and in person community. Please offer up some kind words or encouragement and any donations to help his family out in their difficult time of need.

We have a few local folks from the RPG Community visiting him each day and reading your kind words to him. He can definitely use it right now.

Caring Bridge Well Wishes

Go-Fund-Me

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Scenario and AP Tracker

Hey all, I have some bad news.

A lot of you know, have played with or had RVC Jack Brown (Silbeg) as a GM. He recently underwent open heart surgery. While recovering he suffered from a hemorrhagic stroke.

More details are in the links below but Jack has been a staple to our online and in person community. Please offer up some kind words or encouragement and any donations to help his family out in their difficult time of need.

We have a few local folks from the RPG Community visiting him each day and reading your kind words to him. He can definitely use it right now.

Caring Bridge Well Wishes

Go-Fund-Me

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Sounds good Rob. I’ll let Bigrin know.

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I can pass that RPG Chronicles link forward to Bigrin to get it reported as well.

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Dranald resists the intrusion into his mind as he returns a divine lance into the strange dream. Crit for 44 damage w/ 5 resistance for 39 total.

With its own mind weakened Jiki tries to trap the dream in its own nightmare as he surrounds it with mirrors.

Fort DC 26: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20 22 Temp Hp.

The mirrors immobilize the dream as it seems confused by the shifting nightmares.

The Deimostride flies into the air, just above you heads. It gallops past each of you as its flames grow in intensity burning you as it passes by.

Fire Damage: 6d6 - 2 ⇒ (5, 6, 4, 4, 6, 5) - 2 = 28 DC 28 basic reflex

Astrid will get an AoO- before your AoO though you will need to make a DC 26 Fort save vs the Smoke Aura. failure is sickened 2.

★★★
Sky Theft! Round 2

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Arrus: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Ukh: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Astrid: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Dranald: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Jiki: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Patrick: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage

──────────
BOLD IS UP!:
──────────
➤ Arrus (116/116 HP)
➤ Ukh (109/109 HP)
➤ Astrid (148/148 HP) │ Stunned 1 | Shield Hardness 13, HP 104/104
W. Dream (Green) (-19 HP)
E. Dream (Yellow) (-63 HP) │ Immobilized 1 round
Dranald (106/106 HP)
Jiki (86/86 HP) │ Temp HP 22
Patrick (64/64 HP)
Deimostride (Red) (-0 HP) │ Smoke Aura (20') Concealment

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Dranald is no longer unconscious. I will remove that tag.

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Patrick wrote:
mm: 12d4 + 12

@Patrick- You have your magic missiles off a bit it seems. I am not going to change the damage on this combat as I didn't catch it in time but it is Heightened +2 meaning at Spell Levels 3,5,7,9 so on and so forth.

Spell Level 1 (Level 1 character)
(1 action) 1 missile
(2 action) 2 missile
(3 action) 3 missile

Heighten +1 (Spell level 2) (Level 3 character)
No changes from Level 1 version

Heighten +2 (Spell Level 3) (Level 5 character)
(1 action) 2 missile
(2 action) 4 missile
(3 action) 6 missile

Heighten +3 (Spell Level 4) (Level 7 character)
No changes from Spell Level 3 version

Heighten +4 (Spell Level 5) (Level 9 character)
(1 action) 3 missile
(2 action) 6 missile
(3 action) 9 missile

So at most you should currently only be firing off 6 missiles.

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All successes so normal 20 minutes for time traveling here.

Time Spent:

Healing after Trap = 20 minutes
Traveling to the Cells = 25 minutes
Traveling to Oneirium = 20 Minutes

You are able to shatter the mirror with simple force and free Dinetrie from his bonds. "Thanks for that. I was hoping to steal Aslynn's airship, the Gale’s Claw, to escape. I ended up obstructing the planar net in the bell tower so the ship could leave but didn't know how to pilot the thing!"

More locations to choose to visit.
Workshop (Cetezar)
Oneirium (Dinetrie)
Seneschal's Study (Understand how your trip was intercepted)
Lightning Tower (Recharge the Hallajin Key)
Sky Dock (Possible secondary means of escape)
Bell Tower (Disable the Alarm Bells and Planar Netting)

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Time Spent:

Healing after Trap = 20 minutes
Traveling to the Cells = 25 minutes

For transparency, as you travel around the castle here each room will have skill checks to decrease or even increase the time. The DC will be 26 for all of those skills. here are the results. Each travel will have a standard time of 20 minutes.

Critical Success You reduce the time it takes by 5 minutes (to a minimum of 15 minutes).
Success You do not increase the time it takes.
Failure You increase the time it takes by 5 minutes.
Critical Failure You increase the time it takes by 10 minutes (to a maximum of 1 hour).

As you travel to the Cells you run into a little problem with one of the sealed areas as it has not been opened in quite some time, eating up an additional 5 minutes. All successes except 1 failure which added 5 minutes.

The grouchy man watches as you have little difficulty opening the cell doors and freeing them. "Thanks, I'm Venruth and that sour one is Bremix. Have you found the the workshop yet? Where they have Cetezar working?"

Bremix interrupts Venruth— “Of course they don’t know that! They just got here. Give them a few minutes you dolt. If you had half a brain you can certainly see they came to rescue us first.”

"Cetezar was taking to the workshop to help create weapons for Aslynn. And Dinetrie was taken away to be punished for trying to escape."

Bremix interrupts Venruth again. "Serves the idiot right for doing it right in front of them."

The pair look to you. "Where do we go?"

You now have 4 other locations you can visit. Where to next and what do you do with these two?

  • Workshop (Cetezar)
  • Oneirium (Dinetrie)
  • Seneschal's Study (Understand how your trip was intercepted)
  • Lightning Tower (Recharge the e Hallajin Key)

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    With you all being on a bit of a timer go ahead and roll Medicine checks out to see how much time it takes.

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    Astrid quickly draws her blade and slashes into the dark Facet as she shatters one of them with ease and pure, raw strength. Arrus takes advantage of his speed and uses his tools to disable another of the facets causing it to lose contact and dim.

    Patrick tries to use some magic but it doesn't seem anywhere near powerful enough to overcome the Hag's powers.

    Spectral Hag hands lurch out from the walls clawing at your souls.

    Spectral Claw (Arrus) Damage: 2d10 + 13 ⇒ (5, 5) + 13 = 23 DC 30 Basic Will; Failure you are also grabbed

    Spectral Claw (Patrick) Damage: 2d10 + 13 ⇒ (8, 1) + 13 = 22 DC 30 Basic Will; Failure you are also grabbed

    Spectral Claw (Dranald) Damage: 2d10 + 13 ⇒ (2, 5) + 13 = 20 DC 30 Basic Will; Failure you are also grabbed

    Spectral Claw (Ukh) Damage: 2d10 + 13 ⇒ (2, 3) + 13 = 18 DC 30 Basic Will; Failure you are also grabbed

    ★★★
    In the Witch's Clutches! Round 1/2

    Terrain: Disable DC 28 (Thievery / Crafting) - Expert | Dispel Magic
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Arrus: DC 30 Will vs Spectral Claw
    Patrick: DC 30 Will vs Spectral Claw
    Dranald: DC 30 Will vs Spectral Claw
    Ukh: DC 30 Will vs Spectral Claw

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Astrid (148/148 HP)
    ➤ Arrus (116/116 HP)
    ➤ Patrick (64/64 HP)
    Witches Clutch Facet 2 (- HP)
    Witches Clutch Facet 3 (- HP)
    Witches Clutch Facet 4 (- HP)
    Witches Clutch Facet 6 (- HP)
    ➤ Dranald (106/106 HP)
    ➤ Jiki (86/86 HP)
    ➤ Ukh (109/109 HP)

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    I have 3 glyphs so we will each start with 2.

    We could do Fighter / Cleric for pregens then?

    I can bring my Lvl 7 poison Fighter.

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    As this is the final day to start PbP Scenarios for PaizoCon 2023 we have begun to fold tables with 0-1 players. You have been released from the following tables due to lack of players.

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    As this is the final day to start PbP Scenarios for PaizoCon 2023 we have begun to fold tables with 0-1 players. You have been released from the following tables due to lack of players.

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    Dot

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    "We would need to move immediately." Evni explains as she hands you the key. "The scholars will not be able to return from the Shadow Plane on their own. Neighter will you." She taps the key. "You will need this to return." She hands you a small satchel, which contains several torn and burnt scraps of paper. Handout #1 and Handout #2 in the Maps. "Aslynn’s forces apparently took particular pleasure in destroying the Scholars’ research. Agents have pieced together various fragments, but we think based on some recovered notes that one invention may have been taken with the Scholars. If you can find this invention, please bring it back."

    Handout#2 will explain the actions the key can be used for. I also put it into better detail on the slide above it.

    Evni explains, “The Shadow Plane is another plane of existence. In some places, its features are a muted mirror of the familiar world around us. In others, they take on new and fantastical forms, as likely to be wondrous as ominous. Space doesn’t always work the same there as it does here, with places that seem impossibly distant being surprisingly near, or what seems just around the corner taking an age to reach.”

    The satchel also contains:

  • Greater Cameleon Suit
  • Electromuscular Simulator (2)
  • Shockguard Coil

    The radius of all light from light sources and the areas of light spells are halved. Darkness and shadow magic are enhanced, and light magic is impeded; anyone Casting a Spell with the darkness or shadow trait gains a +1 circumstance bonus to their spell DC or spell attack roll with that spell. A PC who Casts a Spell or Activates an Item with the light trait must succeed at a DC 6 flat check or lose the spell or activation.

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    Have any of these characters completed # Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory? If so what was your determined fate of Revecka? Did you help her recharge her artificial heart or did she not survive.

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    [ooc]That is enough for everyone to start with 2 glyphs then.

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    You find yourselves in the Ardis Scholars’ manor. Agents previously cleared out various dangers here (during Signal from the Electric Laboratory) and now several Pathfinders are repairing and cleaning the site. Venture-Captain Evni Zongnoss has been managing the repairs and smaller details.

    The sound of hammering reverberates through the great hall of the manor as Pathfinder agents move in and out, arms full of construction supplies, paperwork, and strange technological items. Their work is overseen by a gnome tapping a finger on her pursed lips in concentration. Her messy brown hair peeks out from a blue turban patterned with a butterfly-shaped constellation of stars, which she distractedly pushes back from her eyes as she watches the comings and goings.

    An ornate carriage sits in front of the manor. Blue curtains with silver stars and golden moons hide the interior, but it appears too small to contain more than its owner, Venture-Captain Evni Zongnoss, and perhaps one or two guests. However, when she opens the door, a wide-open wooden chamber awaits. Mismatched plush chairs sit around a gnarled wooden table on a lurid purple carpet. The table holds a strange metal-and-crystal key, a box full of unusual technological items, and a satchel. A strange creature that looks like a feathered octopus made entirely of energy hovers between two chairs.

    Evni sighs with relief as she takes her seat. “That’s better,” she says. “The work is important, but it’s noisy repairing all the damage from Aslynn’s attack on the manor.” Her smile fades as a hint of steel enters her voice. “That’s why I asked you all to come today. As you may know, Aslynn captured a number of Ardis Scholars here. We’re ready to rescue them!” She gestures to the figure made of energy and the key on the table. “With Lumna’s help and the crystal key, we’ve been able to speak with one of Aslynn’s children, Narcela, who’s pretending she’s loyal to her mother. Narcela told us the Scholars are being held in a floating fortress on the Shadow Plane, where they’re being forced to develop technology for Aslynn. Not only is getting them home the right thing to do, but it could give us the upper hand against Aslynn!”

    Lumna suddenly dives into the key, their energy absorbed like a sponge soaking up water. A quick series of telepathic images shows them using a device they call an “engine” from the Ardis Scholars’ manor to focus their energy to transport the key, with their essence inside, and several people to a castle, then back. “So that’s your mission,” Evni concludes. “Go to this castle, find as many Scholars as you can and bring them home. Narcela will be waiting there to help you. She’s risking everything, so bring her back when you return. Remember, your safety takes priority! If you run into anything you can’t handle, come home, and we can figure out another way to get the Scholars and Narcela back.”

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    Send me a PM on discord with your email. I can have the team look into it.

    Tyranius#2300

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    The PaizoCon games will run here just like the other PbP games. The times are just short and random on Warhorn to allow PbP folks to sign up for different games at the same time frame to get around Warhorns restrictions.

    The average scenario takes around 6-7 weeks to complete.

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    Sent a message to cmlobue so we can get started on time. I will likely post the opening scene once PaizoCon starts and slow roll through the weekend to really ramp up the osting speed on Monday when everyone is freed up again.

    ★ -- ★ -- ★ -- ★

    Check In
    Cmlobue
    ★ -- ★ -- ★ -- ★

    Macros
    Cmlobue

    ★ -- ★ -- ★ -- ★

    Tactical Map
    Cmlobue
    Patrick

    ★ -- ★ -- ★ -- ★

    RPG Chronicles
    Astrid
    Patrick
    Cmlobue

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    I also have room at a little higher tier table of Signal from the Electric Laboratory for PaizoCon.

    Warhorn link

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    Sent you a PM

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    Please also fill out this RPG Chronicles Link.

    ★ -- ★ -- ★ -- ★

    Check In

  • Cmlobue

    ★ -- ★ -- ★ -- ★

    Macros

  • Cmlobue
  • Astrid

    ★ -- ★ -- ★ -- ★

    Tactical Map

  • Cmlobue
  • Astrid
  • Patrick

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    Correct

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    Dot in here

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    Does not appear to be any open ones atm. PaizoCon 1E PbP Games

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    Yup GM's cannot use the replay you have to be a player to use the replay.

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    @Nomadical- Please take my spot. I can always catch it later.

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    Is this current Outpost or one of the past ones? if one of the past ones send me a PM with what game it is with org play # and I can get it changed.

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    Yup, there are a few scenarios that have some additional prerequisites due to the difficulty in running them.

    (VO's can run them at a lower star level)

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    1 more and it shifts over so you shouldn't have long to wait at all.

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