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Astrid reaches into a belt pouch, pulls out an elixir and quickly drinks it. She grins as she draws her bastard sword and waits.
"Ha! I figured this was too easy."
Interact-draw elixir, interact-drink elixir, interact-draw weapon

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Arrus Lionius's Nature (M): 1d20 + 18 ⇒ (12) + 18 = 30
Arrus Lionius's Pathfinder Society (M): 1d20 + 18 ⇒ (6) + 18 = 24
Arrus has little clue what this flaming horse could be weak against as his mind is rattled from the day. Arrus' bolt misses as he looks to spread out in case anymore fireball exploding demons get summoned.
Ukh fires his own crossbow inot the faded dream. The acidic bolt harms it but not nearly as much as it should have. Resistance 5. Astrid digs around her elixirs, finding the correct one she drinks the contents.
The smaller dreams fly across the expanse. Their tendrils barely touching the ground. Astrid and Dranald look into the darkness as it seems to mess with their minds.
@Astrid- DC 24 Will vs Confusion
@Dranald- DC 26 Will vs Confusion
★★★
Sky Theft! Round 1
──────────
BEFORE YOUR TURN:
──────────
Astrid: DC 24 Will vs Confusion
Dranald: DC 26 Will vs Confusion
──────────
BOLD IS UP!:
──────────
Arrus (116/116 HP)
Ukh (109/109 HP)
Astrid (148/148 HP) │ Shield Hardness 13, HP 104/104
Dream (Green) (-9 HP)
E. Dream (Yellow) (-0 HP)
➤ Dranald (106/106 HP)
➤ Jiki (86/86 HP)
➤ Patrick (64/64 HP)
Deimostride (Red) (-0 HP) │ Smoke Aura (20') Concealment

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So only the d6 is acid, the 2d10+2 is piercing damage. So resistance should apply only to the d6 damage.

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will save DC24: 1d20 + 16 ⇒ (16) + 16 = 32

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You guys looked a lot different in my dreams Patrick comments. Here comes PAYBACK!
He spends an action to identify exactly what Green and Yelllow are, and what would be more effective before Electric Arcing the two of them.
electric arc: 4d4 + 4 ⇒ (2, 3, 2, 4) + 4 = 15 DC basic ref 26

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The definitely a minion and not one of the Pathfinders starts singing a song about
◇ Cast a Spell: Lingering Composition
Performance DC 27: 1d20 + 16 ⇒ (2) + 16 = 18
Jiki sings a sour note but tries to cover it with some special not a goblin subharmonics.
Performance DC 27, Hero Point, Promotional Vestments: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
↺ Heroic Recall
You can Recall Knowledge as a free action, rolling the skill check twice and using the better result. This is a fortune effect.
◇ Recall Knowledge with Advantage vs. Fire Horse
Arcana/Occultism/Society/Bardic Lore +14, Nature/Religion +9, Crafting +4
◆ Cast a Spell: Inspire Courage
+1 to attack, damage and saves vs. fear for 1 round.
Waiting for RK results to take other 2 actions.

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Jiki the Flatulist's Nature (T): 1d20 + 9 ⇒ (3) + 9 = 12
Jiki the Flatulist's Nature (T): 1d20 + 9 ⇒ (18) + 9 = 27
Patrick Barnard's Occultism (E): 1d20 + 16 ⇒ (20) + 16 = 36
@Ukh- It has Resistance 5 to all damage.
@Arrus- That's my mistake. Info on the dreams below.
Astrid is momentarily stunned as Arrus recalls a bit about the strange dream-like creatures. These are known as Faded Animated Dreams. An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. Like most incorporeals they are quite resistant to damage. [ooc]Resistance all 5 (except force, ghost touch, or negative; double resistance vs. non-magical)
Jiki strains himself but he can recall nothing about this strange and unique horse. Patrick on the other hand recognizes the strange dreams as well and knows a bit more about them. Their touch brings about an endless nightmare, cursing their victim with sleep from which they will not wake.
Green Reflex DC 26: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Yellow Reflex DC 26: 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 34
The shock passes through the incorporeal pair as it stings them slightly.
★★★
Sky Theft! Round 1
──────────
BEFORE YOUR TURN:
──────────
Dranald: DC 26 Will vs Confusion
──────────
BOLD IS UP!:
──────────
Arrus (116/116 HP)
Ukh (109/109 HP)
Astrid (148/148 HP) │ Stunned 1 | Shield Hardness 13, HP 104/104
W. Dream (Green) (-19 HP)
E. Dream (Yellow) (-2 HP)
➤ Dranald (106/106 HP)
➤ Jiki (86/86 HP)
Patrick (64/64 HP)
Deimostride (Red) (-0 HP) │ Smoke Aura (20') Concealment

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Hearing that negative damage works well on the dreams, Jiki tries to trap Yellow in a nightmare of his own making.
◆◆ Cast a Spell: Vampiric Maiden
Piercing Damage: 4d4 ⇒ (3, 4, 2, 4) = 13
Negative Damage: 4d4 ⇒ (1, 2, 4, 2) = 9 and Jiki gains this many temporary HP
DC 26 Fort affects damage and perhaps immobilizes.

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Will:1d20 + 20 ⇒ (10) + 20 = 30 So crit success because I have Resolve.
The cleric moves and casts Divine lance on the yellow.
Divine lance:1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Damage good:5d4 + 4 + 1 ⇒ (4, 4, 4, 4, 1) + 4 + 1 = 22

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Dranald resists the intrusion into his mind as he returns a divine lance into the strange dream. Crit for 44 damage w/ 5 resistance for 39 total.
With its own mind weakened Jiki tries to trap the dream in its own nightmare as he surrounds it with mirrors.
Fort DC 26: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20 22 Temp Hp.
The mirrors immobilize the dream as it seems confused by the shifting nightmares.
The Deimostride flies into the air, just above you heads. It gallops past each of you as its flames grow in intensity burning you as it passes by.
Fire Damage: 6d6 - 2 ⇒ (5, 6, 4, 4, 6, 5) - 2 = 28 DC 28 basic reflex
Astrid will get an AoO- before your AoO though you will need to make a DC 26 Fort save vs the Smoke Aura. failure is sickened 2.
★★★
Sky Theft! Round 2
──────────
BEFORE YOUR TURN:
──────────
Arrus: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Ukh: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Astrid: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Dranald: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Jiki: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Patrick: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
──────────
BOLD IS UP!:
──────────
➤ Arrus (116/116 HP)
➤ Ukh (109/109 HP)
➤ Astrid (148/148 HP) │ Stunned 1 | Shield Hardness 13, HP 104/104
W. Dream (Green) (-19 HP)
E. Dream (Yellow) (-63 HP) │ Immobilized 1 round
Dranald (106/106 HP)
Jiki (86/86 HP) │ Temp HP 22
Patrick (64/64 HP)
Deimostride (Red) (-0 HP) │ Smoke Aura (20') Concealment

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fortitude save DC26 smoke: 1d20 + 20 ⇒ (3) + 20 = 23
fortitude save DC28 fire: 1d20 + 20 ⇒ (3) + 20 = 23
Hero point vs sickened
fortitude save DC26 smoke: 1d20 + 20 ⇒ (12) + 20 = 32
bastard sword AoO, IC: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
slashing, electric: 2d12 + 1d6 + 8 + 1 ⇒ (3, 11) + (4) + 8 + 1 = 27

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If that ends up being a crit then red is flat footed until the start of Astrid's next turn and green takes 4 electrical damage

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"Ha! Didn't like that did you? How about some more?"
"Videre til ære!"
Astrid lets out a battlecry and charges forward.
strike, bastard sword vs red, IC: 1d20 + 23 + 1 ⇒ (13) + 23 + 1 = 37
slashing, electric, IC: 2d8 + 1d6 + 8 + 1 ⇒ (4, 8) + (6) + 8 + 1 = 27
◆ Stride, ◆ strike

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"Language, Astrid!"
Yes, Jiki knows what she is actually saying.

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fort vs fire stomp: 1d20 + 16 ⇒ (18) + 16 = 34
fort vs cloud: 1d20 + 16 ⇒ (18) + 16 = 34
Arrus endures some of the stomping and avoids being sickened by the smoke.
Peering through Arrus pauses for a moment to take another shot at the green dream/
concealment 5: 1d20 ⇒ 5
pew vs Green: 1d20 + 18 ⇒ (14) + 18 = 32
piercing+precision+fire: 2d10 + 4 + 1d8 + 2d6 ⇒ (5, 6) + 4 + (8) + (4, 1) = 28
Arrus then reloads as he moves further away in an attempt to spread out before taking another shot at green.
concealment 5: 1d20 ⇒ 7
pew vs Green: 1d20 + 18 - 5 ⇒ (11) + 18 - 5 = 24
piercing+precision+fire: 2d10 + 4 + 1d8 + 2d6 ⇒ (1, 1) + 4 + (4) + (2, 2) = 14

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Fort DC 26: 1d20 + 16 ⇒ (12) + 16 = 28
Fort DC 28: 1d20 + 16 ⇒ (3) + 16 = 19
The goblin casts Gravity weapon and fires towards the green one before to reload.
+1 striking alchemical crossbow: 1d20 + 18 ⇒ (20) + 18 = 38
Damage, gravity weapon, acid: 2d10 + 2 + 4 + 1d6 ⇒ (2, 6) + 2 + 4 + (2) = 16
Concealment:1d20 ⇒ 10

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Arrus fires a pair of shots int the dream, damaging it greatly. Crit, but immune to precision and resistance 5 The dream wavers slightly as it becomes weaker.
Gravitational forces funnel inot Ukh's weapon as it fires inot the wounded dream. After the crossbow explodes into the dream it seems to barely hang on by shreds of reality.
Astrid Concealment Check AoO DC 5: 1d20 ⇒ 20
Astrid Concealment Check AoO DC 5: 1d20 ⇒ 2
Astrid seeps one of the legs out from underneath the Deimostride as she deals significant damage. Crit, no electricity damage to green due to Resistance 5 to all damage.
Full of confidence Astrid charges forth and misses a lethal wound as smoke gets in her eyes.
Astrid leaves the rear ranks wide open as the two dreams swoop in. Long tendrils streak into Jiki and Patrick.
Green Nightmare Tendril vs Patrick AC 24: 1d20 + 18 ⇒ (8) + 18 = 26
Negative Damage: 4d8 - 2 ⇒ (8, 4, 2, 1) - 2 = 13 + Endless Nightmare
Green Nightmare Tendril vs Patrick AC 24: 1d20 + 18 - 4 ⇒ (18) + 18 - 4 = 32
Negative Damage: 4d8 - 2 ⇒ (6, 5, 7, 8) - 2 = 24 + Endless Nightmare
The stronger dream comes for Jiki, but is immobilized by the vampiric iron maiden.
★★★
Sky Theft! Round 2
──────────
BEFORE YOUR TURN:
──────────
Dranald: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Jiki: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage
Patrick: DC 26 Fort vs Smoke Aura | DC 28 Fort vs Fire Damage | DC 24 Fort vs Endless Nightmare x2
──────────
BOLD IS UP!:
──────────
Arrus (102/116 HP)
Ukh (81/109 HP)
Astrid (120/148 HP) │ Stunned 1 | Shield Hardness 13, HP 104/104
W. Dream (Green) (-86 HP)
E. Dream (Yellow) (-63 HP)
➤ Dranald (106/106 HP)
➤ Jiki (86/86 HP) │ Temp HP 22
➤ Patrick (27/64 HP)
Deimostride (Red) (-54 HP) │ Smoke Aura (20') Concealment
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Astrid does not need to make checks for concealment for the next minute since she drank a cat's eye elixir last turn.

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fort: 1d20 + 11 ⇒ (8) + 11 = 19 v Smoke Aura
fort: 1d20 + 11 ⇒ (1) + 11 = 12 v Fire Damage
fort: 1d20 + 11 ⇒ (7) + 11 = 18 v Endless Nightmare (Green)
fort: 1d20 + 11 ⇒ (3) + 11 = 14 v Endless Nightmare (Yellow)
Figures :(
Assuming he's still standing, Green gets hit by six magic missiles.
flat: 1d20 ⇒ 7 (just in case)
force: 6d4 + 6 ⇒ (2, 4, 4, 3, 1, 2) + 6 = 22

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Fort Save vs. Smoke: 1d20 + 13 ⇒ (20) + 13 = 33
Fort Save vs. Fire: 1d20 + 13 ⇒ (15) + 13 = 28
The snow goblin has had worse burns from tending a campfire, and tells everyone so in the form of song.
◇ Cast a Spell: Lingering Composition
Performance DC 27: 1d20 + 16 ⇒ (17) + 16 = 33
◆ Cast a Spell: Inspire Courage
+1 to attack, damage and saves vs. fear for 3 rounds.
🎶 You think you're strong, you think you're big?
🎶 You're naught more than a tindertwig!
He then moves himself to someplace where he can start working on Bad Horse (while the other Pathfinders distract it).
◆◆ Cast a Spell: Dimension Door

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Fortitude DC 28:1d20 + 15 ⇒ (7) + 15 = 22
Fortitude DC 26:1d20 + 15 ⇒ (12) + 15 = 27
The cleric casts Divine lance on the yellow.
Divine lance:1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
Damage:5d4 + 4 + 1 ⇒ (3, 3, 2, 4, 2) + 4 + 1 = 19
Concealment:1d20 ⇒ 16
Then he casts shield.

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@Astrid- Even better. That makes that second strike also a crit then.
Fatigued, stupified, and sickened Patrick collapses from the flames of the Deimostride. Dranald gets singed a little as he sends a powerful divine lance inot the stronger looking dream, tearing a hole through the center of the shadowy being.
Jiki D-Doors to relative safety. Astrid stops the Deimostride in its tracks as the flaming horse bites and stomps its hooves at the warrior.
Jaws vs Astrid AC 29: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 2d10 + 9 ⇒ (10, 9) + 9 = 28
Damage (Evil): 1d6 ⇒ 4 Crit for 64 damage. Let me know if you quick raise shield and block this.
Hooves vs Astrid AC 29: 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24
Hooves vs Astrid AC 29: 1d20 + 22 - 8 ⇒ (14) + 22 - 8 = 28
★★★
Sky Theft! Round 3
──────────
BOLD IS UP!:
──────────
➤ Arrus (102/116 HP)
➤ Ukh (81/109 HP)
➤ Astrid (56/148 HP) │ Shield Hardness 13, HP 104/104
W. Dream (Green) (-86 HP)
E. Dream (Yellow) (-96 HP)
Dranald (78/106 HP)
Jiki (86/86 HP) │ Temp HP 8
Patrick (0/64 HP) │ Sickened 2 | Fatigued | Stupified 1| Dying 2 | Unconscious | Prone
Deimostride (Red) (-108 HP) │ Smoke Aura (20') Concealment
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Arrus shoves a new alchemical fire into his crossbow and then moves around the strange loading winch to near the horseless carriage as he reloads and fires at green.
crossbow vs green: 1d20 + 18 ⇒ (8) + 18 = 26
piercing+fire: 2d10 + 4 + 2d6 ⇒ (1, 7) + 4 + (2, 5) = 19
Load Alchemical Fire, Running Reload, Strike\

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Astrid cannot shield block. She is currently using her bastard sword two handed. Her shield is at 52/104 and broken
"Ha! You think that hurt me? I'll show you hurt!" Astrid's eyes go wild as she swings her sword with reckless abandon.
intimidate-demoralize, intimidating glare vs red: 1d20 + 23 ⇒ (17) + 23 = 40
strike, bastard sword, IC: 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
slashing, electric, IC: 2d12 + 1d6 + 8 + 1 ⇒ (9, 7) + (3) + 8 + 1 = 28
strike, bastard sword. IC: 1d20 + 23 - 5 + 1 ⇒ (19) + 23 - 5 + 1 = 38
slashing, electric, IC: 2d12 + 1d6 + 8 + 1 ⇒ (10, 3) + (2) + 8 + 1 = 24
Demoralize, strike, strike

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The goblin fires towards the green one before to reload et to hunt prey the red one if the green dropped.
+1 striking alchemical crossbow: 1d20 + 18 ⇒ (7) + 18 = 25
Damage, gravity weapon, acid: 2d10 + 2 + 4 + 1d6 ⇒ (6, 6) + 2 + 4 + (6) = 24

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Arrus' bolt explodes destroying the dream as its essence scatters into the air. Astrid's blade cleaves off two of the Deimostride's legs , before chopping the nightmare horses head from its body.
Ukh reloads destroying the remaining dream, leaving quick access to the ship, though Patrick is currently dying.
Out of Combat but need to deal with Patrick.
Arrus (102/116 HP)
Ukh (81/109 HP)
Astrid (56/148 HP) │ Shield Hardness 13, HP 52/104
Dranald (78/106 HP)
Jiki (86/86 HP) │ Temp HP 8
Patrick (0/64 HP) │ Sickened 2 | Fatigued | Stupified 1| Dying 2 | Unconscious | Prone

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Jiki casts Soothe on Patrick to get the recovery portion of the program started.
Healing: 1d10 + 4 ⇒ (6) + 4 = 10
Prepared to cast more and/or heightened, but just wanted to get him stable to start.

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The cleric casts heal on Patrick.
Heal, staff of healing (bonus):5d10 + 40 + 2 ⇒ (7, 7, 10, 6, 3) + 40 + 2 = 75

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I think Patrick is ok now.
The goblin gives 2 elixirs of life moderate to Astrid.
It should help you.
And he drinks one himself.
Elixir of life moderate:5d6 + 12 ⇒ (1, 1, 3, 2, 5) + 12 = 24

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elixir of life, moderate: 5d6 + 12 ⇒ (1, 4, 3, 6, 4) + 12 = 30
elixir of life, moderate: 5d6 + 12 ⇒ (4, 2, 1, 2, 2) + 12 = 23
Astrid takes the elixirs and quickly downs them.
"Thanks, Ukh. Ha! Great fight wasn't it?"

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Assuming we take 10 minutes to heal up...
Astrid pulls out her healer's tools and begins to tend to here remaining wounds. The ulfen warrior works quickly to bandage her wounds while the magic of her aeon stone begins to repair the worst of the remaining damage.
medicine-treat wounds DC20, assurance: 2d8 + 10 ⇒ (5, 5) + 10 = 20
"Holmgeir! Get on that boat and get it ready. We'll be leaving shortly."

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Jiki is not much of a sailor, of sea or sky, but hustles onto the ship. he stands near the gangplank (or gangplank-analogue), ready to aid the team with whatever magics are needed.

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Taking just a few minutes to heal as you don't want to waste any further time you load up onot the boat as Holmgeir grabs ahold of the wheel. He looks confident but still seems a little confused.
DC 28 Arcana, Crafting, or Occultism check to Recall Knowledge, or a DC 28 Survival check or DC 31 Perception check to trace residue left from previous pilots.

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Arcana: 1d20 + 14 ⇒ (20) + 14 = 34
"I think I see how this is supposed to work..."

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You know those scenes where someone is revived when their eyes open and they take in a big gasp of air? That's what happened with Patrick.
Once onboard he too looks over the controls of the skyship.
arcana: 1d20 + 19 ⇒ (19) + 19 = 38
I wonder if this ship can make it into the Void? We might also need that Planar compass

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Crafting: 1d20 + 19 ⇒ (16) + 19 = 35
If he can help…

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You did indeed for 10 minutes while Astrid Treated Wounds.
Most of you are able to see and trace the residue left by the previous pilots. It may be shakey at best but you think you can pilot this ship to freedom.
Just as you are cutting the tie-down straps and preparng to leave Aslynn's spell reaches completion as Narcela collapses to the ground. Her body is drenched in sweat and heaving. "This is it. If I transform do what must be done."
Bremix snarls with rage. "Do it kill her now! Kill her now!"

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Astrid glares at Bremix. "Shut up right now or you're walking home."
She gently places a hand on Narcela's shoulder and speaks some words of encouragement. "Don't give up now. We're almost clear. Fight Aslynn's influence."
She clutches her grandmother's locket and uses the occult energy to bolster the changeling's resolve.
Cast guidance on Narcela

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Jiki stands near Narcela, encouraging her with mundane words while being prepared to debilitate her if she fails to fight off the transformation.
Diplomacy?: 1d20 + 19 ⇒ (8) + 19 = 27
"We are leaving now, and then all the resources of the Pathfinder Society will be available to help you and stop your mother. Just hold on a little longer!"

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Narcela completely resists transforming with your encouragement. However, the ritual magic leaps and latches onto Bremix due to his anger. He doubles over in pain and anger as large antlers begin ripping from his skin out of his skull.
"I warned you..." His breathing is raspy and filled with hate as the weakened Narcela huddles in the corner.
A pair of palace guards sense this transformation and emerge from one of the side passages.
Patrick Barnard's Initiative: 1d20 + 13 ⇒ (19) + 13 = 32
Ukh's Initiative Using Avoid notice: 1d20 + 16 ⇒ (16) + 16 = 32
Dranald's Initiative Using search: 1d20 + 17 ⇒ (9) + 17 = 26
Astrid's Initiative: 1d20 + 19 ⇒ (10) + 19 = 29
Jiki the Flatulist's Initiative Using Avoid Notice, Incredible Initiative: 1d20 + 15 ⇒ (17) + 15 = 32
Arrus Lionius's Initiative Using Search (+1 if Sight based): 1d20 + 20 ⇒ (13) + 20 = 33
Bremix: 1d20 + 19 ⇒ (7) + 19 = 26
Palace Guard: 1d20 + 13 ⇒ (17) + 13 = 30
★★★
Transformed! Round 1
──────────
BOLD IS UP!:
──────────
➤ Arrus (102/116 HP)
➤ Ukh (105/109 HP)
➤ Jiki (86/86 HP)
➤ Patrick (64/64 HP) │ Sickened 2 | Fatigued | Stupified 1|
E Palace Guard (Yellow) (-0 HP)
Palace Guard (Green) (-0 HP)
Astrid (129/148 HP) │ Shield Hardness 13, HP 52/104
Bremix (Red) (-0 HP)
Dranald (78/106 HP)

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◇ Cast a Spell: Lingering Composition
Performance DC 27: 1d20 + 16 ⇒ (2) + 16 = 18
◆ Cast a Spell: Inspire Courage
+1 to attack, damage and saves vs. fear for 1 round.
"We just need to get out of here. I'll try to delay the pursuit."
◆◆ Cast a Spell: Slow vs. Yellow
DC 26 Will: unaffected / slowed 1 for 1 round / slowed 1 for 1 minute / slowed 2 for 1 minute

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Arrus narrows his eyes at Bremix in preparation for combat.
Hunt Prey Red/Bremix, comes with free RK. +18 Nature(w/ Congative Crossover PFS Lore +18) or +14 Arcana, Nature, Occultism or Religion. On a crit we all get +1 to our first attack/save/AC vs Bremix
Arrus then fires a flaming bolt at him.
inspired crossbow: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
piercing+precision+fire: 2d10 + 4 + 1 + 1d8 + 2d6 ⇒ (8, 4) + 4 + 1 + (5) + (3, 6) = 31
Arrus then hustles around to spread out in case of more explosions.