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Please fill out the following items Macros and Tactical Map link above and the RPG Chronicles link below. I will not start until all three are filled out.

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★ -- ★ -- ★ -- ★
RPG Chronicles:
Sznark
Makai
Zabu
Luciola
Zenith
★ -- ★ -- ★ -- ★
Macros
Sznark
Makai
Zabu
Luciola
Zenith
★ -- ★ -- ★ -- ★
Tactical Maps
Sznark
Makai
Zabu
Luciola
Zenith
★ -- ★ -- ★ -- ★

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Completed all 3 things! Thanks!
Excited to play, will make a full and proper introduction IC when we start, but OOC Zenith is a lvl 7 swashbuckler (gymnast) with the champion dedication. They have both lay on hands and the liberator's champion reaction(liberating step). In combat they tend to try to grapple/trip fairly frequently to help debuff enemies. They also primarily use a returning starknife and can attack from range if needed, though generally they're in the frontline.

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Everything is filled. I am also excited to be part of the group.
Makai is a warpriest, she has a healthy amount of healing magic, carries heavy armor and a decent shield. She does go into a frontline.

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All done and profile page updated.
Luciola is a tiny light sprite and fey sorcerer who usually stays in the back and uses spells. She has a corgi mount. She also has wings and uses a spell to fly. If necessary, she can become halfling sized using another spell.
This character hasn't been played often but has the entire Shattered Sanctuaries arcs GM credited.

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★ -- ★ -- ★ -- ★
RPG Chronicles:
Zabu
★ -- ★ -- ★ -- ★
Macros
Zabu
★ -- ★ -- ★ -- ★
Tactical Maps
Zabu
★ -- ★ -- ★ -- ★

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Thanks for checking in everyone. Looks like we will be high tier at 28 CP.

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For Part 1 we will have a choice between missions. If you each could give your preferred order it will help me go through this. Otherwise I will go in order.
Travel Event 1: Forest Campsite | Combat
Travel Event 2: Missing Agents | Skills or Combat
Travel Event 3: Friends or Foes | Social Skills
Travel Event 4: Navigating the Overgrowth | Navigation
Travel Event 5: Breaking Through | Skill Challenge

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No strong preference though I do enjoy running this character through combat so maybe slightly prefer combat. But im good with whatever.
As an fyi im traveling until Tuesday evening but i have internet access periodically and will plan to post

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I am fine with any order so why not from bottom to the top (as most teams would go with the other direction :)

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Zabu never minds starting on the bottom and working his way up.
lol

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For future reference what do you guys have for out of combat healing? so we can see if we need to wait after big combats or not.

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Luciola has the heal spell which is her signature spell as well as a supply of healing potions. She also has Healing Gloves, is an Expert in Medicine and a Wayfinder of Rescue.
If Chromatherapy and Crystal Healing were legal, she'd have those too.

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Makai has Continual Recovery + Ward Medic and medicine on e +14. So she can treat 2 targets every 10 mins with a decent chance on hitting DC20=> 2d8+10

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Zenith has Lay on Hands - 24hp to single target every 10 minutes.

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Sounds good on Continual Recovery + Ward Medic + Lay on Hands. I will then handwave most of the out of combat healing unless we are in an in game time crunch and I will let you know.
@Lociala- I don't generally count spell slots for out of combat healing since it is an ependable resource. I consider them more for in combat healing.

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We will begin going into Part 2 soon. Please choose an order for the next set of missions so we can flow right into them.
Exploration Event 1: Have You Seen Something? | Investigation, Diplomacy
Exploration Event 2: Unnerving Omens | Combat
Exploration Event 3: Securing Sanctuary | Investigation, Skill Challenge
Exploration Event 4: On Patrol | Combat

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largely up for whatever, though won't complain to get some combat in ;)

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I always prefer odd than even, so I am fine with Zabu's ordering

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The two conditions in affect are:
On the Path: The Pathfinders are moving quickly toward their destination of Folien, impeding the efforts of those who would try to surprise them. On their next combat encounter, PCs gain a +1 circumstance bonus to their initiative checks.
Expedient Travel: The Pathfinders have reached the town of Folien much quicker than expected, giving the PCs some extra time to gather defenses. Once during Part 2 when the PCs would take a 10-minute rest, they gain instead gain the benefits of a full night’s rest.

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That was a lot of damage.
I only failed one saving throw, and have evasion to reduce damage on the reflex even further. Could you double check my damage is correct?
Otherwise... OUCH

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That was a lot of damage.
I only failed one saving throw, and have evasion to reduce damage on the reflex even further. Could you double check my damage is correct?
Otherwise... OUCH
Sure thing!
So you started that round with 61/88 hp
With a +13 Fort save your rolls were:
2+13 for a total of 15. (Crit Fail as the DC was 25 for 32 damage) 29/88
15+13 for a total of 28 (Success for 7 damage) 22/88
18+18 for a total of 36 ( crit success for 0 damage)
All of your reflex saves had evasion for 0 damage
End HP 22/88
Looks like I counted the last Fort save as a success rather than crit success so will update the tracker to give you back 7 hp.

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There was also the prior round, Teja started combat with 88 hp, and was dealt 14 damage here and then had two saves. Which Teja passed so no damage w/ evasion, but it looks like 13 damage was assigned from successes since the next round started with 61 hp instead of 74 (88-14).
I think Teja should be getting another 13 hp back (since success+evasion those reflex saves) bringing total to 35 hp.
----
FWIW i do have my reaction and Lay on hands to help. We can also probably take care of the wolf this round which will help.

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It was the crit fail as well doubling some damage. I keep forgetting about such things.

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Yes, you are correct Zenith. Will correct the tracker with +20 HP
In a few days time we will flow into Part 3. Here are the choices for missions in Part 3.
Defense Event 1: Putrid Pests | Combat
Defense Event 2: Direct Defenses | Social Skills
Defense Event 3: Magical Protections | Ritual Assistance
Defense Event 4: Intercepting Supplies | Investigation

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I remain up for whatever. Event 2 sounds good

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Event 2 sounds good

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Zabu and Luciola get a Hero Point.

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Inspired Defense: The next time an opponent would critically hit a PC with an attack roll, they instead get a regular hit against the PC.
Note that this applies to the entire table, not to each PC. So the benefit is gone the first time it is used.

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Turning Tides: The Pathfinder forces have gained the advantage, and brave townsfolk are rushing to lend a hand. Each PC can roll twice and take the better result on a single attack roll, saving throw, or skill check. This is a fortune effect.

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ARgh, I hate magus spellstrike shocking grasp criticals. I'm getting first edition PTSD flashbacks.

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Ouch. Did inspired defense get used already?
Good call out, not that i see from a quick skim.
I'll move Zenith closer for champ reaction. I was trying to keep distance since their fort isnt great.

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It did not! So that would be 105 damage total then instead of a crit to bring him down. Zabu is still up then!
Electric Arc saved for 7 damage.
Fireball crit fail 46 damage.
Spell Strike for 52 damage

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It did not! So that would be 105 damage total then instead of a crit to bring him down. Zabu is still up then!
Electric Arc saved for 7 damage.
Fireball crit fail 46 damage.
Spell Strike for 52 damage
Whew. Best boon ever.

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I suspect it was added post play-test. High to hits mean more criticals, and crits with 5d8 extra damage added can be lethal.

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Think we really need to start using this:
Turning Tides: The Pathfinder forces have gained the advantage, and brave townsfolk are rushing to lend a hand. Each PC can roll twice and take the better result on a single attack roll, saving throw, or skill check. This is a fortune effect.

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Moving gameplay discussion to Here.
First issue is Champ reaction is Resist All. "When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately"(source, last sentence) This means that if the champ reaction would've been used then Makai would take no damage from that attack (and get 4 hp back).
Second issue is that the champ reaction and shield block have essentially the same trigger. And presumably Makai could've decided which one to benefit from. You do get to know the damage before applying shield block, so wanting to shield block an attack for 13 points of damage is pretty ideal to block with a hardness of 8.
Another minor issue is that if zenith's reaction was used on the first attack, then free step from zenith's reaction would have negated the 2nd attack in its entirety, but Makai would've had to have taken it, and that would be hard to retcon at this point.
Alternatively, if Makai's shield block was used on the first attack, then Zenith's champ reaction would have negated the following
18 physical -9 = 9 physical
10 evil - 9 = 1 evil
12 fire - 9 = 3 fire
to a total of 13 damage remaining against the critical.
Basically I see this could have resolved multiple different ways. With PbP advancing before the timing could be resolved then the current situation is most disadvantageous and I don't think that's how it would've resolved in a live game. These seem more likely:
- If Zenith's champ reaction was used first this would've negated all damage to makai from the brimorak (by directing reducing the first strike, and then makai stepping to avoid a 2nd attack).
- If Makai shield blocked the first attack then that would've been 5 points of damage from that attack, and zenith could react to the 2nd damage resulting in only 13 points of damage from the crit.
I don't have much opinion on it either way, but that is a lot of hp that could've been mitigated in either case

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Correct I forgot all about the resist all.
Makai can certainly take the step, negating the crit. That wouldn't be difficult to retcon at all. She can take the step and I will adjust the HP back.
Just need to know which option Makai wants to do.