Cthulhudrew wrote:
Thanks, but I don't think I'll be surprised at all. I'm roleplaying since 1985 and I know what to expect from such an Adventure Path. And I'm not boycotting Paizo. If anything I'm boycotting WotC. :o) After all this is a well done system, superb Artwork and reeeally nice Face Cards - an Idea I credit this company with. I do what some of you said above - I give my opinion.
I don't know if I will ever subscribe again, after all I'm also a collector and there will be a gap now I'm NOT willing to fill. I sure enjoyed Pathfinder up to now, it's just that the hiccups are getting worse if you ask me (Hello, James Jacobs ! It's your watch !) and I will maybe just watch from a distance for a while. I know it's not easy for a company to stay afloat today, but the constant "Next Edition" of virtually every other System up to now is nothing that keeps customers. I applaud Paizo in that regard that it keeps by it's Rule-System and supported for that reason alone with much-needed money.
Well then - Opinion stated. I hope it helps.
Heine Stick wrote:
Umm - no, that's not completely the point for me here. It's the direction per se I'm not cool with. You see - for example I really liked Reign of Winter, Nice Theme in the North, Ice Witch, Barbarians and all, Good Story, nice Art, Fantasy Opportunities - I WANT to GM this. And then the whole AP died with Earth/Rasputins appearance IN-A-HEARTBEAT.In Children of the Void there was a first small taste of this inclusion of SciFi in Fantasy, and in Iron Gods it's now completely included so that I expect this now to happen more often than I'm willing to take a look at. I made the immediate Jump from D&D to PFRPG, just to support the old Dragon-Magazine Crew and because the Product was of good quality, but this direction is NOT satisfying for me!
But that is not it at all. You expand from Fantasy to guns to tech. That's ok from a GURPS-perspective. But I didn't expect Golarion to be Generic for everything. I expect Golarion to be a Fantasy Setting with all it's diffent tastes, Mummys, Vampires, Pirates and all. And all those fit together. Sci-Fi is a completely different beast.
I guess I will have to take a look at Rolemaster again, or some other Fantasy System. God knows my book shelves are full of them... I might even look at the new D&D, though I despise giving WotC another $.
Well, not to fall in on the parade ....
Just my 2 cents.
Shawn S. wrote:
I don't think it's that easy. Yes, without a combat situation - ok.But in a combat surrounded by anti-magic armour you can't make the armour work selectively or not (as might be the case by natural SR). Either it works (it does!) and then it's restrictions apply to enemy and friedly fire or not...
Well, I see it this way : 1. Worldwound, lot's of demons and combat and artifacts
Simonutti Pierre wrote:
Thanks for the effort ! That will surely be a help for me.
Akari Skullseeker wrote: We have just started the war against the dark ones in Celwynvian. Interesting question came up last night. As it is more difficult to cast spells against those wearing noquil armor, how does the friendly cleric cast cure spells or buff spells on the dwarves fighter in noquil full plate? We didn't have an official answer so we made it up. We decided the caster needed to make a spell craft check with the DC of 10 + spell level + 2. If the an official ruling on this? I'd really like to know if there is an official wording for this problem ...
Playing Final German Pathfinder Rules : Well, we are nearing the End of "Shadows in the Sky", all are Mid-Level 3. I skipped some parts and included some of my own, since the group originally should have been a Forgotten Realms D&D3 Group and I had already planned some parts when the Pathfinder Rules & Second Darkness hit us.
Cassandra - Female Human Cleric of Desna
Just to give some Feedback : I also expected more "prophecy" Abilities for the Oracle and were a bit disappointed - it's basically a cleric variant with no spells of it's own. I hoped for some Divination, clairvoyance, fate and Prophecy spells or powers unique to them. Heck - you could even throw in some Equilibrium Combat Powers of seeing the enemy act before he acts (which is actually close to the 1st Level cleric Spell "Guidance"). I really were intrigued by the Oracle class and the Possibilities for the GM of planting hints via dreams or visions. Ever considered getting a vision in the midst of battle triggered by an unsuccessful Crit Threat followed by a Will Save? I also think WIS would have been the better Base Attribute. So - that's my opinion. I'll try a Druid 1/Oracle 1 on a Con near me this Weekend.
I'd really be interested what's the official Stance on this.
I do have two Elves in my party and am just starting to play this AP.
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