Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)

4.90/5 (based on 21 ratings)
Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)
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Dawn of New Gods!

The Iron Gods Adventure Path begins with "Fires of Creation," an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?

This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:

  • "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.
  • A Gazetteer of the Numerian town of Torch, by Neil Spicer.
  • A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.
  • A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.
  • A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-673-7

"Fires of Creation" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.90/5 (based on 21 ratings)

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VERY tough dungeon crawl and a great introduction to science fantasy

4/5

I ran a group of 4 experienced, but non-optimizing players through this adventure and did all encounters as written.

After we finished this adventure, I asked my players to give me some feedback on the adventure itself and they all agreed that it was extremely hard, especially in the beginning. And I have to agree: Creatures with 4 attacks at level 1? Hardness 10 creatures vs. a level 2 party? Skill check DCs of up to 30 at level 3?

Sure, there are ways to make the tasks easier and I actually applaud this method: set the DC very high but be generous with circumstance bonuses (up to +10 from a single source) that can reduce it to almost trivial levels. It forces players to think in in-game terms and draws them away from their character sheet and pure mechanics. But not every group is going to like this.

The creature with hardness, however, is a very serious threat and almost impossible to overcome for low-level PCs. Make sure you work with your players and give some friendly tactical advice when they appear to get stuck.

Even though I tried to help them as best as I could without too much handholding, we had a TPK at level 1 and several near-TPKs in the rest of the adventure. If your group is not into that sort of threat level, make sure to tone down the encounters somewhat.

I even have to go as far and subtract a star for the difficulty level because one of my players got so frustrated after his character died that he returned with the strongest character build he could find online. That should not happen! It may be on me as the GM to let it get that far, but the adventure as written should not be so frustrating that you feel you have to choose the powerful over the flavorful options to survive.

Story-wise, it is a very fun exploration of a technological ruin/dungeon. The tech level slowly increases over the course of the adventure, making this a great introduction to Science Fantasy. The descriptions of the rooms are also written from a tech-ignorant perspective. In the beginning, this was a lot of fun as players and characters alike were trying to figure out what exactly the things in front of them did. But by the end of the adventure, when several people have picked up the Technologist feat, some ranks in Knowledge (engineering) and maybe even speak Androffan, the point-of-view of a technological ignoramus becomes a bit annoying because at that point everyone knows that it is a computer screen and it becomes tiring to have descriptions of "glowing glass panels with strange writing"). I know, I can of course paraphrase the boxed text, but I felt like the adventure could have handled this a bit more gracefully on its own.

All in all, we still had a great time with this one but there were a few frustrating moments due to the high difficulty levels. If you have a group of experienced players who have a certain level of system mastery, go ahead and add a star. For us, it was a 4 star experience.


Good, solid start to the AP

4/5

Read my full review on Of Dice and Pen.

Fires of Creation is the first part of the Iron Gods Adventure Path, which fully embraces the guns, androids, and spaceships part of the campaign setting. This is not the first appearance of such elements, but it is the first to make them a significant focus. As such, it's not an adventure path that will necessarily appeal to people who don't like to mix science fiction and fantasy. However, for those who do, or for those willing to give it a try, Fires of Creation makes a great starting point. It's a somewhat “sandboxy” adventure that introduces standard fantasy player characters to a wider world of technology and science fiction.


Wow!

5/5

Let me first say I haven't GM'ed an RPG (any RPG) in almost 20 years. My kids recommended Pathfinder as a "Classic" Fantasy RPG system that would be most familiar to me. My challenge was to find a beginner's module that would be engaging, relatively well fleshed out, and yet tolerant of a rusty GM new to the Pathfinder system.

Fires of Creation has met those criteria, and more! As someone who has spent a career in robotics and the Space industry, I have always like mixing technology in to Fantasy RPGs. This module allows me to be creative in adding depth and color within a well flushed out system for incorporating technology. There is sufficient backstory to allow the GM to frame the roleplay in an obviously consistent way. The town of Torch is developed well enough to be a reasonable sandbox, yet quite a few "triggers" are built in as the storyline progresses. I also found the campaign "traits" to be very helpful in tying new characters in to the storyline.

In this module, the game mechanics are relatively straightforward enough for me to learn the details of Pathfinder system. As this Adventure Path progresses I am sure that will change, but by then I'll be buffed up! We've had three sessions and my players are eager to find out what happens next. The encounters have been challenging and rewarding for them.

I would highly recommend "Fires of Creation" and am hoping future modules meet the high bar set here!


good stuff

5/5

This is an excellent start to the Iron Gods AP. The events of this book introduce the key players quite well, via an interesting story and a fun adventure. Things are weird, but there aren't any moments that feel like filler.


Will I Dream, Dave? Yes I Will!

5/5

An excellent kick-off to an excellent Adventure Path. This adventure goes from a more orthodox Pathfinder adventure with working with townspeople against a gang of thugs and delving dungeons and fighting cave-dwelling monsters to exploring the fantastical world of technology that only this adventure path could really provide. It's an excellent transition adventure to let players know that we are still in Pathfinder, but we are not completely on Golarion anymore.

Numeria has everything I've wanted in an Adventure Path and this book is an excellent jumping-off point for an adventure unlike any other!


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Pathfinder Starfinder Roleplaying Game Subscriber

There is a reason I liked spelljammer and dark sun so much. Dark Science Fantasy is ultimately what I am going for as a GM and a player


1 person marked this as a favorite.

I always loved the mixed-genera stuff like Wild Arms, Might & Magic, Wizardry, and the like. Or even tales of places like Pern & Darkover.

I am SO looking forward to this!

Silver Crusade

1 person marked this as a favorite.
Father Nihilist wrote:
The End Is Nigh.

Huzzah! The End is Nigh! Isn't it wonderful?

Lantern Lodge RPG Superstar 2014 Top 4

4 people marked this as a favorite.

You all might be interested in an interview with James Jacobs about Iron Gods from my blog :)

Lantern Lodge RPG Superstar 2014 Top 4

There's some spoilers towards the end of the interview regarding the identity of the Iron Gods themselves, so be cautious if you want to avoid spoilers.


Nice read, thanks for the link Robert Brookes.

Lantern Lodge RPG Superstar 2014 Top 4

Glad you liked it!

Shadow Lodge

Welp. There goes my Gencon credit.


Pathfinder Adventure Path Subscriber

Does the cover have to change? Because its pretty ballin' as it is.

Paizo Employee Creative Director

FallenDabus wrote:
Does the cover have to change? Because its pretty ballin' as it is.

It does. And trust me, it's better.


Whaaaaat! I had to cancel my subscriptions for awhile, but... this might bring me back for awhile in August!


So when will the iconics be revealed? :)

Webstore Gninja Minion

1 person marked this as a favorite.

I'm guessing... August? :D


James Jacobs wrote:
FallenDabus wrote:
Does the cover have to change? Because its pretty ballin' as it is.
It does. And trust me, it's better.

I'm looking forward to seeing that. Should be soon, I hope.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Liz Courts wrote:
I'm guessing... August? :D

I can't remember where but I remember being told that the iconics would be introduced via blogs starting mid-May to June.

Since I can't remember where this was said, but I do remember it being from a reliable source, so the dates are just speculative until confirmed.

however considering that there will be 10 new Iconics, with an assumed one per week released, we should assume that at some point within the next few weeks we should start seeing them. with each week revealing a new iconic until the actual rulebook release.


zergtitan wrote:
Liz Courts wrote:
I'm guessing... August? :D

I can't remember where but I remember being told that the iconics would be introduced via blogs starting mid-May to June.

Since I can't remember where this was said, but I do remember it being from a reliable source, so the dates are just speculative until confirmed.

however considering that there will be 10 new Iconics, with an assumed one per week released, we should assume that at some point within the next few weeks we should start seeing them. with each week revealing a new iconic until the actual rulebook release.

I meant what are the iconics in this adventure path not the advanced class guide.


Robert Brookes wrote:
You all might be interested in an interview with James Jacobs about Iron Gods from my blog :)

why didn't you PM me this!?!

Reading!


Very good interview, thanks for doing it Robert, and thanks for answering, James!

I didn't think it was possible for myself to be even more excited about this AP, but the interview did just that!

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Hah! Thanks, Cheapy! I had a great deal of fun with that interview.

If you want to keep up to date on people I'm interviewing and other stuff you can either subscribe to the Encounter Table's RSS feed or favorite the Facebook page!

Webstore Gninja Minion

Updated product image and description to final.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I did not bother with Mummy's Mask, but Iron Gods I support fully. Now granted I am going to be looking at this as something to be ripped out of Golarion and placed in my own campaign world, but this is something I have been waiting for. I have thoughts of combining this with the Thunderscape and Pure Steam books I got because I was a KS backer on both.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It's Beautiful! :} *eyes well up with tears*


3 people marked this as a favorite.

I love the artwork even if I got to see a poor quality leak of it already;)

RPG Superstar 2009, Contributor

3 people marked this as a favorite.
Final Description wrote:
•“Fires of Creation,” a Pathfinder adventure for 1st-level characters, be Neil Spicer.

Hey, now. There can be only one of me. ;-)


That is a pretty ballin' cover... Those are vegepygmies right? I'm not just seeing what I want to?

Also, so glad to see that Lirianne is getting her time to shine as an iconic for an AP... though I guess of all the paths, this is the one that she suits the most :P


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

All I'm hoping for is at some point to be able to use a male android for my account portrait.

Paizo Employee Creative Director

They are indeed vegepygmies.


Pathfinder Rulebook Subscriber

With a cover like that, I'm subscribing to get this adventure path. Nuff said.


Maybe you will get a male android art pic or two ether in one of the AP volumes or on one of the other covers.


Not really big on this one. I like to keep my Sci Fi separate from fantasy. Call me old school if you want. I have the AP subscription, but I might cancel it for this or maybe throw them on Amazon after flipping through them. I haven't decided yet.


2 people marked this as a favorite.

Amiri, Lirianne, Lini and Damiel.

So barbarian (for the eventual techno-barbarian feel), gunslinger (for the technology), druid (?) and alchemist (for SCIENCE)?


2 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I can't wait for this AP! I have been waiting forever to run a game reminiscent of Thundarr the Barbarian. When I was a kid, my friends and I created our own RPG that mixed D&D with super-science and sorcery. We even made our own hand-made books on stapled and laminated notebook paper that had monster entries with our drawings of them... good times.

Wow, so Damiel has some sort of weird, manga-like, harem thing going on in this AP, huh? I think the druid is included as the magical version of the barbarian to contrast against the alchemist for the complete savagery, super-science, and sorcery feel just as the gunslinger and barbarian contrast with one another as martial classes on the opposite ends of the technology spectrum.


Ashanderai wrote:
Wow, so Damiel has some sort of weird, manga-like, harem thing going on in this AP, huh?

Like what Alain probably called "his cheer-squad" in WotR, you mean?

Paizo Employee Creative Director

4 people marked this as a favorite.
Ashanderai wrote:
Wow, so Damiel has some sort of weird, manga-like, harem thing going on in this AP, huh?

No.


1 person marked this as a favorite.

I can't help but notice one small detail on the final cover: it doesn't just say "Iron Gods", but "Iron Gods TM".

Wouldn't that make it the first trademarked AP title ever? Almost as if Paizo wants to make more with the phrase "Iron Gods" than just a single AP. Like a whole spin-off game where Androids and AIs are fighting the Dominion of the Black in space...

(Note to Paizo: even if that hadn't been your plan all along, I absolutely wouldn't mind at all if you stole that idea from me now.)


Interesting observation there The Friendly Lich. I didn't notice the TM until you mentioned it.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Yeah, why is there a TM on the title? Are the Iron Gods trying to start a corporation with the desire to take over the world?

I knew corporations are evil!

*except Paizo, I would willingly serve our Paizo overlords.*

Paizo Employee Creative Director

6 people marked this as a favorite.

There's a TM because starting with Iron Gods, we're trademarking the titles to our Adventure Paths.


James Jacobs wrote:
There's a TM because starting with Iron Gods, we're trademarking the titles to our Adventure Paths.

which is the smart thing to do so your work isn't stolen and sold by someone else. Sadly even in the creative world business can be cut throat.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
James Britt wrote:
James Jacobs wrote:
There's a TM because starting with Iron Gods, we're trademarking the titles to our Adventure Paths.
which is the smart thing to do so your work isn't stolen and sold by someone else. Sadly even in the creative world business can be cut throat.

Argh! Host The Iron Gods! Yargh!


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens Subscriber

Well, not to fall in on the parade ....
But I'm not excited at all.
Quite on the contrary - I'm pondering stopping my subscriptions because of this ...
I do not want Tech in my Fantasy World - and the only way to not be pestered by in for half a year in my mailbox is to stop my subscription!
I'll ponder this for the next two Months, but it is REALLY turning me off.
Children of the Void was a close call, Winter Reign a disappointment, but it was ignorable. This is not my kind a RPG and there are other RPGs that won't go the "Eberron" way.
I've got about absolutely everything up to now, but ... No ! Thanks, but no. If your Ideas end at "Tech rained from the skies" then that's the end for me. This should be after all a Fantasy Setting.
Every time a "D&D" RPG comes at a certain point, it answers with introducing Tech, and that's usually close to the end of it. Dark Sun/Spelljammer AD&D, Eberron D&D ...
Make it optional, make it it's own line - ok. But this is not for me and if there will be a 6-month gap, I can also stop with what I have.
Sorry to see it go this way, I'd have liked to see more "Fantasy" Adventure Paths, but really - NO !

Just my 2 cents.


10 people marked this as a favorite.
Turin22 wrote:
Every time a "D&D" RPG comes at a certain point, it answers with introducing Tech, and that's usually close to the end of it. Dark Sun/Spelljammer AD&D, Eberron D&D ...

There's been a demand for a Numeria adventure path by a segment of the customer base since the setting was first introduced. So this is hardly a matter of Pathfinder being close to the end.

I'd suggest that you keep an eye on the Pathfinder Adventure Path line even if you do unsubscribe. Iron Gods is 6 installments and after that a new adventure path sees the light of day.

Paizo caters to a wide variety of gamers. Some like Egyptian-themed adventures, others don't. Some like planet-hopping, others don't. Some like gothic horror, others don't. Some like tech in their fantasy, others don't. Personally I think Paizo's doing an admirable job satisfying the tastes of all those many gamers with an insane range of likes and dislikes. Science-fantasy's up come August, but after that it's something else.

So, if you hate tech in your fantasy, unsubscribe for 6 months, then come back if you feel the next adventure path is more to your liking. Paizo's absolutely cool with that.


1 person marked this as a favorite.
Heine Stick wrote:
Turin22 wrote:
Every time a "D&D" RPG comes at a certain point, it answers with introducing Tech, and that's usually close to the end of it. Dark Sun/Spelljammer AD&D, Eberron D&D ...

There's been a demand for a Numeria adventure path by a segment of the customer base since the setting was first introduced. So this is hardly a matter of Pathfinder being close to the end.

I'd suggest that you keep an eye on the Pathfinder Adventure Path line even if you do unsubscribe. Iron Gods is 6 installments and after that a new adventure path sees the light of day.

Paizo caters to a wide variety of gamers. Some like Egyptian-themed adventures, others don't. Some like planet-hopping, others don't. Some like gothic horror, others don't. Some like tech in their fantasy, others don't. Personally I think Paizo's doing an admirable job satisfying the tastes of all those many gamers with an insane range of likes and dislikes. Science-fantasy's up come August, but after that it's something else.

So, if you hate tech in your fantasy, unsubscribe for 6 months, then come back if you feel the next adventure path is more to your liking. Paizo's absolutely cool with that.

I agree with everything you just wrote. You sir (or madam) are a wise man (or dame).


NerdOfTheYear wrote:
I agree with everything you just wrote. You sir (or madam) are a wise man (or dame).

That would be man, although I'm less sure about the wise part. :D

Dark Archive

1 person marked this as a favorite.
Turin22 wrote:

Make it optional, make it it's own line - ok. But this is not for me and if there will be a 6-month gap, I can also stop with what I have.

Sorry to see it go this way, I'd have liked to see more "Fantasy" Adventure Paths, but really - NO !

I felt that way about Jade Regent - and I cancelled half way through that AP run. I didn't want an Oriental Adventures AP so I voted with my dollars. It isn't that I didn't like the theme (I don't really, but I ran OA back in the day) I just know my players wouldn't want to play it because they do not consider that part of what they want out of their D&D experience and the game would devolve into a joke.

So once the AP transitioned to Tian Xia I knew the content would never be used. I don't like the OA style creatures (incredibly stupid kappa and long haired everything else) so I dropped all of it and put my money into non-sub content from 3rd parties (which were much better). It's been a couple of years now and it was probably one of the best gaming decisions I've made - cut the sub cord. The only way to show your dislike and to deter them from making modules or content like this is to not fund them.

Ironically I just added the Campaign Sub (and will be cancelling it and adding it again after the Mummys Mask Map Folio) just for this Ap and will be adding the AP/Companion/Map subs before this starts (maybe not the Companion - those subs have always proven to be very disappointing).

I think Paizo's AP line has been weak for the last few years (I've picked up a few print copies here an there on markdown) and none of them have had me considering coming back until this one. I'm hoping this AP series is done well. Some of the writers they have selected have me concerned (the last 4 actually, I may drop after 3 or before 6) and I get tired of having to filter out the signal to noise ratio (good module content vs. Paizo distraction gimmick: New AP mechanic that doesn't work, NPC du jour, controversy or politicking). I'm hoping the content is good and the focus is on the theme offering so I can stick with all six, I will know more after the 1st installment comes out.

As a consumer I wish more people were demanding of better content or backed content that they want vs. robotically (sorry for the use of that word) staying with their subs. I think we as consumers would end up with overall better quality content if we were more discriminating.

If you don't like it make your dislike known by dropping their subs instead of coasting through a few hundred dollars worth of stuff that's just going to end up on your shelf collecting dust. They are still going to go with this AP, but the fan response will tell them if they should revisit this soon or provide more content down the line based off of sales.

Good luck with whatever you do and hopefully your time away will get you content that you like and can use.


Turin22 wrote:

Well, not to fall in on the parade ....

But I'm not excited at all.
Quite on the contrary - I'm pondering stopping my subscriptions because of this ...

Well, that's certainly fair and your right. As has been said elsewhere, not everything that comes out is going to be everyone's cup of tea, and there's no reason you should get something if it isn't what you're looking for.

I'd caution against completely boycotting the company and its products just because a particular portion of what they're doing isn't for you; if you've enjoyed much of what else you've been buying, it doesn't seem logical to me to suddenly stop buying everything because you don't like the Iron Gods AP.

You might also find yourself surprised by what you get. I know I had considered suspending my subscription through the Mummy's Mask AP, because it didn't sound terribly interesting to me, but I'm glad I stuck with it, because so far I've enjoyed the heck out of what Paizo and its designers have done with it.


Pathfinder Adventure Path, Companion, Lost Omens Subscriber
Heine Stick wrote:

Paizo caters to a wide variety of gamers. Some like Egyptian-themed adventures, others don't. Some like planet-hopping, others don't. Some like gothic horror, others don't. Some like tech in their fantasy, others don't. Personally I think Paizo's doing an admirable job satisfying the tastes of all those many gamers with an insane range of likes and dislikes. Science-fantasy's up come August, but after that it's something else.

So, if you hate tech in your fantasy, unsubscribe for 6 months, then come back if you feel the next adventure path is more to your liking. Paizo's absolutely cool with that.

Umm - no, that's not completely the point for me here. It's the direction per se I'm not cool with.

You see - for example I really liked Reign of Winter, Nice Theme in the North, Ice Witch, Barbarians and all, Good Story, nice Art, Fantasy Opportunities - I WANT to GM this. And then the whole AP died with Earth/Rasputins appearance IN-A-HEARTBEAT.
In Children of the Void there was a first small taste of this inclusion of SciFi in Fantasy, and in Iron Gods it's now completely included so that I expect this now to happen more often than I'm willing to take a look at.

I made the immediate Jump from D&D to PFRPG, just to support the old Dragon-Magazine Crew and because the Product was of good quality, but this direction is NOT satisfying for me!
I understand the cartering to different tastes, and as long as it's _based_ in the Fantasy Setting to be ignored at my leisure, I can work around it.

But that is not it at all. You expand from Fantasy to guns to tech. That's ok from a GURPS-perspective. But I didn't expect Golarion to be Generic for everything. I expect Golarion to be a Fantasy Setting with all it's diffent tastes, Mummys, Vampires, Pirates and all. And all those fit together. Sci-Fi is a completely different beast.
If I want GURPS, I play GURPS. I do. Or Babylon 5 RPG for that matter. I've got no problem with Sci-Fi. I have a Problem with Sci-Fi in my Fantasy Setting and the increasing appearance of it.
I really am disappointed.

I guess I will have to take a look at Rolemaster again, or some other Fantasy System. God knows my book shelves are full of them... I might even look at the new D&D, though I despise giving WotC another $.

Webstore Gninja Minion

Turin22 wrote:

Well, not to fall in on the parade ....

But I'm not excited at all.
Quite on the contrary - I'm pondering stopping my subscriptions because of this ...
I do not want Tech in my Fantasy World - and the only way to not be pestered by in for half a year in my mailbox is to stop my subscription!
I'll ponder this for the next two Months, but it is REALLY turning me off.
Children of the Void was a close call, Winter Reign a disappointment, but it was ignorable. This is not my kind a RPG and there are other RPGs that won't go the "Eberron" way.
I've got about absolutely everything up to now, but ... No ! Thanks, but no. If your Ideas end at "Tech rained from the skies" then that's the end for me. This should be after all a Fantasy Setting.
Every time a "D&D" RPG comes at a certain point, it answers with introducing Tech, and that's usually close to the end of it. Dark Sun/Spelljammer AD&D, Eberron D&D ...
Make it optional, make it it's own line - ok. But this is not for me and if there will be a 6-month gap, I can also stop with what I have.
Sorry to see it go this way, I'd have liked to see more "Fantasy" Adventure Paths, but really - NO !

Just my 2 cents.

Not everybody is going to like what we create and what we sell—that's the nature of the business of imagination that we're in. But this is hardly *all* we make. We do often "go out of the box" to explore new ideas, and "tech raining from the skies" is hardly the epilogue to what we have planned for the world of Golarion. Technological elements (not elemental, sheesh, more coffee required) have been in the setting since the beginning—but so have knights in shining armor facing off against a demonic invasion (Mendev and the Shining Crusade), decadent crumbling empires, a nation held in the grasp of a contract from Hell, mercantile empires, or a realm struggling against the legacy of a powerful necromancer. None of these focus on crashed starships, guns, clockwork machinery, and other such elements—but they all exist in the same world. Choose which one you want to focus on—I guarantee that if you are looking for more classic fantasy gaming elements, we will have a book that appeals to you (and you can freely cancel your subscriptions at any time). If we don't...well, that's what these forums are for. Tell us what you want, tell us what you don't want, but remember for everything that you don't want, there is somebody that does want their science fiction peanut butter in their fantasy chocolate. (And the increasing appearance that you mention is necessary to support this particular adventure path, much like our other adventure paths received support in the way of campaign setting books, player companions, miniatures, and fiction.)

Also, if you haven't seen it, it sounds like The Dragon's Demand may be an adventure more to your liking.


Pathfinder Adventure Path, Companion, Lost Omens Subscriber
Auxmaulous wrote:

Good luck with whatever you do and hopefully your time away will get you content that you like and can use.

Thank you for your understanding !

Have fun !


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens Subscriber
Cthulhudrew wrote:


I'd caution against completely boycotting the company and its products just because a particular portion of what they're doing isn't for you; if you've enjoyed much of what else you've been buying, it doesn't seem logical to me to suddenly stop buying everything because you don't like the Iron Gods AP.

You might also find yourself surprised by what you get. I know I had considered suspending my subscription through the Mummy's Mask AP, because it didn't sound terribly interesting to me, but I'm glad I stuck with it, because so far I've enjoyed the heck out of what Paizo and its designers have done with it.

Thanks, but I don't think I'll be surprised at all. I'm roleplaying since 1985 and I know what to expect from such an Adventure Path.

And I'm not boycotting Paizo. If anything I'm boycotting WotC. :o)

After all this is a well done system, superb Artwork and reeeally nice Face Cards - an Idea I credit this company with.

I do what some of you said above - I give my opinion.
I'm concerned, I don't like the direction and I state it.
I guess I will cancel my subscriptions after the Mummy's Mask AP. (The Comics Subscription for the insanely bad Subscribers exclusive Covers)

I don't know if I will ever subscribe again, after all I'm also a collector and there will be a gap now I'm NOT willing to fill.

I sure enjoyed Pathfinder up to now, it's just that the hiccups are getting worse if you ask me (Hello, James Jacobs ! It's your watch !) and I will maybe just watch from a distance for a while. I know it's not easy for a company to stay afloat today, but the constant "Next Edition" of virtually every other System up to now is nothing that keeps customers. I applaud Paizo in that regard that it keeps by it's Rule-System and supported for that reason alone with much-needed money.
A different setting for this and I would have just shrugged it off and kept going. But I fear more plots being twisted the Sci-Fi way from now on and I won't support that.

Well then - Opinion stated. I hope it helps.

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