Conversion of Second Darkness to PFRPG (Full Version)?


Second Darkness


Pathfinder Adventure Path Subscriber

Just wanted to see if anyone had worked on conversions of Second Darkness to the full version of PFRPG?

OR will the conversions based on the Beta cover it?

I'm currently about to start book #3 and was thinking about making the change to Pathfinder since the full rules are out but did not want to duplicate work if I didn't have to.

Thanks

JD

Shadow Lodge

JDragon_ITTS wrote:

Just wanted to see if anyone had worked on conversions of Second Darkness to the full version of PFRPG?

OR will the conversions based on the Beta cover it?

I'm currently about to start book #3 and was thinking about making the change to Pathfinder since the full rules are out but did not want to duplicate work if I didn't have to.

Thanks

JD

I'd love to see a full conversion of Second Darkness, and lucky us some efforts have been made. Check out:

http://www.d20pfsrd.com/bestiary/fan-conversions/paizo-adventure-paths

Thus far only the Blast Shadow (which I suspect still has a few bugs in it) and the Cutlass Spider has been attempted. I'm attempting a few myself.


I'm running the game in full PFRPG, so I can post the full conversion I'm making if anyone has interest in getting it still? I'll be starting at the first book (nearly done converting) today...

Shadow Lodge

Luthia wrote:
I'm running the game in full PFRPG, so I can post the full conversion I'm making if anyone has interest in getting it still? I'll be starting at the first book (nearly done converting) today...

Yeh, I for one would appreciate that.


I would appreciate that too.


Pathfinder Companion Subscriber
Luthia wrote:
I'm running the game in full PFRPG, so I can post the full conversion I'm making if anyone has interest in getting it still? I'll be starting at the first book (nearly done converting) today...

Being a busy dad more than a lazy D.M. (that's what I keep telling myself!) I would also appreciate it alot!


2 people marked this as a favorite.

Here you have the part up to after the heist at the Golden Goblin. If any of you prefer a document I can send one to anyone who wishes.

More will be ready soon, or I'll be falling behind in the campaign:

Changes to PFRPG:
01 Shadow In the Sky:
PFRPG changes:
Riddleport thief p 9, change hp to 10, change morale to “brought below 5 hit points”, trapfinding adds to + (half of rogue level round up) to Perception and Disable with traps. Change Dexterity to 17. Change Initiative to +7. Change Senses to Perception +4. Change AC to 15, touch to 13. Saves, change reflex to +5. Change GRP. To CMB: +1, add CMD: 14. Remove Open Lock, Hide, Spot, Listen, and Move Silently and add Perception +4, Stealth +9, Disguise +3 and Escape Artist +9. Change Disable +7, Bluff +3, Intimidate +3, Knowledge (local) to +5 and Sleight of Hand to +7.
Riddleport Thug p 9, Change Intelligence to 10/+0, Dexterity to 12/+1, Strength to 14/+2. Change GRP to CMB +3, add CMD 14. Add Profession (mercenary) +4. Change attack bonus w. short sword to +4, unarmed to +3.
Cheat the Devil, Take his Gold:
Change information info on the Blot to:

Diplomacy Info
DC 5 Same as Gather Information DC 10
DC 10 Same as Gather Information DC 14
DC 10 Same as Gather Information DC 18
Knowledge Arcana
No changes No changes
Knowledge Local
DC 15 Same as DC 14
Knowledge Nature
DC 20 Same as DC 21. +5 to check if observing the movements.
Perception
No changes Same as various Search DCs

Cheat the Devil and Take his Gold
Remove text: “EL 5” at p 16
No need for changes in round-by-round tactics.
Change Spot DC 10 to see “something suspicious” to Perception DC 10. Add extra information at not DC 20 Spot, but DC 20 Perception.

Angvar Thestlecrit: Change Int to 17 (can be kept if you don’t wish for him to run with too high stats. By the point system he counts as having used 15 points if you don’t change, slightly more if you do, notes to changes here presumes Int 17, to reflect the PFRPG human stat bonus).
Change Senses to Perception +2.
Change HP to 13 (or somewhere on a 10-15 scale, assuming that his has favored class wizard and his first bonus point is used on HP).
Remove GRP and add CMB +1 and CMD 13.
Make 0 level spells at will (because of the cantrips class ability, he still has the same 4 known)
Skills (Total ranks used 12 (assuming that one favored class bonus is used one skills)): Remove Concentration and Gather Information. Add Diplomacy +1 (2 ranks, -1 Cha) and Knowledge (arcana)+8 (2 ranks, +3 Int, +3 Class) and Perception +2 (1 rank, +1 Wis). Change Appraise to +7 (1 rank, +3 Int, +3 Class), Bluff to + 1 (2 ranks, -1 Cha) and Spellcraft to +8 (2 ranks, +3 Int, +3 Class). Don’t change Knowledge (local), still +8 (2 rank, +3 Int, +3 Class).
Languages: Add Draconic.
Familiar (can be changed to bonded item, though I went with keeping the snake)

Thuvalia Barabbio: To keep her stats at the same point value as Angvar there’s no real need for changes (Cha to 17 or Dex to 15 would be my suggestion). No changes are reflected in the stats given here.
Change Senses to Perception -1.
Change HP to 9 (assuming that her favored class is bard and the bonus is NOT used on hit points)
Special Attacks: Add distraction (PFRPG Core book 35-38 for Bards and Bardic Performance)
Spells: Make 0th level spells at will for casting. Spells known (0th) remains the same. Add 1 1st level spell pr. Day. Spells known (1st): I would suggest Cure Light Wounds and Charm Person as Spells known, and make Cure Light Wounds her prepared for the heist, since they are going into combat.
Goons and Guards: Use the change stats for Riddleport thieves and thugs.

Old Scratch: I suggest using the Bestiary (if not out yet the graciously granted Preview 2, p 12, (thanks a lot Paizo, the Previews on the Bestiary helped me a lot). If you don’t feel like I’ll give a copy from Pathfinder Imps (as in Bestiary Preview II):
LE Tiny outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., detect good, detect magic, see
in darkness; Perception +7
Defense
AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural,
+2 size)
hp 16 (3d10); fast healing 2
Fort +1, Ref +6, Will +4
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
Offense
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +8 (1d4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th)
Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)
Statistics
Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +3; CMB +1; CMD 15
Feats Dodge, Weapon Finesse
Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge
(arcana) +7, Knowledge (planes) +7,
Perception +7, Spellcraft +7
Languages Common, Infernal
SQ change shape (boar, giant spider, rat, or
raven, beast shape I)
Ecolog y
Environment any (Hell)
Organization solitary, pair, or flock (3–10)
Treasure standard
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 13; frequency 1/
round for 6 rounds; effect 1d2 Dex; cure 1 save. The
save DC is Constitution-based, and includes a +2
racial bonus.


Thanks alot. I'm too doing some conversion. I'll post them when I'm finished.


Here goes next part... sticked to editing the opposing character's so far... that seems to be the main issue...

Spoiler:

Lymas Smeed CR 3
Init –1; Senses Perception +6
Hp 33 (4d8+4) 29
AC touch increases to 10
Dex change to 10
CMB: +6 CMD: 15
Skills (Total ranks 32) Appraise +9 (4 ranks), Bluff +9 (4 ranks), Diplomacy +9 (4 ranks), Intimidate +9 (4 ranks), Knowledge (local) +7 (4 ranks), Perception +6 (4 ranks), Sense Motive +6 (4 ranks), Stealth +7 (4 ranks)
Languages add Varisian

Otsk CR 1/2
Hp 9
Attack: +2 Bite (1d6+3)
CMB: +2 CMD: 14
Skills Climb +10, Perception +5
Saves Fort +3, Ref +4, Will +1
AC 13, touch 12, flat-footed 11

Braddikar Faje CR 3
Senses Perception +2
Saves add +1 to Will vs. fear
Melee longsword +7 (1d8+4/19–20)
Change Str to 17.
Base Atk +3; CMB +6 CMD 17
Feats Alertness, Great Fortitude, Improved Initiative, Power
Attack, Weapon Focus (longsword)
Skills (Total Ranks: 3) Acrobatics +5 (1 rank), Intimidate +5 (1 rank), Perception +6 (1 rank), Sense Motive +2 (feat bonus only).
Special Abilities Armor training 1, bravery +1

Zincher Thugs (2) CR 1/2
Human warrior 1
hp 11 each
(otherwise refer to earlier alterations)

Jasker Gant CR 3
Senses Perception +7
Hp 20 (3d8+6 presuming that all 3 favored class bonuses goes to HP)
Melee flurry of blows changes to +4/+4
Change Int and Cha to 10 to reflect the new Half-Orc stats (more can be added, but I for one kept it to removing the negatives since it made the stats quite good)
GRP changes to CMB +6 (maneuver training, PFRPG Core p 59) CMD 16 (Wisdom adds in as well)
Feats add one additional monk bonus feat, I chose Improved Grapple to reflect that he is often in brawls.
Skills Acrobatics +8, Escape Artist +8, Intimidate +8 (Intimidating Racial Trait), Perception +7
Racial Abilities Orc Blood, Orc Ferocity.

I have included everything up to Jasker Gant (didn't get further, hoping my players won't either, but well the probably will, they much too fast, this one will be our 3rd session only!)


Pathfinder Adventure Path, Companion, Lost Omens Subscriber

Thank you !

I really appreciate this !


Here ya go (hope this helps):

http://paizo.com/threads/rzs2jmsh?Second-Darkness-Conversions-to-Pathfinder


I have a full version done on hero labs here on Paizo

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