Faxon

Tsrvk's page

65 posts. Organized Play character for Abraham Z..


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Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Looks good - thanks for running GM!

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk dances for a living...

Perform dance: 1d20 + 22 ⇒ (15) + 22 = 37

Tsrvk also tries to persuade Isah that the Scarab Sages might be an interesting outfit for a djinn such as himself.

Faction card, Knowledge Local DC 30: 1d20 + 15 ⇒ (5) + 15 = 20

But it is not to be...

Thanks for running GM!

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk bows low to Lord Ranginori, rather awed to be in the presence of such a divine being.

...

Later, back in Lorehollow, he recounts their adventures to Sorrina by means of an interpretive dance.

Perform Dance: 1d20 + 22 ⇒ (20) + 22 = 42

While his various gestures are - as with any good art performance - open to interpretation - it's clear to all assembled that Tsrvk conveys enormity of the vast army of elementals, the fearsomeness of the barely eluded dragon, the cunning qualities of the captive djinn, and of course the automaton-like nature of the time lord cop. His herky jerky motions as he recalls the aeverut are particularly entertaining for the pathfinders as they recall their victory over that fearsome foe.

Reaching the end, Tsrvk bows deeply to Sorrina and all assembled. "May we dance together again soon!"

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk AoO +3 Brilliant Energy Holy Keen Adamantine Scimitar vs AC without armor/shield/enhancement bonuses: 1d20 + 24 ⇒ (7) + 24 = 31
P/S dmg: 1d6 + 11 ⇒ (5) + 11 = 16

Tsrvk quickly returns his light saber to a corporeal form that somehow is able to harm incorporeal creatures.

Swift action to spend 2 Arcane Pool (7 of 12) to change Brilliant Energy to Ghost Touch and +3 to enhancement (not sure if +5 enhancement will cause it to bypass the creature's DR?)

Free actions: maintain performance (no cost due to Harmonic Spell - rounds 4 of 8); maintain haste (4 of 10)

Spell Combat

Cast Chill Touch defensively DC 17: 1d20 + 21 ⇒ (13) + 21 = 34

Caster Level check for Chill Touch vs SR (reduced by 5 from Splinter Spell Resistance): 1d20 + 14 ⇒ (17) + 14 = 31

SPELL COMBAT +5 Ghost Touch Holy Keen Adamantine Scimitar, spell combat penalty: 1d20 + 26 - 2 ⇒ (18) + 26 - 2 = 42
P/S dmg: 1d6 + 13 ⇒ (5) + 13 = 18
Negative energy: 1d6 ⇒ 1 & DC 16 Fort or 1 point of Str dmg

HASTE +5 Ghost Touch Holy Keen Adamantine Scimitar, spell combat penalty: 1d20 + 26 - 2 ⇒ (16) + 26 - 2 = 40
P/S dmg: 1d6 + 13 ⇒ (2) + 13 = 15
Negative energy: 1d6 ⇒ 4 & DC 16 Fort or 1 point of Str dmg

+5 Ghost Touch Holy Keen Adamantine Scimitar, spell combat penalty: 1d20 + 26 - 2 ⇒ (4) + 26 - 2 = 28
P/S dmg: 1d6 + 13 ⇒ (6) + 13 = 19
Negative energy: 1d6 ⇒ 4 & DC 16 Fort or 1 point of Str dmg

ITERATIVE +5 Ghost Touch Holy Keen Adamantine Scimitar, spell combat penalty: 1d20 + 26 - 2 - 5 ⇒ (4) + 26 - 2 - 5 = 23
P/S dmg: 1d6 + 13 ⇒ (6) + 13 = 19
Negative energy: 1d6 ⇒ 3 & DC 16 Fort or 1 point of Str dmg

SPELL COMBAT CRIT CONFIRMATION +5 Ghost Touch Holy Keen Adamantine Scimitar, spell combat penalty, CRITICAL FOCUS: 1d20 + 26 - 2 + 4 ⇒ (19) + 26 - 2 + 4 = 47
BONUS CRIT P/S dmg: 1d6 + 13 ⇒ (3) + 13 = 16

HASTE CRIT CONFIRMATION +5 Ghost Touch Holy Keen Adamantine Scimitar, spell combat penalty, CRITICAL FOCUS: 1d20 + 26 - 2 + 4 ⇒ (11) + 26 - 2 + 4 = 39
BONUS CRIT P/S dmg: 1d6 + 13 ⇒ (3) + 13 = 16

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk continues to dance and now imbues his scimitar with arcane power, turning it into a light saber!

Free action to maintain Battle dance, doesn't use a round of performance because Harmonic Spell (round 4 of 8); free action to maintain Haste from boots of Speed (round 3 of 10)

Swift action to spend 2 points of Arcane Pool (5 of 12) to add Brilliant Energy (attacks ignore armor (but not natural armor), shields, and enhancements bonuses to those) to the the scimitar

Declare Spell Combat

Defensively Cast Intensified Shocking Grasp DC 17: 1d20 + 21 ⇒ (4) + 21 = 25
Using Mask of Conflicting Energy to change the damage to Acid
Caster Level Check vs Yellow SR (with -5 penalty due to Splinter Spell Resistance): 1d20 + 14 ⇒ (20) + 14 = 34

Attacks vs Yellow

Spell Combat +3 Brilliant Energy Holy Keen Adamantine Scimitar vs AC without armor/shield/enhancement bonuses, spell combat penalty: 1d20 + 24 - 2 ⇒ (11) + 24 - 2 = 33
P/S dmg: 1d6 + 11 ⇒ (4) + 11 = 15
Yellow's SR is reduced by 5 for another 1 round
Acid dmg: 10d6 ⇒ (2, 5, 6, 3, 1, 5, 1, 5, 5, 4) = 37

Haste +3 Brilliant Energy Holy Keen Adamantine Scimitar vs AC without armor/shield/enhancement bonuses, spell combat penalty: 1d20 + 24 - 2 ⇒ (5) + 24 - 2 = 27
P/S dmg: 1d6 + 11 ⇒ (5) + 11 = 16

+3 Brilliant Energy Holy Keen Adamantine Scimitar vs AC without armor/shield/enhancement bonuses, spell combat penalty: 1d20 + 24 - 2 ⇒ (12) + 24 - 2 = 34
P/S dmg: 1d6 + 11 ⇒ (4) + 11 = 15

Iterative +3 Brilliant Energy Holy Keen Adamantine Scimitar vs AC without armor/shield/enhancement bonuses, spell combat penalty: 1d20 + 24 - 2 - 5 ⇒ (8) + 24 - 2 - 5 = 25
P/S dmg: 1d6 + 11 ⇒ (6) + 11 = 17

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

GM, a couple of minor clarifications: I think Tsrvk's temp hp gained from Vampiric Touch should be 51 instead of 35 because for a magus you include the weapon dmg (even if it was mostly reduced by DR). Also, Yellow's SR reduction should be -5, not -1. Thanks! There's a lot to keep track of...

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk raps his scimitar against his armor, letting out a long sweet peal of sound, calling his foes to battle, or to dance!

Swift action to use Singing Steel armor to activate Battle Dance (round 4 of 8)

He begins his dance with a bit of soft shoe.

Free action to activate haste from boots of speed (round 2 of 10).

Then he spends a few moments admiring his scimitar and contemplating all the many battles they have fought together.

Spending one point of elemental might (3 remaining) to take an "extra" standard action this turn, then using that standard action to defensively cast Splinter Spell Resistance on the scimitar.
Cast Defensively DC 19: 1d20 + 21 ⇒ (8) + 21 = 29

Splinter Spell Resistance wrote:
The first time each round the weapon damages a creature with spell resistance, that creature’s spell resistance is reduced by 5 for 1 round.

He continues dancing, waving the scimitar about, and gesturing as if to poke the axiomite nearest to him and drain its life force away.

Declaring Spell Combat
Cast Vampiric Touch defensively
Cast Defensively DC 21: 1d20 + 21 ⇒ (11) + 21 = 32

He begins his attacks with the Yellow axiomite next to him.

Spell Combat attack, +3 holy keen adamantine scimitar, spell combat penalty vs flat-footed AC: 1d20 + 24 - 2 ⇒ (8) + 24 - 2 = 30
P/S dmg: 1d6 + 11 ⇒ (5) + 11 = 16
dmg from Holy if foe is evil: 2d6 ⇒ (3, 3) = 6
If this is a hit: Yellow's SR is reduced by 5 for 1 round.

If this is a hit, Vampiric Touch will apply. If it's a miss, Vampiric Touch will apply on the first hit. I'll just roll for VT's dmg and SR check once:
Vampiric Touch: 10d6 ⇒ (1, 5, 1, 5, 5, 4, 3, 6, 4, 1) = 35
Caster Level check for Vampiric Touch vs Yellow SR (with -5 penalty from Splinter Spell Resistance): 1d20 + 14 ⇒ (7) + 14 = 21
If Vampiric Touch goes through (hoping Splinter Spell Resistance might have made the difference!) Tsrvk gains temp hp equal to the total dmg dealt (both from the spell and the weapon).

Tsrvk continues to dance with his scimitar and his foes, shifting 5' to the south to give his attention to the Aeverut when/if Yellow goes down.

Haste attack, +3 holy keen adamantine scimitar, spell combat penalty vs flat-footed AC: 1d20 + 24 - 2 ⇒ (7) + 24 - 2 = 29
P/S dmg: 1d6 + 11 ⇒ (1) + 11 = 12
dmg from Holy if foe is evil: 2d6 ⇒ (6, 2) = 8

Non-iterative attack, +3 holy keen adamantine scimitar, spell combat penalty vs flat-footed AC: 1d20 + 24 - 2 ⇒ (13) + 24 - 2 = 35
P/S dmg: 1d6 + 11 ⇒ (2) + 11 = 13
dmg from Holy if foe is evil: 2d6 ⇒ (4, 4) = 8

Iterative attack, +3 holy keen adamantine scimitar, spell combat penalty vs flat-footed AC: 1d20 + 24 - 2 - 5 ⇒ (5) + 24 - 2 - 5 = 22
P/S dmg: 1d6 + 11 ⇒ (1) + 11 = 12
dmg from Holy if foe is evil: 2d6 ⇒ (3, 5) = 8

Note: if Yellow went down from any of those attacks Tsrvk's position on the map should be adjusted 5' south to continue attacking the aeverut. If any attacks on the aeverut succeeded then its SR is reduced by 5 for 1 round (no save).

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Just in case there's any more information to be gleaned...

Planes (Trsvk) vs Boss: 1d20 + 18 ⇒ (11) + 18 = 29
Planes (Froo Froo) vs Boss: 1d20 + 24 ⇒ (14) + 24 = 38

Planes (Trsvk) vs Minions: 1d20 + 18 ⇒ (9) + 18 = 27
Planes (Froo Froo) vs Minions: 1d20 + 24 ⇒ (11) + 24 = 35

GM, if it's allowed to ask: does Tsrvk think that these creatures are constructs or otherwise "non-living matter"? He's considering turning his scimitar into a light saber (aka "brilliant energy" enhancement) which he's never had a chance to use since picking it up but it specifically calls out that it does nothing against "undead, constructs, and objects." And no worries if this is beyond what he can know - I guess I'm asking if they look and sound like constructs?

After relaying anything useful she may know, Froo Froo ducks back into her satchel. Even for a figment of Tsrvk's imagination, she knows this is not a good place for her to be.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

If it has been an hour since we teleported from the ziggurat then the following of Tsrvk's buffs would have expired: Extended Tactical Adaptation, Longarm, Shield, Extended Twisted Innards, and Heightened Awareness. Before starting the ritual with the forge, Tsrvk would have cast: Heightened Awareness (wand, 10 minutes) - will dismiss when rolling init, Stoneskin (140 minutes).

Arcana DC 26: 1d20 + 24 ⇒ (20) + 24 = 44

... when the Time Police arrive Tsrvk sighs. "Oh dear. I don't know what "redacted" means but it doesn't sound good..."

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I'm so sorry to have dropped out of view for a few days - last week was super hectic and then I was horribly sick for a couple of days. I should be back to normal posting schedule now.

...

boon?: 1d20 ⇒ 12

...

No questions about the benefits...

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk polishes his armor to get it nice and shiny and also taps himself again with his wand of Heightened Awareness.

Planes (Tsrvk): 1d20 + 16 ⇒ (1) + 16 = 17
Planes (Froo Froo): 1d20 + 24 ⇒ (9) + 24 = 33

GM, how much time has passed (since we first landed on the plane, or since we passed through the ziggurat portal, or any other useful event)? Thx.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Sorry for the posting delay - been a hectic few days.

Tsrvk and Froo Froo offer what assistance they can.

I think Garam used Arcana for all the rolls?

distillation capacitor
Tsrvk Aid: 1d20 + 24 ⇒ (7) + 24 = 31
Froo Froo Aid: 1d20 + 28 ⇒ (6) + 28 = 34

eldritch calculus
Tsrvk Aid: 1d20 + 24 ⇒ (4) + 24 = 28
Froo Froo Aid: 1d20 + 28 ⇒ (20) + 28 = 48

pyroclastic aperture
Tsrvk Aid: 1d20 + 24 ⇒ (13) + 24 = 37
Froo Froo Aid: 1d20 + 28 ⇒ (7) + 28 = 35

metaplanar engine
Tsrvk Aid: 1d20 + 24 ⇒ (9) + 24 = 33
Froo Froo Aid: 1d20 + 28 ⇒ (9) + 28 = 37

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk and his rabbit familiar have:

Craft Alchemy: none

Knowledge Arcana: +24 and +28

Knowledge Engineering: +13 and +15

Knowledge Planes: +16 and +24

Tsrvk also has a chronicle boon that he can use that gives him a single Knowledge check with a +30 bonus (2 * character level).

Of the substitute skills, their best would be the rabbit's +28 for Arcana.

No Ignan language skill or fire affinity boons.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Good luck with it! Computer problems can be so aggravating - hope this goes smoothly.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk doesn't stop Aquana but he looks suspiciously at Isah. "And about the ambush? I don't think you explained who or what captured one so mighty as yourself? Might be useful for us to know..."

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk and Froo Froo look at Isah the Golden with interest, never having met a genie before.

Tsrvk Planes, HA: 1d20 + 16 ⇒ (4) + 16 = 20
Froo Froo Planes, HA: 1d20 + 24 ⇒ (10) + 24 = 34

"What sorts of creatures ambushed you? They must have been powerful indeed to capture one so mighty as yourself... And what of your Aspis employers? Where are they?"

While they converse, Tsrvk takes out a cloth and buffs his armor, trying to get it nice and shiny once again.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I don't remember very much about this scenario - beyond that I liked it a great deal - but I do remember this particular encounter so I'm going to sit out the discussion. Don't want y'all to think I've disappeared!

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk waves goodbye to the dragon as they teleport away. He looks around at their new surroundings, notes the pools of magma as a hazard to avoid, and taps himself with a wand. Heightened Awareness in effect for 10 minutes; he'll dismiss it if rolling initiative.

He also uses pearls of power to recover his Intensified Shocking Grasp and Chill Touch spells.

Not wanting to spend ten minutes to polish his singing armor, he uses his tail to retrieve a small tuning fork and carries it with him, along with his drawn scimitar.

Then he follows behind Thargash.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

"I wonder if that nifty flask that one of us is carrying might do the trick..."

Arcane: 1d20 + 22 ⇒ (19) + 22 = 41
Froo Froo Arcane: 1d20 + 28 ⇒ (10) + 28 = 38

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk is relieved to see that the fire from the cyclone is easily fended off by the protection from Mass Planar Adaptation.

He has darkvision so the creature's efforts to dim the lights are meaningless to him.

Tsrvk strikes his scimitar against his breastplate, setting off a loud rich note that vibrates in the air.

Swift action to use Singing Steel armor to activate Battle Dance performance (Bardic rounds 3 of 8)

The sound would undoubtedly give away his position to the huge creature in the fire cyclone so Tsrvk invisibly steps 5' to the side.

He also clicks his heels together to make himself a bit speedier. Free action to activate haste from boots of speed (round 1 of 10)

He is close enough to hit the creature repeatedly so he engages in spell combat. -2 on all attacks

Cast Chill Touch defensively DC 17: 1d20 + 21 ⇒ (14) + 21 = 35
Use one charge from Piercing Rod in scimitar to give +5 on SR check (2 charges of 3 used)

Caster check vs SR if applicable, piercing bonus: 1d20 + 14 + 5 ⇒ (1) + 14 + 5 = 20

+5 Adamantine Holy Keen Shock Scimitar, spell combat: 1d20 + 24 - 2 ⇒ (12) + 24 - 2 = 34 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex.
S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 13 ⇒ (3) + 13 = 16
Holy dmg if it is evil: 2d6 ⇒ (5, 5) = 10
Electricity dmg from Shock: 1d6 ⇒ 2
If the spell beat the the creature's SR then...
If the foe is living: negative energy dmg: 1d6 ⇒ 2 + DC 16 Fort or 1 STR dmg
If the foe is undead:
DC 16 Will or Panicked for 1d4+14 rounds

HASTE +5 Adamantine Holy Keen Shock Scimitar, spell combat: 1d20 + 24 - 2 ⇒ (16) + 24 - 2 = 38 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex.
S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 13 ⇒ (1) + 13 = 14
Holy dmg if it is evil: 2d6 ⇒ (3, 2) = 5
Electricity dmg from Shock: 1d6 ⇒ 5
If the spell beat the the creature's SR then...
If the foe is living: negative energy dmg: 1d6 ⇒ 1 + DC 16 Fort or 1 STR dmg
If the foe is undead:
DC 16 Will or Panicked for 1d4+14 rounds

SPELL COMBAT +5 Adamantine Holy Keen Shock Scimitar, spell combat: 1d20 + 24 - 2 ⇒ (1) + 24 - 2 = 23 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex.
S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 13 ⇒ (6) + 13 = 19
Holy dmg if it is evil: 2d6 ⇒ (3, 2) = 5
Electricity dmg from Shock: 1d6 ⇒ 3
If the spell beat the the creature's SR then...
If the foe is living: negative energy dmg: 1d6 ⇒ 3 + DC 16 Fort or 1 STR dmg
If the foe is undead:
DC 16 Will or Panicked for 1d4+14 rounds

ITERATIVE +5 Adamantine Holy Keen Shock Scimitar, spell combat: 1d20 + 24 - 2 - 5 ⇒ (17) + 24 - 2 - 5 = 34 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex.
S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 13 ⇒ (6) + 13 = 19
Holy dmg if it is evil: 2d6 ⇒ (6, 5) = 11
Electricity dmg from Shock: 1d6 ⇒ 5
If the spell beat the the creature's SR then...
If the foe is living: negative energy dmg: 1d6 ⇒ 6 + DC 16 Fort or 1 STR dmg
If the foe is undead:
DC 16 Will or Panicked for 1d4+14 rounds

HASTE CRIT CONFIRMATION +5 Adamantine Holy Keen Shock Scimitar, spell combat, critical focus: 1d20 + 24 - 2 + 4 ⇒ (11) + 24 - 2 + 4 = 37 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex.
BONUS CRIT DMG S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 13 ⇒ (2) + 13 = 15
If the crit confirms then the creature needs to make a DC 20 Fort save vs Staggering Critical. On a fail it is staggered for 1d4+1 rounds. On a success it is still staggered for one round.

ITERATIVE CRIT CONFIRMATION +5 Adamantine Holy Keen Shock Scimitar, spell combat, critical focus: 1d20 + 24 - 2 - 5 + 4 ⇒ (8) + 24 - 2 - 5 + 4 = 29 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex.
BONUS CRIT DMG S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 13 ⇒ (5) + 13 = 18
If the crit confirms then the creature needs to make a DC 20 Fort save vs Staggering Critical. On a fail it is staggered for 1d4+1 rounds. On a success it is still staggered for one round.

Though he's invisible, Tsrvk waggles his tail like a happy deadhead.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk is also quite impressed to see the ghosts vanish so easily. He gives a low whistle of appreciation and then turns his attention to the giant Pac-Man, wondering how best to attack it.

Seeing that the creature appeared to resist some of Thargash's attack, and no longer being worried about the incorporeal ghosts, Tsrvk alters the magic flowing through his scimitar.

Swift action to spend 1 arcane pool (3 of 12) to change the temporary enhancements to the scimitar to: +3 (raising it to +5) and Shock.

Then he casts intensified shocking grasp and advances to within 10 feet of Pac-Man and pokes at it with his scimitar.

Standard action to cast (using one charge of the Piercing Rod embedded in the scimitar for spell resistance) and Move action to move. Deliver spell using Spellstrike.

Note: Tsrvk has Longarm active so his reach is 10'.

Note: Tsrvk has Greater Invisibility active. I sort of assume that whatever this is it'll be able to deal with that but if not Tsrvk gets a +2 on his attack and ignores the creature's Dex bonus.

+5 Adamantine Holy Keen Shock Scimitar: 1d20 + 21 ⇒ (16) + 21 = 37 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex. Also, additional +3 if the creature is wearing metal armor, carrying a metal weapon, or made of metal.
S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 11 ⇒ (6) + 11 = 17
Holy dmg if it is evil: 2d6 ⇒ (1, 5) = 6
Electricity dmg from Shock: 1d6 ⇒ 6
Caster check vs SR if applicable, piercing bonus: 1d20 + 14 + 5 ⇒ (10) + 14 + 5 = 29
Electricity dmg from Intens. Shocking Grasp: 10d6 ⇒ (3, 2, 1, 4, 5, 1, 4, 2, 4, 4) = 30

CRIT CONFIRMATION +5 Adamantine Holy Keen Shock Scimitar: 1d20 + 21 ⇒ (4) + 21 = 25 Additional +2 if the creature can't see him and also then the attack is resolved against AC without Dex. Also, additional +3 if the creature is wearing metal armor, carrying a metal weapon, or made of metal.
BONUS CRIT DMG S adamantine dmg (should bypass most DR due to +5 enhancement): 1d6 + 11 ⇒ (4) + 11 = 15
BONUS CRIT DMG Electricity dmg from Intens. Shocking Grasp: 10d6 ⇒ (1, 1, 1, 2, 1, 3, 6, 2, 6, 1) = 24
If the crit confirms (doubtful but maybe it doesn't see his invisible self and is wearing plate mail...) then the creature needs to make a DC 20 Fort save vs Staggering Critical. On a fail it is staggered for 1d4+1 rounds. On a success it is still staggered for one round.

Note: Tsrvk's current AC vs its retaliation is 35 (17 touch) and he's invisible if that matters for a miss chance.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk will attack via melee (rather than AoE) immediately after the cone of cold goes off.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Sorry for the posting delay - flying back from vacation on a redeye always takes a lot out of me.

Tsrvk Knowledge Religion, HA: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Froo Froo Knowledge Religion: 1d20 + 25 ⇒ (7) + 25 = 32 +2 if undead

And Knowledge rolls for the big thing in the middle once it can be seen, if it's also a Religion check
Tsrvk Knowledge Religion, HA: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Froo Froo Knowledge Religion: 1d20 + 25 ⇒ (1) + 25 = 26 +2 if undead

Round 1 of pre-initiative actions
Spying the Cinderghosts, Tsrvk activates his scimitar.
Swift action to spend one point of arcane pool (2 of 12) to add ghost touch, icy burst, and shock to his scimitar

Then he casts greater invisibility on himself and stealthily advances closer to the summit of the ziggurat.
Stealth, invisible: 1d20 + 3 + 20 ⇒ (8) + 3 + 20 = 31
Standard action to cast Greater Invisibility; move action to fly closer at half speed

Round 2 of pre-initiative actions
Tsrvk retrieves his extend rod and uses it to cast an extended Twisted Innards on himself, ready to attack the nearest ghost as soon as his comrades give the signal.

Tsrvk will dismiss Heightened Awareness for +4 on initiative when it happens.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

After the battle with the troops, Tsrvk takes a few minutes to polish his armor, marking sure that it is shiny again. He also uses a Pearl of Power to recover his Long Arm spell. Then he continues along with the group. He is still flying, at an altitude of 15'.

GM, regarding timing of spells, so it is now 180 minutes since we arrived on this Plane and 90 minutes since the encounter with the troops? Presuming that's correct, Tsrvk will recast Extended Tactical Adaptation (choosing Staggering Critical) (28 minutes) and also cast Longarm (14 minutes) and Shield (14 minutes). He'll also use a wand of Heightened Awareness (10 minutes) and dismiss it for the +4 initiative bonus if that becomes relevant. All these buffs have been added to the tracker.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I'm fine with removing the game from the convention roster. I'm most interested in playing this scenario through to its completion and not feeling rushed. But of course I'll go along with what everyone wants and defer to the GM's opinion.

Also, sorry I haven't posted much the past few days. I've been on vacation with my kid but we are flying home tomorrow and I should be resuming normal posting schedule.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Reflex: 1d20 + 20 ⇒ (14) + 20 = 34 evasion

Tsrvk makes several attacks with his scimitar against the troop.

+5 holy keen icy burst adamantine scimitar: 1d20 + 24 ⇒ (5) + 24 = 29
adamantine P/S dmg: 1d6 + 13 ⇒ (1) + 13 = 14
extra dmg from holy if they are evil: 2d6 ⇒ (2, 5) = 7
cold dmg: 1d6 ⇒ 3

HASTE +5 holy keen icy burst adamantine scimitar: 1d20 + 24 ⇒ (4) + 24 = 28
adamantine P/S dmg: 1d6 + 13 ⇒ (5) + 13 = 18
extra dmg from holy if they are evil: 2d6 ⇒ (2, 5) = 7
cold dmg: 1d6 ⇒ 6

ITERATIVE +5 holy keen icy burst adamantine scimitar: 1d20 + 24 - 5 ⇒ (12) + 24 - 5 = 31
adamantine P/S dmg: 1d6 + 13 ⇒ (6) + 13 = 19
extra dmg from holy if they are evil: 2d6 ⇒ (1, 1) = 2
cold dmg: 1d6 ⇒ 4

No spell cast this time around so Tsrvk uses 1 round of Bardic Performance (2 of 8)

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Reflex vs Rocks: 1d20 + 20 ⇒ (7) + 20 = 27 Evasion. Also +2 bonus from Planar Infusion if this counts as an "earth effect".

Froo Froo also had a 33 on his Knowledge check vs the earth elementals earlier. If either that check or Garam's indicate that it would be helpful (i.e. immunities, resistances, weaknesses, etc.) Tsrvk will use a swift action and 1 point of Arcane Pool to change his scimitar enhancements to something more appropriate.

Tsrvk lengthens his arms, moves 5' closer to the troop, and swings his scimitar hastily.

Spell Combat, casting Longarm (14 minutes duration) to give 10' reach, 5' step, full set of attacks (with a -2 penalty from Spell Combat)

Harmonic Spell: casting a spell allows him to maintain his bardic performance without spending a round (still at 1/8).

+5 holy keen icy burst adamantine scimitar, spell combat penalty: 1d20 + 24 - 2 ⇒ (20) + 24 - 2 = 42
adamantine P/S dmg: 1d6 + 13 ⇒ (5) + 13 = 18
extra dmg from holy if they are evil: 2d6 ⇒ (4, 5) = 9
cold dmg: 1d6 ⇒ 1

HASTE +5 holy keen icy burst adamantine scimitar, spell combat penalty: 1d20 + 24 - 2 ⇒ (11) + 24 - 2 = 33
adamantine P/S dmg: 1d6 + 13 ⇒ (1) + 13 = 14
extra dmg from holy if they are evil: 2d6 ⇒ (5, 4) = 9
cold dmg: 1d6 ⇒ 3

ITERATIVE +5 holy keen icy burst adamantine scimitar, spell combat penalty: 1d20 + 24 - 2 - 5 ⇒ (3) + 24 - 2 - 5 = 20
adamantine P/S dmg: 1d6 + 13 ⇒ (5) + 13 = 18
extra dmg from holy if they are evil: 2d6 ⇒ (4, 3) = 7
cold dmg: 1d6 ⇒ 1

CRIT CONFIRM? +5 holy keen icy burst adamantine scimitar, spell combat penalty: 1d20 + 24 - 2 ⇒ (2) + 24 - 2 = 24
EXTRA CRIT DMG adamantine P/S dmg: 1d6 + 13 ⇒ (5) + 13 = 18
ICY BURST CRIT cold dmg: 1d10 ⇒ 3

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

done.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

GM, since Tsrvk finished off the Blue troop can his final teleportation be somewhere a little closer to the Purple troop? Ideally directly above it but 15' higher than whatever its height is.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Sorry, long busy day.

Knowledge Planes vs Earth Elementals: 1d20 + 14 ⇒ (5) + 14 = 19

Froo Froo peaks out of his satchel to have a look as well:
Knowledge Planes vs Earth Elementals: 1d20 + 24 ⇒ (9) + 24 = 33

Tsrvk uses his dimensional dervish ability to dance around the closer troop, stabbing it with his scimitar multiple times, before finally teleporting out of its reach.

Swift action to cast Dimension Door and then teleport around Blue multiple times, making an attack each time.

Harmonic Spell feat lets him maintain Bardic Performance without spending a round (due to casting a spell).

Full-attack action from Dimensional Dervish

+5 Holy Keen Frost Icy Burst Adamantine Scimitar, haste: 1d20 + 24 ⇒ (7) + 24 = 31
Adamantine P/S dmg: 1d6 + 13 ⇒ (1) + 13 = 14
Cold dmg: 1d6 ⇒ 1
Holy dmg vs Evil: 2d6 ⇒ (1, 6) = 7

+5 Holy Keen Frost Icy Burst Adamantine Scimitar, haste: 1d20 + 24 ⇒ (20) + 24 = 44
Adamantine P/S dmg: 1d6 + 13 ⇒ (6) + 13 = 19
Cold dmg: 1d6 ⇒ 6
Holy dmg vs Evil: 2d6 ⇒ (5, 5) = 10

+5 Holy Keen Frost Icy Burst Adamantine Scimitar, haste: 1d20 + 19 ⇒ (7) + 19 = 26
Adamantine P/S dmg: 1d6 + 13 ⇒ (6) + 13 = 19
Cold dmg: 1d6 ⇒ 4
Holy dmg vs Evil: 2d6 ⇒ (6, 6) = 12

CRIT CONFIRM? THEY ARE PROBABLY IMMUNE TO CRITS BUT JUST IN CASE +5 Holy Keen Frost Icy Burst Adamantine Scimitar, haste: 1d20 + 24 ⇒ (6) + 24 = 30
If they can be crit and that confirms...
EXTRA CRIT DMG Adamantine P/S dmg: 1d6 + 13 ⇒ (1) + 13 = 14
Cold dmg from Icy Burst: 1d10 ⇒ 1
Staggering Critical: DC 20 Fort save. On a fail it is staggered for 1d4+1 rounds. On a success it is still staggered for 1 round.

Then Trsvk completes his teleportation round to try to get away from the troop's retalitation.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

GM, is the blue dot on the map something that we are aware of? If it was included in a prior description I missed it.

Tsrvk is relieved to see the legions of fire elementals vanquished. Sensing that further danger may yet await he raps his scimitar on his armor, sending out a peel of sharp sound. Swift action to activate Battle Dance (Bardic Performance 1/8). Then he retrieves his extend rod (move action) and casts Extended Tactical Adaptation (Staggering Critical) (28 minutes duration) on himself (standard action). He hovers in place, waiting for his comrades to move up (fly check is auto-success).

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk watches Garam summon absurd quantities of snow and ice and nods his head approvingly. "Yes, that's much better! Hope it takes care of them and we can continue on our way without any further trouble..."

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25
GM Redelia wrote:
Anyone want to bot Gurkagh?

I took a look but I'm afraid I got nothing.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk and Froo Froo try to recall what they may know about these enemies.

Tsrvk Knowledge Planes: 1d20 + 14 ⇒ (6) + 14 = 20
Froo Froo Knowledge Planes: 1d20 + 24 ⇒ (4) + 24 = 28

Then Froo Froo ducks back into his familiar satchel to stay out of harm's way.

Tsrvk draws his scimitar as he flies into position, summons some arcane energy into his blade, and then sends a spell hurtling towards the assembled fire elemental troops!

Move action to fly (hasted fly speed is 70') to new position on the map (elevation of 25'), drawing scimitar as he moves

Swift action to spend 1 point of Arcane Pool (1 of 12) to imbue scimitar with frost, icy burst, and two more points of enhancement bonus (to +5).

Standard action to cast Cone of Cold (60' cone, should catch both groups but if not I can adjust my position on the map), with Dweomer's Essence (unless Knowledge checks revealed no spell resistance)

Caster Level check vs SR, Dweomer's Essence: 1d20 + 14 + 5 ⇒ (10) + 14 + 5 = 29
Cold dmg: 14d6 ⇒ (4, 6, 1, 3, 1, 6, 3, 2, 2, 2, 3, 4, 6, 6) = 49 Reflex DC 20 for half

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25
GM Redelia wrote:
I do not believe the rules give players any input into what a knowledge check reveals; the GM chooses what facts the check reveals. I'm not sure where the weird house rule that players can request specific information came from.

GM, are the rules about troops something that we would generally know (and if so, would you mind refreshing my memory?) or is that something we can only know with successful knowledge checks and/or the hard knocks of experience?

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Have fun!

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Ok I'll assume that Extended Barkskin was cast on me by Thargash when we first teleported. Many thanks. I had missed the note about it taking 3 hours to the Pyre.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Before we get into it, I posted this earlier but I don't think either ever answered:

If Gurkagh or Helgar is willing to cast Magic Vestment on him the night before he'll use a rod of Extend spell to give it a total duration of 26 hours which should be sufficient even including the night's rest before we depart.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25
Thargash wrote:
Tsrvk wrote:
He also receives Extended (using his rod of Extend) Barkskin from Thargash (many thanks!) unless Thargash doesn't have time given the two round limitation.
Thargash's two rounds would have been used up by casting heightened awareness and communal air walk. Although given extended barkskin lasts for over 4.5 hours I'd be happy to cast it before we got here if that was an option.

Let's hold off on Barkskin then. There's really no way that we would have known to cast it before this unless we cast it when we first arrived (in which case it might be all used up by now). Hopefully we will survive this next encounter and there will be future chances! :-)

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk uses his two rounds of prep to cast Extended Spellsword and False Life. He also receives Extended (using his rod of Extend) Barkskin from Thargash (many thanks!) unless Thargash doesn't have time given the two round limitation.

Also, echoing Garam's comments about Knowledge checks, I'm happy to have you just roll and give us whatever info you think would be helpful/relevant. Knowledge skills for Tsrvk and Froofroo the Sage are:
Arcana +22 / 28
Dungeoneering +11 / 22
Local (seems unlikely here!) +11 / 16
Nature +11 / 22
Planes +14 / 24
Religion +12 / 25
(The reason Froofroo's skills are so high is that in addition to the benefits from the sage familiar archetype, he also gets +8 from Skilled for three Knowledges from his three Manifest Dream evolutions)

Btw, while looking this up I discovered that I was incorrectly giving Tsrvk the Alertness feat from his familiar; turns out the sage familiar archetype trades that away and I never noticed. Perception and Sense Motive have been accordingly adjusted.

The tiefling dervish gazes out at the landscape. "Atmospheric, can't be denied..."

Tsrvk is ready to go whenever everyone is.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25
Thargash wrote:
For Thargash's communal air walk, if everyone who needs it could let me know that would be great, as it's duration is split between recipients, so would that would determine how long it will last.

Tsrvk is already flying from Overland Flight so no need for him. Thanks though.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

That's the luckiest number you could have!

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

As they get closer, Tsrvk will take a few precautions. False Life (from a wand), Extended Aroden's Spellsword, and if Thargash is still willing to cast it, Extended Barkskin. He has some other precautions he'll activate when it looks like the Pyre is reachable within minutes but from the description it sounds like it is still further than that?

False Life: 1d10 + 3 ⇒ (7) + 3 = 10

I've placed Tsrvk on the map. He is flying 5' above the ground. Froofroo is cautiously peeking out of the familiar satchel, ready to duck back in at the first sign of trouble.

"I wonder if our protection from Planar Adaptation will be sufficient in this environment? Should we perhaps cluster around the Breath of Lysianassa and make use of its mist? Or maybe it's better to stay spread out?"

By the way, when we were teleported we arrived in the Plane of Earth, not Fire, yes? And we are still in the Plane of Earth? I ask because Tsrvk cast Bestow Planar Infusion I on himself after the teleportation and that depends on what plane you are on. I know that it was mentioned in the briefing that this is near the border of the planes so no worries if it's unclear which plane exactly we are on - just asking if the spell is still active?

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I have Extend charges available but it probably makes sense to cast when we get closer since even with an Extend charge it will only last 280 minutes. But many thanks!

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

By the way, Tsrvk will bring along his imaginary friend, a wise little bunny named Froofroo. Though he's a figment of Trsvk's imagination he can still be quite handy in a pinch (he has the sage familiar archetype) so he'll need to be included in the Mass Planar Adaptation casting (mentioning for calculating the duration).

GM, do you want me to have a token for Froofroo on the map? He won't be doing anything except for Knowledge checks and Tsrvk has a Familiar Satchel for him to hang out in.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk thanks Garam for lightening his load.

He is flying (staying 5' above the ground unless otherwise noted) at a speed of 40'.

Tsrvk is ready to go. If Gurkagh or Helgar is willing to cast Magic Vestment on him the night before he'll use a rod of Extend spell to give it a total duration of 26 hours which should be sufficient even including the night's rest before we depart.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25
Aquana Sirena wrote:

Aquana will cast it, assuming Tsrvk provides a scroll.

Ant Haul will only last 2 hours from a scroll and he really needs it up and going for the entire adventure. If no one can cast it from their spell slots then he'll buy a wand and renew it every two hours. He does have a page of spell knowledge with it available for use.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk finally speaks up after being uncharacteristically quiet for some time. "Ah, it is a joy to travel to dangerous lands with comrades who are well prepared. Many thanks for the assistance. I will also help in a few minor ways that I know."

Lucky Number: 1d20 ⇒ 8

He uses the Ameliorating and Major Ameliorating hexes on everyone in the party before they depart. These will give everyone +4 circumstance bonuses on any effect that would cause blinded, cursed, shaken, or sickened. Duration is 24 hours.

On himself he casts: Bestow Planar Infusion I (cast once they enter the Plane of Earth) (14 hours). Ablative Barrier (14 hours). Defending Bone (14 hours). Greater Magic Weapon (14 hours). Overland Flight (14 hours). He also studies his Book of Puzzles and puts some Clear Ear in his ears. And he polishes his Singing Steel armor.

He also asks Thargash, Aquana, Garam or Helgar if one of them would be willing to cast Ant Haul on him; he offers a page of spell knowledge in case none of them already know it.

He also asks Gurkagh or Helgar if either is able to cast Magic Vestment on him. No worries if you don't have the spell slots for it - it's a level 3 spell and would give me a net +2 to AC

If no one else wants to carry it he offers to take the Breath of Lysianassa (however, he has none of the elemental affinity boons). Never mind, it looks like Gurkagh has this covered.

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