Mederig Halgand wrote:
Unchained has monster building rules in there.
Jobe I think you are reading too much into certain parts about it while missing other parts.
The important part is that everyone playing with you is having fun. If your group enjoys the way you play there's nothing stopping you guys from playing the way you already do and more importantly as long as everyone at the gaming table is having fun there's nothing wrong with it.
Just to let you know they are working on an accessibility version of the pdf. I think Vic said it should be up in a couple days and I saw that post yesterday. So I would say by Monday or Tuesday they should have one out that hopefully works better for you.
So to get sneak attack through the multiclass feats you need to take 2 feets. To get up to 7th level spells for wizard you need 4 feats and to be legendary in arcana.
This tells me 2 things the first is that likely these aren't the full extent of the rogue multiclass feats, and 2 if you spend 4 feats you are going to get a bigger pay off than spending 2.
I'm going out on a limb a little bit by saying this, but my expectation is that yes they are limiting our options to allow more focused testing.
Why do I expect that? Because they specifically said they are giving us limited options at this time for things like multi classing.
I have a hard time feeling bad for some of the complaints about the new eidolons mostly because the specifics are what people are complaining about.
"I can't do this the exact same way/the way I want to anymore so it's bad."
Pathfinder/Dnd has never been a game where you could make everything, some concepts just don't work with the base rules, it happens. Re flavoring Fluff can help.
I like the changes I actually might build a summoner now, I can actually look at these and go hey now I get a pet and the ability to make it better as I level instead of getting this shapeless blob and trying to come up with something that isn't the same pounce machine as every other eidolon you hear about.
Mystically Inclined wrote:
Nope they started on the old 3.5 boards as a way of ranking how powerful/useful a particular class was.
It really comes down to wizards at the top rogues and monks at the bottom.
Christopher Dudley wrote:
That really gives a whole new meaning to Power Attack Full
Mark Seifter wrote:
All is well then thanks for clearing it up for me.
Mark Seifter wrote:
I can see it being used in that case, but what I want to know is if you can choose between the stamina version and the non stamina version even when you don't have to spend stamina.
There's actually more states than you think that allow open carry. Texas isn't currently one of them. I know it's not what you picture when you think of the south.
Hell California allows open carry. That being said there is a big difference between openly carrying a pistol on your hip, and walking around in what would be equivalent to what the swat team wears to raid a house.
So the simple fact of going everywhere armed would be nuts.
As long as the players are having fun I'm usually having fun. It sucks when they just blow through what should be a challenging encounter, and can be a bit of a downer for me. I don't mean when they overcome a fight with less difficulty than I thought they would, I'm talking about one hitting the boss of an ap book.
To that end the only fights I really worry about ever making sure live up to what they should be are the ones that are supposed to be challenging. Boss fights should be boss fights, they shouldn't result in character deaths, but they should require strategy and use a good chunk of party resources.
Barachiel Shina wrote:
I think the problem only really came in when people used shenanigans to get that spell added back to their list early. I never looked at the summoner spell list enough to see where that problem might come from.
Dreaming Psion wrote:
Not to mention how long it can take to get to some of those feats. If you're not going to be able to realistically complete the chain by twelfth level it's to long.
Big Lemon wrote:
People turn it into the focus though, whether they be for it or against it. It sucks, that it's going to be what that iconic would be boiled down to, but people on both sides of the fence are going to do it.
Every time something is done if something stands out as not average about that person it's going to be the focus, whether it be religion, gender, orientation. We as a species like putting labels on things, and when the label is what stands out that is quickly what something becomes just the label.
Nonbinary are like trans in the way that the body they were born with doesn't represent their gender. For some they see themselves as both male and female at different times. So a new race wouldn't need to be built.
I'm a bit conflicted I like what paizo is doing with the iconics so that they are inclusive as much as possible. There is also the fact that this is a role-playing game which means it can be what ever you want. If you want to play a trans character or a gender fluid character you can.
On the other hand I also see some of the people that come out of tumblr, and I worry that the more paizo does this the more and more we are going to see people asking for and getting upset when their specific gender, orientation, body type, age group, or way of thinking isn't represented. This realistically is probably just the pessimist in me seeing the worst possible outcome.
I got really lucky with an online group, decided to run iron gods since I have no one to play with locally. Ended up with a solid group, now we do a book of iron gods follower by another gm running a book of mummys mask. One of my old group members has joined and is going to start rotating gm duties as well. Sometimes you get lucky.
Lost one last night in the haunted wreck. They opened the poltergeist door shortly followed by the will-o-wisp door. At that point at least one death was inevitable.
They had nothing to deal with the poltergeist invisibility. All three in that room failed will saves against frightened, and couldn't make the reflex saves against the grenades.
The person who opened the will-o-wisp door had a reach weapon, and once the wisp closed he couldn't do much thanks to being in the hall and stuck between the gunslinger/wizard and the wisp.
When they finally got that worked out another char stepped up to tank the wisp and ate a crit, and once the wisp had a dying char right there in front of him he wasn't going to give it up.
After that mess of an encounter we ended for the night it was close to time to end anyways and one player needed to rebuild.
Oh yeah it would be rough no matter how you look at it. You could reasonably approximate the sheet, but initiative tracking would be a pain. You would need a ton of macros built to be any sort of quick about your turn with all the different charms you can use. Then you add in the different combos. So much to try and track.
I really want to see Exalted 3.0 but it keeps getting pushed back
Don't forget the Sidreal Martial Artist who simply makes the event not happen. It was never happening you were only imagining the meteor.
I really want to play Exalted again. Any game that makes anime actions look tame is worth playing.
I've got a great idea for a game
Had a Gm that did this so f+%#ing often. His games were great, but usually he would only run a game a few times max before he couldn't make it, needed time to build stuff, or had another idea. It was a pain in the ass.
Exalted the only game where defending the earth from a meteor means knocking it back into space with your sword. Or better yet whacking it into an opposing empire.
I tried running it once, but my group just couldn't stick with it. I really want to play sometime.
havoc xiii wrote:
I don't think it's a problem when it's sometimes, or when it's based off of an established character but not the exact same.
Hell right now I'm playing in a Mummy's mask game where mine and one of the other players chars are based on Sam & Dean Winchester. They aren't clones.
Some people have just played long enough that when someone used to play a drow they were trying to do the same exact thing as Drizzt, same essential back story same fighting style, and with a name close to Drizzt. So we probably do get a little knee jerky about it.
For me the playing a clone of some famous book or movie char got old, because I played with one person who never had an original idea for a char. Every single one was a clone, often times right down to the name. It gets old.
At the same time I have seen people help others on this board build chars from movie or anime. So maybe it is just a reaction from drow, most people have played with one where it's the same thing so it's hard to stop the eye rolls even when it's a new player who hasn't encountered this issue before.
As much as I love R.A Salvator, I really wonder if he should be blamed for drow being the race of special snowflakes or if it was just a natural part of the race and the settings.
Petty Alchemy wrote:
Ahh yes the monthly or weekly rehash of the same topics over and over. We all know everyone's thoughts on the subject they can be left alone unless something changes.