Beautiful product (again) - Pathfinder Unchained


Product Discussion

Liberty's Edge

I must express my gratitude at Paizo once again producing a beautiful product. Pathfinder Unchained is glorious to look at. I'll admit many of the Paizo Pathfinder RPG range my group does not use many of the 'advanced' rules as for us the game becomes to complex, but that doesn't mean I don't proudly show off my Pathfinder RPG book collection!

We currently play our version of Pathfinder Core (meaning Core rule + Bestiary 1 only), but with Unchain we have started using Wound Thresholds and will let the Unchained 'Core" classes in likely.

Well done once again Paizo, you cemented my ongoing RPG subscription - yet again.

Regards,
S.

Designer

Stefan Hill wrote:

I must express my gratitude at Paizo once again producing a beautiful product. Pathfinder Unchained is glorious to look at. I'll admit like many of the Paizo Pathfinder range my group does not use many of the 'advanced' rules as for us the game becomes to complex, but that doesn't mean I don't proudly show off my Pathfinder RPG book collection!

We currently play our version of Pathfinder Core (meaning Core rule + Bestiary 1 only), but with Unchain we have started using Wound Thresholds and will let the Unchained 'Core" classes in likely.

Well done once again Paizo, you cemented my ongoing RPG subscription - yet again.

Regards,
S.

We're glad you enjoy Unchained! From the perspective of a subscriber who doesn't use much from the post-core, what are some of the most valuable things we can provide you in a product release?

Liberty's Edge

2 people marked this as a favorite.

Interesting question. We have own own campaign world and we write our own stories (adventures). Pathfinder Unchained was a surprise to us. But the balancing of core classes against other core classes makes the whole playing core more enjoyable and some of the optional rules (like damage threshold) for us were very welcome. We like gritty, and even though Unchained warns against the death spiral - assuming your GM isn't a dick this can lead to surrender rather than slug-fests until one side is destroyed. We like that idea.

So in answer, the continued quality, art work and readability - even of books we don't use in play add to our continued support of Paizo. I even splashed out on the Werewolf AP - not so closet Ravenloft fanboy from WAY back. Haven't played it but ideas became part of OUR game. So I'll continue to purchase PF RPG books and read them because they give me ideas. I would buy a Corebook 'revised' (better core class balance etc) but would need to think hard about any Corebook V2 that invalidated anything that went before.

Actually while I have your attention... :)

A version of the rules that like 2e/5e D&D didn't hard code the use of miniatures in the combat rules. We are firmly Theater of the Mind in game and sometimes the PF combat RAW make this difficult. I know MANY love the battle board and I have No issue with how others play. But if PF could possibly cater for the non-battle board/miniatures style of play it would be awesome!

So what about releasing 'Pathfinder Core RPG - Pen & Paper only version'?

Cheers,
S.


Pathfinder LO Special Edition Subscriber

How would you vary that from the core rules?

I'm in a few different groups, one of which is exactly what you describe and there really isn't any issues turning it into description only. Honestly curious how you would cater more-so to that style of play. The only thing that occasionally comes up is flanking for us, but it generally isn't difficult to work around.


Pathfinder Adventure Path Subscriber
Stefan Hill wrote:


A version of the rules that like 2e/5e D&D didn't hard code the use of miniatures in the combat rules. We are firmly Theater of the Mind in game and sometimes the PF combat RAW make this difficult. I know MANY love the battle board and I have No issue with how others play. But if PF could possibly cater for the non-battle board/miniatures style of play it would be awesome!

I love beautyful maps myself and go to great lenghts printing and laminating most maps on cardstock, so they are easy to transport and reusable.

Yet, i find your point very interesting, since i know many people who seriously dislike playing with minis and/or maps, who often claim the maps and minis break their immersion.
Also, even for PFS, having a good system for theater of mind modus (backed up by map pictures for layout) as well as for other adventures could be a great enhancement sometimes.

Would you like sharing your experiences, problems and solutions?
Perhaps in the spirit of unchained, there could just grow such a system. I´m sure there are enough similar-minded people around here.

In my experience most difficult is positioning in combat for things like flanking, AoO´s and spell effects.


1 person marked this as a favorite.

I'll second that; 3.5's tactical minis are a real-turn off for me.

Really ironic 5th edition D&D returned to Theatre-of-the-mind play as default, yet spend more effort on their minis game than the RPG!

Liberty's Edge

Hayato Ken wrote:


Would you like sharing your experiences, problems and solutions?
Perhaps in the spirit of unchained, there could just grow such a system. I´m sure there are enough similar-minded people around here.

In my experience most difficult is positioning in combat for things like flanking, AoO´s and spell effects.

I'll state again, I NOT suggesting they drop tactical combat, only that it causes issues in TotM combat.

Flanking, AoO's and SE's we don't have such issues with, coming from learning playing Red Box/1e/2e but mainly playing 2e these were things as GM you just dealt with.

5' steps, many many combat related feats, weapon reach, etc these are things that cause much discussion. And YES it would be far easier to pull out a map as these rules have been developed to work with a map.

All can be sorted in game for sure, but ultimately these come under the heading House-Rules. Not a bad thing in itself, but imagine if PF didn't have rules for charging in the current game. Would you be happy that the omission of a coded charge rule could just be house ruled?

I think that the combat rules and many feats would need rewritten to truly support native TotM combats.

S.


There's a werewolf ap?

Liberty's Edge

Tribalgeek wrote:
There's a werewolf ap?

I mean the Carrion Crown AP, had a vacant moment sorry.


Hayato Ken wrote:
Stefan Hill wrote:


A version of the rules that like 2e/5e D&D didn't hard code the use of miniatures in the combat rules. We are firmly Theater of the Mind in game and sometimes the PF combat RAW make this difficult. I know MANY love the battle board and I have No issue with how others play. But if PF could possibly cater for the non-battle board/miniatures style of play it would be awesome!

I love beautyful maps myself and go to great lenghts printing and laminating most maps on cardstock, so they are easy to transport and reusable.

Yet, i find your point very interesting, since i know many people who seriously dislike playing with minis and/or maps, who often claim the maps and minis break their immersion.
Also, even for PFS, having a good system for theater of mind modus (backed up by map pictures for layout) as well as for other adventures could be a great enhancement sometimes.

Would you like sharing your experiences, problems and solutions?
Perhaps in the spirit of unchained, there could just grow such a system. I´m sure there are enough similar-minded people around here.

In my experience most difficult is positioning in combat for things like flanking, AoO´s and spell effects.

In the current campaign (ROTRL Anniversary edition) we are playing with miniatures but without the grid. The lack of the grid (even though I have an incredible collection of game mastery flip-mats) really helps with immersion and combat goes much faster. It also promotes more creativity as players (and the GM) are not constantly counting squares.

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