Bard Worshipper of Desna

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Are you talking about the table found on this page?
https://sites.google.com/site/pathfinderogc/magic/all-spells/r/reincarnate


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Ready a intensified magic missile and force a high concentration check


thejeff wrote:
Scott Wilhelm wrote:
Zautos' wrote:
-2 str
Usually, I make characters with a point-buy system. The Race Modifiers to my Ability Scores barely matter at all.

I don't understand.

Halfling: I pay 10 points to get a 16 STR, adjust it down to a 14.

Human: I pay 10 points to get a 16 STR, adjust it up to a 18.

More likely, I'd actually shell out the 17 points to get a 16 str as a Halfling, if I was going the strength martial route.

No idea how the race modifiers don't matter.

Don't halflings get an additional -2 Str due to their size?


I started during freshmen year of high school, by my friend who also got me into MtG.


Dasrak wrote:

Rolling for New Settlement Sat Jul 16 2016 22:46:28 GMT-0700 (PDT)

law/chaos 2
good/evil 1
size 19
government 3
region 5
race 19
quality 1 14
quality 2 24
quality 3 3
quality 4 19
quality 5 5

Nexus
Neutral Good Large City (Central)
Corruption +2; Crime +1; Economy +3; Law +2; Lore +4; Society +6
Qualities Broad Minded, Darkvision, Insular, Notorious, Supportive
Danger 20
Government Autocracy
Population 21,000(11,000 android, 5,000 human, 2,000 dwarf, 1,000 elf, 500 half-elf, 1,500 other)
Notable NPCs
President Phirrus 16 Alsin TN Male Android Transmuter 6 / Technomancer 9
Captain Tysha 8 Neesa CG Female Android Gunslinger (Techslinger) 5 / Wizard 5 / Eldritch Knight 3
Senior Engineer, Space Corps Aslo 15 Hass NG Male Android Alchemist (Promethean) 13
Nadick 20 Zeems NE Male Android Cleric of Adankora (Iron Priest) 12
Zannatic CG Advanced Myrmidon Robot Cleric of Alahakla 4
Base Value 10400 gp; Purchase Limit 75000 gp; Spellcasting 7th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

The flying citadel of Nexus is one of the most awe-inspiring cities in the world. Its sleek form glistens in the afternoon sun, and in the evening its brilliant light dazzles all who gaze upon it. The origin of the city is unknown. Most simply presume that the androids built it, and indeed most of the structure is their craftsmanship. However, the actual mechanism that grants the city flight was not of their own creation and its origins are a carefully guarded secret.

Though the city can fly, it cannot stray very far. Its power source is too heavy to lift, and thus the city is tethered to the ground by enormous cables that transmit energy to the city. The surface stations are defended by massive fortifications and weapons systems, and would-be attackers would need to beware the city's military contingency: literally landing the city on top of the invading army and crushing it. This happened once hundreds of years ago, and the crater it left behind serves...

Finally something else in the central region. For the supposed "Central" region you would expect there to be more towns.


Have you taken a look at the additional settlement creation options in this book?


The Eastern region is looking a bit sparce


Gods! It took me 3 hours, but I'm finally done with my first settlement


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Law/Chaos: 1d3 ⇒ 1
Good/Evil: 1d3 ⇒ 3
Size: 1d20 ⇒ 9
Government: 1d12 ⇒ 10
Qualities: 3d24 ⇒ (23, 5, 12) = 40
Region: 1d6 ⇒ 3
Race: 1d20 ⇒ 9

Pearl-by-the-Sea
Lawful Evil Large Town (East)
Corruption 3 Crime 1 Economy 1 Law 2 Lore -2 Society -2
Qualities: Notorious, Tourist Attraction, Timid Citizens
Danger 15
Government Overlord
Population 3,500 (2,500 Human, 500 Halflings, 200 Elves, 300 Other}
Notable NPCs
Lady Elisandra de Salazar LE Female Elf Sor 12 Rakshasa bloodline
Mystikos Roy Carrington NE Male Human Rouge 5/Assassin 1/Shadowdancer 2
Horace Wilderby LG Male Human Lore Warden 8
Lucilla Gales N Female Sylph Bard 6

Marketplace
Base Value 3,000gp Purchase Limit 15,000gp Spellcasting 5th
Minor Items 3d4 Medium Items 2d4 Major Items 1d4

Pearl-by-the-Sea is a large town situated by the sea in the Eastern region, surrounded by vast amounts of graceful nature. The town was founded by as a penal colony but Elisandra de Salazar turned it into a profitable, if shady tourist town. The vast majority of the population are either debtors, indentured servants, or slaves. These citizenry are used to please and pleasure any well-paying guests that stay in the town. Elisandra ruthlessly suppresses political dissidents and keeps order in the town with her spy network and the heartless if not greedy guards.

The citizens of Pearl-by-the-Sea for the most part, mind their own business so that they won't harassed by guards or get a visit at night. The town has strict laws in order to combat the crime, but it is having little effect on the rampant corruption with the officials.

The silent spy network of Pearl-by-the-Sea is run by Roy Carrington who is always looking for eyes and ears around the town; occasionally he requires the odd knife. The citizens of the town are petrified by the spy network and keep to themselves in hopes of not drawing the attention of the mysterious and enigmatic spies.

The town has a small harbor run by Lucilla Gales who keeps track of the customs entering and exiting via the waterways. Lucilla is the only person in town to sell and repair ships. She commands the town's flotilla and it's patrolling duties.

Horace Wilderby is a private investigator trying to bring Good to a troubled town. Most citizens trust him with far more confidence then they do with the town guard. With a higher level of crime coupled with crooked officials, many cases remain unsolved and the citizenry are in desperate need of justice. Those who work under Horace motivated but untrained; most who come to work for him don't last long. He is looking for a group of competent individuals who are able to survive and being justice to the town.


1d3 ⇒ 1
1d20 ⇒ 15
1d12 ⇒ 6
1d4 ⇒ 3


1d3 ⇒ 3


Hey OP can we can some additional information such as : The other party members, any NPCs that will help, your spell list?


Any updates?


CWheezy wrote:
James Risner wrote:


PvP/PvE highlights SAD better than MAD. The normal Witch needs more than one ability high. The Scared Witch only needs Con and everything else can be 10 or less.

Do they not cast any spells? you need 16 int at level 11 to cast your spells

Pre-errata SWD used Con for casting spells


You could make his stat generation method 3d6 Straight down.


You could throw some misfortunes upon his character such as having a bucket of monster bait fall on him and later have the monsters gang up on him. You could also find out what types of characters he likes (divine, mages, rouges, fighter-men) and disallow some options.


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Starship Trooper types of adventures.


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Set course for the Final Frontier! To Aroden's resting place we seek!


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Play pathfinder


This should be in the gamer talk forum


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Now to make an actual post, Errata. I don't like Paizo's erratas since it usually nerfs options to the Ninth Layer of Hell where Asmodeus resides. One could argue that some options were too powerful, but nothing deserves that level of destruction. They might as well left those options out of print.
Feats- Feats are supposed to make characters do extraordinary things, but a bunch of them are just +x to y and all the cool feats require a boatload of prerequisite feats in a game where you'd normally get 10 feats, not to mention all of the statistical prerequisites. There are way too many bad, trap feats out there that aren't as good as they seem. It's like finding gold in an otyugh's lair.


Originally, I thought staves were overpriced magical walking sticks, but after seeing some of these cool custom staves, I'm convinced that staves aren't just magical firewood.


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Rysky wrote:
Lemmy wrote:
It's pretty much impossible to describe anyone without being offensive. :P
No, it's actually very easy not to if you actually put forth effort.

That's impossible because Offense is always taken, not given. Someone will always be offended by something.


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Rysky wrote:
Letric wrote:
Rysky wrote:
Sundakan wrote:
Neither does the new Jingasa. Because you probably used it on the greataxe wielding cyclops a few levels back.

*shrugs*

Sell the old one, buy the new one. Do the same thing with scrolls and potions and other 1 use Wondrous Items.

You can't be serious. Not the smartest person in the world would buy a single use item item costing 5k.

It has no uses. The deflection bonus is there doing nothing, because unless you don't have a ring, it's just a bonus inflating the price of a useless item.
So right there, you have 2000-2500 Gold of useless Deflection Bonus.
3000 to negate a crit once in your career seems a bit overexpensive. You can't even buy 10 of them.
Can it save you life? Absolutely. So does Breath of Life, Raise dead, which are similarly on the same price range.

Eventually you see a possible Martial item destroyed, while Casters still get their absolutely not broken standard action wishes/stoneskin and many more.

Breath of Life and Raise dead require you to actually be, ya'know, dead.

With the Jingasa you're paying a bit more than than the breath of life (but certainly not as much as RD) to stay in the fight then and there.

Otherwise you're dropped and either someone has to use their actions and resources to Rez you, of drag you back to someone who can.

Yeah, because negating a crit is soooo going to protect you or others from dying to a non critical attack.


Under what timeframe did these crit deaths take place?


Rysky wrote:
Trent formaldehime wrote:
Darksol the Painbringer wrote:
Rysky wrote:
Darksol the Painbringer wrote:
Rysky wrote:
Skull wrote:
The item's name doesn't make sense anymore. As Fortunate indicated the luck bonus.
And negating a deathblow isn't fortunate?

Sure it is.

And then whatever fortune you had left ran out at that moment. Sounds like you aren't so lucky after that point.

You survived. You're lucky.

Arguing that the name is wrong because the ability is 1 use only now is just petty and asinine.

It'd still be more cost effective to put 1,000 of that 5,000 gold spent aside for a Reincarnate spell, and leave yourself with 4,000 gold to spend on more important things that actually work.

Hell, even setting that 5,000 gold aside for a Raise Dead would be more cost-effective, and that's saying something...

I'd rather take a lesser talisman of Life's Breath that will res me than a one use only, negate a critical.
The Talisman are one use only as well, and also require you to actually die. Meaning you fall, ending whatever other effects you had on you, and then have to spend your next full action picking up your stuff and standing up.

How often are you to die to a critical? Because the strength of a critical and the frequency of a critical have an inverse relationship: either you do tons more bonus damage, or you do them more often.


Darksol the Painbringer wrote:
Rysky wrote:
Darksol the Painbringer wrote:
Rysky wrote:
Skull wrote:
The item's name doesn't make sense anymore. As Fortunate indicated the luck bonus.
And negating a deathblow isn't fortunate?

Sure it is.

And then whatever fortune you had left ran out at that moment. Sounds like you aren't so lucky after that point.

You survived. You're lucky.

Arguing that the name is wrong because the ability is 1 use only now is just petty and asinine.

It'd still be more cost effective to put 1,000 of that 5,000 gold spent aside for a Reincarnate spell, and leave yourself with 4,000 gold to spend on more important things that actually work.

Hell, even setting that 5,000 gold aside for a Raise Dead would be more cost-effective, and that's saying something...

I'd rather take a lesser talisman of Life's Breath that will res me than a one use only, negate a critical.


dot


Yeah, it's broken for me too.


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Two words;Circle Strafe


More spammers
http://paizo.com/people/SgsdiyWsdfert
http://paizo.com/people/RfghjCvbnmvf
http://paizo.com/people/PosfkeSdrfvri


Nice to see that things are looking up for you.


Ravingdork wrote:
Trent formaldehime wrote:
I think if the armor was a different color, she would look like a crow.
Oh?

*slowly claps*


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WolfenFenris wrote:
Trent formaldehime wrote:
I think if the armor was a different color, she would look like a crow.
Did you drink too much cough medicine earlier?

A crow is a nickname for a member of the Night's Watch


I think if the armor was a different color, she would look like a crow.


andreww wrote:
Athaleon wrote:
TOZ wrote:
TarkXT, can I get a copy of that spiel? I didn't screencap it before it was deleted.
Second.
Thirded

Forthed


RedDogMT wrote:
Give it a few days. It was a pretty good site. They may come back.

It's been down for months.


Do any of you have relationship problems?


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Ramirez!


Red Alert


Another one here


Marthkus said wrote:
As far as homebrew goes that's the best I've come up with.

I just took a glance at it and it looks great, I just might use it in my own games. Thank you for taking your own time to come up with these cool little abilties. :)


The permablindness only works when they're within 30ft and also,

Why would they need crits?


*facepalm*


You don't have to do a voice if you don't want to. Not all of us have the voices of angels though, sometimes I speak a bit differently during important conversations to what happens and to taunt the BB. I occasionally try to make my voice feminine if I'm playing a female character but again, you don't have to. Also a bit a tangent but, I also have a friend who can make a spot on "Valley Girl" voice and the fact that it's so accurate makes it creepy.
Also, Hail Goddess of Evil!


Titania, the Summer Queen wrote:
Borthos Brewhammer wrote:
Wow, you have a lot of time on your hands.
I am about to run a campaign where in the beginning the PC's could have a variety of different jobs in a frontier.

Part of me hopes that your players wouldn't go that low, but another part wants to see the hilarity that ensures.


Dust of dryness for me