I agree with you that martials and casters are much closer at low levels and that people should pay attention to levels 1-6 character strength first and foremost when building their characters.
However, it's absurd to say barbarian/slayers are 10x as strong as wizards at l1-4. Wizards have sleep and color spray at level 1-2. At level 3-4 they have glitterdust and web. All those spells single-handedly end encounters, to say nothing of their other tricks. Wizards aren't even the strongest casters at low levels. Heavens Oracles Summoners, Sylvan Sorcerers, Occultist Arcanists, Druids, Witches, Clerics, with the right domains all have serious firepower.
On p.123 of Inner Sea Gods under Variant Spellcasting:
Oracles can't prepare spells, so what does this section mean RAW (PFS)? Does this add these spells to the Oracle class spell list? Spells known list?
Is it okay to make changes to my character since we haven't really started yet? If not, I can wait till the end of the scenario. Thanks.
Okay, I'm finished with the character--no more changes. I still have the old theologian version of this char in case it's too late to make any changes, but I thought it'd be more fun if I wasn't playing a very similar style to Sam Drakenfel.
Good catch, RAW I don't think the trick works:
"The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare."
Dark Immortal wrote:
I guess the problem with wizards and Sorcerors is also that they cannot wear any armor either. Funny how I don't hear anyone complain about this for them. Why does a full caster with better hit dice, saves and attack bonus than a wizard get considered bad because it can't wear armor when the wizard can't either?
Well, the Wizard has a better spell list--especially low level defensive spells like Mage Armor, Shield, Vanish, Mirror Image, etc so an ecclistheurge would seemingly make for a squishy caster.
Oops, I meant Empower, not intensify. Scribe scroll is banned in PFS unfortunately.
Captain Zoom, that is bleeding edge technology. That probably invalidates my cleric design, but at least I can retrain before level 1. The cool thing is that you can fit any mystery with this blaster chassis of blackened curse/spirit guide. The spirit guide archetype opens up tons of build possibilities.
The problem with Ecclesitheurge is that you can't wear any armor. Unless you're going Mystic Theurge, you might as well just play an arcane caster.
I'm playing a similar character in PFS. I think heighten spell/preferred spell are invaluable for this build. If you're going to fireball all your problems, these two feats give you Schrodinger's Fireballs--every spell slot is now three spells: Cure X Wounds, Fireball or Utility Spell of your choice.
1. Spell Focus, Spell Spec (Burning Hands/Fireball)
Retraining feels a bit cheesy, but it's worthwhile to retrain spell focus/spell spec to jump the curve later on.
The Occultist is strong at low levels, but the ability to cast Summon Monster with arcane reservoir points doesn't scale well. At higher levels, it essentially means that all Summon Monster spells are always prepared spells if you have Swift Consume exploit. However, the minutes/level duration and standard action summons never lose their usefulness.
School Savant is well worth taking. The extra spell known greatly increases versatility, especially at even levels where you're doubling the number of spells known at the highest level.
I think the White Mage archetype is underrated. Yeah spontaneous healing isn't the strongest ability, but if you're starting at level 1, it's useful and you're only giving up exploits at 1st and 9th. The only drawback is you can't take one of the stronger archetypes.
Blood Arcanist gives up too many exploits for my taste. It would be worthwhile if they received the bloodline spells.
I think #1 you're spreading yourself too thin feat-wise. Also, choose Ash domain over Fire.
Option #2 sounds synergistic. You could consider taking the Evangelist archetype w/ Heroism domain if you want to focus more on summoning.
Can someone look over my Unarmed Cleric build? It is for PFS, so I can rebuild before I hit XL2:
Male human (tian-min) cleric of Tsukiyo 1
My basic plan: Put 3 ranks in acrobatics and take Dragon Style(3rd), Domain Strike (vision of madness) (5th). After that, I'm not sure--possibly some casting feats.
I'm sold on Madness Domain, but is Repose a good second domain choice for this build? Originally I wanted to take Darkness as a 2nd domain, but it seems like my build wouldn't hit it's stride until gaining a few levels.
Tsukiyo has favored weapon: longspear and
Tacitus was selected for another PBP. I do have a PFS legal Cleric 1 available:
Gaius Julius wrote:
Now that The Emerald Spire Superdungeon has been sanctioned for PFS play, I'd like to open recruitment for five (5) experienced Pathfinder Society players to create new first-level characters designed specifically to play through the entirety of the superdungeon.
I would dearly like to join an Emerald Spire campaign, but I have no PFS experience. If PFS experience isn't a hard qualification, I have a fully built level 1 Arcanist.