Artemis Entreri

Ruslan Volkov's page

27 posts. Organized Play character for Tranquilo.


Classes/Levels

HP 12/12 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +5 | Perc +4 | 1st (4/5)—color spray (DC 16), enlarge person

About Ruslan Volkov

Ruslan Volkov
Male Human (Kellid) Sorcerer (Razmiran Priest, Wildblooded) 1 (Pathfinder Campaign Setting: Inner Sea Magic 0; Pathfinder RPG Ultimate Magic 0)
N Medium humanoid (human)
Init +5; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 12 (1d6+6)
Fort +2 (+5 circumstance bonus vs. cold weather), Ref +1, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee club -2 (1d6-2)
Sorcerer (Razmiran Priest, Wildblooded) Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—color spray (DC 16), enlarge person (DC 16)
. . 0 (at will)—acid splash, detect magic, light, read magic
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -2; CMD 9
Feats False Focus, Noble Scion of War[ISWG], Toughness
Traits observant, savannah child
Skills Bluff +9, Handle Animal +10 (+12 vs. Animal Companion while worn), Perception +4, Use Magic Device +9
Languages Common, Goblin, Hallit
SQ false piety, mutated bloodlines (sylvan)
Combat Gear acid, oil; Other Gear haramaki, club, backpack, cold weather outfit, tattoo holy symbol (False Focus), 1 gp, 4 cp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
False Focus You can use a divine focus to cast arcane spells.
False Piety +0 (Ex) Gain +0 bonus on Use Magic Device checks to activate spell trigger and spell completion items that use divine spells.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.

--------------------

Animal Companion
Wolf

Spoiler:

N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +2 (1d6+1)
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Combat Reflexes
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Climb +5, Perception +5; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, combat riding
Combat Gear caltrops (2), oil (4); Other Gear bedroll, blanket, winter, carnivore feed (per day), flint and steel, grappling hook, mess kit, pot, hemp rope (50 ft.), saddlebags, soap, trail rations (3), training harness, waterskin
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.