Mynafee Gorse

Jiro Honda's page

11 posts. Organized Play character for Tranquilo.


Classes/Levels

HP 10/10 | AC 16 T 12 FF 14 | F +3 R +2 W +4 | Init +6 | Perc +3 | longspear +3 (1d8+4/×3) | Cloud of Smoke (5/day), Strength Surge (5/day) | 1st—cause fear (DC 13), divine favor, enlarge person

About Jiro Honda

Jiro Honda
Male human (tian-min) cleric of Yamatsumi 1
N Medium humanoid (human)
Init +6; Senses Perception +3
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee longspear +3 (1d8+4/×3)
Ranged sling +2 (1d4+3)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—strength surge (+1)
Cleric Spells Prepared (CL 1st; concentration +3):
. . 1st—cause fear (DC 13), divine favor, enlarge person{super}D{/super} (DC 13)
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Fire, Smoke, Strength
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Statistics
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Str 16, Dex 14, Con 13, Int 10, Wis 14, Cha 12
Base Atk +0; CMB +3; CMD 15
Feats Combat Reflexes, Improved Initiative
Traits defender of the society, fate's favored
Skills Diplomacy +5, Heal +6, Perception +3
Languages Common, Minkaian, Tien
SQ aura, cloud of smoke
Combat Gear scroll of comprehend languages, scroll of obscuring mist; Other Gear lamellar (leather) armor, longspear, sling, sling bullets (20), backpack, wooden holy symbol (Yamatsumi), spell component pouch, donkey, bedroll, flint and steel, mess kit, pot, hemp rope (50 ft.), saddlebags, soap, trail rations, waterskin, 38 gp, 1 sp, 9 cp
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Smoke)
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cloud of Smoke (5/day) (Su) 5' radius cloud inflicts -2 to attack and Perception while inside + 1 round and grants concealment.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Fate's Favored Increase luck bonuses by 1.
Scroll of comprehend languages Add this item to create a scroll with spells on it.
Scroll of obscuring mist Add this item to create a scroll with spells on it.
Strength Surge (5/day) (Sp) Grant +1 to a melee attack or strength check.