... in all honesty? This might be a good point for me, and Pavanna, to bow out of an active role in the campaign for a while. GM Salsa, we could say that once Quinta showed up with her contingent of Iomedaeans, Pavanna returned to Magnimar with her to spend some time in additional training (for her new role as a cleric) and reflection on what’s happened to her so far. (The current situation could see Asuriel swapped into Ting’s body.)
For some time now, I’ve been having an ever-harder time concentrating on the campaign and writing proper fight/RP posts for it. Work, other projects, various computer games, lack of sleep, and a general overall sense of fatigue and apathy have been sapping away more and more of my time and energy, and I just don’t feel like I’m doing justice to the game — or being fair to everyone else involved — if I can’t properly focus on what’s happening and simply ‘go through the motions’.
I’ve loved playing this game so far, and hanging out with all of you both IC and OOC. I hope I can return to it once I recharge my batteries... but right now, those batteries are bleeping ‘we’re flat!’ warnings at me. I’ll almost certainly hang around to keep reading and spectating as things go on, but I really think I need to step back from participating for the time being.
I like to think I never do things halfway. :-J
Seriously, on an intellectual level I know it’s a lot of #FirstWorldProblems, but the frustration of all that damned near drove me to tears at points.
Sorry for holding things up, guys. It’s been too damn hot to think around here for the last few days, and today seems to have decided it was ‘Let’s Specifically F!%& with Trace Coburn Day!’ >:(
It’s s$&& like today that makes me understand the ‘F@%* the World’ switch in Boatmurdered. [sigh]
Thankfully I’ve got all of tomorrow off, before and after the trip to the murderhouse. I might just be able to claw a couple of shreds of sanity back before I have to return to work and its ready supply of handy candidates for impulsive therapeutic homicide.
FWIW, I’ve PM’d Salsa a suggested rewrite that (I hope!) strikes a balance between his story-goals and my (macho?) need for Pavanna to get a couple of shots in before things really go sideways for her.
Thirzin Bronzebeard wrote:
Horatio A Aldebrandt wrote:
As for Pavanna, I enjoyed the post. The frantic need for survival, then the acceptance and prayer to be welcomed to Iomedae's side... It was powerful. On the flipside, I can understand the desire for more chance to do something. I'm not the one being affected here, so it isn't my place to make suggestions, but I do understand. I just hope this whole event isn't retconned out, because there's some real turning points here.
There’s probably a lot to that, you jokers. I’ll probably even see it that way once I get a chance to cool off and reflect. I just... like a lot of guys, I have a streak of control-freak to me, and I have a particular image of Pavanna, and seeing her actions taken from my hands so she could get chumped* like that was red-rag-to-a-bull time from both standpoints. :-S
Nonetheless, thank you all for the kind words. I’d hoped to invoke a “let go, and let God” kind of feeling, but you never know if it’s going to come off right. [shrug]
* Knee-jerk first-impression at the time. May not be accurate or well-considered, unlikely to bear close examination, probably subject to revision.
Don’t get me wrong, Salsa: going through the characters’ traumas and worst nightmares like this is a magnificent RP idea. It’s just that there’s a writing-glitch in the execution of Pavanna’s scene that effectively cut my/her options down to zero.
long explanation, including spoilers for the nightmares of Noro, Thirzin, Horatio and Olivius:
Look at each scene as written. Thirzin, Horatio, Noro — they’ve all had openings in the scene where they could turn it around and interact with their tormentors in a meaningful fashion. Noro’s been able to call her attackers out for being the dickless wonders they are. Horatio’s screaming at ‘Flynn’ was phenomenal. Thirzin powered through his injuries to go rage-monster on ‘Bruthazmus’. Olivius’ scene so far is unnerving, but nothing irrevocable has happened yet, and he could still sidestep a Bad End or even turn his confrontation with his ‘father’ into a catharsis.
Pavanna was actively looking around for her attackers, readying to defend herself. She’s spent the major part of her entire life since that day learning how to fight, so she’ll never be that helpless ever again*...
As I said in my PM, I can see how that exact helplessness is entirely the point of hitting her with this particular nightmare — this is supposed to be one of her worst fears made manifest — it’s great fodder for later RP, and it’s probably how things would play out if the situation ever occurred to Pavanna in ‘real life’. It’s just that the scene currently reads and feels like a “rocks fall” moment. :-S
* In all fairness to you, I didn’t make this clear from the outset... mostly because I only just realised myself how key a formative moment her near-drowning was to Pavanna. I’d always intended for her to be the (relatively) well-adjusted and sane one of this team, the one who didn’t have mental scars anywhere near this deep.
That said, scrubbing this whole sequence would be overkill, especially with the RP gold the others have produced from their ‘nightmares’. It’d be enough to ret-con Pavanna’s scene so she spots her attackers in time to do something before they overwhelm her. I’m not asking you to let me write an unarmed 5’ 4” woman in civvies murderising three larger men in Hellknight-plate, and I’d most-likely refuse to do that even if you offered. I’d just like the chance to insert a bit where she can put up some resistance before things move on to the waterboarding portion of the programme.
And a final thought on the matter: of course you do realise that after this, if Pavanna ever encounters any of these three bastards again, in anything even resembling an adversarial context, she’ll happily dash their brains all over the cobbles and step over their corpse(s) without a second thought? ‘I will give honor to worthy enemies, and contempt to the rest,’ and all that.... >:)
Yeah, Sky News is all over that. Thankfully, my Dad’s way up in Queensland, far away from all that, but still, Ronnie, I offer hugs and best wishes to you, yours, and all those who are affected by the flames.
On a more game-related note, I’m still coming up next-to-blank for where to take Pavanna’s dream-sequence. I mean, I’ve got a vague outline for how I could write her breaking out of her predicament and taking the fight back to these scum, but it feels like a wish-fulfillment ass-pull. If I read it in someone else’s fanfic or RP, I’d make disgusted noises about ‘waif-fu’ and ‘deus ex machina’ and ‘g!%%%%n blatant power fantasies flying in the face of all plausibility!’ :-S
» Personally, I’d have been greatly interested and quite happy to try out Spheres of Power in-play, since I bought it myself several months ago and would really like to see it in action, but I can understand that the ‘options paralysis’ involved might be off-putting. (I’d already sketched out a rough model of Pavanna under SoP casting (see spoiler), but as always GM sign-off would have been the sine qua non.)
Working Notes for Pavanna as a Spheres caster:
» Spheres Caster: Mid-Caster, CHA-based (both as per Spheres Bard)
» Tradition: (based on Spheres Cleric) Divine Petitioner (Drawbacks: Focus Casting, Verbal Casting, Skilled Casting (chanting or singing), Aligned Combatant (Destruction), Aligned Protection (Protection))
» Spell Pool: 6 spell points — 2 (Mid-Caster level 3) + 2 CHA + 2 (bonus from casting class levels/drawbacks)
» Number of Talents: 2 (initial) + 2 (3 levels as a Mid-caster) + Life Sphere (Bonus, as Spheres cleric) + Light Sphere (Bonus for Sun Domain, as Spheres Cleric)
» Spheres and Talents:
— Life [Bonus Sphere] (Talent: Restore Health)
— Light [Bonus Sphere]
— Talent: Destruction Sphere (Force Blast*, Rebuff//Drawbacks: Aligned Combatant, Energy Focus (Force))
— Protection Sphere (Repel Evil//Drawback: Aligned Protection)
— Creation Sphere (Expanded Materials//Drawback: Limited Creation (alter only))
* Salsa, Force Blast was something I was intending to use very, very sparingly, not least because Pavanna’s far more of a buffer/healer than a blaster. I was kind’a hoping you’d rule that Force Blast doesn’t cost a spell-point per use, despite the wording in the talent description. However, I’d fully understand if you did enforce the RAW, and given said intentions for very light use, it probably wouldn’t cramp my/Pavanna’s style. ;-)
I’m afraid I’m still getting my notes sorted on that matter from your PM, Salsa, but I hope to get it back to you in the next day or two. :-S
To be fair, magnuskn, when they bought the licence to restart the main BattleTech product-line, FanPro (and then their successor, Catalyst Games Labs) were only permitted to publish material and continue the timeline as long as they carried through on the Jihad and built towards the ‘Dark Age’. Whether or not you consider the creative decisions that went into MechWarrior: Dark Age ‘questionable’, the BattleTech team were legally contracted and required to make the very best out of it that they could. IMO, they did a pretty solid job.
On the novels front, I’ll second magnuskn on one particular recommendation: if you can find a copy of Wolves on the Border, DO IT. It’s arguably the old-school BattleTech novel. The tone, atmosphere, and character dynamics are a perfect representation of the Inner Sphere — most especially the Draconis Combine — in the years leading up to the Fourth Succession War.
Trace Coburn wrote:
Late last night I saw a TV ad that was, in all sincerity, trying to sell a humanoid robot to the viewers as an au pair.
... and now it turns out that this ‘ad’ was actually for a sci-fi series called Humans, based on that very premise: robotic servants that can almost pass for flesh-and-blood. So once again I’ve made a great deal of fuss over a misunderstanding. :blush:
That said, I do stand by my proclamation of ‘future shock’. When I was a toddler, I used to read from a printed encyclopedia. For learning, partly, but mostly for fun.
Late last night I saw a TV ad that was, in all sincerity, trying to sell a humanoid robot to the viewers as an au pair.
... can somebody tell me precisely when the exact hell I got teleported into the future? :-X
Okay, today brought me one unadulterated ‘woo-hoo!’, one ‘oh, that’s nice’, and one ‘woo-hoo!’ with a ‘d’oh!’ corollary.
‘Oh, that’s nice’: yesterday’s outage of my home DSL was fixed before midnight. Here’s hoping it stays fixed. (Getting my phone/fax-line would be nice, too. The insurance company should have something to say about the claims on my rental property by now....)
Unadulterated ‘woo-hoo!’: my little brother Luke made it to Sweden okay and is getting settled in at Motala. He’ll be one of the competitors representing our country in the World Triathlon Championships on Saturday. (I didn’t mention it earlier partly because I didn’t want to jinx it and maybe get his plane MH17’d.... :-()
Second ‘woo-hoo!’: that No.6 plane I raised such a fuss about a couple of weeks ago? Has been located safe and sound! :-D
El Ronza wrote:
Oooh boy. That sounds rough. =( Glad you're not flooded out, though!
... and after all that fuss and drama, they got the system fixed less than a day after I made that post. :blush:
Still, I’ve got it pretty good compared to many: my house is dry, warm, powered, and now ’netting again; similarly, my town isn’t full of mud and silt, and I can drive to work and back (and so can the supply-trucks). Much better than those poor beggars in Whanganui, where the final clean-up may not be done for months, or the folks still blocked in by slips or wash-outs clobbering their access-roads.
Huh; for a ‘there but for the Grace of Deity’, that was remarkably gloomy. :-S
On the game front: the Rising Phoenix, do you want Pavanna to chip in on Asuriel’s little problem with Pennae, or are you happy to play that one out on your own?
Trace Coburn wrote:
Weather here has knocked out my home DSL for now. Currently reliant on free public wifi. May be slow in responding to updates. :-(
Just to amplify on this, now that I can use a landline at the library: my region of NZ has been having 'some' heavy rainfall in the last few days. My town is not one of those flooded, but the region's fibre-optics have been damaged and the ISP for my home is one of those that needs to wait for the repairs. The timeline for getting it fixed is currently unclear, and the library's computers are not available at the times when I'm usually free to post. :-S
I’ll spare everyone the full recap. In the relevant scene, two petty crooks hold up a diner where, as it happens, a pair of mob gunmen are having breakfast before completing an errand that has seen their day get off to a really trying start. One of them was shaken up by the morning’s events and in a fey mood, so when he intervenes in the robbery, he chooses to start this conversation rather than any bloodshed. (Warning: F-bombs dropped freely and often.)
Looked to me like you hit the RP for six again, Ronnie. [shrug] It paints a picture of Horatio as a man very much in transition, and coming to grips with that fact. Rambling would’ve been Horatio walking into a Sczarni hideout and recapping the whole ‘Pulp Fiction diner scene’ while he was being contemplative. What you actually posted? Works much better for the Horatio we’ve gotten to know than a Tarantino pastiche. ;-)
Short version: some of the support characters in Girl Genius are JägerMonsters, basically mildly werewolf-looking super-soldiers with thick Transylvanian accents. Hats are a big deal to Jägers: the bigger and fancier his hat, the higher-ranked the Jäger. As a general rule, Jägers are big, tough, and mean, but not all that bright. ;-)
Salsa, I was an avid reader of Schlock Mercenary a long, LONG time ago, but I kind’a drifted away from it during the ‘reality TV/Petey-the-Fleetmind’ arc.
More accurate to say I’ve encountered certain Girl Genius memes. The strip itself has so much of a back-catalogue that I didn’t dare try to catch up. (Order of the Stick I got in on from the start....)
And Ronnie, why does that answer not surprise me in the least? Considering that Horatio has been flirting with virtually every woman in sight since the game started, and all. :-D
Okay, venting some anger here:
I don’t recall if I mentioned it here at the time, but just before Christmas 2013 my car was stolen. Well, the g#$$$$ned s~#$-sucking mother-f#&!ing suppurating a#%~*%*s came back this morning, and this time they made off with most of a box full of power-tools and other carpentry kit stored in my shed. About a grand’s worth, all told, including a biscuit-jointer (for doing skirting and edging bits) and a battery-powered drill with charger and battery. The fact that he took the drill but not the drill-bits tells me he wasn’t after the gear for use, but purely to sell it off for cash, probably for his next fix. The only thing he left in the box was a skill-saw that my parents bought back in the early ’70s, before I was born, and that was probably a simple matter of weight and encumbrance.
But what really cooks my heat-sinks is that he also took most of my grandfather’s woodworking tools, including his chisels and his No.6 hand-plane. The biggest plane most handyman chains carry these days is a No.4, and that costs ~$200 or so; with the trend towards mass-production crud, I don’t even know if I could find a No.6 anywhere, much less afford it. But even if I could get a physical replacement, it won’t carry the karma and mana that Granddad, Dad, and Mum all put into the thing since World War Two. Granddad George used that plane thoroughly and well: you could tell by the battering and dents in the metal and wood, the cracked handle on the main grip, the wear on the main- and fore-grips, the ageing of all the wood, the nicks and tiny burrs on the blade....
Hell, I even have a fair idea of who might be responsible. >:( I’d love to meet up with him, retrieve that No.6, and give him a little demonstration of how a hand-plane is used. Of course, I’d have to a] get my hands on him and b] get in line; he’s been doing this for a while, and he’s currently hiding out from patched members of the Mongrel Mob who’d also like to catch up with this individual and
I only ever did high-school woodwork, and I know I never had the craft to be worthy of heirloom tools like that plane, but at least I had respect for the history and service it represented.
“U MAD, BRO?” B%%*$, right now, I’m ALL THE MAD EVER. >:(
Not in a great RP mood, sorry. Maybe when I calm down in a few days. >:(
How are people handling races/monsters that have innate spellcasting abilities? For two examples:
—» The notorious Lamia Matriarch, whose racial HD are treated as Sorcerer levels (with bonus access to the Cleric spell-list) and stack with any actual Sorcerer levels they take. My first inclination for taking this into the SoP system is to treat their racial HD as Sphere Sorcerer levels for caster-progression, then tack on the appropriate class-levels. Other opinions?
The combination of racial SLA and HD spell-casting might get messy, so I’ll leave it alone right now. :-S
I actually own the DVD of Dragons of Autumn Twilight*. The NPC nailed pretty much everything I could have said about it, though if anything his tone was somewhat kinder than I would have been. :-(
Of the voice-actors, I do agree Kiefer did a good job, probably the best he could with the material he had, but that might’ve been because reading the character-summary for Raistlin let him cheat by channeling Jack Bauer at his most nihilistic. The others... I can’t speak to the pro VAs, since I’m not that familiar with their other work, but Lucy Lawless and Michelle Trachtenburg (as Tika) are great actors who were clearly working in an environment that didn’t play to their skills, and just as clearly they didn’t get nearly as much advice or help from their pro-VA fellows as they needed.
@ Mikaze & co.: you jokers realise that you’re making me imagine an animated or even live-action retelling of Burnt Offerings and/or the whole Rise of the Runelords AP, right? I’m thinking Rinko Kikuchi might channel a little Mako Mori into her portrayal of Ameiko....
* I’d heard the movie was of, erm, dubious quality and loyalty to the original material, so I spared myself some financial pain by getting it from a bargain-bin for less than ten bucks. I only watched it once, because like The NPC I just couldn’t face that pain again, and the only reason I didn’t try to get my money back from the store was because they have a strict no-return policy. :-S
What Choon said. Lord knows I love my soon-to-be-four-year-old nephew, but a stronger sense that “actions have consequences” would not go amiss. :-S His father (my brother) does try, but... honestly, there are a lot of kids in the current generation who need to learn the meaning of the word “NO.”
Re-posted from here:
Trace Coburn wrote:
The ‘Energy Focus’ drawback is modified to require an Elementalist to pick one of the classic elements for their blasts and more-or-less stick with it, rather than using the base force damage (which falls outside the Corinthian worldview).How does that look? <.< >.>
And as noted in the original post/thread, help with shifting the Hellenic Sorcerer(ess) over to SoP would be more than welcome! ;-)
Now, as a metre-stick: this is meant for an E10-style, relatively low-magic setting inspired by Mazes and Minotaurs and Sean K Reynolds’ The New Argonauts. Magical healing isn’t particularly common, and permanent magic items rare, usually recovered relics or gifts from the Gods; stat-boosting items like the Big 6 won’t be a big thing. The primary Corinthian arcane classes are the Elementalist (below) and the Corinthian sorcerer(ess) (the latter of which I would gladly accept help in converting to SoP!).
How does it look? Will it dominate a low-magic campaign, will is be a drag on the party, or is it just blasty enough to be useful without overshadowing martial characters like Talented Fighters?
CASTER TRADITION: CORINTHIAN ELEMENTALISM
Corinthian academia holds that everything in the world is composed of four elements: air, earth, fire, and water. Through intensive study, Corinthian elementalists learn how to unlock and manipulate the various mixes of these metaphysical energies that lie within all things, letting them plumb the mysteries of the universe, craft and shape works of mundane utility or wondrous might — or wreak horrific destruction upon their enemies. The warrior-mages of Corinthian society, they can be found throughout the region, either fighting fiercely for their chosen causes or wresting the lost magical secrets of fallen civilisations from the tombs and ruins that hold them.
Spheres: Conjuration, Creation, Destruction, Divination, Enhancement, Protection, Telekinesis, Weather
Drawbacks: Draining Casting (general), Elongated Summoning (Conjuration), Energy Focus (see below/Destruction sphere), Focus Casting (general), Hidden Magic (Divination), Protected Soul (Protection), Somatic Casting (2, general), Verbal Casting (general)
CORINTHIAN ELEMENTALIST (SPHERE-CASTING CLASS)
Role: An elementalist’s abilities are best suited to dealing damage to his enemies, but a skilled elementalist can also learn to manipulate a battlefield and defend his allies against other wielders of destructive magics.
Hit Die: d8
Starting Wealth: 3d6 x 20 sp (average 210 sp). In addition, each character begins play with an outfit worth 20 sp or less. A Corinthian elementalist also begins play with a free focal staff (see below), which he is assumed to have crafted during his studies and training.
Class Skills: The Corinthian elementalist’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all; Int), Linguistics (Int), Perform (Cha), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks Per Level: 4 + Int modifier.
BAB: Poor (1/2 levels)
Good Saves: Will
Weapon and Armour Proficiency: A Corinthian elementalist is proficient with all simple weapons, but not with armour or shields.
Casting (Sp): A Corinthian elementalist may combine spheres and talents to create magical effects. A Corinthian elementalist is considered a Mid-Caster and uses Intelligence as his casting stat modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) However, the tradition also comes with limitations: he also gains the Draining Casting, Energy Focus, and Focus Casting drawbacks (see below).
Spell Pool: A Corinthian elementalist gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to twice his class level + his Intelligence modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents: A Corinthian elementalist gains 1 magic talent every time he gains a caster level, according to Table: Corinthian Elementalist.
Table: Corinthian Elementalist
Focal Staff (Su): A Corinthian elementalist’s casting is bound to his staff, by long tradition the symbol and focus of his power. If his staff is ever broken, lost, or taken from him, he incurs the full effect of the Focus Casting drawback and loses the benefits of his favoured element (forfeiting the bonus damage and reverting to using his caster level as listed on the table above, rather than his class level) until he replaces his staff by spending 1,000sp of alchemical resources and a day’s work.
Bonus feat (Ex): A Corinthian elementalist’s life of study gives him a broad and often deep knowledge of the larger world. At 1st level, he gain either Monster Hunter or Nature Spirit Lore as a bonus feat (this choice cannot be altered once made).
Alchemical Secrets (Ex): At 3rd level, the Corinthian elementalist gains Corinthian Alchemy* as a bonus feat.
Improved Elemental Control: At 5th level, the Corinthian elementalist’s control of his powers increases. The bonus damage inflicted by his favoured element’s destructive blast improves to +1 per elementalist level.
Elemental Defence (Su): At 5th level, a Corinthian elementalist gains resistance 10 to whatever energy type he has selected as his primary element (air blast grants resistance to non-lethal damage from external sources, crystal blast grants DR 1/bludgeoning, and stone blast grants DR 1/piercing). At 10th level, the elementalist gains this bonus against his secondary element, and the bonus against his favoured element increases by the listed amount.
Magecrafter: At 7th level, the Corinthian elementalist has gained enough metaphysical insights to infuse objects with magical and elemental energies. He gains Master Craftsman as a bonus feat and may use it to expand his options for crafting magical items.
Elemental Mastery: At 10th level, the Corinthian elementalist attains true mastery over his powers. The bonus damage inflicted by his primary element’s destructive blasts improves to +2 per elementalist level, and he may apply a damage bonus of +1 per elementalist level to the destructive blasts of his secondary element.
* Corinthian Alchemy [Item Creation]
Adam B. 135 wrote:
Well, in this paradigm every Corinthian elementalist eventually gets access to two elements’ worth of blasts anyway, so they usually have a good array to choose from by the time they hit the setting’s level-cap at Lvl10.That said, Fire only having the one blast was bugging me a fair bit. Yeah, I’ll add Thunder Blast to Fire as well — that gives the non-Fire types a total of five blast-types to choose from over their ten levels, while the pyromaniacs only get four. Given the way many PCs tend to think that “Fire solves EVERYTHING!”, I can spin that. :-D
For the record? The following is my working list.
Elements and their available blast-types for my Swords of Corinthia homebrew:
AIR: Blast Types: Air Blast, Electric Blast, Thunder Blast
Opposed Element: Earth
EARTH: Blast Types: Acid Blast, Crystal Blast, Stone Blast, Thunder Blast
Opposed Element: Air
FIRE: Blast Type: Fire Blast
Opposed Element: Water
WATER: Blast Types: Crystal Blast, Frost Blast
Opposed Element: Fire
Did anyone else think of Final Fantasy black mages with the destruction sphere? Destruction seems like the most broken and weakest sphere. The base ability is a scaling at-will ranged touch attack force blast. That's so useful. I can see a lot of casters blowing a talent for just the destruction sphere and no destruction talents because after that nothing is as useful as spending a feat to be a warlock on the side. The destruction sphere is handy to specialize in if you want to tear through mooks but I think that the fact that it starts off as force damage is probably too front-loaded.
I do think it was a mistake to start destruction out with d6s and force damage. As Malwing mentioned it makes it a no-brainer to take and almost pointless to spend talents on other damage types. It's one of the things I'll be houseruling that they select one of the elemental damage types when they first take it instead. Force and probably sonic damage will use d4s instead of d6s as well since they are so hard to resist and have to be taken with additional talents.
Agreed. I’m working up a version of the elementalist for a Greek-themed E10 homebrew setting, partly inspired by Mazes & Minotaurs, and one of the first things I did was house-rule that these elementalists have to take the Energy Focus drawback focused on one of the elements, albeit working to a modified list. They can expand their offensive arsenal by using talents to pick up other blast-types, but only within their chosen elements.
By the same token, other cultures have different takes on the universe, and thus different approaches to magic. For instance, I’m borrowing a lot from the Mongoose Conan 2e setting; magicians from Stygia (apart from their focus on necromancy) are subject to Energy Focus (nether blast), and they’d have to undergo specific training with foreigners to choose other blast-types.