LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald tips his hat to the rest of you, T'was a pleasure but other adventures await. and with that Ka beats his wings and the two of them fly off into the Ossirian sunset together.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald takes the AC bonuses increasing his AC to 31 Slipping into the room Torvald lashes out at the monolith blocking access to the main room. Can anyone get us in to stop that ritual! Attack, BoF, PA: 1d20 + 17 + 2 - 2 ⇒ (16) + 17 + 2 - 2 = 33
Torvald provokes from green moving in
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Vladek Odradek wrote:
In PFS you can describe yourself as pretty much whatever age you want but you will have the normal size for your race and the age modifiers on stats do not apply.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Posting on my phone. Torvald casts blessing of fervour on all except Nuar and moves up. Can anyone get us in to disrupt that ritual?
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Eolowyn wrote:
I shall be at SPSX as well! Will be in Glasgow around 2.30.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin I am away at a convention this weekend so my posting will be limited until Monday. I am away again the following weekend.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Vladek Odradek wrote: "Isn't somebody going to try to talk to the live one??? Torvald, you're good with people...." They are a group of crazy fanatics who murdered harmless lodge servants and tried to burn our venture captain alive. I have nothing to say to them...
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin In which case Torvald will move up and open it, moving ahead while remaining alert for danger. Stay close everyone, we don't know what else might be in here... Taking 10 on Perception for 41
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald moves up, crunching incinerated bonus beneath his booted feet. So, do we revive this cultist, see if he can tell us anything more? If he is as talkative as the last lot it may not be worth the bother. Does the secret door look safe Shel?
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin If they are mummies then I think some will saves may be needed first. Also, as a burst I am not sure you can hit all of them in the alcoves.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Wait! Torvald shouts, all too late as he follows Bauble so he doesn't get himself killed. I have moved Bauble and myself into the corridor but I am not quite sure where the body is. I assume the rest are somewhere close by but people might want to move themselves on the map.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Seeing the room has little to offer Torvald will move to the secret door and slide it open, assuming t looks safe. Prepare yourselves people, this has been too easy so far. Take 10 for 41 to check the door, if all s safe I open it
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald enters the chambers and sans the area. Perception: 1d20 + 31 ⇒ (11) + 31 = 42 It all looks clear, you can move down. Looks like there is another secret door in here. He also scans the room with detect magic. Ka will remain in the starting room, it looks a bit too narrow down here for large creatures.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald begins to grumble. What, I wonder, is behind door number 3? He will keep casting guidance on Shel as well as checking for traps himself, taking 10 for 41
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin This is beginning to get tedious. Shel, let me give you a little help with this one. Torvald places one hand on Shel's should and invokes a brief blessing on her. Torvald casts Guidance for a +1 competence bonus, assuming you don't have one already.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Happy to help wherever I can Shel... Torvald will take up a position just behind Shel, checking as we go, given this is a spooky old tomb. Taking 10 for 41 I have been sitting out a bit as I have run this a couple of times as it remains fairly familiar to me.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald examines the mural with the three hidden doors. I agree, I think we need to check each of them, and one doesn't seem more likely than any others. With that he checks the first door for traps and magic and, assuming all is clear, opens it. Just assume he will be taking 10 on Perception wherever he can with these doos for 41
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin I don't think we rested, the necropolis wasn't very far away and we need to stop Zuberi doing whatever he is doing. Leaving Ka near the entrance Torvald does a quick circuit of the room, checking each of the exits for dangers and the walls and statues for hidden compartments and the like. Does anyone know what these statues represent? Take 10 for perception for 41
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald glances at the columns, mentally translating the iconography. Hmm, a tomb, we should probably prepare for danger he mutters before casting a few spells. He then directs Ka down the central passage assuming there is space for him to squeeze inside. Torvald will lead him down (it doesn't look like there is space to ride there), checking for traps as he goes. Torvald takes 10 on perception for 41 Torvald casts extended shield of faith shared with Ka, he recovers it with a pearl, and freedom of movement shared with ka. The buff list is updated.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Still looking dubious Torvald scans the Necropoils, We need to head over there he says, pointing to where they need to go. He leaps into thee saddle and takes off towards the tomb.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald looks even more nervous now. You want to possess us! I for one cannot allow myself to be controlled in that way.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald lets is holy symbol drop a little, I see, does he control you through them? Do you know where he is or what he is doing? Why do the followers of Alamut hate him so much? Sense motive on their answers: 1d20 + 11 ⇒ (10) + 11 = 21
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Religion if relevant: 1d20 + 6 ⇒ (11) + 6 = 17 You are the concubines of Zuberi? he asks, keeping his Holy Symbol raised. Why do your spirits persist here? Diplomacy, using linguistics: 1d20 + 23 ⇒ (13) + 23 = 36
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin We thank you for your patience and wisdom. We have three artefacts here which we seek knowledge about. An ancient threat may be stirring here, an ancient withered man named Zuberi, who had three concubines. Each bore a ring and now their bodies have gone missing. The Cult of Alamut have sworn to stop him and thought we were in league with him. They are gone now and so it falls to use to stop him...
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald will land nearby and dismount. Indeed, as my comrade says, we are representatives of the Pathfinder Society and we come seeking your wisdom and knowledge to prevent the rise of a great evil. May we approach and discuss the situation? Diplomacy using linguistics: 1d20 + 23 ⇒ (18) + 23 = 41
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Just before they head out Torvald will turn back to the captain. Tell us Captain, how long is the trip to the Necropolis? He will then recover Ka from the stable, saddle up and take off, shadowing the group.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald looks on with a sense of disquiet, disturbing the rest of the dead is never a comfortable experience. Can this Zuberi still be alive? If he is then where is he and what is he up to?
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Who is or was this Zuberi? Why do these cultists seem so obsessed with him? Who ate they and what are their goals? What did you do with the rings and the remains we recovered? Know Religion on the cultists if relevant: 1d20 + 6 ⇒ (11) + 6 = 17 Torvald paces the room as he talks, rolling a small pearl in one hand as he does so. Use a pearl of power to recover shield of faith
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Err, Bauble, maybe we should remove our venture captain from the oil splattered room before setting it on fire! If Vladek's spell doesn't succeed Torvald will also try to dispel it Dispel check if required: 1d20 + 10 ⇒ (15) + 10 = 25
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald checks out the lodge, looking for signs of the Lodge staff and their Venture Captain. Does anyone have any idea who these people are or why they would do something like this? Perception: 1d20 + 31 ⇒ (5) + 31 = 36
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Seemingly free of cultists Torvald heads towards the sound of coughing. I have moved to the north on the map. that will be a double move for me. If I come across anyone I shall shout out.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Returning to his regular size Torvald steps through the door after the fleeing cultist to strike him down. Attack, PA: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19
Attack, PA: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
It looks like he is out of the cloud so there is no miss chance. I also stop using bramble armour.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin We cannot let them escape, we need to know why they have done this! Torvald ignores the remaining cultist next to him and strikes off into the room after the one who fled. If he gets into sight of him with a single move action (20') he will enlarge himself as a swift action and strike, otherwise he double moves looking for the escapee. His movement will provoke, current AC29, 27 after he enlarges if he does Attack if relevant: Large, Power attack: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32 Damage: 2d8 + 12 + 6 ⇒ (6, 1) + 12 + 6 = 25 Miss chance, low misses: 1d100 ⇒ 57
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Stepping forward Torvald strikes at one of the cultists assaulting Bauble. Attacking Purple, I think the cloud gives him concealment Attack, PA: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31
Attack, PA: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
As his second blow goes well wide thorny vines erupt from Torvalds arms, covering him in protective armour. Free action to activate bramble armour, anyone attacking him without a reach weapon takes 1d6+5 damage per attack
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Seeing the blood Torvald moves quickly forward. If the lodge has been attacked then we need to move quickly he says, moving into the house, weapons out.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Stabling Ka Torvald moves between the various black clad figures, checking them over. Religion: 1d20 + 6 ⇒ (4) + 6 = 10 Does anyone have any idea who they are? Torvald casts an eye over to the house, looking for signs of life. We should head inside quickly to make sure everyone else is safe... Perception: 1d20 + 31 ⇒ (5) + 31 = 36 With that he moves towards the entrance, weaving a quick protective enchantment around himself. Torvald casts Barkskin and moves up to the entrance, opening the door
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Torvald cannot fail that check Ever the master of the obvious Torvald cries out a warning, beware friends, something is afoot! If he has time he will leap back onto Ka and spellshare a Shield of Faith with him.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin I have added my morning buffs to the list. Having received the summons Torvald and Ka will fly across the city to the lodge. I assume it has some sort of stables area where people can leave their animal companions so they don't have them traipsing through the place making a mess and knocking over priceless artifacts.
LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin Hi, can you mark my chronicle as having retrained a feat for 5pp and 500gp please. I am giving Ka the Extra item slot: Belt feat so he can wear a magical saddle and buying the Horsemasters Saddle for him. I have also sold back Ka's old mithril armour due to the cost changes from the FAQ and have bought him some masterwork parade armour instead.
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