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![]() A big beefy dude who will stand in front to protect his brave but kinda squishy friends. Not really the type for fancy parties since he'll drink everything but a good drinking buddy and maybe even make some fine brews for everyone. Perhaps he would think that smuggling in tea for the tea deprived would be a fantastic plan. ![]()
![]() Quick write up as an application Name:Torgue!
Reason for defending Kintargo: Today a ban on tea. Tomorrow....A BAN ON ALE! Introduction: A huge form, made up of fat and muscle pushes itself up from a pile of blankets in the hold of a ship. Fumbling around, a meaty hand grasps a jug and drinking sounds fill the air followed by a burp. After seemingly giving himself a morning pick me up, Torgue totters out of the hold and down the ramp to the city. Background: Torgue hails from the area south of Cheliax, or so he says. He has been on the mainland of Thrune's kingdom and really disliked it before heading back south and working as a bodyguard, pit fighter, amataur beer brewer and monster slayer before attempting to retire and starta brewery. However, he seems to have ended up back on a ship to Cheliax so he'll have to figure out what exactly happened during his farewell party. ![]()
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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() Epilogue Torgue parted ways with the group once they got back to town and promptly paid his debts and got his beloved invisible beer canteen. He then decided to start concentrating on brewingSkill Focus:Craft-Brewing and Profession:Brewer and got to work with Clarisse on making the best brew he could. Not long after, Torgue's Battle Brew showed up in the Broken Skull, ready to refresh those who watched the fights and numb the pain of those on the losing sides of things. Along with Trollbelly Whiskey ('Enough punch to keep a troll down for good!') ![]()
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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() Torgue blows out a breath. Well this is good a place as any since now we are not in the middle of some water-logged castle. You are right Embri, things have been bad with us and kept being bad, even when we are flailing around when things are trying to kill us. Been at each other's throats for a few days. So, When we get back to the city I'll be saying my goodbyes, with no jabs or comments. I'll be taking a rest, paying off debts and mebee start some serious brewing for sale to taverns. Something I've been thinking of doing and now that I got some good coin in my pack I can start doing it. So I wish all of ya the best of luck and maybe we can hook-up again someday. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() Torgue's rage ends and he sways in the water, his drenched, bloody form is covered in muck and he has large amounts of stings over him. Grabbing his remaining healing potions, he swigs them down.
He then leans against a piling until he can get his breath back. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() Hopefully it isn't a load-bearing boss. But if it is, then Torgue will hold up the ceiling while others run out. As the last drop of liqueur passes into his throat, he will whisper the name of his beloved, Clarisse, and the entire structure will fold in on itself. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 31/100(45/114 when raging)
Almost at the end of his rope, Torge moves to D-9 and SMASHES
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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 14/100(28/114 when raging)
Torgue uses Raging Drunk to grab the offered potion and throw it down as a move action
He then uses another move action to go to D-11Unless that gets me an AoO then I go to D-11 ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 14/100(28/114 when raging)
Escape artist needed to move?: 1d20 + 11 ⇒ (20) + 11 = 31 Torgue double moves to D-14 ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() Move action to break free and then a move to go 15'
Entangle: This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() Well Torgue is not inclined to stay with Sorrin around the thing where he refused to leave the captives unless the cage was smashed was the last straw for him, so he will be leaving win or lose. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 14/100(28/114 when raging)
Torgue manages to slip out and moves to J-14 since that is the only place he can go. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 17/100(31/114 when raging)
Escape artist: 1d20 + 11 ⇒ (4) + 11 = 15 I think Torgue can push 5' west but that is it ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 17/100(31/114 when raging)
Torgue attempts to muscle his way out Str: 1d20 + 6 ⇒ (1) + 6 = 7
Torgue gulps a potion of clw after that abyssmal show CLW: 1d8 + 1 ⇒ (6) + 1 = 7 ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() How about we go full-bore evil yet will oddly work together despite their alignments saying otherwise? I wanna be a halfling poisoner who paralyzes his victims and leaves them in agony as offerings to Zon-Kuthon. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() 2 rounds for Torgue to kill a gatorman unless I crit. Not wearing metal armor lucked out regarding the heat metal spell but I am stuffed in straight up combat since their attack rolls are effectively 'Yes.' (Since I didn't want to drown) ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() Of course we could have just tossed the swan boat down and go for the druid. The problem as I see it is that the gatormen would go for a rope a round on different sides of the hole so if we team up and drop one a round there will still be one running around the other side chopping ropes. Being fanatics they would willingly ignore everything to chop the ropes unless the druid said otherwise. Plus no doubt they would try to destroy the boat Torgue should have joined Chell and Embri after the boat appeared but I got caught up trying to free the prisoners and Sorrin was refusing to move until they were able to get out. ![]()
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 17/100(31/114 when raging)
Torgue can't take anymore and dives underwater and starts swimming to I-18
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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
![]() HP 25/100(39/114 when raging)
Torgue smashes at the cage, using Smasher to ignore hardiness
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