Auchs

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1,203 posts. Alias of Andrea1.


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*Wakes up a galley slave bound for Shackles*

"Did I miss something?"


A big beefy dude who will stand in front to protect his brave but kinda squishy friends. Not really the type for fancy parties since he'll drink everything but a good drinking buddy and maybe even make some fine brews for everyone. Perhaps he would think that smuggling in tea for the tea deprived would be a fantastic plan.


Quick write up as an application

Name:Torgue!
Class Drunken Brute Barbarian
Race: Human
Alignment: Chaotic Good
Stats: Str 16 Dex 10 Con 17 Int 10 Wis 14 Cha 10

Reason for defending Kintargo: Today a ban on tea. Tomorrow....A BAN ON ALE!

Introduction: A huge form, made up of fat and muscle pushes itself up from a pile of blankets in the hold of a ship. Fumbling around, a meaty hand grasps a jug and drinking sounds fill the air followed by a burp. After seemingly giving himself a morning pick me up, Torgue totters out of the hold and down the ramp to the city.

Background: Torgue hails from the area south of Cheliax, or so he says. He has been on the mainland of Thrune's kingdom and really disliked it before heading back south and working as a bodyguard, pit fighter, amataur beer brewer and monster slayer before attempting to retire and starta brewery.

However, he seems to have ended up back on a ship to Cheliax so he'll have to figure out what exactly happened during his farewell party.


Will stat up a Drunken Rager barbarian who will try to become the Cool Aid Man by busting through doors and walls


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I unnoo.. need more whiskey.

At least I wouldn't scalp anyone!

Just um...Smash their brains in.

Hmm...


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Urrrrpppp


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

*URRRPPPPPPPPPPPP!*


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

*waves*

A couple of people on the old Necromancer Games board managed to beat it, so don't be discouraged. For Fallen London players, this is the SMEN quest. Only misery awaits. ;)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Congrats on finishing!

URRRRPPPPPP!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

You can do it! Cut their tonkers off!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Awesome job by everyone.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

They are blowing up my beer! Waahhh!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Just get the expert shark killer


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

The babies are going to be orphans!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Epilogue

Torgue parted ways with the group once they got back to town and promptly paid his debts and got his beloved invisible beer canteen. He then decided to start concentrating on brewingSkill Focus:Craft-Brewing and Profession:Brewer and got to work with Clarisse on making the best brew he could.

Not long after, Torgue's Battle Brew showed up in the Broken Skull, ready to refresh those who watched the fights and numb the pain of those on the losing sides of things. Along with Trollbelly Whiskey ('Enough punch to keep a troll down for good!')


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue decides now is as good a time to start drinking again. Beer for breakfast!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Alas, Sorrin walks too close to the water.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue just nods at Astri's question.Indeed I am, thank you.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue blows out a breath. Well this is good a place as any since now we are not in the middle of some water-logged castle.

You are right Embri, things have been bad with us and kept being bad, even when we are flailing around when things are trying to kill us. Been at each other's throats for a few days.

So, When we get back to the city I'll be saying my goodbyes, with no jabs or comments. I'll be taking a rest, paying off debts and mebee start some serious brewing for sale to taverns. Something I've been thinking of doing and now that I got some good coin in my pack I can start doing it.

So I wish all of ya the best of luck and maybe we can hook-up again someday.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque thumps on the debris to help clear and push should expect the boat when enchanted


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue could rage cycle Smasher. Rage, Smash,Rest,Rage,Smash,Rest.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue quickly holds up the ceiling and lets others escape!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Lol, sorry about that!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue takes second watch, flopping onto something dry.
Adjusted Perception: 1d20 + 5 ⇒ (3) + 5 = 8

*SNORRREEEEEEEE!*


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue's rage ends and he sways in the water, his drenched, bloody form is covered in muck and he has large amounts of stings over him. Grabbing his remaining healing potions, he swigs them down.
CLWx3: 3d8 + 3 ⇒ (1, 6, 3) + 3 = 13

He then leans against a piling until he can get his breath back.


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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hopefully it isn't a load-bearing boss. But if it is, then Torgue will hold up the ceiling while others run out. As the last drop of liqueur passes into his throat, he will whisper the name of his beloved, Clarisse, and the entire structure will fold in on itself.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 31/100(45/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F14/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 15/18
Effects: Rage,Grease
Used:Second Wind(2)

Almost at the end of his rope, Torge moves to D-9 and SMASHES
Greatclub,Rage,PA: 1d20 + 12 ⇒ (13) + 12 = 251d10 + 13 ⇒ (7) + 13 = 20


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 14/100(28/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F14/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 15/18
Effects: Rage,Grease
Used:Second Wind(2)

Torgue uses Raging Drunk to grab the offered potion and throw it down as a move action
CMW: 2d8 + 3 ⇒ (6, 8) + 3 = 17

He then uses another move action to go to D-11Unless that gets me an AoO then I go to D-11


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Team halfling! Sorrin would pull our battle cart.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 14/100(28/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F14/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 14/18
Effects: Rage,Grease
Used:Second Wind(2)

Escape artist needed to move?: 1d20 + 11 ⇒ (20) + 11 = 31

Torgue double moves to D-14


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Today's reincarnation charts are wimpy! First ed had the chance to be stuff like a bear or badger.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

The effects used on the block is what stuff I have used before so I keep track of resources


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Move action to break free and then a move to go 15'

Entangle:

This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Well Torgue is not inclined to stay with Sorrin around the thing where he refused to leave the captives unless the cage was smashed was the last straw for him, so he will be leaving win or lose.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 14/100(28/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F14/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 13/18
Effects: Rage,
Used:Second Wind 2
Escape Artist: 1d20 + 11 ⇒ (17) + 11 = 28

Torgue manages to slip out and moves to J-14 since that is the only place he can go.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Wasps are teeny tiny so weapons don't hurt it
Fort: 1d20 + 14 ⇒ (1) + 14 = 15


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 17/100(31/114 when raging)
AC 14/T11/FF13 (-2 when raging)(13/11/12 with rage and haste)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 12/18
Effects: Bardsong(+2/+2),Rage.Bless
Used:Second Wind 2

Escape artist: 1d20 + 11 ⇒ (4) + 11 = 15

I think Torgue can push 5' west but that is it


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Up early for breakfast! Yep, drank the CSW potion I got earlier and I think a CMW potion


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 17/100(31/114 when raging)
AC 14/T11/FF13 (-2 when raging)(13/11/12 with rage and haste)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 12/18
Effects: Bardsong(+2/+2),Rage, Bless(+1 hit save v. fear)
Used:Second Wind 2

Torgue attempts to muscle his way out

Str: 1d20 + 6 ⇒ (1) + 6 = 7
Looks like I am staying right where I am

Torgue gulps a potion of clw after that abyssmal show

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

How about we go full-bore evil yet will oddly work together despite their alignments saying otherwise? I wanna be a halfling poisoner who paralyzes his victims and leaves them in agony as offerings to Zon-Kuthon.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

2 rounds for Torgue to kill a gatorman unless I crit. Not wearing metal armor lucked out regarding the heat metal spell but I am stuffed in straight up combat since their attack rolls are effectively 'Yes.' (Since I didn't want to drown)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Of course we could have just tossed the swan boat down and go for the druid.

The problem as I see it is that the gatormen would go for a rope a round on different sides of the hole so if we team up and drop one a round there will still be one running around the other side chopping ropes. Being fanatics they would willingly ignore everything to chop the ropes unless the druid said otherwise.

Plus no doubt they would try to destroy the boat

Torgue should have joined Chell and Embri after the boat appeared but I got caught up trying to free the prisoners and Sorrin was refusing to move until they were able to get out.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Time to chug healing potions while getting groped by vines


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

dice=Reflex: 1d20 + 3 ⇒ (10) + 3 = 13


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 17/100(31/114 when raging)
AC 14/T11/FF13 (-2 when raging)(13/11/12 with rage and haste)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 11/18
Effects: Bardsong(+2/+2),Rage,
Used:Second Wind 2

Torgue can't take anymore and dives underwater and starts swimming to I-18
Swim: 1d20 + 13 ⇒ (6) + 13 = 19
Fort: 1d20 + 13 ⇒ (4) + 13 = 17


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

East! Swim south over pit! West passageway! North over slide! Er.....West?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Escape that way!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

East out of room, south across pit then west, north! Torgue barks at the escapees.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

*SNORT!* I'm up!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 25/100(39/114 when raging)
AC 14/T11/FF13 (-2 when raging)(13/11/12 with rage and haste)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 10/18
Effects: Bardsong(+2/+2),Rage,
Used:Second Wind 2

Torgue smashes at the cage, using Smasher to ignore hardiness
Club,Rage,Inspired,pa: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 15 ⇒ (6) + 15 = 21
Club,rage,inspired,pa: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 15 ⇒ (4) + 15 = 19

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