Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF

***( )( ) (based on 29 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 7–11.

After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?

Written by Tim Hitchcock.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (29)
1 to 5 of 29 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

***( )( ) (based on 29 ratings)

Sign in to create or edit a product review.

****( )

Epic scenario!


Having played this scenario and talking to the GM afterwards, I can see the definitely see how the potential level of lethality could turn off many players.

My friends and I went into this eyes-open knowing (or at least assuming) that we were going toe-to-toe with one of most powerful wizards in history and his minions.

The party was very well balanced. In addition, we stocked up with expendables (scrolls, oils, etc) that really gave us an advantage in the various encounters.

The final encounter almost ended prematurely when my brawler "one punched" the big bad with his knockout after the GM rolled a "1". It was downhill (for him) from there.

Regardless, we had a great time. The table played like a team and our GM was great. Luck did play a factor -- we had some amazing rolls while the GM had some poor ones. It could just have easily swung the other way I supposed. But it didn't.

One of my best PFS experiences to date!

Too dependent on your GM style

*( )( )( )( )

So last night our table wiped on this module, and while the module is difficult I blame it more on the encounters being a way too complex and relying too heavily on "GM style." Our GM was stingy on Spellcraft checks, often not even letting us make the rolls, and without gaining the knowledge we needed we were doomed to failure since the module is so dependent on the players learning everything before hand. Also he went off tactics (He obviously read the forums for "guidance" on how to up the difficult even though we didn't want to up the difficulty) and killed a player in the very first round of combat on the first encounter.

Starting the module off with a "Save or die" with no way to get a resurrection is against the spirit of why PFS was created in the first place. We basically had a player sit down and play for 10 minutes, then go home because he had nothing else he could do.


*( )( )( )( )

Designed to Kill not to have Fun. From start to finish #4-26 is bad. Encounters are all meant to kill players. I will be taking a long break from Pathfinders Society after this one. My advice is don't play this one. If your a DM don't run this one.

Fundamentally Poor Design / Very GM Dependent

*( )( )( )( )

There is a difference between something being fun and challenging versus over the top and designed to kill players in the name of 'being hard'.

This module contains things like save or dies, unbalanced CRs, and hindering 'entries to combat'. There are mechanics that need to be prepared for, but no hint or indication of what is required before hand. So you're riding on blind luck that all your bases are covered.

If your character is not min/maxed or you happen to have a GM that enjoys killing players then AVOID THIS MODULE. I would have said I found it challenging but unfortunately it was eye rolling for most parts and then boring for the other parts.

Everyone will have a different experience with this module. Again, if you have a GM who enjoys killing players versus judging (like they're supposed to do), DO NOT PLAY THIS MODULE.

1 to 5 of 29 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >> Gift Certificates
On Sale and Clearance!

War, War Never Changes!,

The Dead Walk,

Through the Gate in the Sea Sample Chapter,

Heart of Stone,

Adventures in the Isles,

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.