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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF

***( )( ) (based on 22 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?

Written by Tim Hitchcock.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (22)
1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***( )( ) (based on 22 ratings)

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Perspective: Played once on Hard Mode.

My best friend in the entire world got [REDACTED] into the Negative Energy Plane.
Our paladin was ripped in half by a [REDACTED].
If we didn't get lucky with [REDACTED] we would have been magically teleported to the surface of the [REDACTED] and be instantly incinerated by nuclear [REDACTED].
Any table that expects to faceroll this without any actual planning or strategy deserves what they get.

10/10 Would Krune Again.

What is wrong with PFS

*( )( )( )( )

The rating system needs a 0-star option.

This event exemplifies the major problem with living campaigns in general, PFS in particular. It caters to a small, vocal minority of players who whine about challenge levels not being high enough and then overcompensates in the form of completely unbalanced events such as this one.

The abilities of the creatures/NPCs in this event are severely underrated on the CR scale as are their stats and equipment. Finding loopholes in the CR system and manipulating them with custom creatures/NPCs insults the players.

The author goes out of his way to be certain that few to no PFS parties will be able to have the necessary builds and equipment to have total success in this story. This is an event that shouldn't ever be attempted during a timed slot. Even a prepared party will likely not finish on time, much less parties gathered at random game days who will be obliterated.

Congratulations to the author - very clever. Unfortunately this event is no fun. I cannot believe Paizo wants this event to represent their campaign. If so, the casual players will leave.

The munchkin players are a small minority of the players in PFS. Why do they get to decide the apparent course of the campaign?

does what it says on the tin


Took me eight hours to run this and I could have stretched it out longer but someone had to go to work. It was awesome.


**( )( )( )

First, let me start off by saying that my group played normal mode at 7-8. Everyone at the table had a great time, and this conclusion to a season was epic.

That being said, even as a player, I could tell this scenario is incredibly unbalanced and really shouldn't be part of the normal scenario line...this is stuff that should remain in the likes of Bonekeep that outright advertise their deadliness.

Why am I saying this if I had such a great time? That's because my GM was very good and fair in this scenario. If he wanted to, because of the imbalance, he could have simply ended the scenario in a TPK. This is not something we need to condone in PFS. Having inappropriate CRs that "try" to scale like this simply doesn't work as intended, and malicious GMs can have as much of a bloodbath as they want to where the players could do basically nothing about it. And this is on normal mode!

People could say "You play this one for the challenge." But where's the fun if the BBEG, when played to the best of his ability, could TPK the party instantly but instead holds back?

Reflecting back on this, there are two things the scenario did right.

Waking Rune:
The trap is one of the best traps I've ever seen. Usually, a trap is "you take damage, you heal up, the end," but this trap there needs to be more of. It has consequences which matter a lot more than just out-of-combat damage.

The rune portion of this scenario was lots of fun. It ties into why I hate the scenario in the end, but the way it was presented was a fun little interlude.

Hard to play, hard to run.

****( )

This is PFS at its most brutal. You are up against impossible odds. You need the right resources to give you a chance. You need teamwork to capitalize on that chance. And you need luck to avoid random chance sending you to quick defeat.

Don't play this unprepared. Know your character. Know your team.

Don't run this unprepared. Know your monsters. Know your spells.

The mission brief sets the scene, direly important. Blindly stepping into the unknown instills fear. Instant crushing force delivers on the dire threat. The scenario is not overly interactive, but the combats have roleplaying underlying the deadly action. GMs should make sure to emphasize this.

Played at RinCon 2013, with a party of 8th to 10th level in the high tier, normal mode. Four character deaths and two companion deaths, with two PCs left standing when it was over. The dwarven barbarian slugged it out toe-to-toe with Krune down to his school powers while the rage prophet cowered from a failed Will save.

This scenario is exactly what it said it would be. Come prepared for battle or stay home.

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