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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF

***( )( ) (based on 24 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?

Written by Tim Hitchcock.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (24)
1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***( )( ) (based on 24 ratings)

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Annoying but good

***( )( )

Played this at low tier and without the GM using the stupid OP tactics.

First issue was the time. It took us seven hours to play this scenario and thankfully we had set time aside for that. The for the number of encounters it was too long.

Second issue, challenge aside, the final fight took 25 rounds to play out! By half way through that I was getting a little fed up. The villain was played well but I started just wanting a straight up fight.

But saying that, it wasn't a bad scenario and I had fun playing it. I just wish that it was a little more condensed.

GM dependant

*( )( )( )( )

We spent 23k in Consumables with 6 characters 11.2 games and lost all of it in the surprise round to questionable edge case tactics. Then proceeded to have all our spells and casters blanked and one dead by the end of the first round. only spells cast by our group after the game began were dimension door and plane shift and only just barely.

Other players had a different experience after they shared it we just had a GM who took everything to the extreme

including us having to deal with a CR 20 creature with just less hit dice




Perspective: Played once on Hard Mode.

My best friend in the entire world got [REDACTED] into the Negative Energy Plane.
Our paladin was ripped in half by a [REDACTED].
If we didn't get lucky with [REDACTED] we would have been magically teleported to the surface of the [REDACTED] and be instantly incinerated by nuclear [REDACTED].
Any table that expects to faceroll this without any actual planning or strategy deserves what they get.

10/10 Would Krune Again.

What is wrong with PFS

*( )( )( )( )

The rating system needs a 0-star option.

This event exemplifies the major problem with living campaigns in general, PFS in particular. It caters to a small, vocal minority of players who whine about challenge levels not being high enough and then overcompensates in the form of completely unbalanced events such as this one.

The abilities of the creatures/NPCs in this event are severely underrated on the CR scale as are their stats and equipment. Finding loopholes in the CR system and manipulating them with custom creatures/NPCs insults the players.

The author goes out of his way to be certain that few to no PFS parties will be able to have the necessary builds and equipment to have total success in this story. This is an event that shouldn't ever be attempted during a timed slot. Even a prepared party will likely not finish on time, much less parties gathered at random game days who will be obliterated.

Congratulations to the author - very clever. Unfortunately this event is no fun. I cannot believe Paizo wants this event to represent their campaign. If so, the casual players will leave.

The munchkin players are a small minority of the players in PFS. Why do they get to decide the apparent course of the campaign?

does what it says on the tin


Took me eight hours to run this and I could have stretched it out longer but someone had to go to work. It was awesome.

1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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