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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF
Paizo Publishing, LLC(based on 27 ratings)
A Pathfinder Society Scenario designed for levels 7–11.
After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?
Written by Tim Hitchcock.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Why did they build a maze?,
Looking for alternative combat tactics for a Sap Master,
Oh looky-look! It's yet another music-based word game!,
Forcing Someone into Armored Coat,
Too many skills, not enough points,
Im doing right the monster advancement?(HD Racial),