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Does your image count as an object? If it does how would it work? You can temporarily transform an illusory object into a real one. As a full-round action, you can expend one use of mythic power to temporarily transform a single object created by an illusion spell that you cast into a physical, non-magical version of that object. The object lasts for 10 minutes per tier, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion has expired). During that time, the illusion gains all the physical properties of the depicted illusory object. You must touch the illusion to use this ability, and the object can be no larger than 5 cubic feet per tier. For example, if you create an illusory stone door, you transform it into an actual non-magical stone door.
What happens if you use the spell Hydraulic Torrent vs an Incorporeal creature? The two possibilities I see are thus: 1. It has a 50% chance of affecting the creature and pushing it away because Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. 2. It will not affect the ghost because Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. What are your thoughts?
So I came across this alchemist ability called Anointing Uses. It allows the alchemist to increase the Caster Level of a magic item by his/her Intelligence modifier. It seems to me that you could get some really cool effects from doing this for bargain prices. The one I can think of at the top of my head is the Quarterstaff of Entwined Serpents. If you have at least 22 intelligence, you can bring the CL to Level 9, and get to cast fully leveled magic missiles every round essentially. Not a major deal, but not bad either. Also all wands, and necklace of Fireballs... Has anyone else come across a great item to use it with?
So I created a class because I wanted a character that can be great at impersonating other people, even other races. while being fairly decent in combat. It is similar to the wild shape ability but different. The "mage" part is a misnomer, as he can not really cast spells, but it was the only name I could think of. Please take a look at it and give me some helpful advice. Thanks
1. Can you use Arcane strike with a blunderbuss scatter attack?
We are playing Reign of Winter and our DM is giving us a free Coven Hex if we all play a witch. I have decided to play a gnome gravewalker witch with a one level dip into seige mage wizard. My idea is to have a small army of undead moving around a large canon or catapult while I control it from a tiny hut or something. It seems like it would be both amusing and unique in its play experience, and sense the undead will primarily be used as slave labor and not direct combat. It shouldn't slow down encounters like most army of undeads. I plan on taking the feats Charnel Soldiers and stealth synergy My questions.
2. What schools can I do without, keeping in mind it's only 1 level. (1 for sure is necromancy as my witch is already covering those spells.) 3. What are some must have feats? 4. What are some must have items? 5 anything else.
What are your thoughts on the best archtype. The criteria they need to fulfill as much of as possible, except for 1. Which is required. 1. Most or full use of archtype, no 1 or 2 level dips.
With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4. So a level 5 cleric kills off a summoned wererat rogue/2 will that creature count towards deadly juggernaut?
Just a quick question. My Brain has stopped working some time ago, but I was looking at the sprite swarm, and for Defenses they have DR 2/Cold Iron, Immune weapon damage. Does the DR 2/Cold actually come into play if they are immune to weapon damage anyways? Also, If I were to make them into an undead sprite swarm, what would their DR look like? What would their CR rating be afterwards?
The Origins of the shadowling is known only to the God's if even they know. It is rumored by scholars however, they can be created by the death of a pregnant woman by a shadow or greater shadow using their incorporeal touch attack. If the child is delivered by some means after its mother's death it is hypothesized that child will be a shadowling. However, like the aasimars and tieflings, shadowlings can be born from normal parents whom did not know that somewhere in their lineage was a shadowling. Couplings between two shadowlings always breed true. The differences among the shadowlings are usually noticed between their size. As they have been born from both small sized and medium sized races. It is unknown if any have been born from any of the giant races, but it is only conjecture that they are killed immediately. In the case of shadowlings who are born of a normal parent, their nature is usually not discovered until early or mid-adolescence. Shadowlings are weak but also agile and charismatic. They do tend to find jobs that keep them indoors due to their light sensitivity. Shadowlings often become adventurers because they are often feared for their strange eyes black eyes. In fact, they are often accused of being tieflings with ties to Hell or the Abyss. Instead, they have ties to the plane of shadow. Shadowling Adventures most often take levels in rangers, rogues, and sorcerers, but they can excel in any class. Shadowling Advanced Race (15 RP) Race Humanoid 0 RP Size Medium or Small 0 RP Base Speed Quality Normal 0 RP Ability Score Standard 0 RP -2 Strength; +2 Dexterity; +2 Charisma Language Quality Standard 0 RP As this race can be born from any standard Race, the player can choose any standard race language to be used in addition to Common. For shadowlings with high Intelligence scores, they can also start with Celestial, Abyssal, and Infernal. Defense Racial Traits
Shadow Blending 1 RP Shadow Resistance 2 RP Undead Resistance 1 RP Standard Traits
Static Bonus Feat 2 RP Blind-Fighting Magical Racial Traits
Advanced Traits (Magical)
Spell Like Ability, Greater 4 RP Shadow Projection Senses Racial Traits
Weakness Racial Traits
Negative Energy Affinity -1 RP
So, how would this work? I always hear that corpses stop being creatures and become objects. If that is so, it can be targeted by permanency and have invisibility become permanent. Then, you cast Raise Dead on the corpse, or animate dead, or what ever..... Does it remain invisible until dispelled?
What if you target a chair, and make the chair permanently invisible. Then cast animate object on the chair. Does the chair become a creature for a short period of time? (thus fall under the ruling from above?)
So I am trying to come up with enough diverse gestalt builds that can be effective and fun. My most recent idea is to go master summoner and cavalier. I'm imagining a man riding on horseback who sees his enemies. First round he summons (1d4+2)×1.5 <average 6> lantern archons. Then as a swift action he gives all allies the teamwork feat Target of Opportunity. Each of them fire both of their rays bypassing DR. I then fire a shot and they each get a third shot. Alternately I could wait till round two and after summoning an additional 6 archons, I could then give all allies the teamwork feat. Third round I could cast haste That would be a ton of shots that bypasses DR. Thoughts?
Monk of many Styles 2/ Brawler 1/ Eldritch Guardian DWARF
Str 14, Dex 14, Con 16, Int 9, Wis 18, Cha 5 (extra points for leveling put in Wis) MONK of many styles
Brawler
Eldritch Guardian
That is my plan. Lyrakie crits on a 15+ then passes on the crit to you. You get your chance to cockatrice strike. Suggestions or Critiques?
I want to be a spell caster that uses silent and still spell for all of my spells. I want to make the best use of Wayang spell hunter trait, and magical lineage trait. Would it best to use them both on shadow conjuration, or to use one on Shadow Conjuration, and the other on Shadow Conjuration Greater?
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