Mystic Theurge

Timothy E.'s page

64 posts. Alias of ScegfOd.


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LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

I vote we simply leave without further incident unless we get a yes for at least the first 3 of those questions xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim shrugs.
"Well, I suppose we could try to take one before we go. Snowball, think you could fly up and grab one without looking at it too carefully?"


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Do the words have guardians?" Tim asks.
"Besides that snake back there." he clarifies.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"We didn't know exactly what we'd find here. Would you be kind enough to tell us about what these words can do?"

Diplomacy (aid?): 1d20 + 19 ⇒ (8) + 19 = 27


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LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Happy Thanksgiving everyone ^^


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Trying not to look at the walls. Also we came here on a quest." Tim explains, still rubbing his temple.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

the AoE channel should heal 13 hp and Tim can heal 2 hp whenever he casts a 1st level spell. 11T7 can have those 6 hp, for a total of +19 xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Sad?" Tim asks, suddenly very curious about the symbols.

I just remembered that Tim has *all the saves*: 1d20 + 15 ⇒ (10) + 15 = 25

"Ow- ow- ooooooooooooowwwwww. That hurts so much. Don't look at the words. Just don't. Ow."
Tim keeps on head on his temple, channels some healing energy, casts Lucky Number a couple of 3 times, and tries to find a way forward without looking at the walls.

Channel Energy Healing for everyone: 4d6 ⇒ (2, 3, 3, 5) = 13

Martial Flex for Arcane Armor Training so I can get 0% spell failure on Lucky Number even in Mithral Breastplate :3
Tim's Lucky Number: 1d20 ⇒ 20
11T7's Lucky Number: 1d20 ⇒ 7
20 is the worst Lucky Number, new number for Tim: 1d20 ⇒ 7

Spells etc:

before this post

Daily Use Items
. 2/3 Rod of Extend, Lesser
. 0/3 Four-leaf Clover (+2 luck bonus on a single ability check, saving throw, or skill check)

Extraordinary Abilities
. 2/4 Martial FlexMartial Flex (plus arcane Arcane Strike & Combat Casting)

Supernatural Abilities
. 3/3 Smite Evil (swift; +5 attack & +7 damage; bypass all DR; double damage on first attack against undead/evil outsiders/evil dragons; net +4 bonus to AC)
. 5/8 Lay On Hands (3d6 hp + mercies)
. (2 uses of Lay on Hands) Channel Positive Energy (4d6 hp)

Spell-like Abilities
. 0/1 Daylight (or 1d8+5 CLW that deals half the amount healed in nonlethal to the caster)
. at will Detect Evil (or as a move action for the strength of a single person/item's aura within 60')

Paladin Spells Prepared:
. 2nd (1/day) Paladin's Sacrifice
. 1st (3/day) Hero's Defiance, Unbreakable Heart, Restoration, Lesser

Sorcerer Spells:
. 1st 0/5 Lucky Number, Mount
. cantrips (at will) Acid Splash, Light, Prestidigitation, Read Magic


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Ow-" Tim explains as he looks around and then down.
"Maybe we don't look around the walls too much." he suggests.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

that's for all of us carried by Suzuka, right? 3->7 nonlethal

Timothy the Beautiful quickly brushes himself off and retrieves a rather upset and not-quite-incorporeal cat from his bag.
"Sorry, didn't want to risk you getting bit again."


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

After a quick hug, Tim stuffs Snowball unceremoniously into his haversack, hoping the extra-dimensional space won't be too uncomfortable.

DC 15 Str Check + Clover: 1d20 + 1 + 2 + 1 ⇒ (11) + 1 + 2 + 1 = 15
and fate's favored + clover finally pays off~

Tim looks around for a way to avoid the snake and notices Suzuka carrying Kid Artemis. It takes him a moment to remember that Suzuka can teleport like his cat, but maybe she can bring others with her!

DC 10 Str Check + Clover: 1d20 + 1 + 2 + 1 ⇒ (17) + 1 + 2 + 1 = 21
poop, I knew I didn't need the clover...
He pushes his way through the roaring gale towards Oni-chan.

Spells etc:

before this post

Daily Use Items
. 2/3 Rod of Extend, Lesser
. 0/3 Four-leaf Clover (+2 luck bonus on a single ability check, saving throw, or skill check)

Extraordinary Abilities
. 3/4 Martial FlexMartial Flex (plus arcane Arcane Strike & Combat Casting)

Supernatural Abilities
. 3/3 Smite Evil (swift; +5 attack & +7 damage; bypass all DR; double damage on first attack against undead/evil outsiders/evil dragons; net +4 bonus to AC)
. 7/8 Lay On Hands (3d6 hp + mercies)
. (2 uses of Lay on Hands) Channel Positive Energy (4d6 hp)

Spell-like Abilities
. 0/1 Daylight (or 1d8+5 CLW that deals half the amount healed in nonlethal to the caster)
. at will Detect Evil (or as a move action for the strength of a single person/item's aura within 60')

Paladin Spells Prepared:
. 2nd (1/day) Paladin's Sacrifice
. 1st (3/day) Hero's Defiance, Unbreakable Heart, Restoration, Lesser

Sorcerer Spells:
. 1st 3/5 Lucky Number, Mount
. cantrips (at will) Acid Splash, Light, Prestidigitation, Read Magic


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

too bad we don't all have permanent telepathy...


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

After an unlucky start, Tim puts a hand over the lucky clover tucked away in his shirt pocket.
DC 15 Str check to not be blown around so much +Four-leaf Clover +fate's favored: 1d20 + 1 + 2 + 1 ⇒ (17) + 1 + 2 + 1 = 21 aw, wasted of a thing...

He catches himself and manages to lean against the wind.
"C'mere Snowball!" he shouts, not remembering to call his cat's name by its pronunciation in Celestial.

"In the bag!" he explains, though the roaring of the wind makes it impossible to hear.

DC 10 Str to move toward Snowball: 1d20 + 1 ⇒ (4) + 1 = 5

Readied Action:
Lay on Hands on Snowball: 3d6 ⇒ (1, 5, 5) = 11

Spells etc:

before this post

Daily Use Items
. 2/3 Rod of Extend, Lesser
. 2/3 Four-leaf Clover (+2 luck bonus on a single ability check, saving throw, or skill check)

Extraordinary Abilities
. 3/4 Martial FlexMartial Flex (plus arcane Arcane Strike & Combat Casting)

Supernatural Abilities
. 3/3 Smite Evil (swift; +5 attack & +7 damage; bypass all DR; double damage on first attack against undead/evil outsiders/evil dragons; net +4 bonus to AC)
. 7/8 Lay On Hands (3d6 hp + mercies)
. (2 uses of Lay on Hands) Channel Positive Energy (4d6 hp)

Spell-like Abilities
. 0/1 Daylight (or 1d8+5 CLW that deals half the amount healed in nonlethal to the caster)
. at will Detect Evil (or as a move action for the strength of a single person/item's aura within 60')

Paladin Spells Prepared:
. 2nd (1/day) Paladin's Sacrifice
. 1st (3/day) Hero's Defiance, Unbreakable Heart, Restoration, Lesser

Sorcerer Spells:
. 1st 3/5 Lucky Number, Mount
. cantrips (at will) Acid Splash, Light, Prestidigitation, Read Magic


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

DC 15 STR: 1d20 + 1 ⇒ (1) + 1 = 2
DC 10 STR: 1d20 + 1 ⇒ (1) + 1 = 2
OOF: 1d4 ⇒ 3

"What the-!?" Tim explains as he is tossed about by the turbulent winds.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Hello? Any of you whispering guys know how to open the door?" Tim says, ambivalent about getting an answer.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Re-? Uh... oh. Yeah-" Tim comments, watching 11T7.
"You'll fit better like that." Tim explains, nodding to himself.

IDK if Suzuka wants to RP letting us down the rope or if it'd be funnier for someone else to explain what she does xD
Alternatively, do we have a nice way to let down rope without one PC needing to wait upstairs?


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

After accepting his dagger back from Suzuka, Tim starts producing more rope.
"Um, I guess we need to go down slowly. Suzuka, you're strong, can you hold the rope while the rest of us climb down?"


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim, seeing his unreasonably strong teammate struggle to pull up the blug plug, pulls out his Adamantine dagger.
"Maybe cut around the edges with this first, Suzuka." he suggests, offering the dagger.

He also pulls out an arrow and casts Daylight on it, curious if a stronger light spell might accomplish anything.

Spells etc:

before this post

Daily Use Items
. 2/3 Rod of Extend, Lesser
. 3/3 Four-leaf Clover (+2 luck bonus on a single ability check, saving throw, or skill check)

Extraordinary Abilities
. 3/4 Martial FlexMartial Flex (plus arcane Arcane Strike & Combat Casting)

Supernatural Abilities
. 3/3 Smite Evil (swift; +5 attack & +7 damage; bypass all DR; double damage on first attack against undead/evil outsiders/evil dragons; net +4 bonus to AC)
. 8/8 Lay On Hands (3d6 hp + mercies)
. (2 uses of Lay on Hands) Channel Positive Energy (4d6 hp)

Spell-like Abilities
. 0/1 Daylight (or 1d8+5 CLW that deals half the amount healed in nonlethal to the caster)
. at will Detect Evil (or as a move action for the strength of a single person/item's aura within 60')

Paladin Spells Prepared:
. 2nd (1/day) Paladin's Sacrifice
. 1st (3/day) Hero's Defiance, Unbreakable Heart, Restoration, Lesser

Sorcerer Spells:
. 1st 3/5 Lucky Number, Mount
. cantrips (at will) Acid Splash, Light, Prestidigitation, Read Magic


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Shortbow -range -nonlethal: 1d20 + 15 - 2 - 4 ⇒ (14) + 15 - 2 - 4 = 23
damage (nonlethal) +Lucky Number +Fortune's Favored: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

Tim takes one last shot at the elf before heading to the base of the tower where Kid Artemis's rope is.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Or buy 20 regular arrows xD
IDK if durable grappling arrows are a thing...


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

oof, fair point xD
Need that thing that makes arrows always reusable, but for a grappling arrow...


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Huh, not for those above or those below... maybe the entrance is in the middle somewhere?" Tim muses aloud, looking up at the tower.
"Palla di Neve, maybe take a closer look at some of that exposed brickwork up there?"


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Please." Timothy replies.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

So, Jorian is going to trigger a probably-poison-trap while we all wait 40ish feet away?


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Shall we head into the tower, then? Before more of them show up. The one in the hole can probably help his two friends."
or maybe one friend...

who knows about the panel again? Did we all find that? XD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Give Oni-chan a bit of luck?" Tim asks his cat before firing another two arrows.

Shortbow! -range: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Shortbow! -range: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim drops the rope, draws his bow, steps around 11T7, and takes a shot at the closer of the two new elves.

it's only 3 elves, right? that pair of images stacked is from copy-pasta?
Also, am I firing into cover and/or concealment? T_T

Shorbow! -2nd increment +guidance: 1d20 + 15 - 2 + 1 ⇒ (6) + 15 - 2 + 1 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim cuts the rope that is currently dangling from his sleeve and puts his dagger away while picking up the rope.
"Suzuka, pin him." Tim says coolly.

going to try and tie him up xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Maybe tell him that we're not 'from above'?" Tim shrugs.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim sighs.
"We're going to figure out a way to enter that tower, whether you like it or not. Tell 'im, Palla di Neve."


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Hello?" Tim says to the elf.
"I like the outfit..." he adds, as he begins trying to make friends with the stranger.
Diplomacy: 1d20 + 19 ⇒ (6) + 19 = 25


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"Is there a place to tie a rope up higher?" Tim asks as he starts to pull an unending stream of hemp rope from his longer sleeve.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim decides to stand well back of the poison.
"After you, Jorian." he says.

"I'm not so unbothered by poisons." he explains.

is the horse too offended and/or far away to reclaim? Tim might need a new ride...


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim watches the horse run the other way, dumbfounded.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Well, oddly, Tim is one of my few characters that isn't in dire need of having his head examined xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

I was only half joking when I said Tim could've recruited everyone. He has a cat with Commune 1/week. Shelyn and/or the cat could've told him to do something and he'd probably do it xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Timothy rides the horse to about a hundred feat from the entrance before dismounting again.
"Well, this old girl is summoned anyway. Let's see if the doorway does bad things." he explains as he slaps the horse's rear, sending it running in the direction of the doorway.

though now that I think about it, would the horse be scared of the impossibly black area ahead of it? O.o


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Perception to aid Snowball: 1d20 + 15 ⇒ (6) + 15 = 21


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

I blame Nik for having an item that gives him Deathwatch all the time xD
don't forget it only has like a 30' range, so... we shouldn't split up the party xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

"'Granted', as always." Tim replies with a smile.
"Please remind her that my horse can go first, too." he adds.
"Into the tower." he explains.


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Timothy the Beautiful climbs off of his conjured steed and sidles up to Kid Artemis.
"I can spot you with a half hour of Light." Tim replies to Kid Artemis, casting the cantrip on a bit of fletching.
"These new powers sure do come in handy." He comments idly, having tapped into the erstwhile dormant magical energies in his blood only recently.

Tim, the Chosen One of Shelyn, stands six feet tall when he is off his high horse. His skin seems to be an unreasonably lustrous bronze tone, but otherwise shows no outward hints of his angelic ancestry. He has black eyes and his hair was likewise black, but is starting to gray. He wears an armor suit of cloth with an outer layer of brilliantly shining, hexagonal mithral plates. The sleeve on his left arm extends to his glove, but on the right side his sleeve is cut short at the bicep, exposing everything until his other glove. On his right forearm is a tattoo of a songbird, which he occasionaly touches idly with his left hand.
His shortbow isn't always visible, spending much of its time hidden in his Effecient Quiver. His Adamantine dagger's sheath and handle, however, are always clearly visible at his left hip. As he pulls out his darkwood shortbow and strings it, he says "Or- dear Suzuka- we can send Palla di Neve and you can relay his messages instead. That is- if you prefer hearing him to Kid Artemis."

Standing up straight and climbing back on his horse, Tim gives Suzuka a kind but expectant look and "Snowball" the "cat" sits up straight on the horses rump, also looking to her expectantly.

also, here's the updated spell list, 'cause summoned horse and Lucky Number :D

and a Lucky Number: 1d20 ⇒ 4

Spells etc:

before this post

Daily Use Items
. 2/3 Rod of Extend, Lesser
. 3/3 Four-leaf Clover (+2 luck bonus on a single ability check, saving throw, or skill check)

Extraordinary Abilities
. 3/4 Martial FlexMartial Flex (plus arcane Arcane Strike & Combat Casting)

Supernatural Abilities
. 3/3 Smite EvilSmite Evil (swift; +5 attack & +7 damage; bypass all DR; double damage on first attack against undead/evil outsiders/evil dragons; net +4 bonus to AC)
. 8/8 Lay On HandsLay On Hands (3d6 hp + mercies)
. (2 uses of Lay on Hands) Channel Positive EnergyChannel Positive Energy (4d6 hp)

Spell-like Abilities
. 1/1 Daylight[url=https://aonprd.com/SpellDisplay.aspx?ItemName=Daylight]Daylight (or 1d8+5 CLW that deals half the amount healed in nonlethal to the caster)
. at will Detect Evil[url=https://aonprd.com/SpellDisplay.aspx?ItemName=Detect%20Evil]Detect Evil (or as a move action for the strength of a single person/item's aura within 60')

Paladin Spells Prepared:
. 2nd (1/day) Paladin's Sacrifice
. 1st (3/day) Hero's Defiance, Unbreakable Heart, Restoration, Lesser

Sorcerer Spells:
. 1st 3/5 Lucky Number, Mount
. cantrips (at will) Acid Splash, Light, Prestidigitation, Read Magic


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

The more we talk about it, the worse it seems.

Let's GOOOOOOOOOOOOOOOO

I MEAN
let's not do this thing xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Oh, good point, that can't have happened xD


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Different Tim, I swear! xD

this one was named for that one, though... retroactively... just now as I'm posting this... oh shit, maybe it's Tim Jr ?


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Tim is ready! Snowball does not yet have an updated stat block xD

Spells etc:

Daily Use Items
. 3/3 Rod of Extend, Lesser
. 3/3 Four-leaf Clover (+2 luck bonus on a single ability check, saving throw, or skill check)

Extraordinary Abilities
. 4/4 Martial FlexMartial Flex (plus arcane Arcane Strike & Combat Casting)

Supernatural Abilities
. 3/3 Smite EvilSmite Evil (swift; +5 attack & +7 damage; bypass all DR; double damage on first attack against undead/evil outsiders/evil dragons; net +4 bonus to AC)
. 8/8 Lay On HandsLay On Hands (3d6 hp + mercies)
. (2 uses of Lay on Hands) Channel Positive EnergyChannel Positive Energy (4d6 hp)

Spell-like Abilities
. 1/1 Daylight[url=https://aonprd.com/SpellDisplay.aspx?ItemName=Daylight]Daylight (or 1d8+5 CLW that deals half the amount healed in nonlethal to the caster)
. at will Detect Evil[url=https://aonprd.com/SpellDisplay.aspx?ItemName=Detect%20Evil]Detect Evil (or as a move action for the strength of a single person/item's aura within 60')

Paladin Spells Prepared:
. 2nd (1/day) Paladin's Sacrifice
. 1st (3/day) Hero's Defiance, Unbreakable Heart, Restoration, Lesser

Sorcerer Spells:
. 1st 5/5 Lucky Number, Mount
. cantrips (at will) Acid Splash, Light, Prestidigitation, Read Magic


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

such a dot as you have never seen and will never see again!


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

I think I'll reuse this alias for Tim :3


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Timothy hops up and down on Frank's shoulder to turn towards the deeper parts of the cave.
"Tim hear. Big and small." He turns his head a few times, listening carefully.

"Big one. It that way." Timothy points towards the west with his beak.

"Many small. Them that way." Timothy hops to turn towards the south.

OOC:

Perception: 1d20 + 9 ⇒ (18) + 9 = 27 (does low-light vision help?)


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

Frank frowns and then pokes the raven on his shoulder.

The raven answers enthusiastically.
"I Tim! He Frank!"


LG Male Aasimar | Pal/Sorc/AA 9 | HP 35/72 | AC 23, TCH 15, FF 19 | CMB 9, CMD 24 | Fort +14 Ref +14 Will +15 | Init +8, Perc +15; Darkvision 60' | Speed 30' | Spells etc | ammo 56/60(S/CI) | Conditions: Daylight (on arrow; 90mins), Lucky Number 7

From what I read, the Raven entry isn't supposed to have two feats so it couldn't be a bonus feat.
Hilariously: the prd lists the Perception as +3 and +6 as well as having both feats
I think the feat was removed and the +6 was dropped to +3 (even though +6 is correct, not to mention it's still +6 at the top), but then the feat was added back in xD

In any case, after looking at the familiar feats, I've decided that Skill Focus (Perception) is the only feat I'd want him to have anyway xD
I'll just bump Tim's perception upto 9 ^_^

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