Dwarven Melee focused Mechanic


Advice


This character is meant for Starfinder Society and i don't have access to Near Space, Starship Operations Manual or any Adventure Path! All other Society legal sources should be available.

I picture a Mechanic using a Welder or a Seismic Pick as main weapon and in general using advanced melee weapons in combat instead of ranged weapons.
Not necessary that focused on combat but investing enough points into the key ability to get 18 Intelligence like i normally would do, is not that important for me right now.
I am torn between Exocortex for the heavy armour and picking up a cheap longarm for ranged just in case or Experimental Weapon Prototype to make my melee weapon really nasty.
At least a pistol for my melee focused combat style to have a ranged option is worth the credits and a variety of grenades. You never know in Society Scenarios!

I reduced the list of themes to Guard or Gladiator.

I want to keep the weapon familarity from Dwarves so that i can use advanced melee weapons for sure with my mechanic.

Alternate Ability Adjustments are not fun because -2 to Strength although standard Dwarves will let me have a -1 modifier for Charisma.
I don't feel comfortable with a negative modifier for an abitlity but i am willing to leave my comfort zone.

I was thinking like STR 16 DEX 10 CON 13 INT 14 WIS 12 CHA 8 for the Gladiator themed Mechanic with the feat Laugh at Danger or Positive Conduit.
Or for the Theme Guard the following stats STR 16 DEX 11 CON 12 INT 14 WIS 12 CHA 8 with the feat Cook Grenade.

Should i really go that low for my key ability? I don't want a drone for this character because he or she will be in the face of the enemy with the tool/weapon.

Mechanic with Powered Armour looks also nice but to keep track of the batteries and not being able to really improve the movement of Powered Armour (only very late on a high level) made me rule that option out. And Powered Armour comes at level 5 and before that i can use heavy armour without reduced movement speed by the armour as a Dwarf.

Would love to hear more input before i will build this character and use my boon to start that character at level 2!
I will use the free item level 1 option for weapon for Experimental Weapon Prototype Mechanic and spend my credits on other stuff like armour and grenades and toys for example tool kits.^^


Someone pointed out that for the Exocortex option i would have the problem that my move action i would need to get up close and personal is needed for a better attack bonus.

So it seems the Experimental Weapon Prototype is the better option.

Can you help me out to with the stats?

STR 16
DEX 10
CON 13
INT 14
WIS 12
CHA 8 for the Gladiator themed Mechanic with the feat Laugh at Danger or Positive Conduit.

STR 16
DEX 11
CON 12
INT 14
WIS 12
CHA 8 for the Theme Guard with the Cook Grenade feat.

  • Should i really go that low for my key ability?
  • Should i wait for the feats i really want until level 3 and take the Heavy Armor Proficiency at 1st level?

This character will start playing at level 2 so already being more sturdy with more Stamina.

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