Mahathallah

Tigerkralle's page

* Pathfinder Society GM. 102 posts (345 including aliases). No reviews. No lists. 1 wishlist. 49 Organized Play characters. 5 aliases.




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So i was searching for avatars on this board for Kasathas and Shirrens and then to find space elves and Ysoki although some Ratfolks can be found... Sadly something exotix as Quorlu is hard to find or non-exitent.

Normal users like me don't see the option for Kasatha under type althoug when i hover over a potential avatar when i have all avatars displayed for me to pick one i can see Kasatha mentioned as the type for specific avatars.

So my way to get an official implemented Avatar for a Kasatha or another Shirren then one of of the two (2!) Shirren you can see if you tick the box the the left to show all Shirren avatars is i don't tick any box and sort the avatars by date and select next again and again after i can see something i like.
I have to stare at tons of avatars and i made sure i wrote down the number of the page i found that avatar before i select it, because well it is time consuming and after a while you get logged out here...

Any chance the awesome avatars will be easier to handle in the future? Right now tons of users pile up using certain avatars because a lot of the avatars are not connected to the system to let's say show me Type: Elf.

I am using an avatar for my Alias Agrona Amabilis which does not show up when i select Type Elf but has the descripiton Type Elf when i hover over that avatar with my mouse when selecting an avatar.

Right now for some of the awesome avatars you need at least a few skillranks in using Paizo Forums to select one of the newer avatars.

Would love to see more users having an easier time to get a wide variety of avatars for Play by Post or just in general.


2 people marked this as FAQ candidate.

So looking at one specific Starfinder Society scenario and in general how to balance this because conditons can be awful as they should be.

We do know how long the conditons last for the grenades from Core Rulebook and Starfinder Armory and i am too lazy to look up any other sources with more grenades and the same problem in need of an errata!

Grenades from Core Rulebook and Starfinder Armory:

  • Smoke Grenade
  • Stickybomb Grenade
  • Flash Grenade
  • Screamer Grenade
  • Cryo Grenade I - does 1d8 cold damage and 1 round of staggered as level 6 item!
  • Web Grenade
  • Pulse Grenade

Riot Grenade I (item level 2) only gives the staggered condition but for how long?
I saw and agreed to 1d4 rounds or it was 1d4+1 rounds of being staggered if you fail your save against one of those grenades, to move the game forward.

So was the time of effect simple forgotten?
I would love to know the official wording for the duration of all the Riot Grenades progression from Riot Grenade I until Riot Grenade VII. Because especially at higher levels non-lethal slashing damage in an area of effect and a mean condition to shut down certain abilities of enemies looks useful.

-----------
That one scenario does explecity use a Riot Grenade I i think on PCs and you can run a certain amount of encounters in any order you want to run as a GM and well having the specific grenade at the beginning and some PCs being staggered for the rest of the scenario sure will make people angry to see their characters being crippled!

So we need to know for how long that conditon will last like all those lovely other grenades.


I accidently signed up for a Starfinder Society Scenario i already played and since i have no clue if i am able to replay or if i want to replay that scenario i let the GM in a message and the others know in a post that i want to be removed from that campaign can this be done for a play by post game if you have already dotted into Gameplay thread for that Campaign and are listed with a character and as a player?


This character is meant for Starfinder Society and i don't have access to Near Space, Starship Operations Manual or any Adventure Path! All other Society legal sources should be available.

I picture a Mechanic using a Welder or a Seismic Pick as main weapon and in general using advanced melee weapons in combat instead of ranged weapons.
Not necessary that focused on combat but investing enough points into the key ability to get 18 Intelligence like i normally would do, is not that important for me right now.
I am torn between Exocortex for the heavy armour and picking up a cheap longarm for ranged just in case or Experimental Weapon Prototype to make my melee weapon really nasty.
At least a pistol for my melee focused combat style to have a ranged option is worth the credits and a variety of grenades. You never know in Society Scenarios!

I reduced the list of themes to Guard or Gladiator.

I want to keep the weapon familarity from Dwarves so that i can use advanced melee weapons for sure with my mechanic.

Alternate Ability Adjustments are not fun because -2 to Strength although standard Dwarves will let me have a -1 modifier for Charisma.
I don't feel comfortable with a negative modifier for an abitlity but i am willing to leave my comfort zone.

I was thinking like STR 16 DEX 10 CON 13 INT 14 WIS 12 CHA 8 for the Gladiator themed Mechanic with the feat Laugh at Danger or Positive Conduit.
Or for the Theme Guard the following stats STR 16 DEX 11 CON 12 INT 14 WIS 12 CHA 8 with the feat Cook Grenade.

Should i really go that low for my key ability? I don't want a drone for this character because he or she will be in the face of the enemy with the tool/weapon.

Mechanic with Powered Armour looks also nice but to keep track of the batteries and not being able to really improve the movement of Powered Armour (only very late on a high level) made me rule that option out. And Powered Armour comes at level 5 and before that i can use heavy armour without reduced movement speed by the armour as a Dwarf.

Would love to hear more input before i will build this character and use my boon to start that character at level 2!
I will use the free item level 1 option for weapon for Experimental Weapon Prototype Mechanic and spend my credits on other stuff like armour and grenades and toys for example tool kits.^^


Hello!

I figured this section of the board would be the best place to ask the above question.

So i figured how to create an alias, but how can i create 'the crunch' for that alias?

Would be nice to put in everthing i need for a play by post on this board like i did for my first and so far only play by post on this board for Starfinder Society.

If this part is the wrong section feel free to point me where i should ask about that.


2 people marked this as FAQ candidate.

So in Character Operations Manual on page 25 i saw the name for a skill i very well know from my Pathfinder First Edition games.

Profession Mastery has a very long list because for all different professions.
Under Intelligence-Based Profession Skills: you can find electrician(Disable Device, Engineering)

I am sure we can all agree, that each group can create a houserule in that case.
And yes that feat is not legal for Starfinder Society.


11 people marked this as FAQ candidate. 1 person marked this as a favorite.

So a friend asked this question but has not yet come to the forums.

We do have this Fighting Style since more then 2 years form the Core Rulebook and nobody dared to ask?

So starting as the level 5 Style Technique for Arcane Assailant Fighting Style a Soldier can imbue a weapon with the following fusions: ethereal, flaming, frost, merciful, or shock.

Let me go through the list. Of course it only works if i have attuned my weapon before any combat situation.:


  • Ethereal I found nothing so is this a leftover from Playtest and you mean Ghost Killer?
  • Flaming Making half the damage the weapon deals normally into fire damage and if i deal 7 for example i can pick if it is 4 fire and 3 other or the other way 'round. For a swift action only!
  • Frost Making half the damage the weapon deals normally into cold damage and if i deal 7 for example i can pick if it is 4 fire and 3 other or the other way 'round.
  • Merciful Transforms all my damage into non-lethal for a swift action. Nice!
  • Shock Making half the damage the weapon deals normally into electricity damage and if i deal 7 for example i can pick if it is 4 fire and 3 other or the other way 'round. For only a swift action.

1/5

So with so many themes and options we have now, the lists of professions in the CRB are no longer enough for me.

So let's say i am going for the theme Law Officer, pick a class combine it with the Steward Officer archetype and now to add the final detail Profession Steward Officer.
I asked around and to use Wisdom seems a good choice, but i can also imaging to go Charisma based.

Do we need a clarification that no GM will deny my Profession and cripple the ability to use a situatable Profession skill instead of whatever else can be used for a skill check in a scenario?

What about other professions not listed as common, just pick a mental ability you think is the best to express how your character is tackling that particular profession?


2 people marked this as FAQ candidate.

So the Biohack of a Biohacker is not magical, can the Quorlu ally from a Biohacker still be affected by benifical effects from the class abilities of a Biohacker?

Quote:

Lithic

Quorlus gain a +2 racial bonus to saving throws against bleed, disease, and poison effects, and they can’t benefit from drugs, medicinals, or similar nonmagical substances. In addition, quorlus don’t breathe or suffer the normal environmental effects of being in a vacuum.

So far i see nothing magical used for a Biohack and it's an exceptional ability.

Quote:
Specialized micropharmacy of catalysts, nanites, and specialized chemicals

Quorlus do have a few drawbacks as a playable race, so i really wonder if a Biohacker in my party can buff my character or remove a condition when i am playing my Quorlu.


3 people marked this as FAQ candidate.

So my question is, if i am as a Quorlu can't benefit from drugs, medicinals, or similar nonmagical substances is First Aisd and any treatment which could by done by medicine skill and with a medlab and/or medkit must be done by magic?

So a Quorly can only receive First Aid? As far as i can tell we don't need special equipment for First Aid and a trained character can easily do the DC 15 check for Medicine or a good roll from an untrained character!

Weird that my Quorlu trained in Medicine can only heal and treat any kind of affliction for carbon based lifeforms.

1/5

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So this Society Subdermal Graft states it is a mark to let others know you are an agent of the Society. Sure imposters do exists.

Is there an option for a character past level 2 to get this thingy that all Starfinder agents could have?
In Pathfinder Society 1E i could always buy me my Wayfinder.

I literally would forgo my downtime and pay and get in line for that thing. Be it the 150 Credits or 2 fame or so.

Just a suggestion and it's crazy to call this the ingame signature thingy for agents of the Society and normal agents only being out in the field not doing that evergreen never ever can get it.


1 person marked this as FAQ candidate.

So we are talking about Small Arms and it seems Starfinder is designed to only have a good damage output for pistols for Operatives.

Then we found this!
Level 8 Theorem for Biohacker
To lazy to fire up my tablet for my own PDF from Character Operations Manual.

Copy and paste from Archives of Nethys wrote:

Arms Expert (Ex)and it is legal for Society on top!

If you have the weapon specialization class feature, add your full class level to damage (rather than half your class level) with small arms and weapons with which you have gained proficiency through the injection expert class feature.

Starting at level 1 a Biohacker has profiency with all Small Arms and some do have the injection property!

So is it really intended to give full damage for pistols for a class with such an amout of buff and debuff?

1/5

So i wonder which kind of build would be best to be a cowboy right out of a spagetti western.

Who wants to be the stranger who makes a point when you laugh about the cowboy's mule [insert correct species]...

Thinking out loud:
Soldier or Operative as classes? Alternative options?

The Outlaw and Bounty Hunter themes do sound great for the right feeling.

I would go for projectile weapons only, but having a few fusions for being able to overcome immunities would be necessary later i think. Oh and just a nice for the melee.

For Soldier the Hunter fighting style looks nice on paper, i would pair it with Bounty Hunter theme.

I need more input from you guys. I tend to get lost in details and lost track of the greater picture.

Edited because typoqueen.


So i am a bit lost how to adjust and decide how high i should set the DC for my disease i know a cult is kidnapping children making them sick and let people like the PCs rescue the children or they get ransom money from the parents and hoping the children are contagious and still don't show any signs of being sick and so spreading something horrible.

But they all just created their characters and i don't want to kill them right away or kill the inhabitants of Absalom Station. Because Remove Affliction is a Mystic spell only and Starfinder is using the spells know mechanic for spellcasters having at least a level 7 Mystic and this Mystic happens to know this spell as one of the 2 level 3 spells... It seems not be so widespread to prevent a pandemic.

On the other hand i want to set up a threat for not only the players but also the ingame world.

My players are all only level 1 and on the way to rescue some children with a nasty surprise after they saved the day got paid and may or not may be disesase carriers.

I am giving the disease an onset time of 3 to 5 days.


1 person marked this as FAQ candidate.

I want to take the aasimar feat "Celestial Servant" for my aasimar cavalier.

This feat gives my mount who is practically an animal companion the celestial template.

My problem:
This template gives also a spell resistance equal to new CR +5.

So how do i calculate the CR of my familiar, animal companion or mount?

By the way this feat is legal for PFS and i plan to take this feat for my Pathfinder Society aasimar character and there i really don't want to speak with five GMs and get five different ways to do this. ;)

PS:
I am not a native speaker in english.