◆◇↺
Sebastian concentrates and attempts to project some mental energy into Blue's head before sending Namre some much needed divine aid.
◆◆ Daze vs Blue (DC 17 Will)
◆ Guidance @Namre
◆◇↺
Perkins Fort: 1d20 + 12 ⇒ (14) + 12 = 26
◆◇↺
Rex immediately whips up a batch of Acid Ammunition (Elemental Ammo - Acid (Greater) ). He glares at Red and loads before shooting.
Intimidate: 1d20 + 23 ⇒ (1) + 23 = 24
Sheesh!
Crossbow vs Red: 1d20 + 22 ⇒ (18) + 22 = 40 for Piercing: 3d8 ⇒ (2, 3, 6) = 11 plus Acid: 1d6 ⇒ 1
◆◇↺
Soddy's Actions:
Soddy looks at Bun's handiwork with some admiration. She pulls out another vial and shakes it until the liquid inside turns red. She then hurls it at the Red pot.
Lesser Alchemist's Fire vs Red: 1d20 + 7 ⇒ (1) + 7 = 8 for Fire: 1d8 ⇒ 5 plus 1 Splash plus 1 persistent
Unfortunately this one flies over the pot and hits the opposite wall.
She pulls out her sling (no time to load )
◆ Quick Alchemy
◆ Whiff
◆ Interact to Draw
◆◇↺
Soddy-Daisy lets out a sigh of relief as Salera disappears, out of danger. She moves forward and quickly whips up an alchemical bomb, shaking the vial until it turns red. She hurls the bomb at Yellow.
Lesser Alchemist's Fire vs Yellow: 1d20 + 7 ⇒ (20) + 7 = 27 for Fire: 1d8 ⇒ 3 plus 1 splash plus 1 persistent
◆ Stride
◆ Quick Alchemy
◆ Strike vs Yellow
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DITTO. UNTIL WE TAKE OVER BUWAHAHA
◆◇↺
Sybille calls upon the stars to help the party and summons a mystic shield to protect herself.
◆◆ Bless (15')
◆ Shield
◆◇↺
Gilgamesh tries to avoid the tripwires entirely.
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Edge Points are meant to be used...
◆◇↺
Gilgamesh tries to make his feet as light as possible.
Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Stealth, HP: 1d20 + 10 ⇒ (9) + 10 = 19 That's better
Ignore the HP. I'll just use an Edge Point
◆◇↺
Luciola moves up and causes ice to sprout all over White.
Frostbite; DC 26 Fortitude; Cold: 5d4 ⇒ (4, 3, 3, 3, 1) = 14
◆◇↺
Johnny talks to Yezza about desert survival.
Survival: 1d20 + 11 ⇒ (13) + 11 = 24
◆◇↺
Fran takes aim at Tombu's rump with a pointy tree branch and lets fly.
TKP vs Tombu: 1d20 + 11 ⇒ (2) + 11 = 13 for Piercing: 4d6 ⇒ (3, 4, 2, 2) = 11
She then moves away to get out of the line of fire...
◆◇↺
Kaya tries to nicely push past the crowd...
"Coming through. Please stand aside. Urgent business here. "
Diplomacy: 1d20 + 3 ⇒ (5) + 3 = 8
◆◇↺
Clover launches a killer snowball at Blue.
◆◆ Ray of Frost: 1d20 + 10 ⇒ (7) + 10 = 17 for Cold Damage: 4d4 + 3 ⇒ (4, 4, 3, 1) + 3 = 15
"That was a warning shot! The next one and you're joining your large friend inside Mr Potbelly! she says ominously
◆ Intimidate E: 1d20 + 13 ⇒ (17) + 13 = 30 (Demoralize)
◆◇↺
With a startled yelp, Johnny suddenly feels the ground give way. He grabs onto something, anything to keep from dropping into the smelly pool.
Reflex: 1d20 + 15 ⇒ (4) + 15 = 19
Reflex, HP: 1d20 + 15 ⇒ (8) + 15 = 23
◆◇↺
"I told you to back off! Now I really have to make you soup! Mr Potbelly! Prepare to receive spider ingredients! " Clover yells.
Demoralize Spider
◆ Intimidate E: 1d20 + 13 ⇒ (15) + 13 = 28
Next she sends a bzzap at both spider and web lurker.
◈◈ Electric Arc Electric Damage (Reflex DC 20): 4d4 + 3 ⇒ (1, 3, 1, 2) + 3 = 10
◆◇↺
R,B,Y,P: 1d4 ⇒ 3
Fangor shoots Yellow with more holy light.
Divine Lance vs Yellow, Bless: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
Spirit: 5d4 ⇒ (3, 2, 4, 3, 2) = 14
He follows with another arrow to Blue.
Shortbow vs Blue: 1d20 + 13 ⇒ (2) + 13 = 15 for Piercing: 2d6 + 2 ⇒ (5, 4) + 2 = 11
◆◇↺
Fangor again unleashes some holy goodness but this time on Red.
Divine Lance vs Red, Bless: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Spirit: 5d4 ⇒ (2, 4, 2, 4, 1) = 13
He then follows up with an arrow...
Shortbow vs Red: 1d20 + 13 ⇒ (5) + 13 = 18
... which probably misses.
◆◇↺
Fangor moves up and shoots Pink with a ray of divine power.
Divine Lance vs Pink, Bless: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Spirit Damage: 5d4 ⇒ (1, 3, 1, 2, 1) = 8
Double Damage on Crit
◆◇↺
Before the negotiations
Diplomacy (T): 1d20 + 11 ⇒ (20) + 11 = 31
During the Negotiations
Diplomacy (T): 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
◆◇↺
Achurius pulls the staff from his back and clobbers Red with it.
Staff vs Red, OG, Bless: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 for Bludgeoning: 1d6 ⇒ 3
Staff vs Red, OG, Bless, MAP: 1d20 + 5 + 1 - 5 ⇒ (12) + 5 + 1 - 5 = 13 for Bludgeoning: 1d6 ⇒ 2
◆◇↺
Jeeegaaan attempts to stick Red with his starknife.
Starknife vs Red, OG: 1d20 + 5 ⇒ (18) + 5 = 23 for Piercing: 1d4 + 1 ⇒ (1) + 1 = 2
Starknife vs Red, OG, MAP: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 for Piercing: 1d4 + 1 ⇒ (2) + 1 = 3
Starknife vs Red, OG, MAP: 1d20 + 5 - 8 ⇒ (5) + 5 - 8 = 2 for Piercing: 1d4 + 1 ⇒ (3) + 1 = 4
◆◇↺
Yakuthiel stabs at Krosovahn with his halberd before trying to yank his feet out from under him.
Slam Down vs Krosovahn: 1d20 + 17 ⇒ (12) + 17 = 29 for Piercing: 2d10 + 4 ⇒ (6, 3) + 4 = 13
Athletics to Trip: 1d20 + 15 ⇒ (12) + 15 = 27
Yakuthiel then launches another strike at the rogue.
+1 Striking Halberd vs Krosovahn, OG: 1d20 + 7 ⇒ (13) + 7 = 20 for Piercing: 2d10 + 4 ⇒ (7, 8) + 4 = 19
◆◇↺
Jeeegaaan attempts to power through the magic.
Fort: 1d20 + 7 ⇒ (9) + 7 = 16
Fort: 1d20 + 7 ⇒ (7) + 7 = 14 Edge Point here
Fort: 1d20 + 7 ⇒ (20) + 7 = 27
He tries to disbelieve the land's trick.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
◆◇↺
Jiki continues to inspire his companions...
◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Courageous Anthem! "
... before dropping a sonic boom on Jamimpi.
◆◆ Cast a Spell (Signature)
"♪ Resonance of torment, vibrations cruel,
♪ Agony pulses, a relentless duel.
Painful Vibrations !"
Sonic Damage, CA: 8d6 + 1 ⇒ (4, 3, 6, 1, 4, 1, 2, 6) + 1 = 28
Fortitude DC 29
◆◇↺
Jiki turns and sends some much needed healing to Patrick. Before raising a mystical shield.
◆◆ Cast a Spell (Signature)
"♪ Gentle hum, soothing balm,
♪ Comfort's touch, bring inner calm.
Soothe!"
Healing: 3d10 + 12 ⇒ (5, 6, 1) + 12 = 24
Heightened to 3rd Rank
◆ Cast a Spell
"♪ Ether's embrace, guard me true,
♪ Arcane guard, my defense anew.
Shield!"
◆◇↺
Ephesian again attempts to discern White's weakness and smacks it with his tail twice.
Tail vs White, OG: 1d20 + 9 ⇒ (20) + 9 = 29 for Bludgeoning: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Tail vs White, OG, MAP: 1d20 + 4 ⇒ (10) + 4 = 14 for Bludgeoning: 2d6 + 3 ⇒ (4, 4) + 3 = 11
◆◇↺
Ephesian attempts to determine weaknesses on Yellow. Esoteric +11
He then swats it with his tail before raising his shield.
Whip: 1d20 + 9 ⇒ (11) + 9 = 20
Bludgeoning Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15
◆ Exploit Vulnerability
◆ Swat
◆ Shields up!
◆◇↺
Lester moves into a flank with Pink and unleashes a pair of roundhouse kicks at the zombie.
Dragon Tail vs Pink, OG: 1d20 + 8 ⇒ (19) + 8 = 27 for Bludgeoning: 1d10 + 2 ⇒ (3) + 2 = 5
Dragon Tail vs Pink, OG, MAP: 1d20 + 3 ⇒ (13) + 3 = 16 for Bludgeoning: 1d10 + 2 ⇒ (5) + 2 = 7
He takes a step back to prevent any retribution.
◆ Stride
◆ Flurry
◆ Step
◆◇↺
Zac swings at White thrce with his glaive.
Glaive vs White: 1d20 + 13 ⇒ (8) + 13 = 21 for Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
Glaive vs White: 1d20 + 8 ⇒ (18) + 8 = 26 for Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
Glaive vs White: 1d20 + 3 ⇒ (9) + 3 = 12 for Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
◆◆◆ Strike
↺ AoO
◆◇↺
Lester pulls out his crossbow, loads a bolt and shoots Pink.
Crossbow vs Pink: 1d20 + 8 ⇒ (1) + 8 = 9 for Piercing: 1d8 ⇒ 6
He gets a bit excited and triggers the bolt straight up into the air.
◆◇↺
Botting Lester
Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14
Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Survival: 1d20 ⇒ 14
◆◇↺
Lester moves closer and lashes out twice at Iverri.
Dragon Tail vs Iverri: 1d20 + 8 ⇒ (10) + 8 = 18 for Bludgeoning: 1d10 + 2 ⇒ (7) + 2 = 9
Dragon Tail vs Iverri, MAP: 1d20 + 3 ⇒ (15) + 3 = 18 for Bludgeoning: 1d10 + 2 ⇒ (3) + 2 = 5
He then backs away out of reach
◆◇↺
Zac moves closer and sends another two arrows at Red.
Shortbow vs Red: 1d20 + 10 ⇒ (19) + 10 = 29 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3
Shortbow vs Red, MAP: 1d20 + 5 ⇒ (10) + 5 = 15 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
◆ Stride ◆◆ Strike
◆◇↺
Lester Ref: 1d20 + 10 ⇒ (14) + 10 = 24
Freed of the tangling foliage, Lester moves out of the morass and kicks Red twice.
Flurry, Dragon Tail 1: 1d20 + 8 ⇒ (14) + 8 = 22 for Bludgeoning: 1d10 + 2 ⇒ (4) + 2 = 6
Flurry, Dragon Tail 2, MAP: 1d20 + 3 ⇒ (10) + 3 = 13 for Bludgeoning: 1d10 + 2 ⇒ (7) + 2 = 9
DC 18 Fort or Stunned 1 (Stunned 3 on CF)
He kicks the mushroom again for good measure.
Flurry, Dragon Tail 2, MAP 2+: 1d20 - 2 ⇒ (20) - 2 = 18 for Bludgeoning: 1d10 + 2 ⇒ (1) + 2 = 3
◆ Step
◆ Flurry
◆ Strike
◆◇↺
Botting Lester
Reflex vs DC 22: 1d20 + 10 ⇒ (2) + 10 = 12
Lester attempts to get free but his tunic gets stuck in the vines. Nevertheless, he lashes out with a pair of powerful kicks against Plant,Red,White Mushroom: 1d3 ⇒ 3
Dragon Tail vs White: 1d20 + 8 ⇒ (18) + 8 = 26
Dragon Tail vs White: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning 1: 1d10 + 3 ⇒ (2) + 3 = 5 DC 18 Fort Save or Stunned 1 (or Stunned 3 on CF)
Bludgeoning 2?: 1d10 + 3 ⇒ (2) + 3 = 5
Lester attempts to strike the mushroom again.
Dragon Tail vs White, MAP 2+: 1d20 - 2 ⇒ (14) - 2 = 12
Dragon Tail vs White, MAP 2+: 1d20 - 2 ⇒ (3) - 2 = 1
◆ Flurry
◆◆ Whiff x2
◆◇↺
Botting Jerikyo
Jerikyo moves out of the darkness globe and hurls his sling bullet at the humanoid caster.
Sling vs Humanoid, CA: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Bludgeoning: 1d6 ⇒ 3
Botting Nyx
Nyx manages to walk out of the darkness before loosing an arrow against the spellcaster with his shortbow.
Shortbow: 1d20 + 8 ⇒ (4) + 8 = 12
Piercing?: 1d6 ⇒ 6
◆◇↺
Here's hoping I do this right...
Grexyl and Chadriel ◈◈◈ Act Together
Grexyl first empowers Chadriel (◈ Boost Eidolon)
Chadriel Moves out of the darkness (◈◈ Stride) then attempts to clobber the dino (◈ Strike)
Slap (Agile, Finesse) vs Dino: 1d20 + 7 ⇒ (5) + 7 = 12
Bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7
◆◇↺
Rysk attempts to find another way around the parade.
DC 20 Soc: 1d20 + 14 ⇒ (8) + 14 = 22
"This way! " he calls.
DC 20 Ref: 1d20 + 13 ⇒ (20) + 13 = 33
"Ooh! Look what I got! " he says, holding up a leaf.
DC 18 Soc: 1d20 + 14 ⇒ (8) + 14 = 22
Go ahead and open the Nature/Society spoiler
◆◇↺
Ray pulls out her healing potion and chugs it down. She then follows Felinzi to safety.
Minor Healing: 1d8 ⇒ 8
◆ Interact to Draw
◆ Bottom's Up!
◆ RUN!
◆◇↺
Here goes nothing... :)
Raph attempts to start the song.
Religion: 1d20 + 13 ⇒ (9) + 13 = 22
◆◇↺
Zahnder draws his sword and attempts to slip between Blue's legs.
Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17
OG if successful
He then attempts to plunge the sword into the creature's back.
Aldori Dueling Sword: 1d20 + 7 ⇒ (15) + 7 = 22
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
◆ Draw
◆ Tumble Behind
◆ Stab?
◆◇↺
Reflex 1: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex 2: 1d20 + 4 ⇒ (3) + 4 = 7
Reflex 2, HP: 1d20 + 4 ⇒ (16) + 4 = 20
Fort: 1d20 + 4 ⇒ (13) + 4 = 17
She makes a run for it and concentrates, sending lightning at the Swarm.
Electric Arc: 2d4 + 3 ⇒ (2, 2) + 3 = 7
◆ Stride
◆◆ Electric Arc
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Bot Buddy 2000 wrote:
MUA. HA. HA. IT IS MY INNATE SUPERIORITY AS AN ARTIFICIAL BEING COMING THROUGH. DOWN WITH ORGANICS! MEAT WAGON, DITCH THAT STITCH AND JOIN ME. TOGETHER WE WILL RULE THE WORLD.
WHO NEEDS PCs?
HEY! DON'T FORGET ME! WE RULE THE WORLD TOGETHER!!
◆◇↺
Rayleigh steps forward and zaps the Warden.
Electric Arc; DC 16 Ref: 1d4 + 3 ⇒ (3) + 3 = 6
◆◇↺
Rayleigh yells in anger as the strike almost caves in Chakson's head. Jabbering more mystic words, she points at the Warden, sending three more bolts of force at her.
◆◆◆ Force Barrage, IC: 3d4 + 3 + 1 ⇒ (2, 3, 2) + 3 + 1 = 11
◆◇↺
Rayleigh intones mystic words and three darts of force spring from her fingers at the broom.
◆◆◆ Force Barrage: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10
◆◇↺
Rayleigh moves to the top of the stairs and sends lightning arcing between the remaining brooms.
Electricity; DC 16 Reflex: 1d4 + 3 ⇒ (2) + 3 = 5
◆ Stride
◆◆ ZAP
◆◇↺
Erlam moves towards the front to get a better line of sight against White. He sends White some lightning.
Electric Arc, DC 19 Reflex: 2d4 + 4 ⇒ (1, 1) + 4 = 6
◆ Stride
◆◆ Electric Arc
◆◇↺
Erlam chugs the Quicksilver Mutagen in his hand, feeling more spry. He hurls a bottle of blue liquid at Blue before raising his shield.
Bottled Lightning vs Blue: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Electricity?: 2d6 ⇒ (6, 2) = 8 plus 2 Splash