
![]() |

Shift-Tide's attack leaves Rimesnap weak from loss of sap. Damatros shoots Yellow with some positive goodness. But the swarm toughs it out.
Vitality Lash doesn't have an attack roll but has a basic Fort save
Fort: 1d20 + 8 ⇒ (19) + 8 = 27
Yellow descends onto Damatros and tries to give him many pecks.
Swarming Pecks; Piercing, DC 16 Basic Reflex: 1d6 ⇒ 3
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
DC 18 Basic Reflex vs 3 Piercing and 4 Cold: Shift-Tide
DC 16 Basic Reflex vs 3 Piercing: Damatros
------------------
Those with ** may go
Spurtz - AC 16 0/14 (Dying 2; 1d4 Persistent Cold); Skunk AC 16 15/18
Rimesnap (-33; 5' up; Cooldown: 0/2)
Damatros Lunari - AC 18 18/35
**Shift-Tide - AC 18 19/19 (HP pending)
Yellow Swarm
**Carotte - AC 16 20/20
Pink Swarm

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Shift-Tide tries to get out of the way of the woodshards coming his way. Unfortunately, he stumbles and falls.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
DC 16 Basic Reflex vs 3 Piercing: Damatros
------------------
Those with ** may go
Spurtz - AC 16 0/14 (Dying 2; 1d4 Persistent Cold); Skunk AC 16 15/18
Rimesnap (-33; 5' up; Cooldown: 0/2)
Damatros Lunari - AC 18 18/35
Shift-Tide - AC 18 5/19
Yellow Swarm
**Carotte - AC 16 20/20
Pink Swarm

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No worries
Damatros, you wanna hero point that natural 1?
Carotte fires two arrows at the Yellow swarm. Her second arrow hits and does serious damage to the swarm.
Pink continues to attack Skunk.
Swarming Pecks; Piercing, DC 16 Basic Reflex: 1d6 ⇒ 1
Swarming Pecks; Piercing, DC 16 Basic Reflex: 1d6 ⇒ 2
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
DC 16 Basic Reflex vs 3 Piercing: Damatros (HP?)
DC 16 Basic Reflex vs 1, 2 Piercing: Skunk x2
------------------
Those with ** may go
**Spurtz - AC 16 0/14 (Dying 2; 1d4 Persistent Cold); Skunk AC 16 15/18
Rimesnap (-33; 5' up; Cooldown: 0/2)
Damatros Lunari - AC 18 18/35
Shift-Tide - AC 18 11/19
Yellow Swarm (-4; 8 < AC <= 15)
Carotte - AC 16 20/20
Pink Swarm (8 < AC <= 15)

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Spurtz Cold; Flat: 1d4 ⇒ 41d20 ⇒ 12
Rimesnap suddenly disappears from his throne. You hear some sort of sound in the trees nearby.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
DC 16 Basic Reflex vs 3 Piercing: Damatros (HP?)
------------------
Those with ** may go
Spurtz - AC 16 0/14 (Dying 2; 1d4 Persistent Cold); Skunk AC 16 12/18
Rimesnap (-33; 5' up; Cooldown: 1/2)
**Damatros Lunari - AC 18 18/35
**Shift-Tide - AC 18 5/19
Yellow Swarm (-4; 8 < AC <= 15)
Carotte - AC 16 20/20
Pink Swarm (8 < AC <= 15)

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Shift-tide will ◆ Spark Transcendence to ensure he has No Scar But This.
No Scar But This self-healing: 1d8 ⇒ 8
He sends his godspark to his sandals, and then ◆ Strides 30 ft to the other side of the swarm that is engaged with Skunk.
He finally ◆ Strikes at the Pink swarm.
Trident poke: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 221d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

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Damatros heals Spurtz and continues to inspire the party. Shift-Tide heals himself. He moves to flank the swarm and pokes it with his trident. He strikes it a grievous blow and the swarm disperses.
The Yellow swarm continues its attack on Damatros.
Swarming Pecks; Piercing, DC 16 Basic Reflex: 1d6 ⇒ 1
Swarming Pecks; Piercing, DC 16 Basic Reflex: 1d6 ⇒ 3
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (1/4)
Before your Turn:
DC 16 Basic Reflex vs 1, 3 Piercing: Damatros x2
------------------
Those with ** may go
-4-
**Spurtz - AC 16 7/14 (Wounded 1; 1d4 Persistent Cold; Prone; Hands empty); Skunk AC 16 12/18
Rimesnap (-33; 5' up; Cooldown: 1/2)
Damatros Lunari - AC 18 17/35
Shift-Tide - AC 18 19/19
-3-
Yellow Swarm (-4; 8 < AC <= 15)
**Carotte - AC 16 20/20

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"That's.. a nasty swarm.." Spurtz says. He decides he wants to live longer than seven days...
+ Stand up
+ Stride
+ Stride

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Spurtz Cold; Flat: 1d4 ⇒ 41d20 ⇒ 8
Spurtz gets up and moves away from the danger.
Damatros avoids the worst of the damage from the Swarm. Carotte shoots the swarm twice and downs a pair of dead crows.
Spurtz I hope you got the healing potion...
Rimesnap moves to the edge of the treeline and hurls a pair of toothpicks at Shift-Tide.
Splinter vs Shift-Tide AC 18: 1d20 + 11 ⇒ (20) + 11 = 31 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7
Splinter vs Shift-Tide AC 18, MAP: 1d20 + 6 ⇒ (18) + 6 = 24 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (2/4)
Before your Turn:
After your Turn:
DC 15 Flat Check vs 1d4 Persistent Cold (roll your damage first): Spurtz, Shift-Tide
------------------
Those with ** may go
Spurtz - AC 16 3/14 (Wounded 1; 1d4 Persistent Cold; Prone; Hands empty); Skunk AC 16 12/18
Shift-Tide - AC 18 0/19 (Dying 1; 1d4 Persistent Cold)
Rimesnap (-33; 5' up; Cooldown: 2/2)
**Damatros Lunari - AC 18 15/35
Yellow Swarm (-6; 8 < AC <= 15)
Carotte - AC 16 20/20

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Damatros takes down the remaining swarm before pulling out his healing potion.
------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (2/4)
Before your Turn:
After your Turn:
DC 15 Flat Check vs 1d4 Persistent Cold (roll your damage first): Spurtz, Shift-Tide
------------------
Those with ** may go
-5-
**Spurtz - AC 16 3/14 (Wounded 1; 1d4 Persistent Cold; Prone; Hands empty); Skunk AC 16 12/18
**Shift-Tide - AC 18 0/19 (Resistances: Cold 1; Dying 1; 1d4 Persistent Cold)
Rimesnap (-33; 5' up; Cooldown: 2/2)
-4-
Damatros Lunari - AC 18 15/35
**Carotte - AC 16 20/20

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------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions: Rimesnap (Red) is tiny. Token enlarged for visibility
Active Conditions: Courageous Anthem (2/4)
Before your Turn:
After your Turn:
DC 15 Flat Check vs 1d4 Persistent Cold (roll your damage first): Spurtz, Shift-Tide
------------------
Those with ** may go
-5-
**Spurtz - AC 16 3/14 (Wounded 1; 1d4 Persistent Cold; Prone; Hands empty); Skunk AC 16 12/18
Shift-Tide - AC 18 0/19 (Resistances: Cold 1; Dying 2; 1d4 Persistent Cold)
Rimesnap (-33; 5' up; Cooldown: 2/2)
-4-
Damatros Lunari - AC 18 15/35
**Carotte - AC 16 20/20

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Spurtz commands Skunk to attack and draw the creature out.
"Go get him!"
++ Command Construct
+ Stride
+ Skunk - Stride
+ Skunk Attack: 1d20 + 6 ⇒ (9) + 6 = 15Bldg dmg: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8
+ Skunk - Stride

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Carotte shoots Rimesnap and hits, breaking the twig in half and ending the fight.
Spurtz you have your 3 actions back. Do what you need to do to try to get Shift-Tide back on his feet
Spurtz Cold; Flat: 1d4 ⇒ 11d20 ⇒ 6
COMBAT OVER
However we need to remain in initiative to resolve the persistent damage and the recovery checks for Shift-Tide
------------------
COMBAT TRACKER
Round: 5
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions:
Active Conditions: Courageous Anthem (2/4)
After your Turn:
DC 15 Flat Check vs 1d4 Persistent Cold (roll your damage first): Spurtz, Shift-Tide
DC 12 Recovery Check: Shift-Tide
------------------
Those with ** may go
**Spurtz - AC 16 2/14 (Wounded 1; 1d4 Persistent Cold); Skunk AC 16 12/18
**Shift-Tide - AC 18 0/19 (Resistances: Cold 1; Dying 2; 1d4 Persistent Cold)
**Damatros Lunari - AC 18 15/35
**Carotte - AC 16 20/20

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Damatros, keep the healing potion. I'll hand wave healing after the encounter is over (you're not affected by persistent damage so you're not really in any danger ATM)
------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Terrain: Trees are difficult terrain
Special Conditions:
Active Conditions:
After your Turn:
DC 15 Flat Check vs 1d4 Persistent Cold (roll your damage first): Spurtz, Shift-Tide
------------------
Those with ** may go
-6-
**Spurtz - AC 16 4/14 (Wounded 1; 1d4 Persistent Cold); Skunk AC 16 12/18
**Shift-Tide - AC 18 19/19 (Resistances: Cold 1; Wounded 2; 1d4 Persistent Cold)
**Damatros Lunari - AC 18 15/35
-5-
**Carotte - AC 16 20/20

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You can always roll 10d4 and 10d20 and just stop taking damage where the d20 roll goes over 15. Or every 2 rounds you can do a d8.

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Well, you got it on the first attempt. 1 cold, 18 on the flat
ENCOUNTER OVER
We can hand wave healing. You're not on a timetable. Make any prep you need before returning to the manor
You recover the remaining train models and question the goblins further. "We's impressed. Yous strong. Wes telling you. Rimesnap telling us we's playing trick on longshanks. Nobody getting hurt. Just bit of fun. Stranger talking to Rimesnap week ago. We's not remember who. All longshanks look alike. But we's like return to big house with you and explain to Queen Longshank and say we's sorry."
You'll also need to decide as a group if you'd like the gobbos to go back with you to apologize and explain themselves.

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"I think you gobs should come with us and explain yourselves. The Queen would like to hear your side of the story. Just... no pranks. Especially no explosions, or eating cats," Spurtz says.

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Damatros "The queen did say she wishes we resolve this peacefully and the goblins may recognize the mastermind the see them. But..."
Damatros studies the goblin to determine if the goblins are being honest.
[dice=Sense Motive - Perception]1d20 + 8
Oh they're definitely honest

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"Wes coming with you for sure."
With the goblins in tow, you have an uneventful walk back to Anastasia's estate where masses of servants are already busy repairing the mild damage done by the goblin's raid. Their faces are a mix of exasperation and nervousness upon seeing the group again, but they're persuaded by Calix to go back to their duties. The dromaar aide escorts the party back to the council chamber where Anastasia and the representatives are still assembled. The atmosphere is quieter, though no less charged, with Matriarch Szvetneera standing clearly on one side of the table facing the others.
"The fact remains, Your Majesty," Matriarch Szvetneera continues, her face awash with smug confidence, "your servant and his pet Pathfinders have not returned, and we are unable to proceed with this endeavor. There are obviously traitors among this assembly, and given that the representative from Oprak is both unaffected and known to frequent with goblins, the culprit is apparent."
"I have a name and rank, Matriarch," Lieutenant Surkzin responds. "If you would accuse me of a misdeed, please be kind enough to address me by them." Szvetneera's Ulfen guards snap their hands to their weapons as the tension in the room increases.
As you enter the room with the winter goblin leaders, one of them points to Matriarch Szvetneera, shouting "That's the longshanks that was talkin' with King Rimesnap!"
Amid the gasps from the assembled representatives, Szvetneera lets out a frustrated groan and yells back "That useless piece of firewood failed?" She motions to her guards, who spring into action to attack. The rest of the representatives usher Queen Anastasia and Calix out of the room, where they can be heard fighting among more witchguards in the hall.

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Damatros Lunari's Initiative using Search: 1d20 + 9 ⇒ (15) + 9 = 24
Shift-tide's Initiative using Scout: 1d20 + 3 ⇒ (11) + 3 = 14
Spurtz's Initiative using Search: 1d20 + 5 ⇒ (13) + 5 = 18
Carotte's Initiative using Avoid Notice: 1d20 + 6 ⇒ (15) + 6 = 21
Red: 1d20 + 8 ⇒ (12) + 8 = 20
White: 1d20 + 8 ⇒ (3) + 8 = 11
Blue: 1d20 + 8 ⇒ (10) + 8 = 18
Kite: 1d20 + 9 ⇒ (20) + 9 = 29
Szvetneera: 1d20 + 8 ⇒ (20) + 8 = 28
High Matriarch Szvetneera gestures and a small kite hands its string to White then flies forward. It then tries to ram Shift-Tide, Skunk: 1d2 ⇒ 2
Frame vs Skunk AC 16: 1d20 + 7 ⇒ (17) + 7 = 24 for Bludgeoning: 1d6 ⇒ 1
High Matriarch glares at Shift-Tide. Suddenly, a wave of mind-numbing terror descends over Shift-Tide.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: HELP FROM ALLIES (1 action)
* Ally aid available to: Spurtz, Shift-Tide, Damatros, Carotte
* Frequency once per minute per PC
* (see below as to what aid is available)
* The Kite (Green) is small. Token is enlarged for visibility.
Before your Turn:
DC 18 Will vs Fear: Shift-Tide
------------------
Those with ** may go
Kite
High Matriarch Szvetneera
**Damatros Lunari - AC 18 35/35
**Carotte - AC 16 20/20
Red
Blue
Spurtz - AC 16 14/14; Skunk AC 16 17/18
Shift-Tide - AC 18 19/19 (Resistances: Cold 1)
White
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Frightened 1
F: Frightened 2
CF: Frightened 3, Fleeing for 1 rd
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

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"Let's startthis show with a song" Damatros says.
Damatros begins singing in Fey while casting ◇Lingering Performance and ◆Courageous Anthem
Performance: 1d20 + 10 ⇒ (1) + 10 = 11
Damatros then casts ◆◆Needle Darts at White
Needle Darts Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Needle Darts Damage: 4d4 + 1 ⇒ (4, 4, 3, 2) + 1 = 14
Besides giving +1 to attack & damage, Courageous Anthem also gives +1 saves against fear effects

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Damatros begins singing but his voice hits a high note without meaning to.
Shift-Tide keeps his cool but is still a bit shaken by the encounter.
His needle darts turn White in a mess. (Crit)
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: HELP FROM ALLIES (1 action)
* Ally aid available to: Spurtz, Shift-Tide, Damatros, Carotte
* Frequency once per minute per PC
* (see below as to what aid is available)
* The Kite (Green) is small. Token is enlarged for visibility.
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
------------------
Those with ** may go
Kite
High Matriarch Szvetneera
Damatros Lunari - AC 18 35/35
**Carotte - AC 16 20/20
Red (AC <= 16)
Blue (AC <= 16)
Spurtz - AC 16 14/14; Skunk AC 16 17/18
Shift-Tide - AC 18 19/19 (Resistances: Cold 1; F1)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Tigerbot v1.0 |

Carotte signals for one of the goblins to help. The goblin runs in and begins singing a silly goblin song with repetitive words and generally gets in the way of Red.
Red is OG until the start of Carotte's next turn
Bow in hand, Carotte then looses a pair of arrows at Red.
Shortbow vs Red, CA, OG: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for Piercing, CA: 1d6 + 1 ⇒ (2) + 1 = 3
Shortbow vs Red, CA, OG, MAP: 1d20 + 1 ⇒ (1) + 1 = 2 for Piercing, CA: 1d6 + 1 ⇒ (3) + 1 = 4

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Carotte gets one of the gobbos to distract Red. However both arrows missed.
Red moves up and attacks Shift-Tide, Skunk: 1d2 ⇒ 2
Battle Axe vs Skunk AC 16: 1d20 + 8 ⇒ (7) + 8 = 15 for Slashing: 1d8 + 5 ⇒ (6) + 5 = 11
Battle Axe vs Skunk AC 16, MAP: 1d20 + 3 ⇒ (18) + 3 = 21 for Slashing: 1d8 + 5 ⇒ (6) + 5 = 11
Blue replaces his axe with a bow and looses a pair of arrows at Carotte, Damatros, Skunk, Spurtz, Shift-Tide: 1d5 ⇒ 1
Shortbow vs Carotte AC 16: 1d20 + 6 ⇒ (13) + 6 = 19 for Piercing: 1d6 ⇒ 6
Shortbow vs Carotte AC 16, MAP: 1d20 + 1 ⇒ (1) + 1 = 2 for Piercing: 1d6 ⇒ 3
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: HELP FROM ALLIES (1 action)
* Ally aid available to: Spurtz, Shift-Tide, Damatros, Carotte
* Frequency once per minute per PC
* (see below as to what aid is available)
* The Kite (Green) is small. Token is enlarged for visibility.
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
------------------
Those with ** may go
Kite
High Matriarch Szvetneera
Damatros Lunari - AC 18 35/35
Carotte - AC 16 14/20
Red (AC <= 16; OG until Carotte's turn)
Blue (AC <= 16)
**Spurtz - AC 16 14/14; Skunk AC 16 6/18
**Shift-Tide - AC 18 19/19 (Resistances: Cold 1; F1)

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"You're in the wrong place!" Spurtz says. Skunk attempts to put blue to bed.
+ Overdrive Skunk Overdrive: 1d20 + 7 ⇒ (13) + 7 = 20
++ Command Skunk
Skunk + Attack blue Tail: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 Bldg Dmg: 1d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14
+ Bite blue Tail: 1d20 + 6 + 1 - 4 ⇒ (3) + 6 + 1 - 4 = 6 Bldg Dmg: 1d6 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14
+ Bite blue Tail: 1d20 + 6 + 1 - 8 ⇒ (1) + 6 + 1 - 8 = 0 Bldg Dmg: 1d6 + 3 + 4 + 1 ⇒ (5) + 3 + 4 + 1 = 13

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Skunk moves up and swats Blue with its tail. The tail connects with Blue's ankle, snapping it. Blue topples and strikes his head hard on the floor. He doesn't get back up.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: HELP FROM ALLIES (1 action)
* Ally aid available to: Spurtz, Shift-Tide, Damatros, Carotte
* Frequency once per minute per PC
* (see below as to what aid is available)
* The Kite (Green) is small. Token is enlarged for visibility.
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
------------------
Those with ** may go
Kite
High Matriarch Szvetneera
Damatros Lunari - AC 18 35/35
Carotte - AC 16 14/20
Red (AC <= 16; OG until Carotte's turn)
Spurtz - AC 16 14/14; Skunk AC 16 6/18
**Shift-Tide - AC 18 19/19 (Resistances: Cold 1; F1)

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Shift-tide will ◆ Shift Immanence from his sandals to his trident and then ◆, ◆ Strike twice at Red.
First attack: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Second attack: 1d20 + 7 + 1 + 5 ⇒ (12) + 7 + 1 + 5 = 251d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

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Shift-Tide pokes Red in the face and annihilates him. He turns to the kite and reduces it to kindling. Crit x2
Bodyguards: AC 15, 9 hp
Kite: AC 15, 15 hp, Hardness 1
They never stood a chance!
High Matriarch Szvetneera screeches in rage. "When you want something done right, do it yourself!" she says, as she moves up and unleashes a spray of ice at Shift-Tide, Spurtz and Skunk.
As she approaches, however, you feel cold air enveloping you, sapping your strength.
Chilling Spray, Cold, DC 18 Reflex Save: 2d4 ⇒ (2, 2) = 4
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions: HELP FROM ALLIES (1 action)
* Ally aid available to: Spurtz, Shift-Tide, Damatros
* Frequency once per minute per PC
* (see below as to what aid is available)
Active Conditions: Courageous Anthem (1/1)
Before your Turn:
DC 18 Fortitude vs Winter's Bite: everyone
DC 18 Basic Reflex vs 4 Cold: Shift-Tide, Skunk, Spurtz (+3 damage if you fail your fortitude save)
------------------
Those with ** may go
High Matriarch Szvetneera
**Damatros Lunari - AC 18 35/35
**Carotte - AC 16 14/20
**Spurtz - AC 16 14/14; Skunk AC 16 6/18
**Shift-Tide - AC 18 19/19 (Resistances: Cold 1)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: immune for 1 minute
F/CF: Weakness 3 vs Cold
CS: unaffected
S: Half Damage
F: Full Damage; -5 Speed (2 rds)
CF: Double Damage; -10 Speed (2 rds)
If you failed your fortitude save vs Winter's Bite, +3 damage

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Whenever combat ends, you just need to decide as a group:
a. Whether Matriarch Szvetneera's Yaga Express design should be disqualified after what just happened
b. Which train design Queen Anastasia should consider for a deeper dive.
We're done, essentially