GM Tiger
|
Benkost easily weaves in and out of the guests to get through.
OVERCOME THE GUARDS
The guards are just as shocked at your defiance as the guests.
------------------
TRACKER
Round: 1
Obstacle: OVERCOME THE GUARDS
Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away
Successes: 0/3
Hounds: 3 obstacles back
Free CPs: 2
------------------
Those with ** may go
Sybille Sybil of the Cosmos
**Calvyn Sunglass
Benkost
**Lande
**Toavandil Hanustar
Konbu
Calvyn Sunglass
|
Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12
"Make way or we will have to run you down, I warn you," Sir Calvyn Sunglass declares.
GM Tiger
|
Calvyn attempts to look threatening but the guards just laugh at him. Meanwhile Lande clears a path through the guards... literally...
Toavandil, please roll 2 checks
------------------
TRACKER
Round: 1-2
Obstacle: OVERCOME THE GUARDS
Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away
Successes: 1/3
Hounds: 2 obstacles back
Free CPs: 2
------------------
Those with ** may go
**Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
**Lande
**Toavandil Hanustar (2 checks)
**Konbu
Sybille Sybil of the Cosmos
|
Sybille makes quick movements to evade the guards that they are trying to catch them.
"You can't catch me, I'm fast!" she wiggles left and right.
Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15
GM Tiger
|
Sybille taunts the guards then blunders straight into one. Konbu tries to scare them but the guards only laugh at them.
------------------
TRACKER
Round: 1-2
Obstacle: OVERCOME THE GUARDS
Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away
Successes: 1/3
Hounds: 2 obstacles back
Free CPs: 2
------------------
Those with ** may go
Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
**Lande
**Toavandil Hanustar (2 checks)
Konbu
Calvyn Sunglass
|
Calvyn gets huffy, and glares at the guards. He tried to get their feet out from under them.
athletics: 1d20 + 8 ⇒ (6) + 8 = 14
Hero Point
athletics: 1d20 + 8 ⇒ (3) + 8 = 11
well, we're going to be prisoners of the Thane.
Benkost
|
Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12
Seeing his companions struggling, the dwarf tries to help relying on one of his good skills, but doesn't come over.
GM Tiger
|
Remember you have 2 free chase points to use in any obstacle you're having problems with...
GM Tiger
|
The Thane's guards hold their ground and keep the party in front of them. You can hear the baying of the hounds as they get closer.
------------------
TRACKER
Round: 3
Obstacle: OVERCOME THE GUARDS
Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away
Successes: 2/3
Hounds: 1 obstacles back
Free CPs: 1
------------------
Those with ** may go
**Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
**Lande
**Toavandil Hanustar
**Konbu
GM Tiger
|
Lande finds a shortcut and sends the guards flying like bowling pins. You leave the festhall and run out into the forest. The vines appear to grab at you. It seems as though the forest is intelligent and actively trying to slow you down.
------------------
TRACKER
Round: 3
Obstacle: GRASPING VINES
Skills:
DC 17 Arcana/Nature to sense the flow of magic and avoid the hindering flora.
DC 19 Acrobatics/Athletics to avoid or rip away the vines of the forest as they slow your progress
Successes: 0/3
Hounds: 2 obstacles back
Free CPs: 1
------------------
Those with ** may go
**Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
Lande
**Toavandil Hanustar
**Konbu
Toavandil Hanustar
|
Toavandil shows his skills in nature by going through the thickest mess of vines and just ripping them off.
Athletics: 1d20 + 7 ⇒ (17) + 7 = 24
GM Tiger
|
The party manages to pull off the vines and run on. "We're almost there!" Summer Storm calls as leaf litter batters your face. You must protect your eyes or be blinded as you search for the path.
------------------
TRACKER
Round: 3
Obstacle: THE LEAFLITTER STORM
Skills:
DC 19 Occultism/Survival, some otherworldly power seems intent on obscuring the path
DC 19 Nature/Athletics to roll with the force of the whirlwind and find the edge of the maelstrom.
Successes: 0/2
Hounds: 3 obstacles back
Free CPs: 1
------------------
Those with ** may go
**Sybille Sybil of the Cosmos
**Calvyn Sunglass
Benkost
Lande
Toavandil Hanustar
Konbu
Sybille Sybil of the Cosmos
|
DC 19 Occultism: 1d20 + 6 ⇒ (1) + 6 = 7
Hero Point! DC 19 Occultism: 1d20 + 6 ⇒ (20) + 6 = 26
Sybille calls the spirits to stop the leaf litter. "Help us, we are trying to escape! We are being chased."
GM Tiger
|
Sybille petitions the spirits to help and they respond, calming the air, allowing the party to pass.
"We made it! The Edge of Tomorrow! The border of his domain! And while we can't cross it," Summer Storm lifts the altered invitation leaf high before throwing it to the ground and continuing, "we should be far enough that the Thorned Monarch's remaining magic can grant us escape."
His triumphant tone fades immediately when several creatures leap from the ground where the leaf was dropped, as if emerging from a pool of water, despite the ground's obvious impermeability. "What? How did they find us? It doesn't matter. We have to fight!"
Calvyn Sunglass's Initiative using Defend: 1d20 + 6 ⇒ (5) + 6 = 11
Benkost's Initiative using Avoid Notice: 1d20 + 10 ⇒ (10) + 10 = 20
Konbu's Initiative using Investigate: 1d20 + 13 ⇒ (8) + 13 = 21
Sybille Sybil of the Cosmos's Initiative using Search: 1d20 + 5 ⇒ (5) + 5 = 10
Lande Striden's Initiative using Search: 1d20 + 11 ⇒ (3) + 11 = 14
Toavandil Hanustar's Initiative using Scout: 1d20 + 5 ⇒ (14) + 5 = 19
Hound Red: 1d20 + 7 ⇒ (6) + 7 = 13
Hound Blue: 1d20 + 7 ⇒ (10) + 7 = 17
Hound Pink: 1d20 + 7 ⇒ (12) + 7 = 19
Hound Yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Leshy Green: 1d20 + 6 ⇒ (5) + 6 = 11
Leshy White: 1d20 + 6 ⇒ (16) + 6 = 22
A hound with yellowish fur charges up to Lande and tries to bite him.
Jaws vs Lande AC 21: 1d20 + 8 ⇒ (10) + 8 = 18 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7
Jaws vs Lande AC 21, MAP: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4
A leshy in a white tunic follows, trying to poke Lande with a spear before chucking a seed pod at him.
Longspear vs Lande AC 21, Reach 10: 1d20 + 5 ⇒ (9) + 5 = 14 for Piercing: 1d8 + 1 ⇒ (7) + 1 = 8
Seed Pod vs AC 21, MAP, 30' range: 1d20 + 4 ⇒ (11) + 4 = 15 for Bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6 plus Deafening Blow
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
Yellow
White
**Konbu - AC 18 44/44
**Benkost - AC 21 (23 w/shield) 62/62
Pink
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Blue
Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
GM Tiger
|
Esoteric: 1d20 + 12 ⇒ (19) + 12 = 31
Konbu was that an exploit vulnerability or just an RK?
Benkost
|
I assume I channeled my element since the chase begun.
The dwarf moves forward to engulf every opponents in a fire cascade.
Blazing wave: 4d6 ⇒ (6, 3, 1, 5) = 15
Reflex DC 20
A creature that critically fails its save is knocked prone.
We are too many dwarfs for you. Let us pass!
GM Tiger
|
I assume I channeled my element since the chase begun.
The dwarf moves forward to engulf every opponents in a fire cascade.
Blazing wave: 4d6
Reflex DC 20
A creature that critically fails its save is knocked prone.
We are too many dwarfs for you. Let us pass!
The issue I have with that is there was no reason to channel. If you were doing the 1-action elemental blast then I'd be fine with it as a free action but in this case, no, sorry. You may redo your actions.
Benkost
|
Well so channel with the one free blast and the blazing wave from up with the modified template on the map
Elemental blast vs yellow: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d6 ⇒ 3
GM Tiger
|
Yellow Ref: 1d20 + 7 ⇒ (6) + 7 = 13
The doggos are Fey Table Hounds. Vulnerability: Fire 1
Konbu hurls cold at Yellow, who doesn't get away in time. Benkost adds fire and gives the dog a bad burn, indicating that it's weak to fire.
Pink runs up to Benkost and tries to bite him.
Jaws vs Benkost AC 21: 1d20 + 8 ⇒ (9) + 8 = 17 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4
Jaws vs Benkost AC 21, MAP: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4
... and doesn't get anything...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
Yellow (-10)
White
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Pink
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Blue
Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
Benkost
|
Euh and my Blazing wave? The enemies made no save but 4 of them were in the area (instead of all six because I didn't move but needed to channel instead.
So I think yellow, purple, white and blue should make a Reflex DC 20 against 15 fire
GM Tiger
|
AGH. Sorry, I misunderstood. I forgot myself that Channeling is a free action and you gave up moving!
Yellow Ref: 1d20 + 7 ⇒ (10) + 7 = 17
Pink Ref: 1d20 + 7 ⇒ (14) + 7 = 21
Blue Ref: 1d20 + 7 ⇒ (3) + 7 = 10
White Ref: 1d20 + 8 ⇒ (19) + 8 = 27
Retcon
Benkost follows with a wave of fire that catches Yellow, Pink, Blue and White. Yellow and Blue are incinerated by the flames while Pink and its leshy handler get out of the way in time.
End Retcon
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Pink (-8)
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
Toavandil Hanustar
|
Toavandil looks a bit annoyed, different from his usual smug expression. "I'm afraid we have a disagreement about our destination, these striking remarks might change your opinion", he says, directed at the enemies. Then he follows his promise, steps up and quickly whacks the pinkish enemy two times.
◆ Rage, AC now 18
◆ Step
◆ Flurry of blows Strike 1 attack: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 5 ⇒ (4) + 5 = 9 Strike 2 attack: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Note: Bo Staff has 10' reach
GM Tiger
|
Toavandil pulls out his staff, steps forward, then reduces pink into, well, pink jam on the forest floor.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
GM Tiger
|
Lande declares White as prey, steps up and makes a mighty swing, which almost causes him to overbalance.
A dog with some reddish dye on its fur runs up to Lande and tries to bite him.
Jaws vs Lande AC 21: 1d20 + 8 ⇒ (3) + 8 = 11 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7
Jaws vs Lande AC 21, MAP: 1d20 + 3 ⇒ (1) + 3 = 4 for Piercing: 1d4 + 3 ⇒ (3) + 3 = 6
The other leshy, this one with a Green tunic, stays where he is and chucks seed pods at the dwarf.
Seed Pod vs Lande AC 21, 30' range: 1d20 + 8 ⇒ (2) + 8 = 10 for Bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7 plus Deafening Blow
Seed Pod vs Lande AC 21, MAP, 30' range: 1d20 + 4 ⇒ (9) + 4 = 13 for Bludgeoning: 1d6 + 2 ⇒ (2) + 2 = 4 plus Deafening Blow
Seed Pod vs Lande AC 21, MAP 2+, 30' range: 1d20 ⇒ 18 for Bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6 plus Deafening Blow
All three seed pods fly over Lande's head...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Lande - AC 21, 62/62
Red
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
**Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
GM Tiger
|
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)
Before your Turn:
------------------
Those with ** may go
White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Lande - AC 21, 62/62
Red
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
Calvyn Sunglass
|
Sir Calvyn sounds the charge, drawing his scimitar as he rushes forward. He swings the sword at the small fey standing in his way.
◆draw ◆stride ◆strike.
Scimitar vs White: 1d20 + 9 ⇒ (2) + 9 = 11
Slashing Damage: 1d6 + 4 ⇒ (3) + 4 = 7
I'd like to use my reaction on the first hit against Lande, which would reduce the damage by 4 and allow him to step if he likes.
GM Tiger
|
Sir Calvyn charges White but doesn't connect.
White steps back out of range of the two Pathfinders and jabs at C,L: 1d2 ⇒ 2 with his longspear.
Longspear vs Lande AC 21, Reach 10: 1d20 + 5 ⇒ (3) + 5 = 8 for Piercing: 1d8 + 1 ⇒ (7) + 1 = 8
Longspear vs Lande AC 21, Reach 10, MAP: 1d20 ⇒ 1 for Piercing: 1d8 + 1 ⇒ (7) + 1 = 8
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)
Before your Turn:
------------------
Those with ** may go
White (-9)
**Konbu - AC 18 44/44
**Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
Benkost
|
The dwarf channels energy again unleashing a part of it towards the red one.
Elemental blast: 1d20 + 11 ⇒ (2) + 11 = 13
Damage, fire: 1d6 ⇒ 6
Then he sends some flame in path engulfing the red and the white ones.
Flying flame: 2d6 ⇒ (6, 2) = 8
Reflex DC 20
GM Tiger
|
Red Ref vs Benkost: 1d20 + 7 ⇒ (19) + 7 = 26
Red Ref vs Konbu: 1d20 + 7 ⇒ (8) + 7 = 15
White Ref: 1d20 + 8 ⇒ (19) + 8 = 27
Konbu and Benkost hurl ice and fire at the leshies. Red dodges the flames only to be smacked in the face with a snowball. White also dodges successfully.
Benkost hurls an additional fireball at Red but it goes over its head.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)
Before your Turn:
------------------
Those with ** may go
White (-15)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red (-15)
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
Lande Striden
|
Lande hunts the creature in front of him and tries to cut it down.
◆ Hunt Prey (red)
◆ Strike
Waraxe: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Slashing+Precision: 2d12 + 4 + 1d8 ⇒ (4, 2) + 4 + (4) = 14
Taking a hand off the axe, Lande calls upon the Lord of the air to gather the winds to him.
◇ Release
◆ Channel Elements
GM Tiger
|
Lande reduces Red to a twitching mass of vegetation on the ground.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)
Before your Turn:
------------------
Those with ** may go
White (-15)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Lande - AC 21, 62/62
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
Toavandil Hanustar
|
"I thought our response was quite clear, but it seems like you need a few more convincing points", Toavandil calmly states, moves near the white-dressed leshy, giving it his wooden arguments.
◆ Rage
◆ Stride
◆ Flurry of blows Strike 1 attack: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Strike 2 attack: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8 Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Now with rage.
GM Tiger
|
Toavandil tries to make his point with the White leshy but it ignores him. Green chucks a seed pod at Toavandil before trying to poke him with its spear.
Seed Pod vs Toavandil AC 18, 30' range: 1d20 + 8 ⇒ (11) + 8 = 19 for Bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7 plus Deafening Blow
Longspear vs Toavandil AC 18, Reach 10, MAP: 1d20 ⇒ 9 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Longspear vs Toavandil AC 18, Reach 10, MAP 2+: 1d20 - 5 ⇒ (10) - 5 = 5 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)
Before your Turn:
DC 14 Fortitude Save vs Deafening Blow: Toavandil
------------------
Those with ** may go
White (-15)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 23/30
Lande - AC 21, 62/62
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
**Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected; Immune 24h
S: Unaffected
F: Deafened 1 rd
CF: Deafened 1 minute
GM Tiger
|
Sybille increases the area of her blessing before trying to give White the migraine from hell.
Daze; DC 18 Will: 1d6 + 1 ⇒ (2) + 1 = 3
White Will: 1d20 + 6 ⇒ (14) + 6 = 20
White avoids a migraine...
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (25' around Sybille; +1 atk)
Before your Turn:
DC 14 Fortitude Save vs Deafening Blow: Toavandil
------------------
Those with ** may go
White (-16)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 23/30
Lande - AC 21, 62/62
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected; Immune 24h
S: Unaffected
F: Deafened 1 rd
CF: Deafened 1 minute
Calvyn Sunglass
|
Calvyn raises his shield, darts into position and slashes with his sword.
Scimitar vs White: 1d20 + 9 ⇒ (9) + 9 = 18
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
◆ raise shield, ◆ stride ◆strike. ↺ will be used if either Green or White strike a party member within 15 feet of me. Reduce the damage by 4 and let the party member step if they'd like.
GM Tiger
|
Calvyn moves up and swings at White but doesn't connect. White backs up and pokes Calvyn with their spear.
Longspear vs Calvyn AC 22, Reach 10: 1d20 + 5 ⇒ (7) + 5 = 12 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Longspear vs Calvyn AC 22 Reach 10, MAP: 1d20 ⇒ 9 for Piercing: 1d8 + 1 ⇒ (6) + 1 = 7
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special/Active Conditions:
* Bless (25' around Sybille; +1 atk)
Before your Turn:
DC 14 Fortitude Save vs Deafening Blow: Toavandil
------------------
Those with ** may go
White (-16)
**Konbu - AC 18 44/44
**Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 23/30
**Lande - AC 21, 62/62
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32 (AC 22)
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected; Immune 24h
S: Unaffected
F: Deafened 1 rd
CF: Deafened 1 minute
Benkost
|
The dwarf moves to unleash a blast od fire towards the green one.
Elemental blast, 2 actions: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 4 ⇒ (4) + 4 = 8