[ACO] PF2e - Q19: The Elsewhere Feast (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Benkost easily weaves in and out of the guests to get through.

OVERCOME THE GUARDS
The guards are just as shocked at your defiance as the guests.

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TRACKER
Round: 1
Obstacle: OVERCOME THE GUARDS

Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away

Successes: 0/3
Hounds: 3 obstacles back
Free CPs: 2
------------------
Those with ** may go

Sybille Sybil of the Cosmos
**Calvyn Sunglass
Benkost
**Lande
**Toavandil Hanustar
Konbu

Envoy's Alliance

Male Ifrit Champion of Lubaiko 3 HP 44/44 Hero Points 1/1 AC 21 (23 w Shield) Saves F+9 R+4 (+ 8 bulwark) W+8 Perc +6 Exploration Defending Active Conditions: n/a Reactions: Liberating Step, Shield Block

Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12

"Make way or we will have to run you down, I warn you," Sir Calvyn Sunglass declares.

Horizon Hunters

male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |

Lande looks for a path...

Survival: 1d20 + 8 ⇒ (12) + 8 = 20

Radiant Oath

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Calvyn attempts to look threatening but the guards just laugh at him. Meanwhile Lande clears a path through the guards... literally...

Toavandil, please roll 2 checks

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TRACKER
Round: 1-2
Obstacle: OVERCOME THE GUARDS

Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away

Successes: 1/3
Hounds: 2 obstacles back
Free CPs: 2
------------------
Those with ** may go

**Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
**Lande
**Toavandil Hanustar (2 checks)
**Konbu

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 4 | F:9 R:9 W:9 | hp:44/44 | AC:18 | P:9 I:9 | DC:20 | HP:1 | GA | 124312-2019

Well it worked on the crowd so ....

intimidate: 1d20 + 10 ⇒ (3) + 10 = 13

... but not on the guards.

No more Hero Points left

Grand Archive

[R] Female Sensate Gnome Oracle of Cosmos 2 | Astrologer | HP 28/28, AC 17 w Padded Armor (18 w Shield raised), Fortitude* +6, Reflex* +6, Will** +6, Perception* +4 (low-light vision, 30-ft imprecise scent, +2 vs Undetected), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions --- | ◆◇↺

Sybille makes quick movements to evade the guards that they are trying to catch them.

"You can't catch me, I'm fast!" she wiggles left and right.
Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15

Radiant Oath

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Sybille taunts the guards then blunders straight into one. Konbu tries to scare them but the guards only laugh at them.

------------------
TRACKER
Round: 1-2
Obstacle: OVERCOME THE GUARDS

Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away

Successes: 1/3
Hounds: 2 obstacles back
Free CPs: 2
------------------
Those with ** may go

Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
**Lande
**Toavandil Hanustar (2 checks)
Konbu

Envoy's Alliance

Male Ifrit Champion of Lubaiko 3 HP 44/44 Hero Points 1/1 AC 21 (23 w Shield) Saves F+9 R+4 (+ 8 bulwark) W+8 Perc +6 Exploration Defending Active Conditions: n/a Reactions: Liberating Step, Shield Block

Calvyn gets huffy, and glares at the guards. He tried to get their feet out from under them.

athletics: 1d20 + 8 ⇒ (6) + 8 = 14

Hero Point

athletics: 1d20 + 8 ⇒ (3) + 8 = 11

well, we're going to be prisoners of the Thane.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12

Seeing his companions struggling, the dwarf tries to help relying on one of his good skills, but doesn't come over.

Radiant Oath

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Remember you have 2 free chase points to use in any obstacle you're having problems with...

Horizon Hunters

male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |

Survival: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

I guess we can use a CP on this.

Verdant Wheel

LG Male Elf Monk 2 | Speed 35 ft. | AC 19 (20 with parry) (18 with rage) | hp 30/30 | Fort +8, Ref +9, Will +6 | Percep +4| Focus 0/0 | Hero: 2 | Conditions: None | Exploration: Scout

Toavandil tries to dodge the crowd.

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Radiant Oath

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The Thane's guards hold their ground and keep the party in front of them. You can hear the baying of the hounds as they get closer.

------------------
TRACKER
Round: 3
Obstacle: OVERCOME THE GUARDS

Skills:
DC 19 Acrobatics/Survival to find the path of least resistance.
DC 21 Athletics/Intimidate to trip or get the guards to back away

Successes: 2/3
Hounds: 1 obstacles back
Free CPs: 1
------------------
Those with ** may go

**Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
**Lande
**Toavandil Hanustar
**Konbu

Horizon Hunters

male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |

Survival: 1d20 + 8 ⇒ (20) + 8 = 28

Lande finds a shortcut...

Radiant Oath

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Lande finds a shortcut and sends the guards flying like bowling pins. You leave the festhall and run out into the forest. The vines appear to grab at you. It seems as though the forest is intelligent and actively trying to slow you down.

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TRACKER
Round: 3
Obstacle: GRASPING VINES

Skills:
DC 17 Arcana/Nature to sense the flow of magic and avoid the hindering flora.
DC 19 Acrobatics/Athletics to avoid or rip away the vines of the forest as they slow your progress

Successes: 0/3
Hounds: 2 obstacles back
Free CPs: 1
------------------
Those with ** may go

**Sybille Sybil of the Cosmos
**Calvyn Sunglass
**Benkost
Lande
**Toavandil Hanustar
**Konbu

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf tries to sense the flow of magic.

Nature: 1d20 + 10 ⇒ (15) + 10 = 25

Verdant Wheel

LG Male Elf Monk 2 | Speed 35 ft. | AC 19 (20 with parry) (18 with rage) | hp 30/30 | Fort +8, Ref +9, Will +6 | Percep +4| Focus 0/0 | Hero: 2 | Conditions: None | Exploration: Scout

Toavandil shows his skills in nature by going through the thickest mess of vines and just ripping them off.

Athletics: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 4 | F:9 R:9 W:9 | hp:44/44 | AC:18 | P:9 I:9 | DC:20 | HP:1 | GA | 124312-2019

arcana: 1d20 + 9 ⇒ (17) + 9 = 26

Radiant Oath

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The party manages to pull off the vines and run on. "We're almost there!" Summer Storm calls as leaf litter batters your face. You must protect your eyes or be blinded as you search for the path.

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TRACKER
Round: 3
Obstacle: THE LEAFLITTER STORM

Skills:
DC 19 Occultism/Survival, some otherworldly power seems intent on obscuring the path
DC 19 Nature/Athletics to roll with the force of the whirlwind and find the edge of the maelstrom.

Successes: 0/2
Hounds: 3 obstacles back
Free CPs: 1
------------------
Those with ** may go

**Sybille Sybil of the Cosmos
**Calvyn Sunglass
Benkost
Lande
Toavandil Hanustar
Konbu

Grand Archive

[R] Female Sensate Gnome Oracle of Cosmos 2 | Astrologer | HP 28/28, AC 17 w Padded Armor (18 w Shield raised), Fortitude* +6, Reflex* +6, Will** +6, Perception* +4 (low-light vision, 30-ft imprecise scent, +2 vs Undetected), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions --- | ◆◇↺

DC 19 Occultism: 1d20 + 6 ⇒ (1) + 6 = 7
Hero Point! DC 19 Occultism: 1d20 + 6 ⇒ (20) + 6 = 26

Sybille calls the spirits to stop the leaf litter. "Help us, we are trying to escape! We are being chased."

Radiant Oath

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Sybille petitions the spirits to help and they respond, calming the air, allowing the party to pass.

"We made it! The Edge of Tomorrow! The border of his domain! And while we can't cross it," Summer Storm lifts the altered invitation leaf high before throwing it to the ground and continuing, "we should be far enough that the Thorned Monarch's remaining magic can grant us escape."

His triumphant tone fades immediately when several creatures leap from the ground where the leaf was dropped, as if emerging from a pool of water, despite the ground's obvious impermeability. "What? How did they find us? It doesn't matter. We have to fight!"

Init:

Calvyn Sunglass's Initiative using Defend: 1d20 + 6 ⇒ (5) + 6 = 11
Benkost's Initiative using Avoid Notice: 1d20 + 10 ⇒ (10) + 10 = 20
Konbu's Initiative using Investigate: 1d20 + 13 ⇒ (8) + 13 = 21
Sybille Sybil of the Cosmos's Initiative using Search: 1d20 + 5 ⇒ (5) + 5 = 10
Lande Striden's Initiative using Search: 1d20 + 11 ⇒ (3) + 11 = 14
Toavandil Hanustar's Initiative using Scout: 1d20 + 5 ⇒ (14) + 5 = 19
Hound Red: 1d20 + 7 ⇒ (6) + 7 = 13
Hound Blue: 1d20 + 7 ⇒ (10) + 7 = 17
Hound Pink: 1d20 + 7 ⇒ (12) + 7 = 19
Hound Yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Leshy Green: 1d20 + 6 ⇒ (5) + 6 = 11
Leshy White: 1d20 + 6 ⇒ (16) + 6 = 22

A hound with yellowish fur charges up to Lande and tries to bite him.

Jaws vs Lande AC 21: 1d20 + 8 ⇒ (10) + 8 = 18 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7
Jaws vs Lande AC 21, MAP: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4

A leshy in a white tunic follows, trying to poke Lande with a spear before chucking a seed pod at him.

Longspear vs Lande AC 21, Reach 10: 1d20 + 5 ⇒ (9) + 5 = 14 for Piercing: 1d8 + 1 ⇒ (7) + 1 = 8

Seed Pod vs AC 21, MAP, 30' range: 1d20 + 4 ⇒ (11) + 4 = 15 for Bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6 plus Deafening Blow

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COMBAT TRACKER
Round: 1
Tactical Map

Before your Turn:
------------------
Those with ** may go

Yellow
White
**Konbu - AC 18 44/44
**Benkost - AC 21 (23 w/shield) 62/62
Pink
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Blue
Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 4 | F:9 R:9 W:9 | hp:44/44 | AC:18 | P:9 I:9 | DC:20 | HP:1 | GA | 124312-2019

Konbu uses Esoteric Lore on the yellowish hound.
Esoteric Lore: 1d20 + 12 ⇒ (3) + 12 = 15

before flinging cold at it.
cold: 2d4 + 4 ⇒ (1, 1) + 4 = 6 basic ref DC 20.

Radiant Oath

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GM Dice:

Esoteric: 1d20 + 12 ⇒ (19) + 12 = 31

Konbu was that an exploit vulnerability or just an RK?

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

I assume I channeled my element since the chase begun.

The dwarf moves forward to engulf every opponents in a fire cascade.

Blazing wave: 4d6 ⇒ (6, 3, 1, 5) = 15

Reflex DC 20

A creature that critically fails its save is knocked prone.

We are too many dwarfs for you. Let us pass!

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 4 | F:9 R:9 W:9 | hp:44/44 | AC:18 | P:9 I:9 | DC:20 | HP:1 | GA | 124312-2019

Exploit Vulnerability

Radiant Oath

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Benkost wrote:

I assume I channeled my element since the chase begun.

The dwarf moves forward to engulf every opponents in a fire cascade.

Blazing wave: 4d6

Reflex DC 20

A creature that critically fails its save is knocked prone.

We are too many dwarfs for you. Let us pass!

The issue I have with that is there was no reason to channel. If you were doing the 1-action elemental blast then I'd be fine with it as a free action but in this case, no, sorry. You may redo your actions.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well so channel with the one free blast and the blazing wave from up with the modified template on the map

Elemental blast vs yellow: 1d20 + 11 ⇒ (15) + 11 = 26

Damage: 1d6 ⇒ 3

Radiant Oath

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GM Dice:

Yellow Ref: 1d20 + 7 ⇒ (6) + 7 = 13

Konbu:

The doggos are Fey Table Hounds. Vulnerability: Fire 1

Konbu hurls cold at Yellow, who doesn't get away in time. Benkost adds fire and gives the dog a bad burn, indicating that it's weak to fire.

Pink runs up to Benkost and tries to bite him.

Jaws vs Benkost AC 21: 1d20 + 8 ⇒ (9) + 8 = 17 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4
Jaws vs Benkost AC 21, MAP: 1d20 + 3 ⇒ (14) + 3 = 17 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4

... and doesn't get anything...

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COMBAT TRACKER
Round: 1
Tactical Map

Before your Turn:
------------------
Those with ** may go

Yellow (-10)
White
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Pink
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Blue
Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Euh and my Blazing wave? The enemies made no save but 4 of them were in the area (instead of all six because I didn't move but needed to channel instead.

So I think yellow, purple, white and blue should make a Reflex DC 20 against 15 fire

Radiant Oath

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AGH. Sorry, I misunderstood. I forgot myself that Channeling is a free action and you gave up moving!

GM Dice:

Yellow Ref: 1d20 + 7 ⇒ (10) + 7 = 17
Pink Ref: 1d20 + 7 ⇒ (14) + 7 = 21
Blue Ref: 1d20 + 7 ⇒ (3) + 7 = 10
White Ref: 1d20 + 8 ⇒ (19) + 8 = 27

Retcon
Benkost follows with a wave of fire that catches Yellow, Pink, Blue and White. Yellow and Blue are incinerated by the flames while Pink and its leshy handler get out of the way in time.
End Retcon

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COMBAT TRACKER
Round: 1
Tactical Map

Before your Turn:
------------------
Those with ** may go

White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Pink (-8)
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Verdant Wheel

LG Male Elf Monk 2 | Speed 35 ft. | AC 19 (20 with parry) (18 with rage) | hp 30/30 | Fort +8, Ref +9, Will +6 | Percep +4| Focus 0/0 | Hero: 2 | Conditions: None | Exploration: Scout

Toavandil looks a bit annoyed, different from his usual smug expression. "I'm afraid we have a disagreement about our destination, these striking remarks might change your opinion", he says, directed at the enemies. Then he follows his promise, steps up and quickly whacks the pinkish enemy two times.

Rage, AC now 18
Step
Flurry of blows Strike 1 attack: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 5 ⇒ (4) + 5 = 9 Strike 2 attack: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Note: Bo Staff has 10' reach

Radiant Oath

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Toavandil pulls out his staff, steps forward, then reduces pink into, well, pink jam on the forest floor.

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COMBAT TRACKER
Round: 1
Tactical Map

Before your Turn:
------------------
Those with ** may go

White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Horizon Hunters

male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |

Giving it the dwarven side-eye, Lande steps up to the pursuer and strikes!

◆ Hunt Prey (White)
◆ Step
◆ Strike

Waraxe: 1d20 + 11 ⇒ (1) + 11 = 12

Radiant Oath

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Lande declares White as prey, steps up and makes a mighty swing, which almost causes him to overbalance.

A dog with some reddish dye on its fur runs up to Lande and tries to bite him.

Jaws vs Lande AC 21: 1d20 + 8 ⇒ (3) + 8 = 11 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7
Jaws vs Lande AC 21, MAP: 1d20 + 3 ⇒ (1) + 3 = 4 for Piercing: 1d4 + 3 ⇒ (3) + 3 = 6

The other leshy, this one with a Green tunic, stays where he is and chucks seed pods at the dwarf.

Seed Pod vs Lande AC 21, 30' range: 1d20 + 8 ⇒ (2) + 8 = 10 for Bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7 plus Deafening Blow
Seed Pod vs Lande AC 21, MAP, 30' range: 1d20 + 4 ⇒ (9) + 4 = 13 for Bludgeoning: 1d6 + 2 ⇒ (2) + 2 = 4 plus Deafening Blow
Seed Pod vs Lande AC 21, MAP 2+, 30' range: 1d20 ⇒ 18 for Bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6 plus Deafening Blow

All three seed pods fly over Lande's head...

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COMBAT TRACKER
Round: 1
Tactical Map

Before your Turn:
------------------
Those with ** may go

White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Lande - AC 21, 62/62
Red
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
**Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28


◆◇↺

Sybille calls upon the stars to help the party and summons a mystic shield to protect herself.

◆◆ Bless (15')
◆ Shield

Radiant Oath

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COMBAT TRACKER
Round: 1
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)

Before your Turn:
------------------
Those with ** may go

White (-9)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Lande - AC 21, 62/62
Red
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Envoy's Alliance

Male Ifrit Champion of Lubaiko 3 HP 44/44 Hero Points 1/1 AC 21 (23 w Shield) Saves F+9 R+4 (+ 8 bulwark) W+8 Perc +6 Exploration Defending Active Conditions: n/a Reactions: Liberating Step, Shield Block

Sir Calvyn sounds the charge, drawing his scimitar as he rushes forward. He swings the sword at the small fey standing in his way.

◆draw ◆stride ◆strike.

Scimitar vs White: 1d20 + 9 ⇒ (2) + 9 = 11
Slashing Damage: 1d6 + 4 ⇒ (3) + 4 = 7

I'd like to use my reaction on the first hit against Lande, which would reduce the damage by 4 and allow him to step if he likes.

Radiant Oath

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Sir Calvyn charges White but doesn't connect.

White steps back out of range of the two Pathfinders and jabs at C,L: 1d2 ⇒ 2 with his longspear.

Longspear vs Lande AC 21, Reach 10: 1d20 + 5 ⇒ (3) + 5 = 8 for Piercing: 1d8 + 1 ⇒ (7) + 1 = 8
Longspear vs Lande AC 21, Reach 10, MAP: 1d20 ⇒ 1 for Piercing: 1d8 + 1 ⇒ (7) + 1 = 8

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COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)

Before your Turn:
------------------
Those with ** may go

White (-9)
**Konbu - AC 18 44/44
**Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf channels energy again unleashing a part of it towards the red one.

Elemental blast: 1d20 + 11 ⇒ (2) + 11 = 13

Damage, fire: 1d6 ⇒ 6

Then he sends some flame in path engulfing the red and the white ones.

Flying flame: 2d6 ⇒ (6, 2) = 8

Reflex DC 20

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 4 | F:9 R:9 W:9 | hp:44/44 | AC:18 | P:9 I:9 | DC:20 | HP:1 | GA | 124312-2019

Konbu moves up and ...

Iä! Iä! Cthulhu fhtagn!

... more ice is tossed at Red.

cold: 2d4 + 4 ⇒ (2, 4) + 4 = 10 DC 20

Radiant Oath

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GM Dice:

Red Ref vs Benkost: 1d20 + 7 ⇒ (19) + 7 = 26
Red Ref vs Konbu: 1d20 + 7 ⇒ (8) + 7 = 15
White Ref: 1d20 + 8 ⇒ (19) + 8 = 27

Konbu and Benkost hurl ice and fire at the leshies. Red dodges the flames only to be smacked in the face with a snowball. White also dodges successfully.

Benkost hurls an additional fireball at Red but it goes over its head.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)

Before your Turn:
------------------
Those with ** may go

White (-15)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
**Lande - AC 21, 62/62
Red (-15)
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Horizon Hunters

male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |

Lande hunts the creature in front of him and tries to cut it down.

◆ Hunt Prey (red)
◆ Strike
Waraxe: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Slashing+Precision: 2d12 + 4 + 1d8 ⇒ (4, 2) + 4 + (4) = 14

Taking a hand off the axe, Lande calls upon the Lord of the air to gather the winds to him.

◇ Release
◆ Channel Elements

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lande reduces Red to a twitching mass of vegetation on the ground.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)

Before your Turn:
------------------
Those with ** may go

White (-15)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 30/30
Lande - AC 21, 62/62
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

Verdant Wheel

LG Male Elf Monk 2 | Speed 35 ft. | AC 19 (20 with parry) (18 with rage) | hp 30/30 | Fort +8, Ref +9, Will +6 | Percep +4| Focus 0/0 | Hero: 2 | Conditions: None | Exploration: Scout

"I thought our response was quite clear, but it seems like you need a few more convincing points", Toavandil calmly states, moves near the white-dressed leshy, giving it his wooden arguments.

Rage
Stride
Flurry of blows Strike 1 attack: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Strike 2 attack: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8 Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Now with rage.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Toavandil tries to make his point with the White leshy but it ignores him. Green chucks a seed pod at Toavandil before trying to poke him with its spear.

Seed Pod vs Toavandil AC 18, 30' range: 1d20 + 8 ⇒ (11) + 8 = 19 for Bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7 plus Deafening Blow

Longspear vs Toavandil AC 18, Reach 10, MAP: 1d20 ⇒ 9 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Longspear vs Toavandil AC 18, Reach 10, MAP 2+: 1d20 - 5 ⇒ (10) - 5 = 5 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (15' around Sybille; +1 atk)

Before your Turn:
DC 14 Fortitude Save vs Deafening Blow: Toavandil
------------------
Those with ** may go

White (-15)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 23/30
Lande - AC 21, 62/62
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
**Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Deafening Blow; DC 14 Fort:

CS: Unaffected; Immune 24h
S: Unaffected
F: Deafened 1 rd
CF: Deafened 1 minute

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Sybille increases the area of her blessing before trying to give White the migraine from hell.

Daze; DC 18 Will: 1d6 + 1 ⇒ (2) + 1 = 3

GM Dice:

White Will: 1d20 + 6 ⇒ (14) + 6 = 20

White avoids a migraine...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special/Active Conditions:
* Bless (25' around Sybille; +1 atk)

Before your Turn:
DC 14 Fortitude Save vs Deafening Blow: Toavandil
------------------
Those with ** may go

White (-16)
Konbu - AC 18 44/44
Benkost - AC 21 (23 w/shield) 62/62
Toavandil Hanustar - AC 19 (20 w/Parry) 23/30
Lande - AC 21, 62/62
Green
**Calvyn Sunglass - AC 20 (22 w/shield) 32/32
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Deafening Blow; DC 14 Fort:

CS: Unaffected; Immune 24h
S: Unaffected
F: Deafened 1 rd
CF: Deafened 1 minute

Envoy's Alliance

Male Ifrit Champion of Lubaiko 3 HP 44/44 Hero Points 1/1 AC 21 (23 w Shield) Saves F+9 R+4 (+ 8 bulwark) W+8 Perc +6 Exploration Defending Active Conditions: n/a Reactions: Liberating Step, Shield Block

Calvyn raises his shield, darts into position and slashes with his sword.

Scimitar vs White: 1d20 + 9 ⇒ (9) + 9 = 18
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

◆ raise shield, ◆ stride ◆strike. ↺ will be used if either Green or White strike a party member within 15 feet of me. Reduce the damage by 4 and let the party member step if they'd like.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Calvyn moves up and swings at White but doesn't connect. White backs up and pokes Calvyn with their spear.

Longspear vs Calvyn AC 22, Reach 10: 1d20 + 5 ⇒ (7) + 5 = 12 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Longspear vs Calvyn AC 22 Reach 10, MAP: 1d20 ⇒ 9 for Piercing: 1d8 + 1 ⇒ (6) + 1 = 7

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special/Active Conditions:
* Bless (25' around Sybille; +1 atk)

Before your Turn:
DC 14 Fortitude Save vs Deafening Blow: Toavandil
------------------
Those with ** may go

White (-16)
**Konbu - AC 18 44/44
**Benkost - AC 21 (23 w/shield) 62/62
**Toavandil Hanustar - AC 19 (20 w/Parry) 23/30
**Lande - AC 21, 62/62
Green
Calvyn Sunglass - AC 20 (22 w/shield) 32/32 (AC 22)
Sybille Sybil of the Cosmos - AC 17 (18 w/shield) 28/28

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Deafening Blow; DC 14 Fort:

CS: Unaffected; Immune 24h
S: Unaffected
F: Deafened 1 rd
CF: Deafened 1 minute

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 4 | F:9 R:9 W:9 | hp:44/44 | AC:18 | P:9 I:9 | DC:20 | HP:1 | GA | 124312-2019

Konbu moves, and flings more ice at White.

cold: 2d4 + 4 ⇒ (3, 1) + 4 = 8 basic ref DC 20.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf moves to unleash a blast od fire towards the green one.

Elemental blast, 2 actions: 1d20 + 11 ⇒ (7) + 11 = 18

Damage: 1d8 + 4 ⇒ (4) + 4 = 8

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