Puffin

Therrux's page

Organized Play Member. 160 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Grand Lodge

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Hey James welcome back to the boards!

I was just wondering if you had a favorite Queen of the Night, who that might be, and why?

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grey/platinum dragons

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There is a couple paragraphs in the hardcover book Inner Sea Races about Arcadians. And in the book Mythical Monsters Revisited under the Couatl section there is a brief mention of Arcadia as well which seems to suggest an Aztec like society.

In truth though I recommend just being a bit patient for the cultures you want, because it's not a matter of if Paizo will get around to introducing them, but more of a matter of when they will get around to introducing them. In fact knowing Paizo, they probably already have a bunch of stuff worked out for Arcadia and its cultures and they just haven't put it in any books yet.

And as for Iconics, who knows maybe Paizo will do something like they did for Ninja and Samurai where they took classes and changed them around a bit to make new Iconics.

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James Jacobs wrote:
Therrux wrote:
Which do you think the Upsidedown from Stranger Things is closer to, the Ethereal Plane or the Shadow Plane?
No contest. Shadow Plane.

Does that mean that the Shadow Plane has the buildings of the material plane on it like in the Upside-down?

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James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
Therrux wrote:
1. If there was going to be a Guild of Calamitous Intent (Venture Bros.) on Golarion, who would you have as some(not all) of the members of it's Council of Thirteen?
The seven runelords, Arazni, Tar-Baphon, Treerazer, Razmir, Baba Yaga, and Mengkare.

Now there's meeting of the minds.

1. What would they talk about (besides the usual taking over the world stuff)?

2. What sort of personality conflicts would arise?

3. How would Areelu Vorlesh feel about being left out? What about Abrogail Thrune II?

1) Cliched bad guy supervillain stuff.

2) Cliched bad guy supervillain conflicts.

3) Jealous. Both of them.

Geb is a super villain who's wife is more successful and active then he is. She's so great that she could be on the Council of Thirteen. He's also completely obsessed with his arch nemesis Nex. So much so that he can never move on until he knows Nex is dead. With all that in mind, do you think Geb is the closest Golarion equivalent for The Monarch?

Grand Lodge

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1. If there was going to be a Guild of Calamitous Intent(Venture Bros.) on Golarion, who would you have as some(not all) of the members of it's Council of Thirteen?

2. I have seen some of the templates from the Advanced Bestiary appear in some books and adventures (Like Metal Clad and Blood Knight), are all of the templates of that book a part of the setting or is it only a few?

3. In most if not all fantasy settings, technological development seems to progress at a snails pace. If you were to look at that fact in a deeper sense then, "That's just the way the story teller decided to build the setting." What's your opinion on what the cause of that might be?

4. Being as unbiased as possible, who do you think would win in a war between the Reapers(Mass Effect) and the Dominion of the Black?

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If you are a woman I would say Holomog. If your a man it seems like you have less value (if that is the right word) then women do in that country. Either way though you would have quite a bit of culture shock to deal with.
Hwanggot seems like generally the nicest place to live overall. Although the next Princess in line for Queen seems to be somewhat troublesome.

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So in the Andoran setting book there is a man named Blooded Stag who is a human druid 15 with the fey creature template. How did he get the template? Is there a ritual similar to the ritual that can turn you into a demon but instead of demon it can turn you into a fey?

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A few questions James,

1. I know Zura was once an Azlanti queen and that she basically created vampires and I know that Sorshen has some magics that seem to absorb the blood of people for herself. My question is did Sorshen and Zura interact at all with each other and if so what was their relationship like?

2. If Nocticula were to become a goddess would the one Drow family that values her as their patron still continue to do so, (viewing her as being superior now to all other Demon Lords due to her ascension) or would they turn their backs on her?

3. Have you seen the documentary The Mask You Live In? If so what did you think about it? If not I would really recommend it for you. It talks about the problems of our society in regards for letting men express themselves emotionally.

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HWalsh wrote:
Larkos wrote:
HWalsh wrote:
DominusMegadeus wrote:
HWalsh wrote:

That just goes to show not everything that comes out of that part of the world is like that stuck up Irori...

Yours always,
XOXO
Iomedae

Are you implying that she's a huge hypocrite, or do you actually not think Iomedae is stuck up?

All Gods are a little stuck up. Iori tends to take it to a whole new level in the Lore.

Iori is the only God who is like, "Pfft, you three (Iomedae, Cayden, Norberger) aren't real Gods. You are only "Gods" because of some silly space rock. You weren't born Gods and you certainly didn't do it like I did, through my self perfection."

It's stated that there is a lot of friction between Iori (Mr. Perfect) and the Ascended Pantheon because of Iori's attitude.

In fairness to Irori (never thought I'd say that), he disapproves of Iomedae, Cayden, and Norgorber, not because of the rock, but because they copied Aroden. He was cool with Aroden and he's still cool with Nethys, Sarenrae, Shelyn and the other gods who technically ascended. He just prefers that everyone should find their own path to perfection. He probably wouldn't care for someone who took his exact route to godhood either.
That still makes him stuck up.

It also kinda makes him a hipster.

Grand Lodge

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When you watch horror movies do your roleplaying instincts kick in and force you to think of the best way to handle whatever terrifying monster the hero is up against? Ex. "Don't use a baseball bat against that zombie, grab the axe instead! It will bypass it's DR!"

Grand Lodge

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Hey James, has something like the Columbian exchange happened yet on Golarion? I am mostly curious if people in the inner sea could buy the fruits and vegetables not native to Europe. (Corn, potato, yam, tomato, tobacco)

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Hey James did you know that the word barbarian came from ancient Greece because according to them everybody who didn't speak Greek sounded like, "Bar, bar, bar, bar..."?

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1. I remember you saying before that if you had a pathfinder movie you would want Treerazor to be the main villain. Who would you want to do his voice in such a movie?

2. Which iconics would you want for the movie, and who would you want to play them?

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So I got a few questions with the last couple being somewhat silly but I am genuinely curious about the answers to them so bare with me.

1. Where on Golarion could you by an airship like the ones mentioned in Ultimate Combat?

Now the silly questions.

2. If The Inner Sea World Guide were to end up in the Inner Sea, how much would it be worth in gold pieces to the right buyer? (Keep in mind that it does have the locations of certain mysterious places like Xin-Shalast on maps in the book.)

3.Out of all the books you guys have published, which one do you think would be worth the most in the Inner Sea and how much do you think it would be worth?

Grand Lodge

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Drahliana Moonrunner wrote:
Dr Styx wrote:
It always seemed funny to me, that in a magic rich environment, that the upper class would not incorporate magic into clothing. Light, fire, smoke, shadows, would all be great affects on clothing.

Maybe that's because most campaigns don't take place in the Tippyverse, or any world that's "magic rich" in the way you're thinking of.

Maybe because magic is relatively rare and expensive, most of it tends to be found battle magic, rather than made to order in a Magic Mart.

I dunno, I think Dr Styx has a point. In some countries like say Nirmathas, you probably wouldn't find clothes like that. But in other countries with a lot of magic like Nex or countries where the nobility go out of their way to show off their wealth like Taldor, it would be perfectly believable that they might incorporate magic, however minor, into their outfits.

Minor illusion or transmutation magic to make colors swirl and change across their outfits, or maybe the outfit changes based on the mood their in. Like a jewelry, it could just be another thing to flaunt wealth.

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Jessica Price wrote:
thejeff wrote:
Jessica Price wrote:
Hags.

Harpies.

But I think when you get to a species of only women using males of other species to reproduce you're talking something more basic than misandry.

Harpies don't necessarily hate men--they're just all female.

Hags explicitly hate men--and, I mean, everyone else, but they eat their male children.

Hags give birth to males? Doesn't that mean that there is potential for male hags? That is interesting.

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Luthorne wrote:

I don't know if I would agree with most magical girls...there's a lot of magical girl series out there with a vast array of powersets, after all. Obviously, it's hard to really be thorough in building a baseline for overall trends unless you're really dedicated, but I'd say offhand that blasting-type magical girls are something of a minority (though their series are probably more high profile than many of the others)...I've seen plenty using various kinds of (often silly) weapons primarily, or using physical abilities, as well as plenty whose magical talents don't tend towards combat in the first place. I do agree, though, that taking a level of magical child and hopping into kineticist is a fairly decent option for reflecting some kinds of magical girls, though I would also say that doing the same with occultist also accurately reflects many magical girls, with their array of magical gadgets. Probably some other combinations of multiclassing that would work well, depending on what you're going for.

I hope in the future, Paizo releases some vigilante talents that are more magical themed, possibly requiring spellcasting so that archetypes like cabalist, magical child, warlock, and zealot, as well as multiclassed vigilantes/spellcasters can take them. Not that I would object to getting touches of magic that the default vigilante can pick up as well. Due to the more mundane vigilante talents available, my own magical child is primarily a fist fighter, which certainly fits some magical girl archetypes, though not others. Some feats that allow magical children to pick up some talents from other spellcasting vigilante archetypes or allow their familiar to transform into a magical item - or simply have it manifest as an intelligent item in the first place - would certainly be welcome as well.

If you want a more classic magical girl you could just play warlock instead. Just switch their main spellcasting ability from intelligence to charisma and have them cast spells like a bard but still using the wizard sorcerer spell list. You can even have a familiar too.

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This thread makes me want to play as Princess Kenny. Doesn't help that Chthulu is a part of the campaign setting so Kenny could be immortal.

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Tuvarkz wrote:
CBDunkerson wrote:
Deadmanwalking wrote:
CBDunkerson wrote:
Seriously people? This far in and I'm the first to mention Aroden?

Aroden was a single classed Wizard who happened to use a sword.

I'm pretty sure that's not what people mean when they say 'swordsman' in this context.

The OP included Elric and Luke Skywalker amongst their examples. To me that throws any, 'no magical ability' requirement right out the window.

Aroden was famous for the swords he crafted and used. If his rise to mythic status and godhood on that basis 'doesn't count' then you're excluding the most iconic swordsman in the game setting.

In fact now that I think about it. All the various champions of the runelords could fit for what your looking for as long as they are still alive.

As to still active mythic warrior types... like the mythic spellcasters they're only found in a few books introduced after the mythic rules were created. Mythic Realms has a few. There are two in Distant Shores, but they use a sickle and spears respectively.

There's a big difference between "Mixes spells and swordfighting" (Magus and Bloodrager being examples of this, or an Eldritch Knight/HellKnight signifier if you want to stretch it) and "Primarly casts spells, but also uses a sword" (Wizard). Aroden belongs in the latter group very clearly. If we take BAB as a measurment of sword skills, yes as a level 20 wizard Aroden did have a +10 BAB, but that's just as good as a level 10 Fighter.

Also to add to that, the question was for a living and breathing swordmaster, and Aroden as we all know is dead.

As a side note the strongest graveknight is Ungarato, the Champion of Gluttony, a human graveknight barbarian 12/fighter 7/
marshal 4, roughly CR 23. Used a falchion and might still be around a kicking. The source is AP 94 pg 63.

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Drahliana Moonrunner wrote:
Therrux wrote:
Drahliana Moonrunner wrote:
James Jacobs wrote:
Deadmanwalking wrote:

In terms of non-deities, there are always the Drow, as you mention. As well as most Gnolls (who are maybe a bit more overt).

Both are matriarchal and unpleasant cultures.

Matriarchal does not mean misandrist.
That's true. Drow hate everyone, and other drow are generally on top of the enemy list. So not specifically misandrist.
I would argue that the Drow are about as misandristic as we were misogynistic several hundred years ago. Treating said gender as second class citizens with very few rights.

Drow treat everyone as either a superior who must be obeyed until the right moment comes to stab them in the back, or an inferior to step on while watching to see if they're about to be stabbed in the back. While males are second-class citizens, there's hardly a thing that they'd do to a male, that they also wouldn't do to a fellow female if their whims and opportunity coincided. And for that matter, drow males aren't neccessarily that fond of females either. Misogyny and misandry become almost meaningless terms in a society that is so evil and twisted through and through.

At our chauvnistic and bigoted worse, we're still a far cry from the drow at their best.

I may have embellished a little bit and I apologize for that, but treating men as second class citizens is a textbook example of misandry. Sure a man in their society would do to women what the women do to the men in terms of murder and abuse, but a man can't get away with it like the women can.

Just because the Drow are murders, slavers and bunch of other horrible things doesn't mean they can't be misandrists as well. It means that they are murders, slavers a bunch of other horrible things and misandrists. Misandry is just another ingredient in the cultural stew of the Drow.

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Also if Gnolls are like hyena in which the females abuse the males, then they would be a misandristic society too.

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Drahliana Moonrunner wrote:
James Jacobs wrote:
Deadmanwalking wrote:

In terms of non-deities, there are always the Drow, as you mention. As well as most Gnolls (who are maybe a bit more overt).

Both are matriarchal and unpleasant cultures.

Matriarchal does not mean misandrist.
That's true. Drow hate everyone, and other drow are generally on top of the enemy list. So not specifically misandrist.

I would argue that the Drow are about as misandristic as we were misogynistic several hundred years ago. Treating said gender as second class citizens with very few rights.

Grand Lodge

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Happy Pi Day!

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They also come up in curse of the crimson throne.

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Sissyl wrote:
Yes. Dog breeding has taken a decidedly dark turn in recent decades, with people breeding on what dogs look like rather than health and intelligence and other things needed for a dog meant to work in some fashion. As usual, this makes for sellable pups... But with awful genetic disorders, behavioural issues and so on. It turns out inbreeding really is not a good idea - who knew???

But that isn't what Mengkare is doing. He is breading health, intelligence, and beauty and then raising them to bring out their best qualities. (I know you didn't actually say that he was an evil breeder, it just felt like this needed to be said.)

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Back when I took the class Anthropology of Sex and Gender in university we learned about a lesser known tribe in Indonesia called the Dani. What's unique about the Dani is that they all appear to be asexual.

Here is a quote about them in the book "Women Celibacy and Passion" by Sally Cline.

Sally Cline wrote:


One of the most abstemious groups ever to be studied, whose rigid restrictions about marital intercourse result in lengthy celibate periods is the Dani of Irian, Jaya, Indonesia, whose males and females sleep in separate compounds. Anthropologist Karl Heider observed the Dani for thirty months and learnt that sustained periods of celibacy were the norm, that weddings took place only on the major pigfeasts which occur every four to six years, that the wedding night has no sexual significance because couples are not allowed to have intercourse until two years after the wedding. Most nights the men sleep in the loft of the men's house while the women sleep in their all-female compound. After the birth of a child there is a further celibate custom of total abstinence from intercourse for several years. Interestingly this code never appears to be infringed.

Karl Heider's conclusions about the Dani bear out the idea that where genital abstention is culturally invoked there are absolutely no problems attached to it. He reported that the Grand Valley Danis' four to six year post-partum genital abstinence is invariably observed, that such a long abstention is neither supported by powerful explanations nor is it enforced by strong sanctions, that most people have no alternative sexual outlets, and seem to need none, and that no one shows the slightest sign of unhappiness or stress during celibacy.

Germaine Greer comments that there was no evidence that these people's sexual energies were being sublimated into artistic activities or warfare which she notes is the usual 'compensation'. She seems to have fallen into the same genital trap I fell into earlier. The Dani, wisely, do not feel that genital abstention needs to be compensated for. They seemed to have both a low interest in sexual matters and a very low activity level. What perplexed Heider the most was that this remarkably low level of sexual activity combined with a highly controlled celibate programme was not enforced by any powerful system of either social or religious sanctions.

I bring this up not be insulting but because paizo likes to model cultures on Golarion after our own. Which is great! But, here is a society where asexuality is completely normal and if you want to introduce a people like that, or if paizo would want to use it they/you can.

By the way if you want to verify what I am saying is correct, I believe there are two different tribes named Dani. So just make sure you look up the right one.

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I'm pretty sure the whole dragon genealogical royal bloodlines as well as The Obelisks, both mentioned in the original version of Fortress of the Stone Giants were written out.

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I doubt anyone is interested but I have a few theories on that.

The first is that there could be an original god of humanity that when he or she created humanity he or she ended up creating them on multiple worlds.

The next theory is that humanity itself could have chosen to spread across the cosmos a very long time ago. Meaning humanity didn't originate on Golarion or Androffa but a third planet then made galactic empire which eventually collapsed on itself, but there are still pockets of humanity throughout the cosmos. This would have to be a very long time ago due to the fact that on Golarion their human races are spread out like our races across the planet. So there has been enough time to pass that some minor evolution has taken place. Roughly 50,000 to 100,000 years.

The last is from the TV show Farscape. The idea of genetic cousins. Two species that evolved on different worlds but are so closely related to each other they can reproduce. Elves and Orcs are examples of that though there might be some magic at play in their cases. The point though is that the "humans" on Androffa are not actually humans but incredibly similar to us.

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Kalindlara wrote:
Set wrote:

The real question is why does Golarion, which, as discovered in Reign of Winter, exists in the same dimension as Earth, have Australia and Asia and Americas analogues at all? Is one an imperfect copy of the other? In an infinite universe will there be infinite copies of the same planet, with various differences? (This is the Golarion where Aroden lived! This is the Earth where Hitler won WW2!) :)

I've been thinking this for a long time. ^_^

I don't think the word copy is the right word to use. Copy implies that there is a main template that gets coppied over and over again. What Golarion and Earth are is parallel to one another. They are simmilar but different. But I do have some ideas that give potential answers that may satisfy you.

If you want to go with extremely theoretical physics, Golarion would probably be somewhere between a 7-9 dimension parallel world to Earth.(The point in different dimensions when the nature and laws of the universe changes)
If you want a pure fun science fiction answer, in quantum physics there is something called quantum entanglement where two subatomic particles behave exactly like one another across any distance. So perhaps Golarion and Earth have some sort of similar connection.
If you want a Futurama episode, there was an episode where the professor created a box that had a universe in it, while at the exact same time the parallel professor in the box universe created the universe that the first professor lived in. Maybe there is another similar connection with Earth and Golarion.
Hope that helps, confuses you, you enjoyed it, or all of the above. :)

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That's so strange that people would object to something that's different and optional. Now that I think about it I guess I am not that surprised. But, thank you for coming up with such a cool and different set of rules. It really adds a great flavor to your world. I find it fun.

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An open question to everyone. What would Mythic Adventure would you want to play?

I'll go first. I want to play an Iblydos Hero God game.

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Has there been any talks for when you guys will release The Concordance of Rivals?

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If you still need a good starting point why not have them as part of the pathfinder society dedicated to uncovering the truth about Aroden's death. They get funding, and you can make it so they are seen as the mulder and scully of the organization. They will eventually deal with some big s@%@, but they are seen as a joke that will never uncover the truth by the rest of the society. Plus it gives them easy access to resources that they might not normally be able to have as basic adventurers.

As for a way of uncovering the truth, you could have them obtain pages and sections of the book of the damned scattered throughout the campaign while they are investigating lead. A completed book will most likely have the truth in it. I would suggest reading about it in Hell Unleashed for how to use it.

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You may be overthinking what that spark may be. It could merely be that the kid just showed a bit of talent for the craft. Just like you can find a kid that has a talent for music. It could be as simple as the kid figuring out how to cast light at young age.

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LazarX wrote:
Therrux wrote:
I asked this question jokingly before but now that I think about it, would there be gods that exist that deal with the more basic and universal aspects of the universe that are beyond mortal concern and control?

That's what the Old Gods are all about, only change your least text to beyond mortal comprehension, endurance, and sanity.

In the full presence of an Old God, reality itself, recoils.

If reality itself recoils in the presence of the old god wouldn't that mean that they are against the rawest aspects of our universe shouldn't that mean they are against said thing instead of representing it? After all life and death doesn't recoil from Pharasma, instead she embraces them.

Grand Lodge

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Tacticslion wrote:

I WANT TO PLAY THIS GAME NOW.

Me: LG bard (archivist) GET, IT'S BECAUSE I'M A GAME NERD, I'M SO CLEVER YOU GUYS
15 pt buy: STR 10, DEX 13, CON 10, INT 14, WIS 13, CHA 15
Human: +2 to CHA (bump to 17), bonus feat (see below), bonus skill (see below)
Feats: jack of all trades, spellsong goal: leadership and craft wondrous item: yes, seriously
Traits: Hedge Magician, Propitiation; I'd actually likely choose Patient Optimist, but a) I'm neither Erastilian nor Desnan, and b) that would make two religion traits, soooo...
Skills (6+2+1=9): bluff, diplomacy, disguise, escape artist, linguistics, perform (oratory), spellcraft, stealth, use device.

(Alt build is basically a very similar empiricist investigator.)

((Though if I could, I'd totally go for the "arcane casting" variant of the 3.5 erudite class or the 3.5 artificer [XP pool replaced by GP pool]. Hey: I know what's up.))

I'm not going to play this, though. Life is too insane right now.

Finally, someone make stats for themselves, I have been waiting for that!

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Zelda Marie Lupescu wrote:
UnArcaneElection wrote:

@OP:

1. The scenario necessarily also involves time travel into the past, because ** spoiler omitted **

2. You're awfully optimistic if you think I am a 15 point buy character. . . .

Yeah, that's kinda an issue I once had with another game I didn't play in, and that was why. It was actually a White Wolf game but pretty much had an issue of either players were over-estimating themselves, or under-estimating themselves. But sticking to the character creation points? Nobody could really do it.

As to the OP... You could always do this to get them into the campaign. How many of your players would catch the source? Haha.

I'll take your first point under advisement. Maybe I will give my players an upward and downward limit to thier stats and a limit to the number of stats that are too high and to low. For example they can only have two stats that are higher then 14 and one stat that is lower then 10.

As for the opener you presented for me I don't think I will use it but I heard there is supposed to be a new D&D movie that is going to come out soon and I hope that is the opening for that movie.

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Tacticslion wrote:

Hm. First post eaten by the void, it seems.

... almost like the truth was ruthlessly suppressed, as if something... or someone(s) didn't want the truth to get out!

... or the internet gave out on my phone. Suspicious!

Either way, my suggestion was (borrowing from some of the excellent ideas, here) was, essentially: why not a thirty-Xanatos-Pileup?

The basic idea goes thus:

** spoiler omitted **...

Wow, that is a s$@$ storm of a plot hook. It's complicated and it has the potential to involve every part of the multiverse. I love it.

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Efreeti wrote:

How about...

Cultist tried to summon an extraplanar evil in a ritual that involved mass suicide. It failed, but brouht the PCs to Golarion from your universe.

That way, you give them an inicial bse of operations to work from 8the cultists'), and some initial gear in the form of loot both in the corpses and scattered through the hideout.

Conjuration magic can bring them back, but (asuming at least one is a spellcaster) they need to hang around for enouht time to gain enough power (levels) and knowledge (spell research) to be able to go back.

Sidenote: In real life, I think I'm a mindchemist. I call my mutagen "tea".

That could be fun. I would prefer it if my players didn't know why they were there, but that could lead to a potential invasion of the dominion of the black or the Night Heralds finding out that Cthulu is sealed away on our planet. Which would be terrifyingly awesome.

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UnArcaneElection wrote:

@OP:

1. The scenario necessarily also involves time travel into the past, because ** spoiler omitted **

2. You're awfully optimistic if you think I am a 15 point buy character. . . .

1. The idea with that one is that it can give the players a simple way to get back to our world if they want to. Though they would have to be immortal or have the sun orchid elixir if they wanted to make it to our time.

2. I was going to have it that the training the society puts them through will raise their base stats to 15 point buy so they can alter themselves a little if need be.

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So I am going to make a game where my players play themselves, and find themselves on Golarion in the year 4705. The point of the game is for them to get stronger and to find their way back home to our world. The fun part of the game is that they can go through adventure paths if like because I will make them canon along the timeline of the world. They also have to think of what their own stats would be using 15 point buy, while thinking critically about which classes would work best for them, though there are restrictions on certain classes such as sorcerer nad oracle. I even figured that they could appear outside of Absalom and get the training they need by selling their cell phones to the society to become members.

What I am having problems with is the reason why they are there to begin with. I can think of some sort of Protean Lord, Qlippoth Lord, Elder Gods, Nethys or even Haagenti calling them as a part of an experiment. Or perhaps one of the Empyreal lords or Gods of good calling them to Golarion on the chance that they might be a powerful force for change and good. Maybe even having them there as being a delayed side effect of Aroden's death. But it all just seems a little hallow and predictable. So who do you think could take people from a different universe where their own universe is a game and why would they?

Also as a side question, if you found yourself in that situation what class would you be?

I would be a wizard.

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LazarX wrote:
Nargemn wrote:
For home games you can certainly assume APs have already occured, and vague tales of bands of heroes flit about as rumor here and there.
You really can't because every single AP is a world changing event, and if they'd all occured, Golarion would be unrecognisable. The simplest thing to do is to simply ignore it. Which means that the parts of Reign of Winter that did not happen include Elvanna's freezing the world.

There are subtle changes in every single adventure path but for the most part the adventure paths aren't about changing the world but stopping the world from being changed. There are a few exceptions to this like wrath of the righteous but in Second Darkness, nobody even knows that the events occur and the statusquo is maintained.

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I have a theory myself about Mengkare, and it has to do with the golden orb of dragon kind. According to the book Artifacts and Legends Mengkare gave shards of the orb to various leaders of the inner sea as a sign of good faith to them. But the interesting thing is that in the core of every single orb of dragon kind, there is an ancient dragon of the same color. I believe that Mengkare is the dragon that was sealed inside that orb.
If that is the case the Mengkare is from ages past during a time period where dragons were at war with one another, which might explain his harsher version of lawful good to lawful neutral.
As for executing people those who leave, in the inner sear primer book there is a trait you can get called Hermean Paragon which states you failed to live up the islands standards and were cast off. Which means that Mengkare doesn't execute every single person who does leave the island, in which case if he does kill some people who would he kill? Most likely the people who are evil and come from his island, as this is an experiment to him and he doesn't want to contaminate the rest of the world with the toxic byproduct that he might on occasion produce.

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On Golarion humans are the dominant race so when it comes to the subject of other races you are not going to find as much. However there are a few other species, mythic heroes and villains that I do know of.

First, of the core pantheon we only know Aroden, Nethys, Cayden Cailean, Iomedae, and Irori were human. Urgothoa is the very first undead that has ever existed so it is highly likely that she predates humanity. The other gods look like whatever you want them to look like and are species less, as they are gods.

With that said every other races has different pantheons that they worship. You can read about them in the book Inner Sea gods.

As for specific names of incredibly powerful non-deity beings there are as you said not a lot but there are a few that I know of but, ancient Dwarvish, and Gnomish culture is mostly unknown as we don't even know their homeland which makes them a tad more difficult. And halfings make it their business to stay out of the limelight.

But some of the names I do know of off hand would be: Kabriri, the demonlord of ghouls who used to be an elf. Taargick, the dwarven king who created the axe of the dwarvish lords and set out on the quest for the sky. Belkzen the orc that forged the nation that bears his name and there is also every single elf in the Mordant Spire too.

There are also a few big guys that you might be able to infer as well. Such as the elf that created the Elf Gates as well as a handful of them that may live on Castrovel. There is a nymph queen who is the most powerful nymph so it wouldn't be to hard to imagine a Gnome that is the paragon of Gnome kind that may even be the cause of their exodus from the first world. And it wouldn't be to surprising to find out about a Halfling that fought alongside Arnisant during the shining crusade against Tar-Baphon but hid from the spot light as there was apparently a bunch of Halflings that fought in the war but didn't get recognition.

Hope this helps.

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There is a side bar in the Fortress of the Stone Giants adventure (Has an article that talks about Dragons in it) that talks about grey dragons. In it, it says that there were originally 6 families of metallic dragons, and that the last and the most powerful Platinum Dragons were almost all hunted to extinction by Dahak. The last was a pregnant female who was able to escape after being horribly wounded and due to the wounds Dahak gave her, her clutch was mutated and corrupted which became grey dragons. The grey are hated by all other dragon types because due to their experiments on themselves to reclaim there glory they created all of the other dragon like beings such as dragon turtles. I am not sure how canon this story is but there is nothing that refutes yet, and it still makes sense in the pathfinder world.

But as for a reason for the convocation of dragons would be if the party were to stumble across a platinum dragon egg.

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Luthorne wrote:
Misroi wrote:
Spook205 wrote:
Albatoonoe wrote:
Spook205 wrote:
Apparently some concepts have literally ceased to exist with the death of their deities.

That's the only thing I really have a problem with in your post. Gods are not the embodiment of concepts or control concepts. If every single god of the sun died, the sun would still be around, as well as any other concept. They are just powerful beings with powers (and limited control) of the sun.

Which may actually be worse, depending on your point of view.

This came up on another thread.

Basically in Golarian when some dude called Churchanus got killed by Lamashtu it 'forever changed the relationship between man and beasts.'

Although as I pointed out in that thread, the only time that major catastrophic changes seem to occur to concepts or the like are when its a bad change.

And yeah, the alternative is that they're just a guy who looks after the sun, meaning that the eternal entity to whom you rely upon and put your faith in, is just some dude who sits in an office marked 'God of the Sun, West Branch.'

The death of Curchanus was also a VERY long time ago. For all we know, the fabric of reality was much more malleable at that time, so Curchanus' death had a greater impact on the world than Aroden's death did. And actually, that's probably the case to point to - if the death of gods irrevocably changes the concept of humanity, how come humanity is both still around and recognizable as such after Aroden died?
Well, it's true that the beast thing may be a myth. But I'd also note that Aroden's death didn't happen all that long ago, cosmologically speaking. And I don't think that there's a new god of humanity yet, either. So you could go with the assumption that it's just a myth. Or you could presume that humanity has and is changing as a result of Aroden's death, but that change is not yet particularly notable...though we know that modern day humans are individually less powerful than the...

What if humanity did change but in a more subtle way with Arodens death? When Aroden the lawful god of humanity who promoted human expansion and civilization died at least two human empires that we know of (Cheliax and Lung Wa in Tien Xia) and had little to nothing to do with each other collapsed with his death. So what if the ability to create human empires was the fallout of his death?

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Skeld wrote:

Wasn't all that redacted?

-Skeld

From my understanding everything from 3.5 is in a grey area of maybe it is a part of the world or maybe it isn't, but the general consensus is that to use it if you like it.

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So I was looking through the old 3.5 module Guardians of Dragonfall and one thing they talk about it in is that all dragons go there to die and rest in peace with each dragon having there own ways that they die. There are special crypts for each dragon as well for where they die to. Only three dragons however have their death rituals mentioned however, green, bronze, and white. To quote the module:

Green: "The ceremony involved a number of steps, all orchestrated by animated plants. First, guardians (constructs that act as protectors of dragonfall) delivered sacrifices from the Emerald Graveyard (a Huge room that has the bones of green dragons in it) and animated plants bound them while the dragon assumed a commanding pose before them. Next, strong acid showers slowly stripped away the flesh of sacrifices, while the plants grew into the body of the dying dragon and symbolically “reunited” him with the forest. The last thing the dragon heard was the sweet screams of the sacrifices. Meanwhile, the flesh of the dragon was absorbed into the magical plants, allowing him to live on within the forest. Finally, as the acid showers subsided, the animated plants collected all of the bones and swept them down to the Emerald Graveyard." Pg 12

Bronze: "The ritual for bronze dragons begins when the dragon steps out onto the peninsula. With a brilliant flash, dozens of bolts of lightning strike from the clouds above and outline the dragon’s form with a glowing silhouette of raw power. For a split-second, the dragon seems to become living lightning as the power surges through its body. And then, with an earthshattering roar, the body disintegrates into particulate energy and becomes part of the
rampaging storm above." Pg 15

White: "The dragon icewalks up to the summit of Fimbulpeak (A large plateau within the crypt) and his sacrifices, animated by the magic of the crypt, surround him. One by one the humanoids are frozen solid beneath the gaze of the dragon, before tumbling off the peak to shatter against the walls of the crevasse. Finally, the dragon himself is frozen in a position of draconic glory, his body being drawn into the icy walls of the cavern to eternally gaze upon his fellows that make it this far." Pg 16

So I was wondering if anybody had any ideas for the ways the other 7 dragons might ritually die?