GM Zoomba's In Glorious Battle [PFS2, GDXII] (Inactive)

Game Master Zoomba

Skill Macros

Slides/Maps


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Verdant Wheel

F Fey Eidolon 10| 28AC | F+17 , R+20, W+17 | P+16 | Exploration: Scout | Conditions: +2 status Intimidate

Daphnaie shrugs off the first arrow as she contemplates how to close the distance.

Daphnaie's Fortitude vs DC24 (E): 1d20 + 17 ⇒ (10) + 17 = 27

Verdant Wheel

M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None

Drogo, following Grandma Tess's lead, casts invisibility (L4) on Daphnaie.

She races across the bridge, while Drogo tries to use the parties larger folk as cover.


◆◆ Act Together
- Drogo Casts L4 Invisibility on Daphnaie
- Daphnaie strides
◆ Tandem Movement


Blooming Catastrophe Return to Grave

Daphanie too vanishes - those wights are dropping your numbers without even hitting you! Thereus plays the distance-fight game right back with the undead. His two shots pepper one of the wights, who is starting to look decently hurt.

One of the archers - blue - shoots right back at the mortal archer while one slightly elevated on a small hill - green - aims for Zac. Of the six shots, only oneslips through the humans' guard to piece thereus Who needs a DC 24 Fort save v Drained 1

Attack v Thereus: 1d20 + 20 ⇒ (10) + 20 = 30 for Piercing: 1d8 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Attack v Thereus: 1d20 + 20 - 5 ⇒ (3) + 20 - 5 = 18 for Piercing: 1d8 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Attack v Thereus: 1d20 + 20 - 10 ⇒ (5) + 20 - 10 = 15 for Piercing: 1d8 + 9 - 1 ⇒ (8) + 9 - 1 = 16

Attack v Zac: 1d20 + 18 ⇒ (13) + 18 = 31 for Piercing: 1d8 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Attack v Zac: 1d20 + 18 - 5 ⇒ (7) + 18 - 5 = 20 for Piercing: 1d8 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Attack v Zac: 1d20 + 18 - 10 ⇒ (13) + 18 - 10 = 21 for Piercing: 1d8 + 7 - 1 ⇒ (6) + 7 - 1 = 12

Suddenly splashing from the water catches your attention! From underneath the bridge another pair of wights emerge from where they had been hiding below it! Daggers in hand, each race quickly - though hobbling a bit from previous trap-inflicted wounds - to surround Therues and slash at the archer's tendons!

Orange Dagger: 1d20 + 20 ⇒ (13) + 20 = 33 for Slashing: 2d4 + 6 - 1 ⇒ (1, 3) + 6 - 1 = 9 plus Precision: 2d6 ⇒ (6, 5) = 11
Purple Dagger: 1d20 + 20 ⇒ (20) + 20 = 40 for Slashing: 2d4 + 6 - 1 ⇒ (2, 1) + 6 - 1 = 8 plus Precision: 2d6 ⇒ (6, 6) = 12

Some deep cuts dig into the champion as he stands isolated.
Two more Fort saves Thereus vs Drained 1 (or increase that value by 1 if already Drained)

Initiative

Tess, invisible
Yellow wight, 13 damage (some temp HP)
Drogo 143/158 HP, Daphnaie invisible
Thereus 78/148 HP
, need 3 Fort saves
Green 15 damage, Blue 15 damage (some temp HP), Orange 22 damage (some temp HP), Purple 18 damage (some temp HP)
Zac
Fyn
Dranald

Red wight 47 damage

Note: the water the bridge is crossing over isn't very deep so no Athletics checks to Swim required, but it still would be difficult terrain to trudge through.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Pull out shortbow, hunt prey on Orange and use hunted shot 2 shots with 1 action, the damage from both shots are added then any dr is applied.
hit: 1d20 + 20 ⇒ (5) + 20 = 25 dmg: 2d6 + 5 ⇒ (1, 5) + 5 = 11
hit: 1d20 + 15 ⇒ (5) + 15 = 20 dmg: 2d6 + 5 ⇒ (4, 4) + 5 = 13

Silver Crusade

Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (20) + 20 = 40
Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (15) + 20 = 35
Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (1) + 20 = 21
Fort Save (w/Juggernaut) hero point reroll for third save: 1d20 + 20 ⇒ (15) + 20 = 35

Envoy's Alliance

N Male Gnome Wizard (Cleric & Psychic Dedications) 9 | Drain Bonded Item 1:1/1 2:1/1 3:0/1 4:1/1 5:1/1 | HP 67/80 | AC 24 | F +16 R +16 W +17 | Perc +14 (low light)| Stealth +13 | Focus Points 2/2 | Pocket Library Used: | 35' speed | Active Conditions: | Hero Points: 2 | Staff charges ⅝ | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Fyn attempts to recall whatever he may know about wights.

◆ Recall Knowledge (Religion), using previously cast Pocket Library to give +1 status bonus (If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature.). Also, ↺ as a reaction, spending 1 Focus Point to cast Scholarly Recollection (roll the Knowledge check twice and take the better result). Religion is +17 (including the status bonus). Especially interested in weaknesses, immunities, resistances, or whatever the GM cares to share.

After sharing whatever he recalls about these creatures with his comrades, Fyn too turns invisible ◆◆ Casting level 4 Invisibility.


Blooming Catastrophe Return to Grave

GM:
RK: 1d20 + 17 ⇒ (5) + 17 = 22
RK: 1d20 + 17 ⇒ (12) + 17 = 29

As yet a third member of the party disappears, Fyn at least has the time to yell out what he knows before vanishing. Wights, like most undead, are powered by void energy negative healing. Unlike many undead Fyn doesn't recall them having any particular special vulnerabilities or defenses - beyond often being on the agile side - but the creatures do tend to have nasty final actions they lash out with just before they die.

Meanwhile Thereus digs deep and keeps all his life energy within his body yeah! while Zac fires twice at one of his attackers and misses both times boo!

Initiative

Tess, invisible
Yellow wight, 13 damage (some temp HP)
Drogo 143/158 HP, Daphnaie invisible
Thereus 78/148 HP
Green 15 damage, Blue 15 damage (some temp HP), Orange 22 damage (some temp HP), Purple 18 damage (some temp HP)
Zac
Fyn, invisible

Dranald
Red wight 47 damage

Note: the water the bridge is crossing over isn't very deep so no Athletics checks to Swim required, but it still would be difficult terrain to trudge through.

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric moves and casts Searing light on the blue.

Searing light:1d20 + 17 ⇒ (16) + 17 = 33

Damage fire, good:5d6 + 5d6 ⇒ (5, 5, 2, 1, 3) + (2, 5, 6, 2, 4) = 35


Blooming Catastrophe Return to Grave

Dranald's divine ray strikes at the undead, badly burning it. One of the wights in response looses a trio of arrows at the cleric but all three shafts fall short.

Strike v Dranald: 1d20 + 18 ⇒ (4) + 18 = 22 for Piercing: 1d8 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Strike v Dranald: 1d20 + 18 - 5 ⇒ (10) + 18 - 5 = 23 for Piercing: 1d8 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Strike v Dranald: 1d20 + 18 - 10 ⇒ (12) + 18 - 10 = 20 for Piercing: 1d8 + 7 - 1 ⇒ (3) + 7 - 1 = 9

Initiative

Tess, invisible
Yellow wight, 13 damage (some temp HP)
Drogo 143/158 HP, Daphnaie invisible
Thereus 78/148 HP
Green 15 damage, Blue 42 damage, Orange 22 damage (some temp HP), Purple 18 damage (some temp HP)
Zac
Fyn, invisible
Dranald
Red wight 47 damage

Grand Archive

N F Human (Half-Elf) Rogue 9 | HP 98 | AC 27 | F +16 R +20 (Evasion) W +16 | Perc +18, Low-Light Vision | Speed 25 ft | Active Conditions: None

Tess takes the opportunity to cut at the wight next to her.

Dagger vs Orange FF AC: 1d20 + 18 ⇒ (3) + 18 = 21
Slashing damage, Precision damage: 2d4 + 2 + 2d6 ⇒ (4, 1) + 2 + (4, 1) = 12

Dagger vs Orange FF AC: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33
Slashing damage, Precision damage: 2d4 + 2 + 2d6 ⇒ (1, 2) + 2 + (3, 4) = 12

Order of preference for Debilitating Strikes: Enfeebled 1, -10 ft Speed.

With that done, she steps around her target to put it between her and the archers across the river.

Quick Draw [A], Strike [A], and Step [A].


Blooming Catastrophe Return to Grave

Tess' target is caught completely off-guard by her sudden appearance. Despite that however, the grandmother's first strike slips and slides against their armor. The second lands though, temporarily sapping some of its strength.

Across the low river, another of the archers fires at Dranald as well. The holy-fire-wielding cleric it struck twice!
And needs two DC 24 Fort saves vs Drained 1

Strike: 1d20 + 20 ⇒ (13) + 20 = 33 for Piercing: 1d8 + 9 ⇒ (1) + 9 = 10
Strike: 1d20 + 20 - 5 ⇒ (14) + 20 - 5 = 29 for Piercing: 1d8 + 9 ⇒ (8) + 9 = 17
Strike: 1d20 + 20 - 10 ⇒ (3) + 20 - 10 = 13 for Piercing: 1d8 + 9 ⇒ (4) + 9 = 13

Initiative

Tess
Yellow wight, 13 damage (some temp HP)

Drogo 143/158 HP, Daphnaie invisible
Thereus 78/148 HP

Green 15 damage, Blue 42 damage, Orange 26 damage, Purple 18 damage (some temp HP)
Zac
Fyn, invisible
Dranald 79/106 HP,
need 2 Fort saves
Red wight 47 damage

Verdant Wheel

M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None

Seeing his cousin disappear, Drogo continues the magic act by casting invisibility on himself. Daphnaie flings a pink petal towards the red archer, it’s packed with an electrical charge that bursts into flames on contact.

Sparking Petal: 1d20 + 21 ⇒ (1) + 21 = 22
SP Damage (Electricity, Fire): 2d4 + 4 + 1d6 ⇒ (4, 3) + 4 + (2) = 13

Out of sight, and moving in perfect synchronization, they advance on the archers.

◆◆ Act Together
- Drogo Casts Invisibility L4 on himself
- Daphnaie Strikes
◆ Tandem Movement

Verdant Wheel

F Fey Eidolon 10| 28AC | F+17 , R+20, W+17 | P+16 | Exploration: Scout | Conditions: +2 status Intimidate

Daphnaie waits for the Blue archer...

Eidolon's Opportunity:
trigger on 2nd bow shot, or any other triggering action
Slashing Vine: 1d20 + 21 ⇒ (7) + 21 = 28
SV Damage (Slashing, Fire, Positive): 2d6 + 6 + 1d6 + 1d6 ⇒ (1, 3) + 6 + (4) + (5) = 19
Deadly D8 (if crit): 1d8 ⇒ 6

Envoy's Alliance

LG Human Champion of Erastil 10 | HP 148/148| Fort (Jug) +20 Ref +19 Will +18 | AC 30 | Perc +15 | xxx | Focus Pt 1/2| Hero Pt 1/3| Drained 1

Thereus recenters his bow, steps back and targets the weaker wight.

Longbow (piercing and acid) vs orange: 1d20 + 20 ⇒ (13) + 20 = 332d8 + 4 + 1d6 ⇒ (8, 7) + 4 + (2) = 21

◆ Point Blank Shot (stance to remove volley penalty)
◆ Step
◆ Strike

If anyone attacks a friend, with both within 15 feet of me...:

↺ Ranged Reprisal! (-12 damage for my friend who was attacked) and...
Longbow (piercing and d6 acid and 4 good) vs target: 1d20 + 20 ⇒ (9) + 20 = 292d8 + 4 + 1d6 + 4 ⇒ (2, 7) + 4 + (2) + 4 = 19 + 3 persistent good damage


Blooming Catastrophe Return to Grave

A bit of strange fire hits the ground by one of the archers, flummozing them but leaving them unharmed. While yet another Pathfinder 'flees' from the fight, Thereus steps and shoots further injuring his target.

The 'green' archer then looses a trio of shots at Thereus, while the 'blue' strides for a better shot around the other wight and aims at Tess.

Green v Thereus: 1d20 + 18 ⇒ (7) + 18 = 25 for Piercing: 1d8 + 7 ⇒ (6) + 7 = 13
Green v Thereus: 1d20 + 18 - 5 ⇒ (7) + 18 - 5 = 20 for Piercing: 1d8 + 7 ⇒ (4) + 7 = 11
Green v Thereus: 1d20 + 18 - 10 ⇒ (10) + 18 - 10 = 18 for Piercing: 1d8 + 7 ⇒ (7) + 7 = 14

Blue v Tess: 1d20 + 20 ⇒ (10) + 20 = 30 for Piercing: 1d8 + 9 ⇒ (3) + 9 = 12
Blue v Tess: 1d20 + 20 - 5 ⇒ (14) + 20 - 5 = 29 for Piercing: 1d8 + 9 ⇒ (3) + 9 = 12

Thereus remains unharmed but Tess is struck twice - though at least she gets to see her confused attacker also injured by some unseen force.

With two injured targets, the unsurrounded undead with a dagger hesitates for a moment before moving around the old woman to flank her Which would provoke an AoO fro Zac, though they don't realize that yet. With Tess off-guard or so it thinks - it doesn't realize you can Deny its Advantage. This is a round full of grave misjudgements for this one purple then slashes at her.

Strike v Tess: 1d20 + 20 ⇒ (16) + 20 = 36 for Slashing: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Strike v Tess: 1d20 + 20 - 4 ⇒ (12) + 20 - 4 = 28 for Slashing: 2d4 + 6 ⇒ (1, 1) + 6 = 8

The first hit is deflected as a pair of spectral antlers abruptly manifest to tangle the blade. Confused, the wight is struck by yet another arrow of Thereus'. Frustrated, it stabs out a second time at Tess, this time at least connecting.

Realizing Tess seems more on her guard than expected and the archer has more hidden tricks than they thought, the other wight by Therues stbas out at the archer from the right.

Deception to Feint: 1d20 + 19 ⇒ (11) + 19 = 30

Psych! It's a feint! the stabs come from the left!

Strike v Thereus flat-footed: 1d20 + 20 ⇒ (8) + 20 = 28 for slashing: 2d4 + 6 - 1 ⇒ (1, 4) + 6 - 1 = 10 plus Precision: 2d6 ⇒ (5, 6) = 11
Strike v Thereus: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36 for slashing: 2d4 + 6 - 1 ⇒ (3, 1) + 6 - 1 = 9

Caught off guard the first swing slips just past your guard and its follow-up digs badly into your flesh!

Initiative

Tess 66/98 HP, need 3 Fort saves
Yellow wight, 13 damage (some temp HP)
Drogo 143/158 HP, invisible, Daphnaie invisible
Thereus 39/148 HP,
need 2 Fort saves
Green 15 damage, Blue 53 damage, Orange 47 damage (some temp HP, Purple 29 damage, 3 Persistent good (some temp HP)
Zac (AoO on Purple)
Fyn, invisible
Dranald 79/106 HP, need 2 Fort saves

Red wight 47 damage

All currently needed Fort saves are DC 24, vs becoming Drained 1 (or increasing that if already Drained)

Grand Archive

N F Human (Half-Elf) Rogue 9 | HP 98 | AC 27 | F +16 R +20 (Evasion) W +16 | Perc +18, Low-Light Vision | Speed 25 ft | Active Conditions: None

Fortitude vs DC 24: 1d20 + 16 ⇒ (8) + 16 = 24
Fortitude vs DC 24: 1d20 + 16 ⇒ (13) + 16 = 29
Fortitude vs DC 24: 1d20 + 16 ⇒ (16) + 16 = 32

If Zac's AoO hits Purple:
Tess seizes the opportunity to add a bit more hurt to the undead creature trying to flank her.

Knife vs Purple FF AC: 1d20 + 18 ⇒ (17) + 18 = 35
Piercing damage, Precision damage: 2d4 + 2 + 2d6 ⇒ (3, 2) + 2 + (6, 5) = 18
Debilitating Strike -> Enfeebled 1
If it's a crit, Purple also gets 1d6+1 persistent bleed damage

Tess's face remains impassive and unimpressed as the creatures try to drain what's left of her already-long-lived life away from her - though folks familiar with her might suspect it to be her trying to hide the pain she must be feeling from her wounds.

Envoy's Alliance

LG Human Champion of Erastil 10 | HP 148/148| Fort (Jug) +20 Ref +19 Will +18 | AC 30 | Perc +15 | xxx | Focus Pt 1/2| Hero Pt 1/3| Drained 1

Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (4) + 20 = 24
Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (13) + 20 = 33

Verdant Wheel

F Fey Eidolon 10| 28AC | F+17 , R+20, W+17 | P+16 | Exploration: Scout | Conditions: +2 status Intimidate
Quote:
while the 'blue' strides for a better shot around the other wight and aims at Tess

would this trigger Daphnaie's eidolon opportunity, she is adjacent to blue?


Blooming Catastrophe Return to Grave

Yes, and that opportunity attack was taken and connected (sorry if text wasn’t clear enough -‘Tess does see her attacker struck by some unseen force..’)

Envoy's Alliance

N Male Gnome Wizard (Cleric & Psychic Dedications) 9 | Drain Bonded Item 1:1/1 2:1/1 3:0/1 4:1/1 5:1/1 | HP 67/80 | AC 24 | F +16 R +16 W +17 | Perc +14 (low light)| Stealth +13 | Focus Points 2/2 | Pocket Library Used: | 35' speed | Active Conditions: | Hero Points: 2 | Staff charges ⅝ | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Fyn uses his staff to cast True Strike and then sends an arrow of acid at the Yellow wight.

◆ Cast a Spell - True Strike (staff charges: 3 remaining)

◆◆ Cast a Spell - Level 4 Acid Arrow

Spell Attack roll vs Flat-footed AC (because invisible): 1d20 + 17 ⇒ (2) + 17 = 19 OR Spell Attack roll vs Flat-footed AC (because invisible): 1d20 + 17 ⇒ (18) + 17 = 35

Acid dmg: 5d8 ⇒ (6, 4, 8, 7, 1) = 26 +2d6 persistent acid dmg; on a crit the initial dmg is doubled but not the persistent dmg.

Fyn is still invisible due to his invis spell being cast at 4th level.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Zac does not have melee weapon out, so it would be unarmed attack for aoo, which he will pass.

Zac will hunted shot on orange, 2 shots 1 action, shot damage is combined before adding dr.
hit: 1d20 + 20 ⇒ (13) + 20 = 33 dmg: 2d6 + 5 ⇒ (1, 1) + 5 = 7 piercing
hit: 1d20 + 15 ⇒ (20) + 15 = 35 dmg: 2d6 + 5 ⇒ (4, 3) + 5 = 12 piercing deadly d10: 1d10 ⇒ 3
action 2, regular shot on purple hit: 1d20 + 10 ⇒ (12) + 10 = 22 dmg: 2d6 + 5 ⇒ (4, 5) + 5 = 14
action 3, regular shot on purple hit: 1d20 + 10 ⇒ (11) + 10 = 21 dmg: 2d6 + 5 ⇒ (3, 6) + 5 = 14
If they both go down before he spends action 3, his last action will be to hunt prey on blue


Blooming Catastrophe Return to Grave

Both Thereus and Tess are unharmed by their injuries well, not harmed further by them - the stabs and slashes definitely left a painful mark.

Fyn snipes one of the distant archers with an arrow of his own. Caught off-guard by it, the wight takes it full blast. Crit!

Zac fires a pair of arrows at one of the near-side wights, then two more shots on the other. His first target gets hit hard but is still standing, while the other isn't struck by two wide shots.

Initiative

Tess 66/98 HP
Yellow wight, 57 damage, 2d6 persistent acid
Drogo 143/158 HP, invisible, Daphnaie invisible
Thereus 39/148 HP
Green 15 damage, Blue 53 damage, Orange 73 damage, Purple 29 damage, 3 Persistent good (some temp HP)
Zac
Fyn, invisible

Dranald 79/106 HP, need 2 Fort saves
Red wight 47 damage

All currently needed Fort saves are DC 24, vs becoming Drained 1 (or increasing that if already Drained)

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fortitude:1d20 + 15 ⇒ (8) + 15 = 23

Fortitude:1d20 + 15 ⇒ (12) + 15 = 27

The cleric casts Heal on Thereus.

Heal, staff of healing, Healing hands:5d10 + 40 + 2 ⇒ (5, 10, 3, 2, 9) + 40 + 2 = 71

Then he casts Shield.


Blooming Catastrophe Return to Grave

Dranald finds himself a bit drained, but gets Thereus in significantly better fighting shape while also throwing up a quick ward for himself.

Which is a good thing too as three more arrows race across the water at the archer, two of whihc spearing him.

Strike v Thereus: 1d20 + 18 ⇒ (18) + 18 = 36 for Piercing: 1d8 + 7 ⇒ (7) + 7 = 14
Strike v Thereus: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30 for Piercing: 1d8 + 7 ⇒ (8) + 7 = 15
Strike v Thereus: 1d20 + 18 - 10 ⇒ (17) + 18 - 10 = 25 for Piercing: 1d8 + 7 ⇒ (7) + 7 = 14

Initiative

Tess 66/98 HP
Yellow wight, 57 damage, 2d6 persistent acid
Drogo 143/158 HP, invisible, Daphnaie invisible
Thereus 81/148 HP,
need 2 Fort saves (DC 22)
Green 15 damage, Blue 53 damage, Orange 73 damage, Purple 29 damage, 3 Persistent good (some temp HP)
Zac
Fyn, invisible
Dranald 79/106 HP, Drained 1
Red wight 47 damage, some temp HP

Envoy's Alliance

LG Human Champion of Erastil 10 | HP 148/148| Fort (Jug) +20 Ref +19 Will +18 | AC 30 | Perc +15 | xxx | Focus Pt 1/2| Hero Pt 1/3| Drained 1

Thereus braces once again for the pain.

Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (9) + 20 = 29
Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (2) + 20 = 22

Grand Archive

N F Human (Half-Elf) Rogue 9 | HP 98 | AC 27 | F +16 R +20 (Evasion) W +16 | Perc +18, Low-Light Vision | Speed 25 ft | Active Conditions: None

Tess cuts once with surgical precision.

Knife vs Orange FF AC: 1d20 + 18 ⇒ (9) + 18 = 27
Slashing damage, Precision damage: 2d4 + 2 + 2d6 ⇒ (4, 1) + 2 + (3, 5) = 15
Debilitating Strike -> Enfeebled 1

She cuts again.

Knife vs Orange FF AC: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30
Slashing damage, Precision damage: 2d4 + 2 + 2d6 ⇒ (2, 2) + 2 + (6, 6) = 18

And then she steps - just as precisely - around her prey.


Blooming Catastrophe Return to Grave

Thereus continues to fight off the wight's draining effects.

With her target needing to split its attention between multiple foes, Tess is able to land a pair of good slices on her target. It's looking pretty injured as she steps out of her own flank.

Across the water one of the archers sees this and moves towards the water's edge. It shoots two arrows at the old woman - one hits her square in the chest though at least the second falls short into the water.

Arrow: 1d20 + 20 ⇒ (20) + 20 = 40 for Piercing: 1d8 + 9 ⇒ (6) + 9 = 15
Arrow: 1d20 + 20 - 5 ⇒ (6) + 20 - 5 = 21 for Piercing: 1d8 + 9 ⇒ (2) + 9 = 11

Persistent Acid: 2d6 ⇒ (3, 3) = 6Flat check: 1d20 ⇒ 9

Initiative

Tess 36/98 HP need DC 24 Fort save vs Drained 1
Yellow wight, 63 damage, 2d6 persistent acid
Drogo 143/158 HP, invisible, Daphnaie invisible
Thereus 81/148 HP

Green 15 damage, Blue 53 damage, Orange 106 damage (enfeebled 1, speed -10), Purple 29 damage, 3 Persistent good (some temp HP)
Zac
Fyn, invisible
Dranald 70*/99* HP, Drained 1
Red wight 47 damage, some temp HP

Envoy's Alliance

LG Human Champion of Erastil 10 | HP 148/148| Fort (Jug) +20 Ref +19 Will +18 | AC 30 | Perc +15 | xxx | Focus Pt 1/2| Hero Pt 1/3| Drained 1

The paladin tries to silence the wight next to him before healing himself through the power of his faith.

Longbow (piercing and acid) vs orange: 1d20 + 20 ⇒ (18) + 20 = 382d8 + 4 + 1d6 ⇒ (7, 4) + 4 + (6) = 21
Deadly 1d10 ⇒ 8 if crit

If anyone attacks a friend, with both within 15 feet of me...:

↺ Ranged Reprisal! (-12 damage for my friend who was attacked) and...
Longbow (piercing and d6 acid and 4 good) vs target: 1d20 + 20 ⇒ (4) + 20 = 242d8 + 4 + 1d6 + 4 ⇒ (8, 5) + 4 + (6) + 4 = 27 + 3 persistent good damage

◆ Strike
◆ Lay on Hands (self 30 hp)
◆ Lay on Hands (self 30 hp)

Verdant Wheel

M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None

Drogo, seeing the archers as the biggest problem, continues his march across the bridge. Daphnaie slashes blue with her vine while knocking it to the ground, then repositions to keep the wight guessing.

Slashing Vine: 1d20 + 21 ⇒ (18) + 21 = 39
SV Damage (Slashing, Fire, Positive): 2d6 + 6 + 1d6 + 1d6 ⇒ (4, 2) + 6 + (1) + (5) = 18
Deadly D8 (if crit): 1d8 ⇒ 3


◆ Act Together
- Drogo Strides
- Daphnaie Strikes
◆ Knockdown
◆ Tandem Movement

Verdant Wheel

F Fey Eidolon 10| 28AC | F+17 , R+20, W+17 | P+16 | Exploration: Scout | Conditions: +2 status Intimidate

Daphnaie stares down at blue ready to strike....

Eidolon's Opportunity:
Slashing Vine: 1d20 + 21 ⇒ (12) + 21 = 33
SV Damage (Slashing, Fire, Positive): 2d6 + 6 + 1d6 + 1d6 ⇒ (2, 1) + 6 + (5) + (4) = 18
Deadly D8 (if crit): 1d8 ⇒ 5


Blooming Catastrophe Return to Grave

Thereus' shot is well-aimed: the arrow critically tears through the injured wight's body ripping apart its tendons. As the last of its un holy animating force flees from it it lashes out at the archer Reactively with one final spiteful strike, but Thereus deflects it as the wight now lies still.

Final Spite Strike: 1d20 + 20 ⇒ (8) + 20 = 28 for Slashing: 2d4 + 6 - 1 ⇒ (2, 3) + 6 - 1 = 10

Daphanie for her part knocks down her own target after a critical strike.

The archer on the hill green, sensing something wrong scans the area around the fallen undead. Sensing some movement, it fires twice at the area the fey is standing. Both shafts embed themselves into the dirt by the hidden eiodolon's feet.

Seek: 1d20 + 16 ⇒ (18) + 16 = 34
Strike: 1d20 + 18 ⇒ (4) + 18 = 22 for Piercing: 1d8 + 7 ⇒ (4) + 7 = 11
Flat check to hit: 1d20 ⇒ 10
Strike: 1d20 + 18 - 5 ⇒ (7) + 18 - 5 = 20 for Piercing: 1d8 + 7 ⇒ (6) + 7 = 13
Flat check to hit: 1d20 ⇒ 16

The fallen archer blue for its part Stands, only to get smacked yet again by Daphnaie from her Opportune Strike. Turning its head about and hearing the crunch of Daphnaie's feet on the grass, it fires an arrow at close range right into her, barely missing an artery.

Seek: 1d20 + 18 ⇒ (2) + 18 = 20
Strike: 1d20 + 20 - 2 ⇒ (17) + 20 - 2 = 35 for Piercing: 1d8 + 9 ⇒ (7) + 9 = 16
Flat check to hit: 1d20 ⇒ 13

I believe Daphanie's Stealth DC is 15, correct? (from looking at her profile)

Meanwhile, the dagger-wielding wight sees its partner down. Wary of Thereus' prior divine invocations, it Steps towards Zac, then Feints at the other archer while Striking out with its blade at the human.

Feint: 1d20 + 19 ⇒ (6) + 19 = 25
Dagger Strike: 1d20 + 20 ⇒ (19) + 20 = 39 for Piercing: 2d4 + 6 ⇒ (1, 1) + 6 = 8
Flat check v Persistent Good damage: 1d20 ⇒ 15

Initiative

Tess 36/98 HP need DC 24 Fort save vs Drained 1
Yellow wight, 63 damage, 2d6 persistent acid
Drogo 127/158 HP, invisible, Daphnaie invisible,
Daphnaie needs DC 24 Fort save
Thereus 141/148 HP
Green 15 damage, Blue 110 damage (some temp HP), Purple 32 damage, 3 Persistent good (some temp HP)

Zac 165/173 HP, need DC 24 Fort save v Drained 1
Fyn, invisible
Dranald 70*/99* HP, Drained 1

Red wight 47 damage, some temp HP

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

fort: 1d20 + 22 ⇒ (18) + 22 = 40 crit success Also, I have 3 piercing resistance, so I only took 5 damage leaving me at 168, unless you took that into account.
edit coming for attacks.
Action 1, 5 foot step to the right.
Actions 2 and 3, Doubleshot You shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a –2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.

At purple hit: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36 dmg: 2d6 + 5 ⇒ (1, 2) + 5 = 8 deadly d10: 1d10 ⇒ 10
At green, range 3 I think. Shortbow, range penalty -6, then -2 for doubleshot
hit: 1d20 - 2 - 6 ⇒ (4) - 2 - 6 = -4 dmg: 2d6 + 5 ⇒ (4, 5) + 5 = 14

Envoy's Alliance

N Male Gnome Wizard (Cleric & Psychic Dedications) 9 | Drain Bonded Item 1:1/1 2:1/1 3:0/1 4:1/1 5:1/1 | HP 67/80 | AC 24 | F +16 R +16 W +17 | Perc +14 (low light)| Stealth +13 | Focus Points 2/2 | Pocket Library Used: | 35' speed | Active Conditions: | Hero Points: 2 | Staff charges ⅝ | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Fyn utters a quick prayer to Nethys and then teleports to the middle of the bridge.

◆ Spend 1 focus point (0 remaining) to cast Amped Warp Step to teleport double Fyn's speed (total movement is 70').

Then he sends a ray of cold hurtling towards Blue.

◆◆ Cast a spell - Ray of Frost
Spell Attack Roll vs flat-footed AC (because invisible): 1d20 + 17 ⇒ (13) + 17 = 30
Cold dmg: 5d4 + 4 ⇒ (1, 4, 1, 1, 4) + 4 = 15 On a crit besides double dmg, also -10 speed for 1 round

Then Fyn stands in the middle of the bridge nervously, hoping the wights can't see him!

Verdant Wheel

F Fey Eidolon 10| 28AC | F+17 , R+20, W+17 | P+16 | Exploration: Scout | Conditions: +2 status Intimidate
Quote:
I believe Daphanie's Stealth DC is 15, correct?

yep, not trained in stealth yet

Daphnaie's Fortitude (E): 1d20 + 17 ⇒ (15) + 17 = 32

Grand Archive

N F Human (Half-Elf) Rogue 9 | HP 98 | AC 27 | F +16 R +20 (Evasion) W +16 | Perc +18, Low-Light Vision | Speed 25 ft | Active Conditions: None

Fortitude vs DC 24: 1d20 + 16 ⇒ (16) + 16 = 32

Tess’s fingers start creeping upwards towards the hood of her cloak as more and more blows land.


Blooming Catastrophe Return to Grave
Zac Freelan 2 wrote:
[dice=fort]1d20+22 crit success Also, I have 3 piercing resistance, so I only took 5 damage leaving me at 168, unless you took that into account.

I did forget to include that. Adjusted.

Zac steps back and fires twice, again at multiple targets. The first shot strikes the nearer wight which ends up exactly shaving off the temp hp it got from striking you but the second misses even adding the +20 that seems to have been dropped from the roll :p

As this is happeneing, 'blue' gets blasted yet again from yet another unseen attacker. Hit by a frigid beam, it's looking to be nearing the end of its unlife...

[i]Initiative

Tess 36/98 HP
Yellow wight, 63 damage, 2d6 persistent acid
Drogo 127/158 HP, invisible, Daphnaie invisible
Thereus 141/148 HP
Green 15 damage, Blue 117 damage, Purple 32 damage, 3 Persistent good
Zac 165/173 HP
Fyn, invisible

Dranald 70*/99* HP, Drained 1
Red wight 47 damage, some temp HP

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Spiritual weapon on the blue.

Spiritual weapon:1d20 + 17 ⇒ (11) + 17 = 28

Damage:1d8 + 4 ⇒ (4) + 4 = 8

Then he casts Shield.


Blooming Catastrophe Return to Grave

The 'blue' wight is struck once again - though at least this time by something it can sort of see. It takes the hit, and doesn't look like its certain it could take another.

The 'red' archer continue to pepper Thereus, in retaliation for his slaying of the other wight.

Strike v Thereus: 1d20 + 18 ⇒ (7) + 18 = 25 for Piercing: 1d8 + 7 ⇒ (1) + 7 = 8
Strike v Thereus: 1d20 + 18 - 5 ⇒ (6) + 18 - 5 = 19 for Piercing: 1d8 + 7 ⇒ (1) + 7 = 8
Strike v Thereus: 1d20 + 18 - 10 ⇒ (10) + 18 - 10 = 18 for Piercing: 1d8 + 7 ⇒ (4) + 7 = 11

But all three shots miss.

Initiative

Tess 36/98 HP
Yellow wight, 63 damage, 2d6 persistent acid
Drogo 127/158 HP, invisible, Daphnaie invisible
Thereus 141/148 HP
Green 15 damage, Blue 117 damage, Purple 32 damage, 3 Persistent good
Zac 165/173 HP
Fyn, invisible
Dranald 70*/99* HP, Drained 1
Red wight 47 damage, some temp HP

Grand Archive

N F Human (Half-Elf) Rogue 9 | HP 98 | AC 27 | F +16 R +20 (Evasion) W +16 | Perc +18, Low-Light Vision | Speed 25 ft | Active Conditions: None

Tess pulls the hood of her cloak over her head again and vanishes from sight. Soft footfalls creep past Thereus towards the bridge.

Activate Cloak of Elvenkind to cast invisibility [AA] and Sneak (Stealth +18) [A].


Blooming Catastrophe Return to Grave

Yet another of the wights' targets vanishes.

With a snarl, the wight by the water's edge fires at the nearest target: Thereus

Strike: 1d20 + 20 ⇒ (18) + 20 = 38 for Piercing: 1d8 + 9 ⇒ (4) + 9 = 13
Strike: 1d20 + 20 - 5 ⇒ (12) + 20 - 5 = 27 for Piercing: 1d8 + 9 ⇒ (1) + 9 = 10
Strike: 1d20 + 20 - 10 ⇒ (19) + 20 - 10 = 29 for Piercing: 1d8 + 9 ⇒ (3) + 9 = 12

The first arrow digs deep, but the champion narrowly dodges its two follow-ups.
Acid: 2d6 ⇒ (3, 6) = 9
Flat check v Persistent: 1d20 ⇒ 15

[i]Initiative

Tess 36/98 HP, invisible
Yellow wight, 64 damage

Drogo 127/158 HP, invisible, Daphnaie invisible
Thereus 128/148 HP, need DC 24 Fort save

Green 15 damage, Blue 117 damage, Purple 32 damage, 3 Persistent good
Zac 165/173 HP
Fyn, invisible
Dranald 70*/99* HP, Drained 1
Red wight 47 damage, some temp HP

Envoy's Alliance

LG Human Champion of Erastil 10 | HP 148/148| Fort (Jug) +20 Ref +19 Will +18 | AC 30 | Perc +15 | xxx | Focus Pt 1/2| Hero Pt 1/3| Drained 1

Fort Save (w/Juggernaut): 1d20 + 20 ⇒ (14) + 20 = 34

With a quick nod to Erastil, Thereus looses a full volley at the nearest wight.

Longbow (piercing and d6 acid) vs purple: 1d20 + 20 ⇒ (6) + 20 = 262d8 + 4 + 1d6 ⇒ (4, 7) + 4 + (3) = 18
Deadly 1d10 ⇒ 4 if crit

Longbow (piercing and d6 acid) vs purple: 1d20 + 20 - 5 ⇒ (19) + 20 - 5 = 342d8 + 4 + 1d6 ⇒ (8, 5) + 4 + (5) = 22
Deadly 1d10 ⇒ 9 if crit

Longbow (piercing and d6 acid) vs purple: 1d20 + 20 - 10 ⇒ (13) + 20 - 10 = 232d8 + 4 + 1d6 ⇒ (2, 4) + 4 + (1) = 11
Deadly 1d10 ⇒ 10 if crit

↺ Desperate Prayer (to regain 1 focus point)
◆ Strike
◆ Strike
◆ Strike

Verdant Wheel

M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None

Feeling very uncomfortable about the current situation, he fires an arc of electricity at the blue and red archers hoping to re-kill the undead.

Electric Arc DC29: 5d4 + 5 ⇒ (1, 4, 2, 2, 3) + 5 = 17

Daphnaie strides across the field and says hello to the red archer with her vine.

or she strikes then strides if blue is still up

Slashing Vine: 1d20 + 21 ⇒ (15) + 21 = 36
SV Damage (Slashing, Fire, Positive): 2d6 + 6 + 1d6 + 1d6 ⇒ (2, 1) + 6 + (1) + (2) = 12
Deadly D8 (if crit): 1d8 ⇒ 2


◆◆ Act Together
- Drogo Cast Electric Arc at Red and Blue
- Daphaie strides
◆ Daphnaie strikes at red

Verdant Wheel

F Fey Eidolon 10| 28AC | F+17 , R+20, W+17 | P+16 | Exploration: Scout | Conditions: +2 status Intimidate

Daphnaie waits impatiently....

Eidolon's Opportunity:
Slashing Vine: 1d20 + 21 ⇒ (11) + 21 = 32
SV Damage (Slashing, Fire, Positive): 2d6 + 6 + 1d6 + 1d6 ⇒ (5, 3) + 6 + (2) + (6) = 22
Deadly D8 (if crit): 1d8 ⇒ 1


Blooming Catastrophe Return to Grave

Huh. You know, I also thought Electric Arc needed both target to be w/in 30' of you and each other. But looking it up to conifrm - and seeing multiple threads about it - I am just know realizing that RAW that's technically not the case. TMYK

Blue Reflex: 1d20 + 19 ⇒ (12) + 19 = 31
Red: 1d20 + 17 ⇒ (20) + 17 = 37

On the 'town-side' of the bridge Thereus lands one shot on the remaining wight there.

'Pond-side' Electricity sparks between two of the archers. Both dodge most of the arc, whihc leaves both still standing. An invisible Daphnaie delivers a finishing blow to 'blue' however, cutting the wight down...

but as it falls it pulls at a string. Inside itself the archer wight has rigged its own body with an explosive snare and it explodes into shrapnel around itself as it dies again!

Daphniae needs a DC 27 Basic Reflex save vs. Piercing: 4d8 + 4 ⇒ (1, 2, 7, 8) + 4 = 22

The invisible fey then moves sneakily away.

'Town-side' the dagger-wielding wight moves away from the heavily armored Zac towards the holy-flinging Dranald. It Feints poorly at the cleric before slicing him with its dagger.

Feint: 1d20 + 19 ⇒ (2) + 19 = 21
Strike: 1d20 + 20 ⇒ (9) + 20 = 29 for Slashing: 2d4 + 6 ⇒ (1, 3) + 6 = 10

'Pond-side' one of the remainign archers (green) seeing lighting lancing out looks around for the source.
Seek: 1d20 + 16 ⇒ (14) + 16 = 30

Suspicious of singed grass around Drogo's feet, it fires two arrows at the gnome's position.

Strike v Drogo: 1d20 + 18 ⇒ (8) + 18 = 26 for Piercing: 1d8 + 7 ⇒ (3) + 7 = 10
Flat check to hit: 1d20 ⇒ 11
Strike v Drogo: 1d20 + 18 - 5 ⇒ (10) + 18 - 5 = 23 for Piercing: 1d8 + 7 ⇒ (3) + 7 = 10
Flat check to hit: 1d20 ⇒ 9

Purple's Flat check v Persistent Good: 1d20 ⇒ 15

Initiative

Tess 36/98 HP, invisible
Yellow wight, 64 damage
Drogo 127/158 HP, invisible, Daphnaie invisible,
need Reflex save
Thereus 128/148 HP
Green 15 damage, Purple 35 damage (some temp HP)

Zac 165/173 HP
Fyn, invisible
Dranald 60*/99* HP, Drained 1, need another DC 24 Fort save

Red wight 55 damage, some temp HP

the blue wight was still up after that saved Electric Arc, so Daphnaie would have needed to Strike blue first to drop it, then Stride to Red

Envoy's Alliance

N Male Gnome Wizard (Cleric & Psychic Dedications) 9 | Drain Bonded Item 1:1/1 2:1/1 3:0/1 4:1/1 5:1/1 | HP 67/80 | AC 24 | F +16 R +16 W +17 | Perc +14 (low light)| Stealth +13 | Focus Points 2/2 | Pocket Library Used: | 35' speed | Active Conditions: | Hero Points: 2 | Staff charges ⅝ | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Fyn sends blasts of flame hurtling through the air at Purple, Yellow and Red (Green is one square out of range)

◆◆◆ Cast a spell - Level 5 Scorching Ray

Spell Attack Roll vs flat-footed (because Fyn is invisible) AC - Purple: 1d20 + 17 ⇒ (10) + 17 = 27
Fire dmg: 10d6 ⇒ (2, 5, 1, 5, 3, 2, 3, 6, 5, 1) = 33

Spell Attack Roll vs flat-footed (because Fyn is invisible) AC - Yellow: 1d20 + 17 ⇒ (18) + 17 = 35
Fire dmg: 10d6 ⇒ (4, 4, 2, 4, 4, 2, 3, 1, 4, 1) = 29

Spell Attack Roll vs flat-footed (because Fyn is invisible) AC - Red: 1d20 + 17 ⇒ (13) + 17 = 30
Fire dmg: 10d6 ⇒ (5, 6, 6, 1, 2, 2, 1, 4, 1, 4) = 32


Blooming Catastrophe Return to Grave

Fire streaks through the air! Three of the remaining four wights find themselves badly scorched. 'Yellow' took it especially bad crit! and seems on its last legs while the 'red' archer's looking solidly hurt as well.

Initiative

Tess 36/98 HP, invisible
Yellow wight, 122 damage
Drogo 127/158 HP, invisible, Daphnaie invisible,
need Reflex save
Thereus 128/148 HP
Green 15 damage, Purple 54 damage

Zac 165/173 HP
Fyn, invisible
Dranald 60*/99* HP, Drained 1, need another DC 24 Fort save
Red wight 80 damage

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Zac moves and then does doubleshot. hit: 1d20 + 20 - 2 ⇒ (5) + 20 - 2 = 23 dmg: 2d6 + 5 ⇒ (5, 2) + 5 = 12 against purple
hit: 1d20 + 20 - 2 - 2 ⇒ (1) + 20 - 2 - 2 = 17 range 2 against yellow

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fortitude:1d20 + 15 ⇒ (2) + 15 = 17

Fortitude reroll:1d20 + 15 ⇒ (12) + 15 = 27

The cleric sustains the Spiritual weapon.

Spiritual weapon:1d20 + 17 ⇒ (3) + 17 = 20

Damage:1d8 + 4 ⇒ (3) + 4 = 7

Then he steps and he moves.


Blooming Catastrophe Return to Grave

Dranald avoids being further drained but his spiritual blade fails to pierce his target's armor. Zac too misses with both of his shots.

The most-hurt wight archer looks for the source of the lightning that struck it.
Seek: 1d20 + 16 ⇒ (8) + 16 = 24

Catching notice of not only Drogo, but also a foe right next to it unfortunately seeking in a cone in the direction of where that electric arc visibly sparked from would catch both Drogo and Daphnaie it Steps back and fires at the invisible spark-slinging mage.

Strike v Drogo: 1d20 + 17 ⇒ (13) + 17 = 30 for Piercing: 1d8 + 7 ⇒ (7) + 7 = 14
Flat check to hit: 1d20 ⇒ 10
A narrow miss!

Initiative

Tess 36/98 HP, invisible
Yellow wight, 122 damage
Drogo 127/158 HP, invisible, Daphnaie invisible,
need Reflex save
Thereus 128/148 HP
Green 15 damage, Purple 54 damage
Zac 165/173 HP
Fyn, invisible
Dranald 60*/99* HP, Drained 1
Red wight 80 damage

Grand Archive

N F Human (Half-Elf) Rogue 9 | HP 98 | AC 27 | F +16 R +20 (Evasion) W +16 | Perc +18, Low-Light Vision | Speed 25 ft | Active Conditions: None

Tess continues creeping across the bridge.

Sneak x3 [AAA]

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